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Topic: Simon the Sorcerer 3D

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7 NOV 2002 at 6:45pm
Deleted UserFor me this was total disappointment after years of waiting.
I really enjoyed the first two games - similar to the first two discworld series with Rincewind.

I was over the moon when I found it in my local shop -
but was very soon disillusioned.

It was terribly buggy -
the graphics were hideous and blocky-
the puzzles tried to use retro arcade style action to pad the game out (and pretended it was a humorous ploy) -
and the dialogue was downright disturbing!

I mean - the sexual innuendo wasn't funny - just laboured and it left me feeling very uncomfortable - and I'm no prude.

Just what market was this game aimed at?
It far too knowing and suggestive for a 12 year old - but it had all the sophistication in game terms of a badly produced effort from the mid-eighties.

I read Randy's review and had to agree with him wholeheartedly. The huge flat and uninterseting landscapes were only there for Simon to run through interminably - without anything happening.
I played it through to the end - and could kick myself for wasting my time. It doesn't get any better than the first couple of chapters.


Also - it describes itself as an adventure game - but many of the puzzles are arcade based (even an ancient version of Space Invaders for goodness sake!)
I bought an adventure game -
if I want arcade rubbish - I'll by an antique game-boy.  




24 NOV 2002 at 5:55am

DJ Souza

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I got to agree with you, the first two parts were much better!
I couldnt help but notice that no one answered this topic yet, maybe no one had the courage to play this game (and who can blame them?)
I also played Simon 3d and found myself desperately trying to get out of some buggy situations like:
- the awkward controls that kept me running and bumping in the walls like crazy!! (Espeacilly while trying to escape from inside the computer at the end)
- the glitch after crossing the bridge at the end.
- using the yo-yo to get far away objects was really a pain in the a**.

The other things that really got on my nerve were:
- Most of the time, there were no clues of what to do next.
- I just kept running and running through empty areas that featured nothing to interact with.
- A lot of the dialogues and jokes felt like they were made for a South Park episode, which I thought were somewhat funny, but really unsuitable for a Simon game.
- Quite a lot of the characters voice acting sounded really weird.
- After expectating a conclusion to the story, they decided to end the game with a silly excuse for a sequel... When will a Simon Game have a real ending?

On the other hand, I really loved some of the dialogues and solutions to the puzzles, and I really enjoyed all the final puzzles (crossing the bridge, fighting Runt and the end puzzle).
Simon is a great character, too bad they couldnt make a game worthy of the previous titles

But who knows, maybe if they make Simon 4...

[center]DIEGO J. SOUZA&&Consulting Detective for Hire[img]http://www.justadventure.com/public_html/YaBBImages/smilies//detective.gif[/img]&&&&[img]http://img78.photobucket.com/albums/v249/Fairygdmther/Avatars/A-G-E-S_SIG.jpg[/img][/center]

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24 NOV 2002 at 12:36pm
Deleted UserI think I had high expectations after the first two.

As soon as I saw the grraphics I was worried - from the start (and throughout) they were uniformally AWFUL.

The faces of the children were enough to give you nightmares!  


At least South Park is funny smutty.
I found this one just smutty.  :-[

SOme of the solutions were clever -

SPOILER ALERT!...........














The CD eject ccommand in the Computer solution at the end - It took me days to figure that one out.

I think I only discovered it in frustration when I decided to leave the game!





SPOILER ALERT ENDS.






I took so long to arrive in our shops- I think I was expecting something entirely different (and how long did you waste catciing butterflies? I spent hours there...not happy adventure filled hours either    :-[

I have spoken to at least two people who gave the game up at the butterfly puzzle.
I think perhaps that's why we haven't heard more about it.





26 NOV 2002 at 5:55am

DJ Souza

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Joined: 19 OCT 2002

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Oh yeah...the butterflies...
(I almost forgot that part)

Getting the butterflies manual was a fair puzzle
, but trying to catch a purple butterfly... :-/
I tried... and tried... and tried...and tried....and tried...
and tried again... and tried some more.... and tried yet again...and just kept trying...and tried one more time...
(If it looks boring reading all this, imagine playing through all that!
)
Adventure Soft released a patch to fix some of the game bugs, the only problem is you would loose all your saved states and would have to start all the way from the beggining
!!
What were they thinking? That we adventure players like to suffer?
I have to admit, if I wasnt such a fan of Simon the Sorcerer, I probably would not finish the whole Simon 3d.

(Perhaps they should release a patch to replace the entire game with a new one!)


P. S.: did you saw the screens of Simon the Sorcerer 2 and half at adventure soft official site? It was the original 2d version of Simon 3 that never saw the light of day. The game looks completely different, with different characters and locations and, to be fair, it looked a LOT better than Simon 3D.
[center]DIEGO J. SOUZA&&Consulting Detective for Hire[img]http://www.justadventure.com/public_html/YaBBImages/smilies//detective.gif[/img]&&&&[img]http://img78.photobucket.com/albums/v249/Fairygdmther/Avatars/A-G-E-S_SIG.jpg[/img][/center]

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30 NOV 2002 at 11:14am

Cerberus

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Can you believe that Simon 3D uses the same basic game engine as the Call of Cthulhu game - and Morrowind come to think of it (NetImmerse, or whatever it's called). Where did it all go wrong...

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30 NOV 2002 at 4:12pm
Deleted UserCerberus wrote: -

Where did it all go wrong...

I reckon they brought in 'marketing committee' instead of a game developer.
(the same sort of people who marketed Duckman for children  
)

Didn't they have a terrible problem finding a publishing house?
After playing the game - I can see why....


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