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Topic: 7th Guest/11th Hour

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22 MAY 2003 at 7:11pm

pwyfyi

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I traded for these games after reading very positive reviews. Well let me tell you bud, I hated every stupid second I played these two turkeys. I wanted to ask for a return on the trade. Does anyone else feel this way or is it just me? :


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23 MAY 2003 at 1:17am

Andromus

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These games have that Myst-like quality about them that either you love them or hate them. Me, I loved the 7th Guest. Cheesy acting, puzzles unconnected to the story, and some fairly hard ones to boot. Didn't matter. I loved it. I doubt I'll ever get tired of exploring creepy old houses, however much I'd like to see fresh and new things in adventures.

Now, The 11th Hour was somewhat different. I had fun until I ran into severe puzzle fatigue when I ran into that Othello/Reversi/Ataxx thing that was larger than the one in The 7th Guest. From there on out, I was pretty tired of the whole thing and just wanted to see the end.


 


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23 MAY 2003 at 7:01pm

Susan

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The only thing I don't like about the games are the puzzles that require like 50+ moves.  Takes the fun out of it.  A few days ago I was considering getting rid of both games on Ebay, because I don't see myself rushing to play them anytime soon.  But I'll hold off on that just now for two reasons.  1) I've only played 11th hour once and have yet to watch all the movie sequences as one big movie.  2) I just got The 7th Guest novel off of Ebay.  I'm hoping it will rekindle my interest or at least fill in the plotholes.

I miss my Bubba: 1986 - 2006.


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25 MAY 2003 at 10:55am

szcax

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Loved T7G, hated Myst. I think it might be that you know exactly what you need to do in each T7G puzzle instead of just wandering around pushing buttons and trying to get an idea of what you're supposed to be doing in the puzzle.
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30 JUL 2003 at 9:39am
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Originally Posted By szcax (25 MAY 2003 10:55am)
Loved T7G, hated Myst. I think it might be that you know exactly what you need to do in each T7G puzzle instead of just wandering around pushing buttons and trying to get an idea of what you're supposed to be doing in the puzzle.

Actually, I think puzzles are best when the rules are unclear and you don't know yet exactly what you are trying to accomplish. You look around for clues as to what a button or switch activates and then set it correctly. In most adventures the puzzles are easy to understand because a character will tell you what your goal is, or because you see an object that you need but something in the way. In Myst-style games you have to figure out what the puzzle mechanisms are and what they do using deductive thinking- and to me that is much harder and more interesting than a series of inventory shuffling to get the easter egg from the gnome.
Basically, I prefer puzzles that are hard to figure out but simple to complete once you know how they work. As soon as I see a maze, I know my goal is to get through it and the hard part is the actual grunt work of completing the maze. The same for all the 7th-guest's other puzzles- chess puzzles and sliders. I figured them out in 2 seconds and completed them after hours. To me, that is boring.

5 SEP 2003 at 1:27am

Helen

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I Loved 7th Guest, didnt like 11th hour very much, dont even think I finished it, and I hated Myst.  


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7 SEP 2003 at 3:43am

DracheHexe

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I enjoyed The 7th Guest so much I must have played the game a hundred times and read the novel at least four times.  I played The 11th Hour a few times, wasn't as good, but worth a few visits. Never liked Myst or any of it's sequels.

Either way, I know people who like both, one or the other, or neither.  With all things it's a matter of taste.  For me the T7G series had a better backstory than Myst  as well as a better look and feel.  Add in the fact that T7G actually made you feel like you moved from place to place instead of feeling like you were flipping through a photo album.

T7G wins in my book, but I also thank god for Myst bcause I never would have gotten some people to discover that a computer game could provide as much entertainment as a book or movie.

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8 SEP 2003 at 4:07am

szcax

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there's a T7G novel? Whoa, how is it?
Black holes are where God divided by zero

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10 SEP 2003 at 7:31pm

bleepnik

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Indeed, there is. No idea how it is, tho'.


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11 SEP 2003 at 5:22pm

DracheHexe

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The novel of The 7th Guest is about what you'd expect.  While it isn't greatly written and won't win any literary awards,  it isn't a chore to read by any means and does fill in a few missing details from the game.

Unfortunately I lost most of my books in a flood, that one included, so I haven't read it in quite some time. I did enjoy it though.

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14 SEP 2003 at 9:05pm

szcax

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hmmm. Well the amazon.com reviews were less than stellar. Can't say I was expecting them to be good. But regardless, I love game stuff. Thinking of buying a copy.
Black holes are where God divided by zero

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14 SEP 2003 at 9:17pm
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Originally Posted By szcax (14 SEP 2003 9:05pm)
hmmm. Well the amazon.com reviews were less than stellar. Can't say I was expecting them to be good. But regardless, I love game stuff. Thinking of buying a copy.

It'll likely make more sense than the game- the plot is extremely confusing unless you complete the puzzles in a specific order.  


21 SEP 2003 at 4:10pm

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I liked both of these games -puzzles and all. I use walkthroughs so I don't get overwhelmed, and for me, it doesn't spoil a thing.

As for Myst games, I liked them for their surreal beauty, but  I am not much of a fan for mechanical puzzles. I won't be buying Rhem.

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11 OCT 2003 at 5:26am

Susan

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Amazon, Ebay, or Half.com will have the novel.  I was an Ebay newbie when I paid $12 for it, then discovered Half.com and saw that it was half the price of what I paid.  
 I learned quickly after that experience.  

I miss my Bubba: 1986 - 2006.


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19 OCT 2003 at 3:13pm
Deleted UserWhen I got my first PC in '95 7th Guest was considered one of the best games of that time and was already available in the Virgin White Series as a low budget title so I bought it immidiatly. At that time it had made its name mainly because of the back then fantastic render graphics. I really played through the whole game but solved about half of the puzzles by looking them up in a solution. Honestly speaking I didn't really like that game but played it for the graphics. Today I don't see any reason to bother with such games anymore.

Hell, I bought my PS2 with Myst 3 even though the graphics is cool and the story seems interesting I'm doubting that I will play it for a longer time because the movement and actually everything is so damn slow. I mean I tried, I really did but its just too annoying to play cause 60 percent of the time one is doomed to wait for the next screen to load, 35 percent is trying to walk around so slowly and only five percent is really playing the actual game (reading the story, solving puzzles...).  I really have better things to do... playing Sanitarium maybe ;-)

25 NOV 2003 at 9:44pm

Armstrong

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Originally Posted By pwyfyi (22 MAY 2003 7:11pm)
I traded for these games after reading very positive reviews. Well let me tell you bud, I hated every stupid second I played these two turkeys. I wanted to ask for a return on the trade. Does anyone else feel this way or is it just me? :

I bought 11th hour back in '95 and I regreted my decision within the first hour of playing this stinker. The murky and poorly designed puzzles that required 52+ consecutive moves to complete at times sucked. Idiotic plot and horrible voice acting only topped it off. I wasted my money and time but luckily I got a little bit of my money back by selling it on ebay a few years later.









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16 NOV 2005 at 12:11pm

Jimbeau

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I think that you pretty much have to be in your thirties or older to appreciate most adventure games.  Younger folks want more action than they generally provide.
I personally loved both 7th Guest & Myst.  I'm a fan of mood-setting music and both games really clean up here, more so than any other AG's I've played since.

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