Just Adventure News : Addon: Endless Space: Disharmony will hit Steam on 26th of June Promotion: Her Interactive: Father's Day Weekend Sale Beta: Final Fantasy XIV: A Realm Reborn Beta Phase 3 Starts Today On PS3 & PC Press Release: First-ever early gameplay footage released for World of Diving Press Release: Master Reboot is now on Steam Greenlight! Press Release: MAGRUNNER DARK PULSE, a Lovecraftian screenshot and an exclusive early access Press Release: NeocoreGames Announces The Incredible Adventures of Van Helsing II Press Release: The Age Of Free-To-Play Has Dawned On Rift Gold: Jack Haunt - Pulp Mystery Point and Click Adventure released Press Release: DICE Heralds The Return Of Mirror's Edge
Home - Forum Home
Welcome Guest, please Login or Register!
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register or login before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Topic: A sudden flash of nostagia...

    Page 2 of 2 : «

All Forums : [Adventure Games Forum] : Adventure Game Discussion > A sudden flash of nostagia...
16 DEC 2003 at 12:41am
Deleted User
Originally Posted By The_Parrot (15 DEC 2003 6:56pm)

Do you think that all the things that modern games have (3d, panorama, digital 3x remasterd sound) have taken the 'soul' out of games (with some exeptions)? Like the 'must be pritty' and 'must feel good' and 'must sound good' have taken over from the 'darn it, this is my game, and I think it's good!'-thing that the oldies had... If they looked at what people wanted, Myst would have come much later!
And what would be a solution?

This isn't going to keep the discussion livid, because we're all bored with this argument.
Also, the cheap digs at Myst are getting tiresome. If Myst wasn't "what people wanted", why did it sell millions of copies?



16 DEC 2003 at 1:57am

Aya

Grand Inquisitor
Grand Inquisitor



Posts : 7277
Joined: 16 OCT 2002

Status : Offline
Originally Posted By Fickfack (16 DEC 2003 12:41am)

This isn't going to keep the discussion livid, because we're all bored with this argument.
Also, the cheap digs at Myst are getting tiresome. If Myst wasn't "what people wanted", why did it sell millions of copies?

oh yes yes... the good old "the more it sells, the better it is"
yes yes of course of course... just like britney and titanic... all "what people wanted" [img]users.panafonet.gr/pantex/sheep.gif[/img]

You have gotten the attention of the mysterious lady. She turns to face you. Her face is devoid of any flesh. You are frozen with horror as she begins ripping your body into a bloody mess.


Profile Search
16 DEC 2003 at 2:22am
Deleted User
Originally Posted By Dark Aya (16 DEC 2003 1:57am)

oh yes yes... the good old "the more it sells, the better it is"
yes yes of course of course... just like britney and titanic... all "what people wanted"

My point was not that sales prove Myst was a good game, I was simply trying to refute The Parrot's comments. Like or hate the game, Myst must have been what someone wanted.
Believe me, I have better arguments than this, but I don't want to trot them out every time someone starts taking potshots at the game.
Let's leave it at that, shall we?
By the way, I like your sheep.


16 DEC 2003 at 2:46am

SirDave

Guild Master
Guild Master



Posts : 4953
Joined: 17 OCT 2002
Location: US

Status : Offline
Originally Posted By Fickfack (16 DEC 2003 2:21am)


Believe me, I have better arguments than this, but I don't want to trot them out every time someone starts taking potshots at the game.
Let's leave it at that, shall we?


Well, let's not! Obviously there's no sense in starting another 'Myst rules' thread, but the very subject of this thread indicates why Myst was more than just a 'million-seller to the dummies' game and why it isn't even necessary to do the usual comparisons of Myst to other AGs. In the short space of this thread to this point, 3 posts have indicated Myst &/or Riven as having special memories of 'the first time' that have never left. That relates to why so many of us have fond memories of it. The attraction of Myst goes beyond the structure of the game, the plot etc. For instance, someone mentioned the Myst 'linking' music as being a special memory- The music of Myst and that initial opening scene of the sunken ship at the dock are, in and of themselves, magical. And the various musical passages were and are so totally original and appropriate that, from that point of view alone, you can't help but admire the talent that went into designing that game.

And that's why my first experience with Myst has never left me and why I came back to it with such a passion 8 years later.


The future ain't what it used to be!


Profile Search
16 DEC 2003 at 3:55am

Teo

Space Cadet
Space Cadet



Posts : 185
Joined: 12 OCT 2002

Status : Online
I used to love everything about Myst, unitl I saw "the making of" clip.
Now all I can think of when I`m in the sunken ship is "damnit, I hate to know that the bubbly underwater sound is really just a guy blowing bubbles in a toilet"


Profile Search
16 DEC 2003 at 6:55am
Deleted UserAnyone remember a game by Coktel vision (I think it was) where the main character was a woman and you started off in the hold of a ship.

Whenever I hear creaking ship noises in games...I think of that game...not the name, because I can't for the life of me remember it


16 DEC 2003 at 6:58am

Susan

Guild Master
Guild Master



Posts : 5485
Joined: 13 OCT 2002
Location: 0

Status : Offline
The only thing that comes close in my memory is Sea Rogue where you could choose your crew for treasure-hunting expeditions and you had male and female characters to choose from.  But that wasn't really an adventure game, so it's probably not what you were thinking of.  

I miss my Bubba: 1986 - 2006.


Profile Search
16 DEC 2003 at 7:19am
Deleted User
Originally Posted By Susan (16 DEC 2003 6:58am)
The only thing that comes close in my memory is Sea Rogue where you could choose your crew for treasure-hunting expeditions and you had male and female characters to choose from.  But that wasn't really an adventure game, so it's probably not what you were thinking of.  


nope...but I had to search the net else I wouldn't sleep tonight


It was "Lost in Time" by Coktel vision...




16 DEC 2003 at 8:10am

Jeroen Stout

Schattenjger
Schattenjger



Posts : 2798
Joined: 14 NOV 2003

Status : Online
Originally Posted By Fickfack (16 DEC 2003 12:41am)
Also, the cheap digs at Myst are getting tiresome. If Myst wasn't "what people wanted", why did it sell millions of copies?

I think you're having an unfair amount of prejustice against me, I simply noticed that at the time the whole graphical adventures wern't known, and Myst was there all of a sudden! If they had checked 'now what do people want' then I think Myst wouldn't have come there. The didn't, and so Myst came, and people liked it!
So nothing against Myst... sjeez...

EDIT: I just thought of the fact that Syberia was somewhat diffrent from the group, since it opened another era in adventure gaming (see the amount of games that suddenly pop up!), and it has more magic... maybe there arn't enough out-of-the-line steppers theese days....

Profile Search
16 DEC 2003 at 12:30pm
Deleted User
Originally Posted By The_Parrot (16 DEC 2003 8:10am)

I think you're having an unfair amount of prejustice against me, I simply noticed that at the time the whole graphical adventures wern't known, and Myst was there all of a sudden! If they had checked 'now what do people want' then I think Myst wouldn't have come there. The didn't, and so Myst came, and people liked it!
So nothing against Myst... sjeez...

I'm certainly not prejudiced against you, I just disagree with you. You'll find that I disagree with people a lot.  

I think I may be misinterpreting what you're trying to say, though. Are you trying to say that Myst "wasn't what people wanted" because it was a graphical adventure?

16 DEC 2003 at 12:38pm

Jeroen Stout

Schattenjger
Schattenjger



Posts : 2798
Joined: 14 NOV 2003

Status : Online
Originally Posted By Fickfack (16 DEC 2003 12:29pm)

Are you trying to say that Myst "wasn't what people wanted" because it was a graphical adventure?

Yes - something new, that people never knew of... if you asked somebody he wouldn't say a graphical adventure was on his list...
After Myst I came out tho :
I think that changed


Profile Search


17 DEC 2003 at 1:14am
Deleted User
Originally Posted By The_Parrot (16 DEC 2003 12:38pm)

Yes - something new, that people never knew of... if you asked somebody he wouldn't say a graphical adventure was on his list...
After Myst I came out tho :
I think that changed

Ak, I'm stupid. My humblest apologies.  


All Forums : [Adventure Games Forum] : Adventure Game Discussion > A sudden flash of nostagia...

    Page 2 of 2 : «

Jump to:
0 Members Subscribed To This Topic