If this is your first visit, be sure to check out the
FAQ by clicking the link above. You may have to
register or
login before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
| 20 NOV 2002 at 1:40pm |
Agustín CordesGuild Master


Posts : 5696 Joined: 23 OCT 2002 Location: AR, Buenos Aires
Status : Offline | in the first chapters you can die but once you do you know what you did wrong so it's easy to not do it again (like using a knife on yourself).
Using a knife on myself is wrong?!
The idea of the Grim Reaper sounds nice. You could even put some puzzles in the "other side" like someone mentioned earlier.
|
| 20 NOV 2002 at 3:17pm |
eGoateeSpace Cadet


Posts : 157 Joined: 4 NOV 2002
Status : Online | I got tired of having to watch the dying cutscene in Atlantis The Lost Tales when I couldn't knock out the guard outside the inn. Same problem when trying to escape from inside the inn. I think I was able to hit escape to shorten the wait through the cutscenes, can't remember for sure if they could be bypassed. But I had to solve these puzzles. They were hand/eye mouse clicking coordination puzzles, fun at first but frustrating after an hour. But worth it to get further in the game.
And Roger gets dismembered in SQ games, eh? I'll have to pick up the series. Well, not really for the dying. The game, including the dying scenes have to look cool enough for me in the graphics department to put up with it. Actually when you think about it, using cool graphics to justify watching dying could be used for movies too. Wonder if that's why I've seen all the Terminator series and the Indy ones too. And Lord of the Rings, if only just one released in the series so far. And Jurassic Park (the lawyer, and in the second one, the dinosaur hunter.)
Simpsam
|
| 20 NOV 2002 at 5:40pm |
FlameBoyIntergalactic Janitor


Posts : 48 Joined: 12 OCT 2002
Status : Online | I generally prefer not dying, but if you're in a situation when your character can realistically die, they should, but only then. I remember in TLJ where something was trying to kill April - if you just stand there doing nothing, nothing really happens. That seemed kind of stupid.
|
| 20 NOV 2002 at 5:53pm |
GamaholicPrivate Detective


Posts : 724 Joined: 3 NOV 2002
Status : Online | The biggest frustration of my gaming life to date:
I loved every moment of GK2....could not stop playing it, gave up sleep, etc...UNTIL...the basement maze at the end. I died dozens of times, it was so frustrating! Finally I had to <sniff> give up. Thus, after relishing that amazing game, I never got to see the closing cut scene <sniff, sniff> big sigh..
That which makes one happy is not a waste of time
|
| 20 NOV 2002 at 6:16pm |
EvaGuild Master


Posts : 3247 Joined: 5 NOV 2002
Status : Offline | I don't mind dying( in a game ) if it fits the story and isn't too annoying but I don't like dying if: 1. You doesn't have a chance to see it coming(so you don't save) and the games doesn't restore you to a place immediately before you died. 2. You have to watch a lengthy cutscene and then have 5 seconds to do the right thing or else you die and have to watch the cutscene again and you can't skip it. 3. You can die at any time throughout the game and at the same time risk running into a dead end so you have to save a lot and make sure not to delete any earlier saved games in case you forgot the pie you need in the next chapter.
|
| 20 NOV 2002 at 6:30pm |
Agustín CordesGuild Master


Posts : 5696 Joined: 23 OCT 2002 Location: AR, Buenos Aires
Status : Offline | I loved every moment of GK2....could not stop playing it, gave up sleep, etc...UNTIL...the basement maze at the end. I have to say that it's one of the most smart puzzles I've seen. It's very, very easy but only if you find out how it works. Give it another try; it's truly one of the most satisfying puzzles ever.
|
| 20 NOV 2002 at 7:10pm |
| Deleted User | Most of the time I do save frequently. Well, of course it's not wrong to die in an adventure game. I think for me, it is kind of annoying dying in a game over and over again. I've never started a new game if I have died. I just reload it from where I saved it cause I'm a "save freak". Totally cautious
|
| 20 NOV 2002 at 8:23pm |
MichalNGrand Inquisitor


Posts : 7058 Joined: 14 SEP 2003
Status : Online | Originally Posted By Rael (20 NOV 2002 6:30pm) I have to say that it's one of the most smart puzzles I've seen. It's very, very easy but only if you find out how it works. Give it another try; it's truly one of the most satisfying puzzles ever. I didn't think it was that difficult but yes, once you figure it out it's very easy. Only the beginning is really timed, once you fix one or two doors you have all the time in the world to figure out how to get von Glower where you need him.
I forgot my sig.
|
| 22 NOV 2002 at 9:02am |
alkis21Schattenjger


Posts : 2112 Joined: 23 OCT 2002 Location: GR
Status : Offline | Originally Posted By Rael (20 NOV 2002 1:39pm)
The idea of the Grim Reaper sounds nice. You could even put some puzzles in the "other side" like someone mentioned earlier.
It's certainly worth considering, if I come up with an original idea I'll do it.
|