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Topic: Re: Uru Sucks (IMO)

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29 NOV 2003 at 2:12am
Deleted UserYou don't mention how much RAM you have, but I note that the rest of your computer specs barely top the minimum requirements and are nowhere close to the recommended requirementsof a 1.4 GHz processor, 512 of RAM and a 64 MB video card.  This could be part of your problem.



29 NOV 2003 at 2:31am

sennebec

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cindy...
sorry to see you're having problems running uru...
but i'm not too fond of the in-your-face "this game sucks" attitude  


perhaps you should have posted in the tech help section before posting such a negative response to the game just because you can't get it running on your computer...

still gaming...

 


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29 NOV 2003 at 3:03am
Deleted User
Originally Posted By cindykm (29 NOV 2003 2:01am)
I spent the 49.99 to purchase this game and it is the worst gaming experience I've had in years.


It was a BIG disappointment for me too.

I didn't have any problems with crashes, but the game is indeed fraught with death and restarts, it is nothing like the previous Myst games, it does take a long time to load, and the controls are a pain.




29 NOV 2003 at 3:57am

cindykm

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According to the box that I have, the system specs for Uru are as follows:
800 Mhz processor, 256 MB Ram, 32 MByte GEForce 1-2-3-4 card, DirectX 8.1 compatible sound card.  

Based on this information (provided by Cyan) my system is well above specs...however, the game does not perform.  Perhaps the box should read 'new PC required to play'?????  Or, 'Lara Croft Fans will LOVE this game...' or 'a Myst-be-gotten experience'...

As far as my 'in your face attitude' - I've been playing adventures for years... with much ups and downs.   I actually love the hybrid game ... RPGs, action elements are wonderful.  But this is still a huge disappointment to me and I challenge gamers who loved Myst and Riven to play Uru and THEN express an opinion...

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29 NOV 2003 at 4:55am

Caroline

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ok.

It's not myst.  It's not even close.  It's ok but I'm stuck because the 'puzzles' aren't logic puzzles and there's far too much restarting and dying and each new linking book takes forever to load up and you stare at a blank screen.  I can't manipulate the body quickly enough for the timed puzzles and I hate not being able to restart from the last known position.

So for the gripes.  The graphics are nice and it is fun wandering around, but I am asking for hints cos I can't figure it out.  
 As a game on its own though, I think it's ok, not my preferred style and definitely NOT anything like a Myst relative.

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29 NOV 2003 at 7:33am

mszv

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Just curious - what happened to the first post?

I did like the game, but I was curious as to what cindykm did not like about it.
Regards, mszv

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29 NOV 2003 at 11:54am
Deleted Usermszv:

If cindy doesn't come back to tell you what she didn't like about the game, read my reply. I basically repeated what she said (except she got used to the controls and I didn't), not just because I agree but also because it simply is not true that technical problems were the only reason for her negative opinion of Uru.

29 NOV 2003 at 12:08pm

Kori

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The way to test a fiction book is to give it to some people who are not friends and ask them to read it, and keep reading until they lose interest. If they finish the book it's probably OK. If they stop reading in the second chapter it's not OK. You don't ask them if they liked it or did not like it. If they read all of it, they did, and if they stop before they finish it, they did not.  

I loaded URU, I think, on Fri Nov 14 and played it three nights. Now at the end of the day when I normally play adventure games, I come to this forum instead, read dumb posts and leave dumd posts. My URU has not been touched in several weeks now. I may finish it someday. I never even considered stop playing Myst I, II or III. What does that tell you.

Kori

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29 NOV 2003 at 2:27pm

DJ Souza

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The way to test a fiction book is to give it to some people who are not friends and ask them to read it, and keep reading until they lose interest. If they finish the book it's probably OK.
Kori, most people I know (friend or no friend) wont even START reading ANY kind of book whatsoever.
So that method of booktesting wouldnt work for me.

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29 NOV 2003 at 2:39pm

Evol

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It's crap because its whole purpose is to get you on-line and suck money from you.
It's Art displaced completely by Commerce, and therefore has been made with no soul.

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29 NOV 2003 at 2:39pm

cindykm

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(I removed my initial post because it was pretty 'in your face' and lacked my normal tact(?!?) I had fallen in the lava pit one too many times and my patience was wearing thin).

Perhaps the biggest problem with Uru, for me, is that I was really looking forward to it and am feeling quite let down.  The lure of it and the next Broken Sword pulled me back into a gaming mode and I sat down and loaded Uru ready to lose myself in a virtual world.  I can deal with technical issues when I am enjoying a game.  But, my interest is fading fast as I repeat the same run, jump section over and over because there is no 'save' when you want to.  

Maybe I've become jaded over the years, but it just seems like a very long time since I started a game and got so caught up that I lost track of time (the mark of a great game for me).  And, I just miss that.  I'm open to different controls, action elements, hybrid games... I'm not going to bash any game that isn't a 'pure' adventure.  

I was just hoping for more and will have to approach Uru with a different set of expectations...

Cheers!
Cindy



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29 NOV 2003 at 3:28pm

mszv

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Thanks cindykm - I'm glad you posted.  Since this thread didn't start with your post, it ended up being very strange thread!  Now the thread is better - thanks.


Regards, mszv

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29 NOV 2003 at 4:15pm

Gayle

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I guess I am in the minority here.  I didn't think it sucked.  

I knew going into the game from all the screenshots, reviews, etc.  that it wasn't going to be a 'pure' Myst game.

Had a good time playing it for what it was.

Broken Sword movement controls now that sucks.

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29 NOV 2003 at 4:42pm

sennebec

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Originally Posted By cindykm (29 NOV 2003 2:39pm)
(I removed my initial post because it was pretty 'in your face' and lacked my normal tact(?!?) I had fallen in the lava pit one too many times and my patience was wearing thin).

thanks, cindy...
i appreciate your honesty  


and thanks for a clearer explaination of why uru was a disappointment for you...



still gaming...

 


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29 NOV 2003 at 4:53pm

Singer

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Originally Posted By Evol (29 NOV 2003 2:39pm)
It's crap because its whole purpose is to get you on-line and suck money from you.
It's Art displaced completely by Commerce, and therefore has been made with no soul.


Funny... usually the theory is to entice people with QUALITY, not crap.   :
 Good call.

As for the ridiculous commentary, it's just plain wrong.  ALL games involve a marriage of art and commerce.  Uru is no more guilty of that than Myst or Riven.  Although the technology has changed, Uru is every bit as "artistic" as its predecessors.  No soul?  Back that up.

If you don't like the model of online gaming, fine.  But you clearly don't understand it, either, so it's better to educate yourself.  Monthly player fees go to the creation of new content, as well as the administration of providing a persistent online world for players.  Can it make money?  Sure, if done well.  So can making single player games.  That's ONE of the goals of any developer/publisher.  If you think it isn't, you're deluding yourself.

(Apologies to Cindy and those basing their opinions of Uru on the actual GAME - didn't mean to get off track, but that had to be addressed  
).


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29 NOV 2003 at 5:16pm
Deleted UserAll they have to do now is sort out the mess of hundreds of people expecting an online game without either a) paying or b) having to wait until next year. As they didn't explain either on the box!  :-/

29 NOV 2003 at 5:23pm

Singer

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Yep, releasing without the functional "Live" portion was a colossal blunder.  Sure would be nice to see it WORK.  



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29 NOV 2003 at 5:24pm

dombrewer

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Originally Posted By Kori (29 NOV 2003 12:08pm)
The way to test a fiction book is to give it to some people who are not friends and ask them to read it, and keep reading until they lose interest. If they finish the book it's probably OK. If they stop reading in the second chapter it's not OK. You don't ask them if they liked it or did not like it. If they read all of it, they did, and if they stop before they finish it, they did not.  


Your system wouldn't work on me because I finish every book I start, with only the rarest of exceptions (I can think of one, and Eva is currently struggling bravely with it.)
It's a strange method anyway - why would you ask people who aren't friends of yours to read a book? Wouldn't they tell you to go away and stop following them?  

Also, my taste in fiction is entirely my own - I've read recommendations from friends and really disliked a book, and vice versa. I don't really consider the opinion of my friends (and even my not-friends) as a gauge for my book choices....  

[img]http://www.justadventure.com/public_html/yabbfiles/Smilies/detective.gif[/img][b]Playing:[/b] &&[img]http://www.justadventure.com/public_html/yabbfiles/Smilies/blahblah.gif[/img][b]Reading:[/b] &&[img]http://www.justadventure.com/public_html/yabbfiles/Smilies/whistle.gif[/img][b]Listening:[/b]  &&[img]http://www.justadventure.com/public_html/yabbfiles/Smilies/indie.gif[/img][b]Watching:[/b]

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29 NOV 2003 at 5:25pm

CountryEastern

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Please go to the URU Live forums if you really want hardcore information or to debate this issue.  There are sticky threads there for updates (sounds disgusting).

The major general complaint is that people bought this game thinking (a) it was the best Myst-type game yet and (b) that they would be playing online.  What they discover, however, is that the game is not the best and there is no online play yet.  They feel suckered by pre-Christmas greed.

Not having really played any Myst games until Uru, I have to say that Uru was gorgeous but the puzzles just seem to not tie=in too much to what was going on.  The Prologue hide-and-seek game in the desert could have been completely cut.  Still, it was wonderful to be there.

Anyway, when I get tired of a game totally, I print out a walkthrough and take my time and just enjoy the scenery.

I AM LOVING RIVEN!



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29 NOV 2003 at 5:55pm

cindykm

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I admit ... all is not lost with my $49.99 investment in Uru.  It came with a DVD edition of the three previous Myst games.  I remember loving Riven but HATING the 'please load CD #x' ever time I changed 'zones'.  Am looking forward to replaying these without the CD swapping and on a newer PC.
In the meantime, I'll just have to hone my Lara Croft skills and learn to jump more accurately :-)



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29 NOV 2003 at 8:48pm

Kori

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A friend of mine who works at Cyan World secretly made a copy of this office memo and emailed it to me.

**********************************************************
CYAN WORLD OFFICE MEMO:
date  11-28-03

Due to some disappointment concerning our recent release of URU, the insurance company that covers our employee health insurance has requested that employees of CYAN WORLD take certain precautions to insure that no one is injured, thus keeping our low monthly insurance rates.

As of today all employees will, at the end of their work shift, stop at the door upon exiting CYAN WORLD and put on our new employee kevlar body armor before going home. This armor is to be worn at all times when one is not in his/her home or at work in CYAN WORLD building.

Any gun shot injuries inflicted by hard core Myst terrorists will not be covered under our company health insurance policy if said employee is not wearing body armor at the time of injury. So wear your body armor at all times.

Be alert when driving to and from work.  Always drive home in employee convoys.  And, be on the watch out for anyone wearing a Myst, Riven or Exile Tshirt!

Have a nice day.
Rand Miller
**********************************************************

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29 NOV 2003 at 8:54pm

Ray

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Evol, I have to disagree with you.  

ALL games are commerce, unless they're free.  Myst, Riven and Exile were ALL commerce.  Games exist for a single reason:  to make money.

It's just like the old chestnut goes, "They don't call it show ART."

I'm a little MYSTified by how offended everyone is by the subscription to the online element.  This financial model of gaming has been pretty well established by now in every other game genre.  It WILL be new content each month, after all.

Remember, procrastinate now.  Don't put it off!!


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29 NOV 2003 at 11:01pm
Deleted UserNo reason to be mystified -

Uru was always advertised as an online game with a payment portion to the gaming community, but to the general public community who don't read about things like we do and bought Myst off the shelf, it doesn't say anything about paying.

You get a Myst game - over the years you kinda know what you're getting. The online element? Fine. But imagine the shock they get when they a) have to pay and b) it's not even available to them, and there's no mention of it on the packaging.

29 NOV 2003 at 11:18pm
Deleted UserAdd to this the fact that the other big name online game released this year, Neverwinter Nights, has FREE online play.  And it ran about $5 less than URU, as I recall.

BTW, if you have multiple computers in your home, you will need to buy additional CD-keys in order to play on more than one computer.  These will run $20 each.  And online play is going to cost $13 a month, which seems awfully steep to me.  I guess that after spending all the money to get URU, I'll end up playing more NWN anyway.  :-[

30 NOV 2003 at 12:45am

mszv

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Hi,
On Uru and online play, it's the Everquest, Dark Age of Camelot, Eve Online, Planetside etc. model.  It's not the Neverwinter Nights model.   Neverwinter Nights comes with mod tools that lets you essentially create your own game, that you can play online with your friends - you can be the "
ungeon Master".   While I'd like to be able to "write my own ages" in Uru, Uru is not like that.  Think more along the lines of Everquest, but an adventure game with continuously updated content.  I've heard talk about a new age in Uru every month or two, and little updates much more often.  It's also like Everquest, in that you have to play online.   I'm not saying that it's like Everquest in terms of gameplay, just that it's a multiplayer online game, played on Ubisoft's servers, with an evolving story and continuously updated content, and you have to pay a monthly fee for the online game.    

I think a monthly fee is fine.  Everything I've read said that there would be a monthly fee.  The problem is that it's not clear on the game box.   There's also a delay in the online part - there's an open beta going on, called a Prologue, though it might take you a bit to get in - they are adding people gradually.  After the Prologue is over, when Uru opens officially, you will still get a free period of play, from whenever you sign up.  This looks standard in the online game industry -  a free period to try out the online part.  After that,  the subscription fees kick in.   I think that's fine too, but the issue is that it's not clear on the gamebox, on what's going on.  I think Ubisoft made a wise decision to release the solo player game now (it was ready) but it could have been clearer on the box - a sticker perhaps, about how the online part is working, and where they are on it.  

I'm playing Uru myself (got into the beta and never left), so I hope it will be successful.  If you are betting on other big winners, in the pay every month for a "big online game" genre, I've got my eye on Everquest2, and of course on Final Fantasy XI - the stats I've seen show quite a subscription base for FFXI, and the English version hasn't been out long.   Then there is Blizzard's venture - World of Warcraft.  Given how successful Diablo is, I'd look at Blizzard's next game.  I've also got a soft spot for Artifact's upcoming game - Horizons.   It's also in the mediavalist fantasy genre (as is Everquest2, FFXI and World of Warcraft) but it has interesting characters, including playable dragons, and a strong crafting component - you can make objects in the game.  I'm also interested in seeing how "There", a sim game does, as well as "Second Life".   Planetside is also doing well, from what I read.  MonkeyDude can talk about Planetside - I think he's playing.
Regards, mszv

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