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| 3 JUL 2003 at 4:44pm |
ElfstoneGuild Master


Posts : 5892 Joined: 4 NOV 2002
Status : Online | I can't answer your question, but the most famous dead-end is having no batteries or oil for your lamp or running out of nutrition. In many text adventures that can happen.
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&& all-time) 24, Stargate SG1, X-Files, Lost, House
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| 3 JUL 2003 at 5:28pm |
Agustín CordesGuild Master


Posts : 5696 Joined: 23 OCT 2002 Location: AR, Buenos Aires
Status : Offline | Most Infocom games can have dead-ends. A Mind Forever Voyaging doesn't have any but its gameplay is quite particular. I think but I'm not 100% sure that The Lurking Horror also didn't have dead-ends.
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| 3 JUL 2003 at 5:46pm |
LSALGAIntergalactic Janitor


Posts : 13 Joined: 2 JUL 2003
Status : Online | when I mean dead ends, I don't think that the example of running out of oil is really one. that example is more a save and restore puzzle, that I can bear, i don't mind that kind of puzzles, I almost finished planetfall and there's a lot of it. when I mean dead end, for example, at the end of a game you're stuck in a room and you need a particular object to get through, but that item should have been picked up long before in the game and u cannot go back to get it, that is the kind of dead ends wich "killed" me at the end of many Sierra games like King Quest 6 or Laura Bow 2: the dagger of Amon Ra. The sad thing is that if you don't have the hints of the walkthrough you are not aware of the missing item you need and you searching something that you can't solve, so frustrating !
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| 5 JUL 2003 at 1:17am |
| Deleted User | lsalga, you'd better stay away from the Magnetic Scrolls games or at least be prepared. I like Magnetic Scrolls, hard puzzles, nice humor, but the dead ends are something terrible. In all of their games, although Corruption and Jinxter are by far the worst in this regard. Infocom is not nearly as bad. I think Trinity and Hollywood Hijinx have hardly any dead ends. I may be wrong though, it's been years since I played those games.
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| 9 JUL 2003 at 5:25am |
jalexSchattenjger


Posts : 2503 Joined: 5 MAR 2003
Status : Offline | Originally Posted By LSALGA (3 JUL 2003 5:46pm) when I mean dead ends, I don't think that the example of running out of oil is really one. that example is more a save and restore puzzle, that I can bear, i don't mind that kind of puzzles, I almost finished planetfall and there's a lot of it. when I mean dead end, for example, at the end of a game you're stuck in a room and you need a particular object to get through, but that item should have been picked up long before in the game and u cannot go back to get it, that is the kind of dead ends wich "killed" me at the end of many Sierra games like King Quest 6 or Laura Bow 2: the dagger of Amon Ra. The sad thing is that if you don't have the hints of the walkthrough you are not aware of the missing item you need and you searching something that you can't solve, so frustrating !
If you find a walkthrough for those games you mentioned you will find that there was no dead end and there was a way to go back and get what ever you missed. I have played all of those I have always been able to get what I needed. Jim
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| 9 JUL 2003 at 5:56am |
szcaxJourneyman


Posts : 935 Joined: 12 OCT 2002
Status : Online | Originally Posted By jalex (9 JUL 2003 5:25am)
If you find a walkthrough for those games you mentioned you will find that there was no dead end and there was a way to go back and get what ever you missed. I have played all of those I have always been able to get what I needed. Jim
Isn't kq6 impossible if you don't talk to jollo at the beginning? I could be wrong...
Black holes are where God divided by zero
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| 9 JUL 2003 at 11:29am |
RpauPrivate Detective


Posts : 439 Joined: 15 NOV 2002
Status : Online | Originally Posted By jalex (9 JUL 2003 5:25am)
If you find a walkthrough for those games you mentioned you will find that there was no dead end and there was a way to go back and get what ever you missed. I have played all of those I have always been able to get what I needed. Jim
In Laura Bow you must collect your boyfriend's shoe (that appears only in a small temporal segment), otherwise you won't have the possibility to awake him later, when you are trapped in a room with a furnace. That's a dead end, isn't it?
“even the lover of the myth is in a sense a lover of wisdom, for the myth is composed of wonders”
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| 10 JUL 2003 at 3:20pm |
LSALGAIntergalactic Janitor


Posts : 13 Joined: 2 JUL 2003
Status : Online | yup, that's the one that got me stuck two years ago, and I hav'nt been played Laura Bow 2 since that day, too angry and frustrated
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| 26 NOV 2006 at 3:37am |
BluemanSteeleIntergalactic Janitor


Posts : 4 Joined: 24 NOV 2006
Status : Online | Back in the day it was not uncommon for computer games to hit dead ends, you where supposed to work against this by making many separate saves. Nothing could prevent you from having to go back if you missed a key early point, but in the first graphic games such as King's Quest this was also common; as well as in some "non-text" games.
There where even some NES games where you could miss a treasure (King's Knight) and not be able to complete the game.
Many games make you "go back" but it's not the save as having to start over. You may have to revisit some old spots, but you keep all your points, abilities and progress.
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