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Topic: share the Post Mortem experience here!

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All Forums : [Adventure Games Forum] : Hints & Tips > share the Post Mortem experience here!
19 NOV 2002 at 2:06am

overcome

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I just bought and started Post Mortem today for 30$ at the Atrium on the Bay mall in Toronto.  So far I like it a lot.  

For those who get the early edition lets share hints and tips and impressions here.

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19 NOV 2002 at 2:11am

MichalN

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If someone figures out the suspect portrait reconstruction puzzle on their own, please let me know how you did it
I had to cheat (no, didn't use hints or walkthroughs, just self-help).
I forgot my sig.

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19 NOV 2002 at 2:39am

overcome

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I'm not sure how you know when it is right.  But there are pretty detailed descriptions in the police report and the bartenders descriptoin at thehotel.  I think I've go the right sketch.  My character showed it to the ex-luggage boy at the bar.  Of course he denied seeing hte man.

So how did you "self-help"?? did you go inot the program codeor something


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19 NOV 2002 at 3:45am

MichalN

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Just looked at the JPEGs (or was this one a TGA?) in the data directories... one of them is the right portrait
This was one of the puzzles that I probably would never have got right on my own (unless I was prepared to try every possible combination, which I wasn't).
I forgot my sig.

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20 NOV 2002 at 5:58am

overcome

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I think I could get the right portrait, but the only guy who will look at them is the ex-luggage boy in the bar and it would be very bad for him to say he recognizes the killer even if hte sketch was right.

So no body to confirm it with.

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20 NOV 2002 at 6:48am

overcome

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OK I did a little "self-help" too because nothing was happening.  Turns out I had everything right except the eyes.  Those don't look like killer eyes to me but anyways.

Now that I for sure have the right sketch nothing is happening.  Nobody will look at it except boy in the bar who denies seeing the person of course.

Must be missing something else in order to progress.

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20 NOV 2002 at 10:22pm

MichalN

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If the portrait really is 100% correct then you must show it to ex-bellboy Mallot in the Alembic bistro. Something will happen then. If he still denies having seen the man, I don't think you've got the portrait quite right.

The bartender at the Orpheus cafe will also look at the portrait (and tell you if it's right or not) but only once.
I forgot my sig.

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21 NOV 2002 at 4:38pm

The_Dementor-NL

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Hi There!

You can show the sketch to Petit, the hotel owner, too.
He'll confirm it. (recognises the "killer" eyes).

* Something completely different:  

Anyone talked to Hugot at the Alembic and had to compare an original and a fake painting?
- I know there are FIVE differences.
Can only find FOUR!
1- Nobody inside the coffin
2- Number of gallows on the top right side
3- Top Right person getting slain by sword is missing
4- Right side: Two orange bowls are missing
5- ???

Someone who managed to find the FIFTH?

Cheers!


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21 NOV 2002 at 5:20pm

Fenrus

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Number 5 : Cross on the shields on the right side  


And BTW - Thanks for the "gallows" - that's the one I failed to notice

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21 NOV 2002 at 7:50pm

MichalN

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Originally Posted By The_Dementor-NL (21 NOV 2002 4:37pm)
You can show the sketch to Petit, the hotel owner, too. He'll confirm it. (recognises the "killer" eyes).

Not true - he always says the same thing regardless of what you show to him. At least that's how it worked for me.

Anyone talked to Hugot at the Alembic and had to compare an original and a fake painting?

Like Fenrus said, one of the yellow or golden shields is missing a cross. This was a surprisingly hard puzzle. Far more difficult than it sounds.

BTW how did you know there were five differences?

And one more question: how do you get into Hellouin's office without lockpicks? I know there is some way but I could never figure it out (so I used lockpicks).
I forgot my sig.

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21 NOV 2002 at 8:04pm

The_Dementor-NL

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You're right MichalN.
Tested it: It didn't matter. Showing it to Theo Malet is the real check...and if you sketch the right one, the icon in your inventory of the sketch will change..in a more recognisable face.

Use the lockpicks on Halouin's office...get's you a lot further than using it on room 507.

I'm a lot further in the game now...great story.
Hope to answer some of your questions.

Cheers.

P.S.: The missing cross on the shield was the fifith difference alright. But you don't get the credit MichalN.... my girlfriend found it before I read your entry!  

(but thanx anyway!)

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21 NOV 2002 at 8:08pm

MichalN

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Originally Posted By The_Dementor-NL (21 NOV 2002 8:04pm)
Use the lockpicks on Halouin's office...get's you a lot further than using it on room 507.

That's not the point. I'm 99.9% sure that you can use the lockpicks on room 507 and then use some different method to break into Hellouin's office. I'm pretty certain this is not a dead end (although it was for me).
I forgot my sig.

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21 NOV 2002 at 8:15pm

The_Dementor-NL

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I agree....
would be quite lame if they intended for you to reload a savegame just to get out of the dead end....
Must be a way...But I really don't know what way.

Anyone else?

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21 NOV 2002 at 8:36pm

overcome

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So you guys are telling me that if I used the lockpick on room #507 (wich I did) I will have no way to get into Hellouins office??

At least as far as you know.  I'm stuck at this part of hte game.  Has ANYBODY gotten into Hellouins without using lockpicks?  THere has GOT to be a way.  Until i figure it out I am stuck in my game.

BTW:  some of us can't show the sketch to the Hotel owner because we pissed him off.  And we are the same people that had to use lockpicks to get inot room 507 because he doesn't like us.  So we are the ones stuck without lockpicks for Hellouins place.  Talk about getting off to a bad start!

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21 NOV 2002 at 9:09pm

MichalN

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Originally Posted By overcome (21 NOV 2002 8:36pm)
So you guys are telling me that if I used the lockpick on room #507 (wich I did) I will have no way to get into Hellouins office??

No, just that we don't know how. I'm pretty certain there is some way to break the glass on Hellouin's office door (OK, I confess, I looked into the data directory again
).

BTW:  some of us can't show the sketch to the Hotel owner because we pissed him off.  And we are the same people that had to use lockpicks to get inot room 507 because he doesn't like us.  So we are the ones stuck without lockpicks for Hellouins place.  Talk about getting off to a bad start!

Showing the sketch to hotel manager doesn't really help you any so that's not a problem.

I too first lockpicked room 507 and got stuck. Then I reloaded an older game and lockpicked Hellouin's office instead. You can then get into 507 in a different way.
I forgot my sig.

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21 NOV 2002 at 11:37pm

overcome

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Man they need to re-code all their pictures and data to something non-standard!  


Oh well it is kind of like a not-so easy to access hint system.  You look up the game data and find your hint.

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22 NOV 2002 at 1:46am

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If you used the lockpicks for the hotel room and can't get into Helouin's office check the hotel lobby for a nice tool you might need


I'm completely stuck at De Allepin's house atm with the constellation puzzle. Anyone at that point yet who can give a few clues how to solve this one?

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22 NOV 2002 at 2:34am

MichalN

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Sure. You probably figured out what kind of data needs to be entered there? Anyway look around the house and pay special attention to the pictures. One of them contains  the solution.
I forgot my sig.

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22 NOV 2002 at 2:43am

ADSaL

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Anyone figure out the scroll puzzle in De Allepin's Crypte
I know it coincides with the four # GRIDS that are on the pillars in the vicinity of the alchemy chemicals.

This is confusing me like nuts.

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22 NOV 2002 at 3:08am

MichalN

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You bet I figured it out


Ever heard of the "magic square"? Each of the four squares is associated with a single number. It shouldn't be hard to figure out what that number is.

Each of the four squares is also associated with one element - it ought to be pretty obvious which.

And if you look around De Allepin's house carefully, you'll discover the alchemical symbols that correspond to each element.

Put all this information together and you'll get yourself a nice potion (or at least gas)


Oh and BTW, if someone can tell me what useful thing can be done with the potion I'd be happy. It is certainly not essential to have the potion to finish the game.

PS: When you pick up the alchemical formula, do you actually see anything useful in your documents folder?
I forgot my sig.

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22 NOV 2002 at 3:42am

Vigz

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Thanks for the hint MichalN but I allready figured out the constellation puzzle but stuck now at the crypt with the potions. Will see if I can figure that out with your hints


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22 NOV 2002 at 4:03am
Deleted UserYou can get into Helloins office by breaking the glass in the door with the hammer.   I found it lying next to the elevator.

Can anybody help me solve the cryptogram in the crypt?



22 NOV 2002 at 4:27am

ked

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Originally Posted By MichalN (22 NOV 2002 3:08am)


Oh and BTW, if someone can tell me what useful thing can be done with the potion I'd be happy. It is certainly not essential to have the potion to finish the game.


Nothing else than giving it as "evidence" to the inspector as I see it. Haven't found any other use for it in any case.

About the cryptogram: It's like this. You need to translate the words on the left side of the screen. The book tells you that you need to place the alphabetical rings in positions "A-D-N"
After you have placed the ring you probably have found ofcoarse)
The numbers are trickier, it's hard to explain exactly how to do it, so I suggest playing around a bit. If not *SPOILERALERT*


Leave the left numberwheel on all blanks and enter 5-3-1 in the bottom one

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22 NOV 2002 at 4:34am

MichalN

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Originally Posted By ked (22 NOV 2002 4:26am)
Nothing else than giving it as "evidence" to the inspector as I see it. Haven't found any other use for it in any case.

That's why I was asking
Figuring it out isn't trivial and you don't even need to hand it in as evidence. Seems that there should be a better use for it... then again maybe not.

The numbers are trickier, it's hard to explain exactly how to do it, so I suggest playing around a bit.

Are there some clues on how to set the wheels? I just figured it out through trial and error but there ought to be a better way...

BTW one (p)review mentioned three possible endings. Two are obvious. What's the third one? Is there one?
I forgot my sig.

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22 NOV 2002 at 5:47am

Vigz

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I can't figure out the potions. From the symbols it looks obvious you have to use the blue, green, red and black potions. The square numbers are also obviously 15,34, 56 and 175.

I can't figure out which square matches what potion. Yes I know there are images under each square which you have to compare to the notes of the scroll but I have no clue what image corresponds to what description of each potion in the scroll.

Driving me insane


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