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Topic: Post Mortem Demo, anyone?

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8 NOV 2002 at 7:58pm

emma

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http://www.adventuregamers.com/newsitem.php?id=231

It's yummie!
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8 NOV 2002 at 8:12pm

STooGE4444, EastCoastDoom...

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Hell yea, I'm DLing it right now...

You tired it?  Give some feedback...
~rbeeler SVT  &&Name's STooGE$$$$ Valpurgius TNT; it's not PLURAL&&[img]http://www.riseaboverecords.com/sleep/image/sleepfront.gif[/img]&&151.Generally speaking Sludge Doomsters are Angry, Gothic doomsters are sad, funeral doomsters are barely breathing, death doomsters are dirty, drunk and dribbling, Stoner Doomsters don't care, drone doomsters are out of it and traditional Doomsters are permanently pissed off, mainly with other doomsters

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8 NOV 2002 at 8:26pm

emma

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Well, it ended WAY too soon... which I guess is a good thing! The graphics weren't as barren, as I usually find 3D otherwise... Very creepy (good creepy!) environment with the music and design... Reminded me a bit about GK3, which is no surprise considering what the game is about, but I think this will be it's own game in every aspect. Any bad things? Well, the lipsync was non-existant... And did I say short?  

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9 NOV 2002 at 12:11am

STooGE4444, EastCoastDoom...

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It was pretty good.  Yes, the lip synching was bad and you couldn't skip through dialogue, but it was good.  Very short...
~rbeeler SVT  &&Name's STooGE$$$$ Valpurgius TNT; it's not PLURAL&&[img]http://www.riseaboverecords.com/sleep/image/sleepfront.gif[/img]&&151.Generally speaking Sludge Doomsters are Angry, Gothic doomsters are sad, funeral doomsters are barely breathing, death doomsters are dirty, drunk and dribbling, Stoner Doomsters don't care, drone doomsters are out of it and traditional Doomsters are permanently pissed off, mainly with other doomsters

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9 NOV 2002 at 2:24am

dimidimidimi

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I played it also. I thought it was good but I can't understand why don't French companies never fix their lip synching for the english versions of their game. Don't they see it themselves that it looks bad?

And the dialogue system was a little bit weird. I would prefer if I could see all the dialogue options shown in one screen.

The graphics looked really amazing and the story seems very interesting. I just played it for 2 minutes or sth. I prefer to play the whole games and not demos because I want to experience the whole story in one unhindered flow.

Seems like a good game with some flaws.

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9 NOV 2002 at 2:44am

STooGE4444, EastCoastDoom...

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Yea, i agree with the dialogue options too.  I don't think there is any function to listing the whole sentence of what you'll say.  There only needs to be a category.

I just got back from the gym because it was raining and I couldn't swim.  Hey that ryhmes.  But it went well...I amazingly keep all of my strength after three weeks of absence...
~rbeeler SVT  &&Name's STooGE$$$$ Valpurgius TNT; it's not PLURAL&&[img]http://www.riseaboverecords.com/sleep/image/sleepfront.gif[/img]&&151.Generally speaking Sludge Doomsters are Angry, Gothic doomsters are sad, funeral doomsters are barely breathing, death doomsters are dirty, drunk and dribbling, Stoner Doomsters don't care, drone doomsters are out of it and traditional Doomsters are permanently pissed off, mainly with other doomsters

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9 NOV 2002 at 3:15am

mszv

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I played part of the demo.  I thought it was great, spectacular, wonderful, and just wow!   I can't wait for the whole game.   I may even play this before there's a walkthrough available, something I never do.  It might take me awhile to get it though, as it won't be released in the US until February.

Waiting, waiting, waiting, waiting, it's so hard!  
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9 NOV 2002 at 5:15am

Andromus

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Looks like it could be the best looking mystery game I've seen (of course, the last mystery game I played was Who Killed Sam Rupert, so everything looks good after that)! Seriously, really good adventure games haven't come along that often (but that seems to be changing of late) let alone a game with a noirish element.

One minor aesthetic point: I like games with supernatural elements as much as any other adventure gamer, but ever since the 7th Guest, graphical adventure games seem to all be chock full of supernatural elements, some with good reason, others just to unecessarily convolute the story. I think the story could be told as well set as a conventional murder mystery, but this is just a minor quibble, and I think I'll add this game to the increasing list of newer, well regarded adventures to keep an eye on.


 


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11 NOV 2002 at 11:18pm

Aquarius

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Mhh... seems I am the only one being a little bit disappointed by the demo of this game which I had highly anticipated. The point is, I don't like the graphics. Seems somewhat blurry to me, with compression artefacts very visible. This, in my opinion, is more than one step back from the outstanding Syberia graphics.

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12 NOV 2002 at 12:58am

MichalN

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Aquarius: Those are no compression artifacts - perhaps artifacts of the 360 degree view. All games using that technique I've seen so far looked a little blurry. The cut scenes and dialogs are not blurry at all.
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12 NOV 2002 at 1:37am

dimidimidimi

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No Aquarius you are not alone. But I'm not that pessimistic either. When I watched the trailer I really hoped for a thriller with syberia kind of graphics and interface.

In the demo, I didn't like the dialogue system (I'd prefer to see all the dialogue options at once and not have to click throught tags to see each one of them) and the 1st person perspective. I think that this technique of you just walking from box to box with no intermediate scene is very old, antiquated and non-realistic. If it had to be 1st person I'd prefer a morrowind style where walking seems more smooth. Also lip-synching is non-existing which destroyes the whole cinematic feeling that the developers are trying to give to the game.

On the other hand the graphics were quite ok in my opinion and the story looks like it can turn to something really good so I think this game is not going to be a classic but it is going to be a good game nevertheless.
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12 NOV 2002 at 1:57am

Gayle

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Thanks for the link, emma!


Am downloading it now, almost done, it is times like this am happy I have cable.

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12 NOV 2002 at 2:04am

MichalN

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Originally Posted By dimidimidimi (12 NOV 2002 1:37am)
I think that this technique of you just walking from box to box with no intermediate scene is very old, antiquated and non-realistic.

It is not realistic. And thanks goodness for that because I don't think I could survive another game with as much sickeningly realistic walking around as Syberia. In Post Mortem, you can get from A to B very quickly.

Of course Post Mortem compensates for this by not letting you skip the dialogs. Oh well.
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12 NOV 2002 at 2:54am

dimidimidimi

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Skip the dialogs??? Why do you play adventure games? I know the choice is good if you can have the possibility to ask the same question twice, but from what I saw in PM you can't do that.

I'm not certain about that though cause I only played till you were done with this woman that comes and talks to you in the beginning. I don't like playing demos that much, I prefer to start and finish the whole game in one time.

But talking about Syberia walking. Maybe it would be an asset if you could escape from a screen with the press of a button (CMI) style, but nevertheless I prefer Syberia walking that looks so much more realistic, than being presented with photos and try to convince myself that it is a real world.

I think 1st person games should forget this photo concept and move on to GK3-style camera gliding or Morrowind-natural walking style. I will always prefer 3rd person to 1st person but even so I think 1st person games could imrove a lot by such a shift.

And although I love my mouse and pnc adventures are my favourites I think that first person games could be played better with the keyboard.


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12 NOV 2002 at 3:06am

STooGE4444, EastCoastDoom...

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I wanted to skip the dialogue in the PostM demo because in the options of what you will say, the whole sentence that you will say is shown.  Therefore you know what you'll say and you shouldn't need to see it again...
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12 NOV 2002 at 3:19am

tundra

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Thanks for posting that link.  I've been waiting for that demo.  It was very short as someone else pointed out.   My biggest problem with the game was the dialogue, even if there was only one choice you still had to click it.  Since it is a long time til Syberia 2 with not many choices of good adventure games that I like, I will probably go ahead and buy it.  I heard that it will be released in Canada on the 12th.  I hope I can buy it online somewhere.

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12 NOV 2002 at 3:41am

MichalN

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Originally Posted By dimidimidimi (12 NOV 2002 2:54am)
Skip the dialogs? Why do you play adventure games?

I don't skip the dialogs the first time. But if I for any reason want to replay part (or whole) of the game, inability to skip dialogs is a big problem.

But talking about Syberia walking. Maybe it would be an asset if you could escape from a screen with the press of a button (CMI) style, but nevertheless I prefer Syberia walking that looks so much more realistic, than being presented with photos and try to convince myself that it is a real world.

Ahh, I agree with that. I too prefer the 3rd person view. But if it means waiting forever for the character to walk from one end of the screen to the other, well... Post Mortem suddenly looks a lot more attractive.

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12 NOV 2002 at 5:41am

Gayle

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Hi,

Well, that was one of the shortest demos I have ever played, not that I have played that many demos.

Only real complaint other than what others have said is they seem to bob to and fro when you are talking to them.  I know they want to make them lifelike but it annoyed me.  However, not to the point that  I won't play the game.  

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