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Topic: Designer in doubt: Game over or not ?

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > Designer in doubt: Game over or not ?
31 JUL 2003 at 5:49pm

Baron_Von_Ungern

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I'd appreciate if you could give me your short opinion on the subject.

I'm currently working on the Next Big Hit (hope so...
) and I have doubt about wether or not I should put a Game Over feature in the game By GO, I mean that you could die (or be put in jail, lost, too late, etc.) Don't worry, I would also implement an automatic auto-save a few clicks before your bad choice.

IMO, it's a feature that, if well used, can give great cut-scenes and put the player on the edge, knowing that illogical or risky decision could put a end to the adventure (temporarily, of course).

So... what do you think about it ?

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31 JUL 2003 at 6:05pm

Eva

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As long as there is the auto-save before you get killed and skipable cut-scenes and no dead-end situations , I don't mind dying!

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31 JUL 2003 at 6:16pm

SCiV

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Tough one, I think the main question would by "Why?".

It is of course nice to see different "
ie"-animations (like the old Space Quest ones for instance). But what's the purpose if you just go back to the second before you did something stupid? It won't put the player on edge, simply because nothing can go wrong.
The old adventure games put you on edge because you could die and you'd have to do a whole lot of things again (unless you had a savegame) or you could forget something and not go back there at all. Not that I enjoyed that last bit a lot, but back then it was just part of the way games were.

So the only thing you'd accomplish is showing off some nice animations. And if they're more than just showing your characters unfortunate death, you could do some nice things with that.

It wouldn't put players on edge, I don't think you can without going back to the old ways. But it would encourage players to do stupid stuff, just to see the result of it


Just don't forget to implement the "skip cutscene" or "advance dialogue in cutscene" functions. I really hate it when those aren't implemented.
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31 JUL 2003 at 6:48pm

dimidimidimi

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Originally Posted By Baron_Von_Ungern (31 JUL 2003 5:49pm)
I'm currently working on the Next Big Hit (hope so...
)


I have trust in you Baron and I am certain that your game
will be the Next Big Hit.

So... what do you think about it ?


I think that a couple of situations where the player can die in the game if the right decision is not taken is suitable for adventures to raise the adrenaline a bit. Imo the Gabriel Knight games are a good example of that.

But if overdone then it could ruin the whole gaming experinece, by not leaving the player comfortable on their chairs and sometimes reaching the limit of an action/adventure.

So to sum up, if it is well integrated in the story and if it is not overdone it can be a positive addition in the long run.
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31 JUL 2003 at 6:49pm

mszv

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Baron - nice to see you posting!

Initially, I would say that my preference is to not do it.  I never want to die in a game.   I prefer a happy ending, or an ending where I'm still alive, and not in big trouble.  The story ends with me (or my character) still around, perhaps a bit "worse for wear" but I'm ready to begin another day.   I've invested in my character,  for the entire game, and I'd like us both to get out in one piece.

But then, I thought about Post Mortem, and how much I enjoyed all the endings, and the cut scenes.  After I got one ending, I went back and played a few parts over, so I could get all the endings, and see all the cut scenes.  There was a "good" ending, so I was happy about that.

So, I think the answer is, do what you think is best, for your game!
Regards, mszv

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31 JUL 2003 at 7:03pm

Baron_Von_Ungern

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Thanks for your analyse SCiV... but in the end, what would you prefer ??  G.O. or not ?


I have trust in you Baron and I am certain that your game  will be the Next Big Hit.

Thanks Dimi.   3 in a row would be great !  




So, I think the answer is, do what you think is best, for your game!

I sure will, mszv.
 Only curious to know the opinions of JA Forum members.

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31 JUL 2003 at 7:07pm

Ksandra

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Why not do it like the Myst games and make it so that you can only die/lose right near the end of the game? It would be fun to have some alternative 'bad' endings as well as the main one. You should also make it possible for the player to avoid death through sensible decisions, rather than having them randomly stumble off a cliff or something.

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31 JUL 2003 at 7:21pm

SCiV

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Originally Posted By Baron_Von_Ungern (31 JUL 2003 7:03pm)
Thanks for your analyse SCiV... but in the end, what would you prefer ??  G.O. or not ?

Depends on the game, if it's a comedy then do the whacky cutscenes and restart the game close to where the game ended.

If it has a serious tone, then let the player "die" and let the player hope he/she had a savegame nearby. Restarting nearby in a serious game holds no tension after the first time. You might want to put something early on in the game that will end the game I think (and in a way most players will do it), so the player knows the game can actually go "game over".

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31 JUL 2003 at 7:25pm

MichalN

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Originally Posted By SCiV (31 JUL 2003 7:20pm)
You might want to put something early on in the game that will end the game I think (and in a way most players will do it), so the player knows the game can actually go "game over".

That's a good point. I hate games where you can't die in the first 75% of the game and then suddenly boom, you're dead, and you haven't saved in a long while because you didn't think you needed to.
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31 JUL 2003 at 7:46pm

mszv

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Ok - since you asked and I waffled on my answer before, my preference is for you to not do it.
Regards, mszv

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31 JUL 2003 at 9:05pm

SCiV

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Originally Posted By MichalN (31 JUL 2003 7:25pm)

That's a good point. I hate games where you can't die in the first 75% of the game and then suddenly boom, you're dead, and you haven't saved in a long while because you didn't think you needed to.

Yeah, happened to me several times. Plus, as a player you do have suspense since you now know that a premature end to the game is possible.
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1 AUG 2003 at 12:19am

nytimesguy

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Depends on the game, if it's a comedy then do the whacky cutscenes and restart the game close to where the game ended.

If it has a serious tone, then let the player "die" and let the player hope he/she had a savegame nearby. Restarting nearby in a serious game holds no tension after the first time. You might want to put something early on in the game that will end the game I think (and in a way most players will do it), so the player knows the game can actually go "game over".


I completely disagree.  This just penalizes players depending on what kind of game they're playing.  If you die, you've made the dramatic point that the player has done something foolish, but why make them suffer?

If a game has a good auto-save feature then I think dying is acceptable and often preferable.  There are times in no-death games where someone does something that should kill them and doesn't.  That works in comedies, where it is acceptable for nothing to kill you, as in Warner Brother cartoons, but in other games it can just seem odd.
     
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1 AUG 2003 at 12:23am

Helen

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Originally Posted By Eva (31 JUL 2003 6:05pm)
As long as there is the auto-save before you get killed and skipable cut-scenes and no dead-end situations , I don't mind dying!

Im with Eva.  


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1 AUG 2003 at 2:51am
Deleted UserI also agree with Eva. I favour the games like in Nancy Drew games. It autosaves and ten there's a 'second chance' for us to play right before we died . But I would prefer a non-dying character  in games.

1 AUG 2003 at 6:56am

Steve Ince

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What you've got to ask yourself is, does it arise naturally from the story or the gameplay at that point?  If the hero has to get past a set of gun-toting thugs then not getting killed if you do the wrong thing would reduce the tension and would come across as artificial.  However, if you let the player walk off a cliff by accident then that's a pointless death that no one wants to see in a game.

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1 AUG 2003 at 12:29pm

Aya

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dying in an adv game? well... if you can implement a manhunter type of restoring ("let's go back just before you made your fatal mistake" - of course this doesn't mean you should make dying as often as in mh!
) then i wouldn't say no (especially if the dying cut-scenes are really funny or really gory!)... no dying without such a feature though... oh, and like eva said, skipable cut-scenes and no dead-ends!

You have gotten the attention of the mysterious lady. She turns to face you. Her face is devoid of any flesh. You are frozen with horror as she begins ripping your body into a bloody mess.


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1 AUG 2003 at 12:50pm

alkis21

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Originally Posted By Eva (31 JUL 2003 6:05pm)
As long as there is the auto-save before you get killed and skipable cut-scenes and no dead-end situations , I don't mind dying!


I second that.

Do you like classic adventure games? Check out Diamonds in the Rough!


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1 AUG 2003 at 12:50pm

MissB

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Some adventure game "death scenes" are kinda funny and add to the story.  As long as you so kindly put an auto-save game just before, I think it'd be great!
My name is Bethany and I'm the daughter of Gamergal/Michelle.

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1 AUG 2003 at 12:53pm

Agustín Cordes

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Dying is OK as long as you somehow prevent the player. If the player senses the danger, he will most likely save the game. Automatic restore is OK but not strictly necessary IMO. What Steve said is also very important. I encourage you to do so - killing your character in nasty ways has always been fun and there hasn't been adventures where you could die recently.

And yes - skipable cutscenes, no dead-ends, and fast-walking characters

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1 AUG 2003 at 2:41pm

Shany

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I've never liked it when your character could die in an adventure game. If you died too often, even if it did show some nice animation it was frustrating. Even if there was reason for dying, it was still very annoying. For example in king's quest 7, you died so many times, and though you came back to the point near where you died, and though there was almost always a good reason for the death (staying in the desert for too long, etc.) it's still very frustrating.
So, if you want there to be death/ game over, then at least don't do it for every part of the game. Even if in the game world the character might die, it should be clear for the person playing the game.

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