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Topic: Rolling on my floor laughing.....

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All Forums : [Adventure Games Forum] : The Hot Spot > Rolling on my floor laughing.....
27 APR 2003 at 8:45pm

jujigatame

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Mode 7 is the 3D graphics engine they used for SNES games like Starfox and well ... none other that I can remember.

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27 APR 2003 at 8:46pm

GOne_Norc

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Okey I've been reading around this forum for a while now, so I decided to register to add a few comments here and there.
And this one topic has cought my attention,  so I'll ad my opinion and reply to monkeybone.

1.  Well, It's not called Full Throttle 2 anymore but Full Throttle: Hell on Wheels. So this kind of ruins your first point, and I think that saying that it bears no resemblance to the first is a bit exaggerated. It does feature the same characters, the same surroundings and themes as the first except that it is in 3d.

2. Hmm the same as above, although I do have a question, why would the game being called FT2 (although this not being the case anymore)l sell less than something thought of (implied) as original? I is not as if it has something to be ashamed of,  and perhaps some of those kids could look back, get the first game somewhere cheaply and perhaps it would spark in them a love for adventures, helping adventure games overall.

3. In this one you are partially right, it might turn away the original fans, but on the other hand it might pull many others to it just because of the same reason. In a way that could mean more people that will play it overall than less.

4. I agree that the screenshots are bad, but they are obviously not finished. There is no real shading, few textures etc... so it's a bit early to pass final judgment on that basis. Kinda like BS3 where there was also no shading on the models.

As you said it is best to wait and see, passing judgment on this point is wrong since there is no sure way of backing it up, and without strong arguments it is just babble. But I don't agree with saying that this game does not deserve this much attention, in my opinion it does. There are few adventure game titles as it is, although this one might be more action oriented and if we Ignore the existing ones, they might disappear altogether. I for one hope that Sam&max 2 will be as a pure adventure game as it can be. I congratulate LucasArts for having the guts to at least try make more adventure games even if they are not 100% pure adventures.
Omnes Conspecti, Omnes Auditi...

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27 APR 2003 at 9:15pm
Deleted User1. Good, I didn't know that. Shows you that I know about Marketing, tho', doesn't it?  


2. Why buy a sequel to something you've never heard of? It would actually make a difference. Steve Ince (artist on BS) has agreed on this point, hence Broken Sword 3 being Broken Sword; The Sleeping Dragon and FT2 being the title you gave.

Plus, the game bears no real resemblance to the first. Perhaps kids would be dissapointed to find their action title an adventure? All this is purely conjecture, of course...

3. If there is no relation to a prequel in the title (we don't know if in-game it may be referred to yet) how would they know of it's adventure roots?

It may adversely cause the sales of the old adventure, but the update may give kids the idea that they're buying into something else. Hence the aforementioned name change. The company have obviously figured this all out already...

4. Maybe, but they are indictive of the product thus far. A company very rarely gives unfinished shots, or want to make a good impression - remember UT2's airbrushed wonders - so I'm not sure I buy into that. But that's my opinion.

So in some places we agree... on others we don't. That's the Hot Spot for you. BTW welcome to the forums!  


28 APR 2003 at 4:54am

Speaker4Dead

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I just want to point out, to all those leaping to pass judgement, that last I checked, there were a total of 4 screenshots, 2 of which were action. That's fifty percent, hardly a "game that's all action". It also needs be noted that it well could be a marketting decision to make a, say, 80 percent adventure game look more actiony and thereby snag a bigger demographic.


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28 APR 2003 at 6:01am
Deleted User*MB strokes his beard* Hmmmm.... we'll see...

28 APR 2003 at 3:33pm

Vector

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Here's a line I think needs repeating: Full Throttle was, is and will be an action/adventure.
To expect anything else is unrealistic. Whats needed is for the action to be incorporated and well blended into the adventure, like the first Full Throttle.

Yes, it appears theres going to be more action in this installment but if it works well within the game thats what will really counts, unlike a game like Sanitarium which put in a very poor, silly and unnecessary action sequence into an otherwise wonderful game.

As for the marketing of the game, FT is well known in the adventure community and should not need as much attention.
To broaden the sales I would expect more emphasis on the acton sequences to draw in more players.
We may have years, we may have hours, but sooner or later we push up flowers.

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28 APR 2003 at 3:43pm

dimidimidimi

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Originally Posted By rumtilyerdum (28 APR 2003 3:33pm)
Here's a line I think needs repeating: Full Throttle was, is and will be an action/adventure. To expect anything else is unrealistic.


So you would put Full Throttle 1 in the same category as Tomb Raider because it had 3 action sequences in the whole game, is that what you are saying?
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28 APR 2003 at 3:48pm

Vector

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Well of course not, but I'm also not going to put FT II in that category either.
Lets wait for the game to come out and see what its really like.
We may have years, we may have hours, but sooner or later we push up flowers.

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28 APR 2003 at 4:20pm

Vector

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I'd like to amend my earlier statement.

Full Throttle was not an action/adventure, it was an adventure with action sequences and I would expect FT II to be the same even with a couple more acton sequences.
We may have years, we may have hours, but sooner or later we push up flowers.

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28 APR 2003 at 4:31pm
Deleted UserYes, I'd like to see some more sequences set in West London too... or even some in other parts, like Wimbledon, Hampstead and Crystal Palace.

28 APR 2003 at 9:21pm
Deleted User
I'd like to amend my earlier statement.

Full Throttle was not an action/adventure, it was an adventure with action sequences and I would expect FT II to be the same even with a couple more acton sequences.


???
What's this arbitrary distinction between "action adventure" and "adventure with action sequences"? If it's an adventure with action sequences it has both action and adventure components. Thus "action adventure."
I consider the original FT to be an action adventure. It had action sequences as part of the gameplay. And 3 action sequences is a lot if you have bad coordination and can't do well at those kinds of sequences.



29 APR 2003 at 5:56am

GOne_Norc

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In Full Throttle 1 you could skip the Derby action sequence by pressing shift +w or something similar (I think that also when fighting other bikers, but I'm not sure), perhaps they will implement something like that also in FT2 (or cheat codes or something) so you will be able to skip action sequences enabeling you to concentrate on the adventure aspects of the game.
Btw, you know which action adventure I was annoyed by the most? Leisure Suit Larry 3! Oh that log ride, how I hated it. The game itself was excellent otherwise.

Omnes Conspecti, Omnes Auditi...

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29 APR 2003 at 6:42am
Deleted UserFrom Lucasarts.com -

Full Throttle®: Hell on Wheels

You're a bad-ass biker named Ben. You're a bare-knuckle brawling, big hawg riding, high-speed combat, and kick down doors kind of guy. And when you uncover a sinister plot to destroy the town you happen to be parking your chopper in, you and your gang decide to show a few people the business end of a knuckle sandwich. Get ready to ride through a landscape of seedy bars, greasy truck stops and long desert highways on a quest for cold beer, cheap motorcycle parts, and the honest truth.

*Play as Ben - a tough biker with a sarcastic wit and the fists to back it up.
*Throw punches, kick down doors and use objects like chairs and bottles as you fight in a rich interactive world.
*Ride Ben's modified Corley motorcycle and engage in fierce combat at high speeds.
*Solve unique puzzles and help Ben work his way through a series of adventures to uncover a mysterious plot to destroy the town.
*Interact with over 50 characters in an engaging story with humorous dialogue and plenty of action.

In Full Throttle: Hell On Wheels, players use fists, wits, weapons and wheelie-popping motorcycle action to guide Ben through a series of adventures, puzzles and melee style combat. In addition to steel-toed biker boots, Ben fights his foes with more than 40 different strategically placed weapons including: chairs, bottles, pool cues, chains, crowbars and even a guitar. To regain his health after an exceptionally harsh scrap, Ben throws back a beer or two and has a good laugh with his gang.

The game offers more than 35 different levels in 20 unique environments such as: a truck stop, an oil refinery, a junkyard, an airplane graveyard and the Polecat's regular hangout, the Kickstand biker bar.

In addition to Ben's super-fast, custom Corley, players can ride and control Mo's motorcycle, an old cargo blimp and more. A sophisticated camera tracking system makes certain that the player always has an optimal view of the third person action.

29 APR 2003 at 10:02pm

ConMol

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I love no fighting in a game - I stink at it. The thing is that I also stink at sliding tile puzzles. So I'm coming around to some of these 'easy' action titles. Its hard to find them though. I tried Baldur's Gate Dark Alliance and there is a level from Hell where you have to platform jump. Please, of all that is holy, don't include timed platform jumping in anything called adventure!!!





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3 MAY 2003 at 2:48am

Jenny100

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Originally Posted By Fickfack (28 APR 2003 9:20pm)


???
What's this arbitrary distinction between "action adventure" and "adventure with action sequences"?


It has to do with what the majority of the puzzles in the game are like.


I consider the original FT to be an action adventure. It had action sequences as part of the gameplay. And 3 action sequences is a lot if you have bad coordination and can't do well at those kinds of sequences.


A lot of people had trouble with the action sequences in the GK games. That doesn't mean they weren't adventures. They were adventure games with action sequences.

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