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| 26 OCT 2003 at 11:05am |
PippaIntergalactic Janitor


Posts : 46 Joined: 17 NOV 2002
Status : Online | I've just read your reveiw of Rose Tattoo and agree with everything you say. I Can't understand why somr of these older games cant be re-issued. Sure they havn.t got the high tech features of some more modern games but they are fun, absorbing, and satisfying with a story you can follow. If anybody wanted a copy of this game I don't know whwre they would get one, but I'm sure there are loads of people out there who would buy it if they could. I personally loved the very detailed backgrounds and it was a very long game on 1 cd. There must be many other games that would still sell if they were available. Perhaps that could be a new topic
Congrats on writing the reveiw
We do not stop playing because we grow old,We grow old because we stop playing.&&
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| 29 OCT 2003 at 11:26am |
SusanGuild Master


Posts : 5485 Joined: 13 OCT 2002 Location: 0
Status : Offline | Originally Posted By PIPPA (26 OCT 2003 11:05am) If anybody wanted a copy of this game I don't know whwre they would get one, but I'm sure there are loads of people out there who would buy it if they could. Either battle it out on eBay or download it from http://www.the-underdogs.org. :-/
I miss my Bubba: 1986 - 2006.
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| 5 FEB 2004 at 3:07am |
| Deleted User | Couple of notes along the way (and yes, I know that this is like really old topic)
Im very surprised that you described the game as non-linear. Now, the first Sherlock Holmes: Case of Serrated Scalpel was non-linear. However, the second one is so painfully linear I can't believe you haven't noticed. Basically we go to one location that appears, then to another , and so on. The order of actions also has to be exact. I know that non-linear is a compliment to the game, which I enjoyed, but still, it's better not to confuse the reader.
with best regards
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| 5 FEB 2004 at 12:14pm |
| Deleted User | This is patently untrue.
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| 5 FEB 2004 at 11:31pm |
| Deleted User | care to throw some arguments in, or is it untrue " cuz I say so" ?
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| 6 FEB 2004 at 12:21am |
| Deleted User | Another love-it-or-hate-it aspect of Rose Tattoo is that while you start out with a pretty clear direction of what path your investigation should take, by the time the game is half over it has become almost completely non-linear. You have the choice of half a dozen different plotlines to follow and well over a dozen different places to visit. This can be a good thing, since if you find yourself stymied in the investigation of one sub-mystery (probably because you missed commenting on a coffee cup somewhere that you didn’t see) you can always go attack a different chunk of plot. But as more and more locations appear on your map, and you realize that the leads are multiplying faster than you can keep up, there can come a point where seeing the sheer enormity of how much you haven’t been able to even start to investigate yet can be more than a little daunting. From the review.
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| 6 FEB 2004 at 12:25am |
| Deleted User | plz describe the "various subplots". I could only find one, and it was naturally the main story.
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