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Topic: Shut Up!

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7 JUL 2003 at 11:38am
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Originally Posted By Anastasia_Romanov (6 JUL 2003 6:44pm)


It's got nothing to do with action. "
ying" in an adventure game doesn't mean necessarily dying in an action sequence. In many old games, especially Sierra's, death comes as a result of doing something wrong, like going out of the spaceship not wearing the spacesuit.
This is just a small example. I, frankly, can't see the problem here (Many hates death in adventure games... Go figure!). Same thing with dead-ends:
Sure, sometimes I have problem with those, but I actually tend to like them (KQ5 was absurd with its dead ends!!!).

I'll take it your'e not familiar with classic adventures, right?


I'm not suggesting that death in adventure games has anything to do with action sequences. I'm simply saying that Dark Side of the Moon had a good restore system to prevent sudden death, much like in some of the later Sierra games (Try again button). I don't like dying unexpectedly and it irritates me to have to break out of the game to save every 2 minutes in case you open a door and die somewhere in the game. Every time you open a pop-up menu any sense of immersion you might have in the game is lost. You do not save in real life.

As for classic adventures, the genre is so young that the so-called classic adventures were all breaking new ground. Colossal Cave is a "classic" text adventure but it was only a treasure hunt with a primitive parser- and King's Quest may have been a groundbreaking product but it was hardly a perfect game.
You don't understand. You, the player, know when you will die. It's not like death will come suddenly.  you see a monster, for example. The first thing you'll do is to save. Next you will think how to get rid of it (If you need, that is) according to information you got earlier in the game (Usually from NPCs).  
Sure, a sudden death is a bad thing, since there is nothing you could have done to prevent it, but there are very few games with that kind of thing (KQ1 and KQ2), but they are one of the first adventures and there minor sudden deaths.

You are lucky if you have never played a game where you open the door and suddenly die unexpectedly. On the other hand if the monster behaves the way you have just described, popping out of the shadows and freezing so you can figure out which inventory item to use on it, it is hardly a very scary monster. A good compromise is a user-friendly restore system as in Dark Side of the Moon or King's Quest 7



8 JUL 2003 at 2:13pm

alkis21

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Devil's advocate here.
It's not that I agree with the reader's e-mail, I certainly don't.. but I'd like to point out that I find it ironic that Ray Ivey, of all people, gives lectures of what an adventure game really is. Judging by his reviews, he is hardly an expert.
I've always found his reviews uneven, uninspired, and empty; they fail miserably at describing a game and at letting the potential buyers know whether they should spend their money on the product he's presenting. The quality of his reviews depends directly on whether he enjoyed playing the game or not, which is unacceptable; the presentation should always be complete, bearing in mind that others might appreciate elements in a game that the reviewer doesn't. Each time I finish reading one of Ray's reviews I find myself thinking: "and?". See Atlantis II, Broken Sword II, The Curse of Monkey Island, Gabriel Knight 3, Temujin for examples of what I'm talking about. It makes me sad that this man writes so many reviews and I think that instead of giving lectures of what an adventure game is about, he should try taking some by the likes of Randy or Adam Rodman.
Let me finish by saying I have nothing personal against Ray, as I don't know him. For all I know he might be a great guy to hang with. I appreciate his enthusiasm and the amount of time he's dedicated on this site. All I'm saying is I'd rather reading somone else's reviews.

Do you like classic adventure games? Check out Diamonds in the Rough!


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8 JUL 2003 at 7:02pm

copycat

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This was not a review though, just an article.


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8 JUL 2003 at 8:18pm

nytimesguy

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I'd like to point out that I find it ironic that Ray Ivey, of all people, gives lectures of what an adventure game really is. Judging by his reviews, he is hardly an expert.
I've always found his reviews uneven, uninspired, and empty; they fail miserably at describing a game and at letting the potential buyers know whether they should spend their money on the product he's presenting.


I have always considered Ray's reviews to be the most consistently engaging and entertaining of all the reviews on JA.
Charles - Game Theorist

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8 JUL 2003 at 10:00pm
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Originally Posted By nytimesguy (8 JUL 2003 8:17pm)


I have always considered Ray's reviews to be the most consistently engaging and entertaining of all the reviews on JA.


Me too. I always read multiple reviews of a game to get a complete picture. Maybe Ray's reviews are not too strong on the informational side but I think they generally are informative enough and I value his assesment of a game. In any case, they are always an entertaining read. I don't always agree with him afterwards (actually, I don't agree with him quite a lot), but that is just because it is impossible to find a reviewer with exactly your own taste.
I always find that Ray speaks his mind, and, as long as you know what he likes or dislikes, that's informative enough to me. At least he tells why he does or doesn't like a game, and when his arguments don't convince me, I'll try the game, and know the next time I like/dislike an aspect of the game he might have liked/disliked.

Mus

8 JUL 2003 at 10:46pm

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Originally Posted By Mus (8 JUL 2003 9:59pm)



I always find that Ray speaks his mind, and, as long as you know what he likes or dislikes, that's informative enough to me. At least he tells why he does or doesn't like a game, and when his arguments don't convince me, I'll try the game, and know the next time I like/dislike an aspect of the game he might have liked/disliked.

Mus


And that's what it comes down to for me. A number of JA reviewers consistently grade higher than I do, and some consistently grade lower. That's fine with me -- I've been reading reviews here long enough that I can allow for the reviewer's likes and dislikes and I make allowances for that and adjust for how I'm going to like a particular game based on that.


 


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8 JUL 2003 at 11:19pm

adventuredog

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Alkis - devil's advocate or did you get up on the wrong side of the bed today?  
 I don't follow the agrument you presented against Ray's reviews.  A review of anything is the subjective opinion of the reviewer.  How can anyone review something objectively?  Personally I enjoy Ray's reviews and find them quite informative and entertaining!  
 I reread the ones that you referred to and still don't understand your objection.   ???

Still adventuring after all these years!

Patiently awaiting The Last Crown: Haunting of Hallowed Isle, and Bracken Tor... 

... and Asylum if it's not tooooo scary...


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8 JUL 2003 at 11:58pm

alkis21

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I see I haven't made myself clear, so I'll try to elaborate on my point a bit. First of all, yes, Ray's reviews *are* entertaining, I never argued that. They are funny and well written. But informative?
Please read the Temujin review. Now, (hoping you haven't played the game), try to answer these two questions based on what you just read:

-What is the story about?
-What are the puzzles like?

Temujin was not a perfect game, but it featured a very deep story about which I could write pages without spoiling anything for the potential player. I'm not saying it was good or bad; all I'm saying is that if there is one thing worth talking about in Temujin, it's the story. All Ray talks about is basically the introduction sequence and the initial few minutes.
As for the second question.. "This game has some of the most arcane, obtuse puzzles I've ever seen in a game". All right.. but what was wrong with them? Why were they arcane and obtuse? Were there any timed sequences? Jigsaw puzzles? Mazes? Sudden deaths? Dead ends? Bugs? Pixel hunting? Were they inventory based? Action based? Illogical? Too difficult? Too obvious?
So in my opinion, after reading this review, one is almost as clueless about the game in question as before. And this is true for more or less most of his reviews.
If you want an example of what I consider as a good review, read Randy's review on Blackstone Chronicles:
http://www.justadventure.com/reviews/Blackstone/Blackstone_Review.shtm
You will find out that the answers to the forementioned questions (and to anything else you want to know about the game) are there.
Whether I agree with a reviewer's opinion on the game or not is irrelevant. The reason adventure games are still popular in Greece is that we have a real AG Guru, who has been writing about them for 20 years. This man's problem is that he adores the genre so much, he almost never gives a game a bad grade; he rates most of the games he reviews 90-99%! However, his descriptions are always so perfect and complete, that after reading the review I always know whether I should buy the game or not. This, my friends, is good reviewing.

Do you like classic adventure games? Check out Diamonds in the Rough!


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9 JUL 2003 at 1:07am

adventuredog

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Originally Posted By alkis21 (8 JUL 2003 11:58pm)
The reason adventure games are still popular in Greece is that we have a real AG Guru, who has been writing about them for 20 years. This man's problem is that he adores the genre so much, he almost never gives a game a bad grade; he rates most of the games he reviews 90-99%! However, his descriptions are always so perfect and complete, that after reading the review I always know whether I should buy the game or not. This, my friends, is good reviewing.
Sounds really great Alkis!  Are any of these translated in English?  Sounds like an interesting fellow.  I would really like to be able to read his reviews.  Would you be willing to translate any (if they aren't already) so that they could be posted here?

Still adventuring after all these years!

Patiently awaiting The Last Crown: Haunting of Hallowed Isle, and Bracken Tor... 

... and Asylum if it's not tooooo scary...


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9 JUL 2003 at 1:13am
Deleted UserRay!

You are the man! I couldn’t have said it better myself.

And I like your changing persona, especially your photo in your review of Atlantis II. LOL.

Nancy Kerrigan should have looked so happy as me when Oksana won!


9 JUL 2003 at 4:05am

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Gotta disagree with you Alkis. I don't think it's a reviewer's job to describe the game...that's for promotional material/previewers/advertisers etc.  A review should have a brief overview of the game and then be predominantly opinion on whether or not the game was enjoyable. I like Ray more than any other JA reviewer because the others don't tell me whether it's worth playing or not...they just describe the game in broad ways that I already know.

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9 JUL 2003 at 12:03pm

alkis21

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Originally Posted By adventuredog (9 JUL 2003 1:06am)

Sounds really great Alkis!  Are any of these translated in English?  Sounds like an interesting fellow.  I would really like to be able to read his reviews.  Would you be willing to translate any (if they aren't already) so that they could be posted here?


I'm afraid they're not in English, but I don't see why I shouldn't translate one.. it should be interesting. This guy is a phenomenon, an adventure expert ever since the 8-bit years. You know what he did in the 80s? You could send him a letter, asking him for hints or even complete walkthroughs for any adventure game known to man, and he would always reply!
To be honest, my personal experience with this man was not pleasant at all.. but that's a different story. I respect his work and I acknowledge the fact that he is one of the main reasons I learned to adore the adventure gaming genre. He also wrote about me in a couple of articles in his magazine, which helped me get in touch with plenty of people who shared the same interests with me, so that's another thing I owe him.
I'll get one review translated soon.
As for the Ray issue, I suppose that if most people find his reviews satisfactory, he must be doing a good job and I must be the weird one...

Do you like classic adventure games? Check out Diamonds in the Rough!


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9 JUL 2003 at 12:12pm

adventuredog

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Originally Posted By alkis21 (9 JUL 2003 12:02pm)
I'm afraid they're not in English, but I don't see why I shouldn't translate one.. it should be interesting.  I'll get one review translated soon.
As for the Ray issue, I suppose that if most people find his reviews satisfactory, he must be doing a good job and I must be the weird one...
That would be great if you could do that Alkis.  Choose a game to start with that we are probably all familiar with.  I would appreciate reading his style.  He is obviously someone who has made a deep impression on you.  Thanks a lot for doing this.  


As for the Ray thing....   we all have our own opinions, likes and dislikes.  


Still adventuring after all these years!

Patiently awaiting The Last Crown: Haunting of Hallowed Isle, and Bracken Tor... 

... and Asylum if it's not tooooo scary...


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9 JUL 2003 at 12:34pm
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Originally Posted By alkis21 (9 JUL 2003 12:02pm)

As for the Ray issue, I suppose that if most people find his reviews satisfactory, he must be doing a good job and I must be the weird one...


I'm weird too. I like his reviews, but they're not very informative.

9 JUL 2003 at 3:48pm

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As a newcomer, I am curious :Why is it even necessary to try to define a "pure adventure game"?  It seems ironic that Mr. Ivey chastises certain people for having, what he deems to be, unduly narrow views of what an adventure game is and then proposes his own definition which also narrows the genre--i.e., by excluding games with "significant " combat or action elements.  Why go through this classificiation task?  It cannot be because this site is called "Just Adventure" since a perusal of the reviews shows the inclusion of many games that would not meet Mr. Ivey's definition. As I recall, the definition issue arose because Mr. Ivey wanted to justify the selection of Broken Sword 3 as adventure game of the year.  Putting to one side the merits of the selection, it seems strange to undertake the difficult task of defining adventure games so as to hand out an award, based not on playing the whole game, but on playing a brief demo.  Though there may be valid reasons to attempt to define adventure games, this doesn't seem to  be one of them.  

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9 JUL 2003 at 7:32pm

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The problem with informative reviews is they are often painfully dull.  Look at avault.com, detailed reviews that tell you all sorts of stuff about games, but I never really read them, I just skim.  I like reviews to be enjoyable reading.  

As a newcomer, I am curious :Why is it even necessary to try to define a "pure adventure game"?  It seems ironic that Mr. Ivey chastises certain people for having, what he deems to be, unduly narrow views of what an adventure game is and then proposes his own definition which also narrows the genre--i.e., by excluding games with "significant " combat or action elements.  Why go through this classificiation task?


For a lot of people the concept of "pure adventure" is very important because they are very specific about what they like.  Now, let's say Michelle Branch is "pure pop."  And let's say on her next album she's going to use Good Charlotte as her backup band.  Fans of "pure pop" would probably be advised not to buy the album.

Labels are only useful if they have some meaning.  I get a lot of press releases for games and they use seemingly arbitrary genre terms.  I've seen games with no role playing game elements described as RPGs, I've seen action games described as adventure, I've seen adventure games described as strategy.  If we don't nail down these terms then there is no way to describe a game - imagine if people started calling Terminator 3 a mystery.  It would get confusing.

Anyway, it gives us all something to do.
Charles - Game Theorist

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10 JUL 2003 at 9:40pm

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Nothing earth shattering to add here, just a couple of comments.

I love Ray Ivey's writing (I was going to say "who doesn't", but I see some don't).  He always brings up interesting points, and the articles are so well written, and fun to read.  Ray knows his games, and he's a long time adventure gamer from way back.  I really respect him.

I'm happy to try out new elements in adventure game.  I also want good 3D and full freedom of movement.  I want my games to be immersive, and incredibly beautiful.  Getting my character to run, jump and climb doesn't necessarily mean it's an action game - heck, Kate in Syberia was running all over the place and there are no action elements in Syberia!  

I'm not a fan of having to do things that require much in the was of coordination - I've got poor game reflexes and (more to the point) a bad attitude on that sort of thing.  Still, for a good game I'll give it a try.

It would be helpful to have cheats available for the action sequences in adventure games, to help those of us who just can't get it.

A bit off topic here, I probably should post somewhere else, but I'll post here - Sanitarium almost did me in.  As was remarked before, since there are no cheats, if you can't get it, you can't complete the game.  It's something for developers to think about.  I just completed this game - I only played it when I travel, and I wasn't getting it done, so I finally broke down and played it to the end - great game!  It wasn't the pumpkin patch sequence - I finally managed to get that, but it was the "end game" puzzle - the maze, that almost did me in.  I just could not get it.  I asked (over at gameboomers) for a game save, but, there wasn't one where I needed it.   Fortunately, Jeanne Muse published some excellent instructions on how to solve the last puzzle, in the UHS system.  The strategy is mapped out graphically.  Here's the link - just in case anyone needs it -

http://www.uhs-hints.com/uhsweb/hints/starium/1580.php

The end game for Obsidian almost did me in too, and I had a walkthrough.  I could not remember what you had to remember - it's a memory puzzle, and it changes, so they can't tell you exactly how to solve it, in a walkthrough.  I finally took a screen shot of what you had to remember, saved the game, restored the game from the save game, and referring to my screenshot (I printed it), I solved the puzzle.  Pretty clever, don't you think?  That's another example of almost being undone by a puzzle.  In spite of my objection to the last puzzle, Obsidian was a truely great game.


Regards, mszv

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10 JUL 2003 at 11:06pm

alkis21

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I will probably regret asking this, by why was this thread moved to the Hot Spot? There is not a single insult or shred of fighting in these posts. I calmly expressed my opinion on a particular JA+ reviewer, other have calmly disagreed with me.. so why the censorship?

Do you like classic adventure games? Check out Diamonds in the Rough!


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11 JUL 2003 at 12:44am

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I wouldn't call it censorship Alkis.  All "lively" discussions get moved in here.  

Still adventuring after all these years!

Patiently awaiting The Last Crown: Haunting of Hallowed Isle, and Bracken Tor... 

... and Asylum if it's not tooooo scary...


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11 JUL 2003 at 1:17am

Andromus

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Originally Posted By mszv (10 JUL 2003 9:40pm)
The end game for Obsidian almost did me in too, and I had a walkthrough.  I could not remember what you had to remember - it's a memory puzzle, and it changes, so they can't tell you exactly how to solve it, in a walkthrough.  I finally took a screen shot of what you had to remember, saved the game, restored the game from the save game, and referring to my screenshot (I printed it), I solved the puzzle.  Pretty clever, don't you think?  That's another example of almost being undone by a puzzle.  In spite of my objection to the last puzzle, Obsidian was a truely great game.



I didn't like the Obsidian end game at first. When I saw what was required, I groaned. But after playing it a few times I started getting better at it -- it was almost as if my memory skills got better as I played. I ended up liking it, and I decided it made a pretty good memory strengthener, as well as being a decent puzzle.




 


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11 JUL 2003 at 1:20am

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Just to say thanks for your fantastic welcome to the refugees.Still having problems finding my way.

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25 JUL 2003 at 11:07pm
Deleted UserWell I for one have believed every word Ray Ivey has said  ever since the day I saw his photo attached to his review for Beyond Atlantis II.
http://www.justadventure.com/Resources/Staff_Photos/Raycry.jpg

Talk about beyonds!

Love ya Ray! Keep up the great reviews, you chameleon, you!





26 JUL 2003 at 1:18am
Deleted UserI know this is belated...but may God rain flaming  fecus down on anyone who would hold that final weird memory/reaction puzzle against Obsidian.  Up to the final moment is was an incredible game.  Unfortunately the final puzzle flew in the face of everything we had been given, and both final cutscenes were kinda weak.  But don't toss away the great 30 hours we all enjoyed before that point!

26 JUL 2003 at 1:39am

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Originally Posted By BacardiJim (26 JUL 2003 1:17am)
I know this is belated...but may God rain flaming  fecus down on anyone who would hold that final weird memory/reaction puzzle against Obsidian.  Up to the final moment is was an incredible game.  Unfortunately the final puzzle flew in the face of everything we had been given, and both final cutscenes were kinda weak.  But don't toss away the great 30 hours we all enjoyed before that point!
I quess I had so much fun with the game that I have no memory of anything spoiling my enjoyment at the end.  Or maybe I just used hints do it wasn't too painful.  


Still adventuring after all these years!

Patiently awaiting The Last Crown: Haunting of Hallowed Isle, and Bracken Tor... 

... and Asylum if it's not tooooo scary...


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26 JUL 2003 at 3:30am
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Originally Posted By BacardiJim (26 JUL 2003 1:17am)
I know this is belated...but may God rain flaming  fecus down on anyone who would hold that final weird memory/reaction puzzle against Obsidian.  Up to the final moment is was an incredible game.  Unfortunately the final puzzle flew in the face of everything we had been given, and both final cutscenes were kinda weak.  But don't toss away the great 30 hours we all enjoyed before that point!


Well I dodged a lot of the god given feces, Jim (and parenthetically a lot of feces fed to me by those saying they were giving it to me in the name of god).

And in retrospect I think it was a brilliant end of the game....the end game of Obsidian I amen, or mean -letters get mixed up.

I really think in retrospect that the end puzzel of Obsidian should be put in the Hall of Fame, don't you?


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