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| 12 FEB 2007 at 1:56am |
MarkSAIntergalactic Janitor


Posts : 76 Joined: 11 OCT 2003
Status : Online | Skye,
I agree with what you say.  emo downloads don't reflect sales.
My main aim is to get my game finished, more than selling it.
I was amazed when I read it took you seven years to complete your game. I thought after spending a couple of years, I was taking too long.
I gather your game came on cd.
Can it be obtained in Australia?
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| 13 FEB 2007 at 12:56am |
SkyeSorcerer Apprentice


Posts : 348 Joined: 20 OCT 2002
Status : Online | Hi Mark,
Yes the game was released on CD. It isn't available in stores but we do ship worldwide and have actually sold a few to residents of Australia.
Once I found the Adventure Maker program things went a lot faster and from the start with AM it took about 2 years to put the game together then about 6 months of Beta testing and a few months of fine tuning after that. The other 4 years (at the beginning) was trying to find a group or single person who could program the game engine (lots of starts and lots of people just quit) finding programs that could do the things we wanted and then learning how to use them.
Game making is not an easy task when you don't know a lot about programming
Indie Developer of Scavenger Hunter&&The Replayable Adventure Game!&&- 4,446 scenes, 5,796 overlays,&&- First Indie Adventure Game&& To Use A.I. Randomizer Technology,&&- 7 years in the making!!! RELEASED !!!&&&&Order yours now at:&&[url]http://www.Sagewood-Software.ca[/url]
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| 13 FEB 2007 at 5:24pm |
IviniaGuild Master


Posts : 4459 Joined: 7 JUN 2003 Location: US
Status : Offline | Originally Posted By Skye (13 FEB 2007 12:55am) Game making is not an easy task when you don't know a lot about programming
It's actually not too bad Skye. Once you past displaying an image and playing sound files, it's all just glorified if...then statements. Like reading the mouse position to check if the user is within a hotspot box located at 100,100,200,200:
If MouseX > 100 and Mouse X < 200 and MouseY > 100 and Mouse Y < 200 Then...
Of course that could end up being HUGE if you have a lot of hotspots in your game, so it would be best to store all of the hotspots in an array and base the if...then checks with numbers obtained from the array dependent on where the user is currently at.
While this is more work than using something like AM, the benefits are that you can make your game do whatever you want without being limited by what AM will let you do. Somehow listening to a customer complain about something and having to tell them that it's part of AM and you can't do anything about it has to suck. I've chosen the route I am on because I don't like working with one hand tied behind my back.
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| 15 MAR 2007 at 6:14am |
MarkSAIntergalactic Janitor


Posts : 76 Joined: 11 OCT 2003
Status : Online | At the present I am negotiating with a Game publisher to publish my game.
I also have another publisher interested
When it happens I will post more details here.
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| 11 APR 2007 at 1:11am |
MarkSAIntergalactic Janitor


Posts : 76 Joined: 11 OCT 2003
Status : Online | The game will be published by
http://www.mythopoeagames.com/
There will be details about QFU as they update their website.
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| 26 APR 2007 at 6:42pm |
SkyeSorcerer Apprentice


Posts : 348 Joined: 20 OCT 2002
Status : Online | Congratulations Publishers aren't easy to find . . . . .
Indie Developer of Scavenger Hunter&&The Replayable Adventure Game!&&- 4,446 scenes, 5,796 overlays,&&- First Indie Adventure Game&& To Use A.I. Randomizer Technology,&&- 7 years in the making!!! RELEASED !!!&&&&Order yours now at:&&[url]http://www.Sagewood-Software.ca[/url]
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| 5 MAY 2007 at 1:57am |
MarkSAIntergalactic Janitor


Posts : 76 Joined: 11 OCT 2003
Status : Online | Thanks Skye.
Publishers are not easy to find
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| 15 MAR 2008 at 2:31am |
MarkSAIntergalactic Janitor


Posts : 76 Joined: 11 OCT 2003
Status : Online | I haven't cancelled the game.
I have gone back to work for awhile. I am hoping to get back to it around June this year.
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| 5 APR 2008 at 2:44am |
MarkSAIntergalactic Janitor


Posts : 76 Joined: 11 OCT 2003
Status : Online | I have finished the contract with my job.
Sooner than I thought
I should now have more time to work on QFU.
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| 11 MAY 2008 at 3:40pm |
IviniaGuild Master


Posts : 4459 Joined: 7 JUN 2003 Location: US
Status : Offline | Originally Posted By MarkSA (11 APR 2007 1:11am) The game will be published by
http://www.mythopoeagames.com/
There will be details about QFU as they update their website.
Ummm, Mark? There is no website for this publisher. Do they still exist?
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| 12 MAY 2008 at 7:46am |
MarkSAIntergalactic Janitor


Posts : 76 Joined: 11 OCT 2003
Status : Online | Hi Ivinia,
No, their website doesn't exist anymore.
Basically another dubious publisher. I never had any contact from them after the early stages of an agreement, between me and them.
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| 12 MAY 2008 at 5:14pm |
IviniaGuild Master


Posts : 4459 Joined: 7 JUN 2003 Location: US
Status : Offline | Ouch! That totally bites. Sorry to hear that. How is this gaming going? Any hint of a release date (roughly)?
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| 15 MAY 2008 at 7:18am |
MarkSAIntergalactic Janitor


Posts : 76 Joined: 11 OCT 2003
Status : Online | At thiis stage I am unable to give a release date, due to time constraints.
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| 12 FEB 2009 at 3:34am |
MarkSAIntergalactic Janitor


Posts : 76 Joined: 11 OCT 2003
Status : Online | At this stage, I am seriously looking into making a version of the game into 3d.
Post details when I know more
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| 11 JAN 2010 at 3:51am |
MarkSA1963Intergalactic Janitor


Posts : 13 Joined: 25 DEC 2009 Location: AU
Status : Offline | I've been trying to post news on this site for some time now as I have lost my password and had to re register.
Quest For Utopia going 3d, new name Project Goodmann, Quest for Utopia.
I have done some work on transfering it to 3d. I am in the middle of summer here, so work will be a little slow going.
I have just also finished producing and recording 4 music albums.
Site is going under reconstruction.
Game Content will include,
Dynamic lights and entities Effects Shadows NPC and interaction, conversation etc Moving water First Person Sound and Music Pick up objects and use them Player gender non specific. And more
the mind boggles
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| 2 FEB 2010 at 1:51am |
MarkSA1963Intergalactic Janitor


Posts : 13 Joined: 25 DEC 2009 Location: AU
Status : Offline | I am seriously thinking of having a Egyptian Level with traps and puzzles.
Please leave a comment on what your thoughts are about it.
the mind boggles
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| 11 FEB 2010 at 2:30am |
MarkSA1963Intergalactic Janitor


Posts : 13 Joined: 25 DEC 2009 Location: AU
Status : Offline | Making good progress, considering it is summer. I will have to put up some screenshots at some stage.
the mind boggles
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| 9 MAR 2010 at 11:49pm |
MarkSA1963Intergalactic Janitor


Posts : 13 Joined: 25 DEC 2009 Location: AU
Status : Offline | Making more progress. There are some screenshots on the screenshots page. There will be a demo released within the next couple of months.
the mind boggles Last edited by MarkSA1963 : 24 MAR 2012 7:03pm
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