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| 30 OCT 2002 at 7:26pm |
MichalNGrand Inquisitor


Posts : 7058 Joined: 14 SEP 2003
Status : Online | Thanks
If anyone has questions, feel free to ask them here.
I forgot my sig.
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| 5 NOV 2002 at 5:05am |
overcomeSpace Cadet


Posts : 112 Joined: 16 OCT 2002
Status : Online | Michael,
That was an absolutly interesting and educating article. I dabble in 3D modelling and am currently a student in 2D.
You explained a lot of concepts I hadn't completely grasped.
I am fortunate to have a the latest Nvidia Ti card with 128 megs of DDR -ram on board. I have seen demo of such capabilities as real-time fur, bump-mapping etc . . . and look forward to seeing these in future games. Morrowind does take advantage of some of these advanced features (great reflective water and weather effects).
http://www.tynan.150m.com/#projects Some of my 3D stuff using Animation: Master from last year.
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| 5 NOV 2002 at 5:06am |
overcomeSpace Cadet


Posts : 112 Joined: 16 OCT 2002
Status : Online | Michael,
That was an absolutly interesting and educating article. I dabble in 3D modelling and am currently a student in 2D.
You explained a lot of concepts I hadn't completely grasped.
I am fortunate to have a the latest Nvidia Ti card with 128 megs of DDR -ram on board. I have seen demo of such capabilities as real-time fur, bump-mapping etc . . . and look forward to seeing these in future games. Morrowind does take advantage of some of these advanced features (great reflective water and weather effects).
http://www.tynan.150m.com/#projects Some of my 3D stuff using Animation: Master from last year.
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| 5 NOV 2002 at 7:50am |
MichalNGrand Inquisitor


Posts : 7058 Joined: 14 SEP 2003
Status : Online | Originally Posted By overcome (5 NOV 2002 5:05am) That was an absolutly interesting and educating article. I dabble in 3D modelling and am currently a student in 2D.
You explained a lot of concepts I hadn't completely grasped. Thanks! I have to admit that I'm no expert on 3D - I've never really done any 3D work. But I've been sort of following the development from afar. And sometimes I might manage to explain even things that I do not fully understand
I am fortunate to have a the latest Nvidia Ti card with 128 megs of DDR -ram on board. I have seen demo of such capabilities as real-time fur, bump-mapping etc . . . and look forward to seeing these in future games. Morrowind does take advantage of some of these advanced features (great reflective water and weather effects). Yes, the demos are very, very impressive. The problem is that extremely few people actually have hardware capable of these feats. But the computational power of today's high end graphics cards is really amazing - it has to be seen to be believed..
I forgot my sig.
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| 5 NOV 2002 at 5:13pm |
PharosGamesIntergalactic Janitor


Posts : 50 Joined: 18 OCT 2002
Status : Online | Originally Posted By MichalN (5 NOV 2002 7:49am)
Thanks! I have to admit that I'm no expert on 3D - I've never really done any 3D work. But I've been sort of following the development from afar. And sometimes I might manage to explain even things that I do not fully understand
You did a great job with it!
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| 5 NOV 2002 at 6:08pm |
mbc841Space Cadet


Posts : 194 Joined: 10 OCT 2002
Status : Online | EXCELLENT article ! ! I'm still digesting all the info - and I'm going to re-read. Very educational.
[url=http://www.justadventure.com/IndependentDevs/TheArrangement/index.htm][[img]http://www.justadventure.com/IndependentDevs/TheArrangement/Graphics/banner1.jpg[/img][/url]
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| 5 NOV 2002 at 7:12pm |
MichalNGrand Inquisitor


Posts : 7058 Joined: 14 SEP 2003
Status : Online | FYI - the ATI Mojo Day presentation slides can now be obtained from http://www.ati.com/developer/mojo.html
ATI also has a number of downloadable videos and demos, often with source code included.
Anyone can see the videos (no ATI hardware needed):
http://www.ati.com/developer/demos/r9700.html
Note - the BINK versions are larger but higher quality than the MPEG versions.
I forgot my sig.
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