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Topic: Uncertainty Machine

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27 AUG 2003 at 2:17am

MissB

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*SPOILER*



I am near the end of this game, at the warehouse.  I have done everything that needs to be done (I double checked with a walkthrough and had completed everything on there to this point).  I can't get the key to open the door!  I have the key (the "special" key--with what looks like spikes on it) and when I click on the door, it says "I can't use the special key on the door."  WHY NOT?  The walkthrough just says to use the key on the door.  What am I doing wrong?  I really think this game is cute and want to finish it!  

Thanks in advance for any help!
My name is Bethany and I'm the daughter of Gamergal/Michelle.

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28 AUG 2003 at 1:50am

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Do you have the 1.1 version?  There is a patched version out.

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28 AUG 2003 at 12:20pm

MissB

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I'll check....thanks!  I replayed the whole thing following the walkthrough word for word and the same thing happened.  I'll go get the new version.  Thank you!

My name is Bethany and I'm the daughter of Gamergal/Michelle.

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28 AUG 2003 at 11:04pm

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I just got the 1.1 version last night, I'm running it under the Linux AGS interpreter.


I'm not very far yet, (I think,) just 4 locations.  

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30 AUG 2003 at 4:50am

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I can't find the light switch in the dark room!  Argh!  
Why can't I use the lighter for a second?)  I gave up and used a walkthrough, but I can't find anything to bring light. :-/

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1 SEP 2003 at 1:49am
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Originally Posted By UHS_Moderator (30 AUG 2003 4:50am)
I can't find the light switch in the dark room!  Argh!  (Why can't I use the lighter for a second?)  I gave up and used a walkthrough, but I can't find anything to bring light. :-/

That section drove me insane. You've probably already found the large box in the middle of the room- the light switch is slightly upward and to the left.

1 SEP 2003 at 2:54am

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Thanks!  I found the large box, thought I had clicked all over that thing.  I'll try again.

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1 SEP 2003 at 4:20am

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Ooof, I clicked the square heavy thing all over!  
Just regular left clicking, no need to use crowbar or something  ???)  I am stuck.  I will have to stop the game if I can't get past this.  I tried random clicking, circular trails, diagonal trails, I was worried my mouse or clicking finger (say that 10x fast) would give out.

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1 SEP 2003 at 5:05am

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Hey, the UHS Moderator isn't allowed to ask for help with a game!
 What is this craziness, has the world gone mad?

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1 SEP 2003 at 6:00am
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Originally Posted By Randy-JA (1 SEP 2003 5:05am)
Hey, the UHS Moderator isn't allowed to ask for help with a game!
 What is this craziness, has the world gone mad?


LOL... looks like you were supposed to be gone another day, so you'd miss this display.


1 SEP 2003 at 10:48am
Deleted UserExtremely strange!! ???
I was one of the 2 lead testers and had no trouble whatsoever here.  I've just reinstalled and checked against my saved games (I have 1 immediately before & another immediately after "Let there be Light"
and again absolutely no problems.

Some suggestions :-

(1)  Check if you have what I think is the final version ... TUMv11AGS2.zip
(2)  Check that it's the same length as mine i.e. 20,612,315 Bytes.
(3)  If any anomaly, email Eduardo Campos (a terrific guy) at ratracer@sapo.pt

What 'happens' to me ..........................

Susan enters room ...... completely black apart from outline of entry door at mid left edge of monitor screen ...... walks from left to right & you SEE her passing behind a bulky object almost exactly mid screen ...... cursor there shows a "?" ...... click on it ......  "Hey!! What's this? It's big and heavy>" ...... Immediately to the left of the top left hand corner of this object (a cubic shaped crate) is another "?" ...... click on it ...... What's this? It feels like a switch board ...... Click on it ......... LIGHT !




1 SEP 2003 at 1:51pm

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That's it!  

(Sorry about being a moderator and soaking up good advice, although a bit slowly!)

I was very carefully following the outline of the "bulky object" by watching the ? mark go on and off, and looking for the switch within that area.  I found the right hand wall, and had given that the clickfest treatment as well.  I had swept through the whole area in a coarse way, but missed the little island.  <sigh> But, I'm back on track now, thanks again!

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1 SEP 2003 at 6:23pm
Deleted UserI'm stuck very early on - I'm in the newspaper office, with the pic of the statue, and can't get it to trigger her to look into the anthropology book, even using the pic.  She says that it might be useful to look into.  I've gone back to talk to everyone, Phil, Colin, the artist, and the millionaire, and  returned to the office - still no luck.  I do have the 1.1 version, just d'loaded it this morning.

1 SEP 2003 at 7:33pm

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When you look at the picture, do you see the scratched symbols at the bottom?  The symbols shouls go into your notebook, and you should be able to see them there.  ???

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1 SEP 2003 at 8:16pm
Deleted UserWhen I look at the pic I see the scratched symbols, but there is nothing in my notebook.  I did talk with the artist about them.

2 SEP 2003 at 10:49pm

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It sounds like you have the right books.  After you see the symbols, you check with the books in the far left bookcase, the anthropology books.  Are you dragging the picture onto the books, or right clicking or left clicking on the books?  Each does a slightly different thing.



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4 SEP 2003 at 6:13am
Deleted UserI did drag the pic over to the books, and I can't remember trying to right click on them, so I'll try that, but I do remember that the pic kept jumping back to the inventory on me, so maybe I did try that.  I think I may be missing some step, but I don't know what it is.

5 SEP 2003 at 12:07am

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I don't know what could have happened.  It sounds like you are doing the right things to me. ???

Maybe you could try starting from the beginning again.  I did that at one point, as it appeared that something had left my inventory unobserved.

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5 SEP 2003 at 9:44pm

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Hi there,

Thanks all for playing TUM - I didn't have any idea that people were still playing it...

SPOILERS ahead...





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Sorry for that awful pixel hunting at the warehouse... The totally black screen was a bit of an accident. My monitor makes pictures too dark so I couldn't make a good level of penumbra...

Outside the warehouse, you're supposed to use the key on the lock not the door - yeah I know it's another bit of pixel hunting but not so serious...

Also, the notes (on the notebook) about the characters of the statuette should appear when you use the picture on the anthropoly books and the notes about the characters on the painting (but only when you can have a zoom view) should go on automatically when you LOOK at them - when in zoom view... I hope I recall this rightly, since I didn't go thru the wt... and I haven't replayed in a long time...

BTW, is anyone playing it wih a wireless keyboard? does it work ok? F9 - the save menu - doesn't work for me!!! I guess next time I'll use Esc instead of F9, what do you think?

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6 SEP 2003 at 6:48pm

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Hi Ratracer!


I want to thank you for making "The Uncertainty Machine", I did enjoy it.

The dark room was only a problem for me as I was too careful about following the edge of the blob in the center to find the lightswitch.  I suppose a lot of other people find it with no problem.

One other place where a little more light, or some artifacts would have helped was in the screen after you entered the light ball.  It seemed to me that there was a wall in the middle of the screen, much like the wall on the right side of the dark room.  I didn't realize that the screen was actually panning to the left after I got to the midline of the screen.  A few glowing blobs would fix this problem.

What can I do with the legs??  I was disappointed the nail polish wouldn't work, but I was certain that the hot wax would work!  No such luck.

It must have been a huge effort to build such a game, I really admire people who can focus to do a job like this.  I hope you can do another one some day.

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7 SEP 2003 at 10:55pm

ratracer

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thanks UHS mod!!! It has been a pleasure getting feedback for that game.

the other totally black room was somewhat a subterfuge since I had no idea how to represent a totally alien world...

And what legs are you refering to? Susan's? TUM is supposed to be a family game


And yes I'm thinking of another game, so far I'm creating backgrounds for it and hopefully it will be a significant stepup in that dept... I hope I finish it eventually and also will try not to make it too similar to TUM, although so far the structure of the plot is not that different...

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8 SEP 2003 at 2:53am

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In the police station, there were a pair of shapely legs that were on the far right edge of the screen.  There was a guy on a bench too, but he wasn't active.  I thought I might have used the nail polish as insulation for the "wires" as well, but no luck there either.  


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9 SEP 2003 at 3:58pm

ratracer

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Well, yes, I know that the game has pretty static backgrounds even for amateur standings - I really find doing animations very difficult but I know it really makes a difference not having a totally static environment...
People should be moving about, giving life to the game...
 

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9 SEP 2003 at 11:00pm

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Even with static images, it should be possible to change the color of the toe nail polish!  


Was there anything else special to do with the legs?  They were "active" in that they had a hot tag.

Also, maybe you can answer about the ending.  At the ending I tried many of the coordinates (about a dozen) but all seemed to have the same effect.  Is one of them different from the others?  ???

Thanks!

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11 SEP 2003 at 3:50pm

ratracer

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Huh, no there was nothing else on the legs...

About the coordinates:


this is a spoiler ...








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you could get them to give you the Mathus' dimension (based on the numbers taken at the museum) - it was a specific coordinate, that one
or
the "blurry lab "dimension"  - those coordinates would  be those given by the range specified in the "device" given by Mathus (when you changed the X by any number)
so if it falls within that range it would always give you the "blurry lab dimension"...

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