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Topic: Do you think Adv. games are getting tired ??  

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All Forums : [Adventure Games Forum] : The Hot Spot > Do you think Adv. games are getting tired ??  
27 JUN 2003 at 10:17am

TheWorld

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mmm i think our actual situation is pretty normal. The ag started with text only games, then the first ag with graphics and parser came... and it went on this way until last experiments of fake 3d in first person view (dracula, amerzone....). I think they are just experimenting with new kind of ag, now we have action/adventure hybrid and the  old style ag are few..
i think..... what's next?


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29 JUN 2003 at 2:12am

Kori

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I would have to agree with original post, the AG I play now are tired, or at least I am tired of them. I still enjoy them, but it’s not like the first time I played MYST or Riven. It is still the thin plot, with 3D or real actors, and puzzles, just like the first MYST game. AG games need to evolve to the next stage of development of real time rendering and AI. The final goal of AG is a movie that the player can participate in. That will be a few years down the road, but I can visualize it. A game where the 3D characters look real, and respond to your actions, questions, answers. A game with many endings and no real win/lose ending. You either like the way it ends or you play the game again and try to make the movie end differently.

Kori

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29 JUN 2003 at 9:19am

Count Stex

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I guess we could be pretty close to that.. it requires characters with the ability to think for themselves though the AI, which isn't easy. I supose games like The Sims show hope, in that each character in the sims has a range of personality traits, likes/dislikes etc.
Imagine.. a neighbourhood of 20-30 people, each randomly created at game start with their personalities, matched up so some become partners, each with a career, and ambisions. The game then works out someone likly to kill someone else.. sets it up. And you start the game, murder having been done, having to work out who did it, by asking questions etc. Each character having different levels of honesty etc. Plus whilst you're not talking to them, they go about their daily business.. going to work, eating, cleaning, socialising.. using the bath room... could be interesting.. and whould mean something good has come out on The Sims franchise!

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29 JUN 2003 at 9:19am
Deleted UserSo, real life it is then...  


29 JUN 2003 at 9:36am

Count Stex

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True.. there would be no script, so there would be no fabulous storyline to work through.. we'd be down to base human events.. kind of like real police work then! Would help fill the gaps between good games though! Police Quest Unlimited??

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29 JUN 2003 at 4:51pm

Kori

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The game does not have to be real life, in fact I prefer my games to be off world background settings.

Future AG could be real time rendering with AI, an interactive movie. The game could start on a planet like Riven, where you have the choice of helping one side or the other to win the struggle and escape the planet before it is destroyed.

In fact I would prefer it to be anything but earth life. Off world characters with strange customs, and off world scenery would be my choice. And, it does not have to be a shooter. It could be hidden passages and hidden doors. Hidden plots and plans within plans.

Kori

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1 JUL 2003 at 8:53am

Allanon

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Sounds cool , Kori - I'm with you on that , but when ??
You only live once , but , if you live right , once is enough . Being happy takes work ...

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3 JUL 2003 at 2:09am

Kori

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It could be done in a limited form now. Real Myst has proved that real time rendering can be done under certain conditions with backgrounds. All you need next is a team of ace AI programers to make the characters happen. This type of game would not have levels, and the first ones would be small games. The real work is building characters with AI, who can respond emotionally and take a course of action. This would not be an easy game make, but once you had the character program, you could use it again and again in modified form to make other characters. Some game company is going to have to gamble with five to ten million to make the first one. I see this type of AG being the logical outcome of todays AG. Just in the same way movies have reached a standard form, AG needs to develop into an interactive movie where the player can take a part in the story. I am not saying it would be easy to make the first one. I am saying that the present AGs are getting to be old hat and that it's time for the next step in AG development. The next time you play one of the present AG games (even a good one) you will get that feeling of 'sameness', and you will know what I mean.  

Kori

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4 JUL 2003 at 11:41pm
Deleted UserShareware.  Freeware.  Puzzle games.  Mystery games.  ScFi games.  Fantasy games.  Cartoons.  FMV.  2D.  3D.  First person.  Third person.  The list of possibilities goes on and on.  If you are open minded and adventurous there is always something to play and usually to enjoy.

The game player who waits for perfection may not have a lot to do with his or her playing time.  

5 JUL 2003 at 2:52am

Allanon

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Originally Posted By Gurgle (4 JUL 2003 11:41pm)
Shareware.  Freeware.  Puzzle games.  Mystery games.  ScFi games.  Fantasy games.  Cartoons.  FMV.  2D.  3D.  First person.  Third person.  The list of possibilities goes on and on.  If you are open minded and adventurous there is always something to play and usually to enjoy.

The game player who waits for perfection may not have a lot to do with his or her playing time.  

Should you read your posts on your OTHER thread ??
You only live once , but , if you live right , once is enough . Being happy takes work ...

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