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Topic: Dying in adventure games

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20 NOV 2002 at 10:23am

Steve Ince

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Originally Posted By MichalN (19 NOV 2002 8:06pm)
What I always liked about LucasArts adventures was that you could never get into a situation where you couldn't finish the game.

Not counting dying, you should never get into a situation where you can't finish a game.  To me this is bad design, bad implementation or a major bug.  Fortunately, none of the first two apply to anything I've worked on, but we have run foul of the last one.  



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20 NOV 2002 at 1:40pm

Agustín Cordes

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in the first chapters you can die but once you do you know what you did wrong so it's easy to not do it again (like using a knife on yourself).

Using a knife on myself is wrong?!

The idea of the Grim Reaper sounds nice. You could even put some puzzles in the "other side" like someone mentioned earlier.

Slightly Deranged - Cult Cinema And Games!

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20 NOV 2002 at 3:17pm

eGoatee

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I got tired of having to watch the dying cutscene in Atlantis The Lost Tales when I couldn't knock out the guard outside the inn. Same problem when trying to escape from inside the inn. I think I was able to hit escape to shorten the wait through the cutscenes, can't remember for sure if they could be bypassed. But I had to solve these puzzles. They were hand/eye mouse clicking coordination puzzles, fun at first but frustrating after an hour. But worth it to get further in the game.

And Roger gets dismembered in SQ games, eh? I'll have to pick up the series. Well, not really for the dying. The game, including the dying scenes have to look cool enough for me in the graphics department to put up with it. Actually when you think about it, using cool graphics to justify watching dying could be used for movies too. Wonder if that's why I've seen all the Terminator series and the Indy ones too. And Lord of the Rings, if only just one released in the series so far. And Jurassic Park (the lawyer, and in the second one, the dinosaur hunter.)  

Simpsam



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20 NOV 2002 at 5:40pm

FlameBoy

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I generally prefer not dying, but if you're in a situation when your character can realistically die, they should, but only then. I remember in TLJ where something was trying to kill April - if you just stand there doing nothing, nothing really happens. That seemed kind of stupid.

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20 NOV 2002 at 5:53pm

Gamaholic

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The biggest frustration of my gaming life to date:

I loved every moment of GK2....could not stop playing it, gave up sleep, etc...UNTIL...the basement maze at the end.  I died dozens of times, it was so frustrating!  Finally I had to <sniff> give up.  Thus, after relishing that amazing game, I never got to see the closing cut scene <sniff, sniff> big sigh..
That which makes one happy is not a waste of time

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20 NOV 2002 at 6:16pm

Eva

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I don't mind dying( in a game
) if it fits the story and isn't too annoying but I don't like dying if:
1. You doesn't have a chance to see it coming(so you don't save) and the games doesn't restore you to a place immediately before you died.
2. You have to watch a lengthy cutscene and then have 5 seconds to do the right thing or else you die and have to watch the cutscene again and you can't skip it.
3. You can die at any time throughout the game and at the same time risk running into a dead end so you have to save a lot and make sure not to delete any earlier saved games in case you forgot the pie you need in the next chapter.

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20 NOV 2002 at 6:30pm

Agustín Cordes

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I loved every moment of GK2....could not stop playing it, gave up sleep, etc...UNTIL...the basement maze at the end.

I have to say that it's one of the most smart puzzles I've seen. It's very, very easy but only if you find out how it works. Give it another try; it's truly one of the most satisfying puzzles ever.

Slightly Deranged - Cult Cinema And Games!

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20 NOV 2002 at 7:10pm
Deleted UserMost of the time I do save frequently. Well, of course it's not wrong to die in an adventure game. I think for me, it is kind of annoying dying in a game over and over again. I've never started a new game if I have died. I just reload it from where I saved it cause I'm a "save freak". Totally cautious

20 NOV 2002 at 8:23pm

MichalN

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Originally Posted By Rael (20 NOV 2002 6:30pm)
I have to say that it's one of the most smart puzzles I've seen. It's very, very easy but only if you find out how it works. Give it another try; it's truly one of the most satisfying puzzles ever.

I didn't think it was that difficult but yes, once you figure it out it's very easy. Only the beginning is really timed, once you fix one or two doors you have all the time in the world to figure out how to get von Glower where you need him.
I forgot my sig.

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22 NOV 2002 at 9:02am

alkis21

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Originally Posted By Rael (20 NOV 2002 1:39pm)


The idea of the Grim Reaper sounds nice. You could even put some puzzles in the "other side" like someone mentioned earlier.


It's certainly worth considering, if I come up with an original idea I'll do it.

Do you like classic adventure games? Check out Diamonds in the Rough!


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