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Topic: Quest For Utopia

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9 SEP 2006 at 12:15pm

Ivinia

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Real quick, a few observations:

- Graphics look good in the sanitarium.
- You should turn on that setting in AM that allows you to play full screen.  My res is set high, so I have a small game window surrounded by black.
- The navigation is a bit confusing. Often times I tried to turn around and couldn't. I found no way to get out of the room that asks for the password and ended up having to quit.
- Am I two feet tall in the game?  It feels like it based on the angle I am seeing the rooms. If I am, nice job!
If I'm not, well...it's probably WAY too late to try and fix that.  :-/


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9 SEP 2006 at 11:42pm

MarkSA

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Hi Ivinia,

The resolution is set to 800 * 600. It works fine on my machine.  I decided to set to that resolution because there are people like me who don't have great eyesight.

Regarding the room with the password. Have you found the password/s? They are scattered around the place.  You have to search the rooms to find the password/s.

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10 SEP 2006 at 1:41am

MarkSA

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Fixes a small game play issue

http://files.filefront.com/QuestPatchzip/;5483802;;/fileinfo.html

Only a small download

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10 SEP 2006 at 9:10am

Ivinia

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Originally Posted By MarkSA (9 SEP 2006 11:41pm)
The resolution is set to 800 * 600. It works fine on my machine.  I decided to set to that resolution because there are people like me who don't have great eyesight.


Yes, I understand that. The 800x600 is fine, but it should go full screen.  Right now there is an 800x600 game window in the middle of my 1280x1024 screen surrounded by black.  There is a setting in AM that will have the game change my resolution to 800x600 while the game is playing.

Regarding the room with the password. Have you found the password/s? They are scattered around the place.  You have to search the rooms to find the password/s.


I found a few password clues, but when I went into that room where it asks for me to enter it in, I could not leave to go look for more clues.  The only hotspot I was able to see and click on was the one that prompts for the password.

It seemed a bit strange to me. There was no indication that this was the place to enter it in. It was just a normal file cabinet and when you click on it you get a windows dialog box for entering in that password.  I think it would have been better if there was some kind of control panel that you accessed instead. When a windows dialog box pops up, it spoils the immersion and takes you out of the game so to speak.  :-/


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10 SEP 2006 at 12:16pm

MarkSA

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I understand about switching to 800* 600. Is there a reason why you can't manually switch the display resolution to 800 * 600.

Have you downloaded the small patch above that should fix it.

I am taking note of this and will fix this in the final game.

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10 SEP 2006 at 12:33pm

Ivinia

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Originally Posted By MarkSA (10 SEP 2006 12:15pm)
I understand about switching to 800* 600. Is there a reason why you can't manually switch the display resolution to 800 * 600.


Players shouldn't have to alter their PC settings to play your game the way they want.  You should always try to give them what they want within your game.
 

Have you downloaded the small patch above that should fix it.

I am taking note of this and will fix this in the final game.


I'll grab that patch and check it out in a bit.


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17 SEP 2006 at 11:33pm

Shany

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Played for a bit, got into the tunnels and got stuck in a close-up (with the patch), I might re-play it but not soon. It's not clear where the exit is in some of the screens, but I'm pretty sure that close-up had no exit.
I have to say that the demo reminds me of alot of other games that were made with Adventure Maker - dark, abandoned places with lots of reading and password puzzles, and it doesn't seem to show what the website for the game shows.

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17 SEP 2006 at 11:53pm

MarkSA

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Shany,

The demo is only a very small part of the game.  

Gameplay would be boring if everything was all sweetness and light.

People do give up too easy  


Everyone is entitled to an opinion

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18 SEP 2006 at 3:14pm

Shany

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I just think a demo needs to represent the sipirit of the game, if this is the case then ok.

But what about the bug I found?

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18 SEP 2006 at 11:11pm

MarkSA

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Where is this bug, so I can fix it?

Thanks

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20 SEP 2006 at 7:11am

Skye

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Originally Posted By Ivinia (9 SEP 2006 12:14pm)
Real quick, a few observations:

- Graphics look good in the sanitarium.
- You should turn on that setting in AM that allows you to play full screen.  My res is set high, so I have a small game window surrounded by black.
- The navigation is a bit confusing. Often times I tried to turn around and couldn't. I found no way to get out of the room that asks for the password and ended up having to quit.
- Am I two feet tall in the game?  It feels like it based on the angle I am seeing the rooms. If I am, nice job!
If I'm not, well...it's probably WAY too late to try and fix that.  :-/


I noticed the same problem with the height of the player.  It did sort of feel like the camera was sitting on the floor.

It was frustrating that when I entered a room I could not always turn around and leave and I too found that I was quiting the game and restarting.

Indie Developer of Scavenger Hunter&&The Replayable Adventure Game!&&- 4,446 scenes, 5,796 overlays,&&- First Indie Adventure Game&&   To Use A.I. Randomizer Technology,&&- 7 years in the making!!! RELEASED !!!&&&&Order yours now at:&&[url]http://www.Sagewood-Software.ca[/url]

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20 SEP 2006 at 6:26pm

Shany

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Originally Posted By MarkSA (18 SEP 2006 11:11pm)
Where is this bug, so I can fix it?

Thanks


In the tunnels, right after you can walk around, I clicked on going forward and got to a close-up of some pipes inside a cage and couldn't turn around anymore. Thanks.


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21 SEP 2006 at 1:09am

MarkSA

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Skye,

Which room are you talking about? Did you install the small patch.

You can save and load in the demo by pressing the Esc key.


Shany if you wave your mouse over the cage you will see a hotspot. This will give you a clue on how to get out of the tunnels


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21 SEP 2006 at 4:39am

Skye

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Originally Posted By MarkSA (21 SEP 2006 1:09am)
Skye,

Which room are you talking about? Did you install the small patch.

You can save and load in the demo by pressing the Esc key.


Hi Mark,

I did install the patch.  

- I didn't seem to be able to find a turn around when I was presented with the password request if I remember correctly.

- I got stuck in the office that is accessible right when you enter the asylum

- In the room with the week old donuts, it seemed the only way to go was out the door on the right.

- in one of the offices, can't recall which of the 2 I entered it was, it was by accident that I found a move hotspot (a u-turn I think it was) in the upper right corner of the frame. I was looking for a turn around at the bottom of the frame  :-?

- btw is there music or sound in the demo?  I didn't notice any
Indie Developer of Scavenger Hunter&&The Replayable Adventure Game!&&- 4,446 scenes, 5,796 overlays,&&- First Indie Adventure Game&&   To Use A.I. Randomizer Technology,&&- 7 years in the making!!! RELEASED !!!&&&&Order yours now at:&&[url]http://www.Sagewood-Software.ca[/url]

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21 SEP 2006 at 8:52am

MarkSA

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I know where you are now.  

The patch fixes so you can back out of the  room asking for the password.

Though it may appear to be confusing, you are in part of an Asylum (not always logical).

Yes there is sound and music a little further on.

I am trying to reduce pixel hunting.

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21 SEP 2006 at 11:26pm

Skye

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Thanks, I'll give it another try  

Indie Developer of Scavenger Hunter&&The Replayable Adventure Game!&&- 4,446 scenes, 5,796 overlays,&&- First Indie Adventure Game&&   To Use A.I. Randomizer Technology,&&- 7 years in the making!!! RELEASED !!!&&&&Order yours now at:&&[url]http://www.Sagewood-Software.ca[/url]

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24 SEP 2006 at 9:06am

Shany

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The hotspot was clear enough, but I only remember him saying things about how is he supposed to get out of there or something. But if I can't back out of the close-up, there's only one hotspot and no inventory, then I'm in a dead-end, no?

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25 SEP 2006 at 4:46am

MarkSA

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Hi Shany,

Try clicking on the a few times and see what happens.


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25 SEP 2006 at 12:30pm

Shany

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Nothing happens...

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26 SEP 2006 at 1:50am

MarkSA

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Hi Shany,

Just click on the hotspot until something happens


Because it does. If you are looking at the cage and there is a wheel with a hotspot, click on it until another hotspot appears.

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26 SEP 2006 at 10:32am

Shany

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I clicked on it about 20 times, if another hotspot appeared then I don't know where it is. Can you tell me, because this is getting frustrating.

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26 SEP 2006 at 10:54pm

MarkSA

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If you click on the hotspot at least 3 times depending on how fast you click on the mouse) another hotspot should appear over the fusebox.

I have a suggestion, if this really frustrates you then just don't play the demo.

Something tells me you were not meant to play it.


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27 SEP 2006 at 1:36pm

Shany

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Originally Posted By MarkSA (26 SEP 2006 10:53pm)
If you click on the hotspot at least 3 times depending on how fast you click on the mouse) another hotspot should appear over the fusebox.

OK, that worked, and I managed to finish the demo. It was pretty long, but I got stuck about five or six times because I couldn't find where to turn around or even go forward. A lot of things didn't make sense, but they probably do in the full game.

I have a suggestion, if this really frustrates you then just don't play the demo.
Something tells me you were not meant to play it.


I don't think many people will want to play your game if you keep this attitude...

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13 DEC 2006 at 2:28am

MarkSA

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Just dropped into say the demo has been downloaded 700 times.  


I am still working on the game when I can

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9 FEB 2007 at 3:55am

MarkSA

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In the future I am going to release QFU as an rpg game using Explorations RPG.  


I will still release an Adventure point and click version.

Soon Explorations RPG is going to have a massive update to its engine etc.

http://www.explore-rpg.com/


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