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| 14 OCT 2002 at 4:42am |
szcaxJourneyman


Posts : 935 Joined: 12 OCT 2002
Status : Online | I'll be taking bets as to how long this post lasts before it gets kicked to the advertisements board. :-/
No offense to you at all, Mr. Tobler. the screenshots look very promising. I haven't played riddle of the Sphinx yet (it's sitting on my shelf, waiting for a lull in schoolwork), but those screenshots look tasty. Good luck on your project!
Black holes are where God divided by zero
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| 14 OCT 2002 at 4:51am |
Randy-JAJourneyman


Posts : 1351 Joined: 11 OCT 2002 Location: US
Status : Offline | Thanks for the update on Omega Stone Jeff and also thanks for posting on the forum.
Its nice to have a developer stop by and take pride in his work. Feel free to visit anytime.
I'm sure there be a lot of posters around to pester you more about Omega Stone.
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| 14 OCT 2002 at 1:46pm |
mbc841Space Cadet


Posts : 194 Joined: 10 OCT 2002
Status : Online | Jeff, I LOVED Riddle of the Sphinx, and can't wait for your newest game.
[url=http://www.justadventure.com/IndependentDevs/TheArrangement/index.htm][[img]http://www.justadventure.com/IndependentDevs/TheArrangement/Graphics/banner1.jpg[/img][/url]
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| 14 OCT 2002 at 4:00pm |
ConMolSorcerer Apprentice


Posts : 396 Joined: 10 OCT 2002
Status : Online | It looks very good. I thought the first ROTS was difficult but I am game to try the second one. I also really appreciate seeing developers post here.
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| 14 OCT 2002 at 6:04pm |
| Deleted User | Hello Jeff,
Nice that you dropped by.  evelopers add a lot of spice to a Forum. It is always good to know what you creative guys are up to. Please come again.
Harriet@JA Schedule of Releases
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| 14 OCT 2002 at 6:14pm |
gatorlawSorcerer Apprentice


Posts : 377 Joined: 10 OCT 2002
Status : Offline | Hello Jeff,
Went by the site again last night. The added background info attached to each game location is awesome. I particularly enjoyed the Atlantis discussion and the Satori/ Minoan connection. Now get back to work - November is closer than ever
Laura
http://www.culpainnata.com&&&&Perfect world, or perfect nightmare?
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| 22 OCT 2002 at 10:14pm |
jtoblerIntergalactic Janitor


Posts : 6 Joined: 14 OCT 2002
Status : Online | Hey, I wasn't kicked off the board. YEAH! Sorry if my first post sounded like an advertisement. We truly are so happy Randy is doing much better. Health, family, friends... those matter much more than all of this fun stuff.
Thanks for all the supportive posts. Karen and I and the team (yes, we have a team working on the sequel this time - WOO HOO!) have been working VERY hard these many months to create The Omega Stone. We hope you all enjoy this next adventure.
Regarding puzzle complexity, all of these puzzles will be logical, as before, and moderately difficult to complete. Some will be easy. But there is a hum-dinger of a puzzle located in the game that, while I designed it, has caused me to go back to the design document to figure out more than a few times!! It is logical and not meant to frustrate. Just lots of dependencies and one must pay attention to details. But it will be worth the intellectual wrestling match
Thanks again everyone!
- Jeff Tobler Developer, The Omega Stone & Riddle of the Sphinx
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| 22 OCT 2002 at 10:21pm |
ValGuild Master


Posts : 3467 Joined: 2 OCT 2002 Location: US
Status : Offline | Hi Jeff!
You are most welcome here at the JA Forum and we've even started a place for all you developers to tell us what's going on! It's called the Developers' Zone.
We can be heroes, just for one day.
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