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Topic: Easy and hard level...

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28 OCT 2002 at 7:04pm

dimidimidimi

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I read an interesting idea in another forum about adventures using a difficulty level (like in curse of monkey island).

What I am wandering is...if you started such a game and the game asked you wether you want to play an easy level or a hard level (like CMI) which one would you choose?

In CMI I chose the easy level and I definitely would do the same in any adventure game I would play. I actually thought that CMI was quite difficult in the easy level also, so I never even tried the harder level.
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28 OCT 2002 at 7:08pm

MichalN

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It depends. Most likely I'd choose easy level, finish that and then play the hard level. The other way round doesn't make much sense to me


At leas this is what I did with MI2.
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28 OCT 2002 at 7:17pm
Deleted UserI'd go with Easy the first time, to get through the anticipation of the storyline and such, and Hard the second time to be able to explore the game world more leisurely and thoroughly. (I think that's how you spell those words...)  When an environment is put together with careful attention to detail and elaboration, it can be just as entertaining to go through a second time to see what you were too preoccupied the first time to notice, like in Beavis&Butthead's Virtual Stupidity playing the mini-games, watching the Music Videos, doing all the other inane little things just to get them chuckling at each other.  Plus, it can help solve the questionable problem of Replayability that so many reviewers tend to harp on.  i.e. "You thought it was cool on the Easy level, just Wait till you try the Hard."

Incidently, I thought CMI was insanely difficult on the "Hard" level.  

28 OCT 2002 at 7:26pm
Deleted UserHey, I mentioned this in another thread on this forum less than an hour ago! Cool.


The two games I've tried that has this feature (MI2 & 3), I chose hard first time around and never even tried easy afterwards. Since I like both hard puzzles and a good story, I didn't want the story to be spoiled before I got to the good (okay, hard) puzzles.

In a way, it's comparable to choosing difficulty level in a strategy / shooter / any other game. If I'm good at FPS, I won't bother with the easy setting on Quake XXIV... The lame AI of the enemies will just annoy me. And if I'm good at strategy, I won't ever buy another Westwood game.


28 OCT 2002 at 7:28pm

MrLipid

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One can find this feature in NOIR: A Shadowy Thriller, the Nancy Drew series and Jewels of the Oracle.  And IIRC, Gems of Darkness (Jewels II) let one choose, on a puzzle by puzzle basis, the level of difficulty desired.  

Law & Order offers a variation of easy and hard by giving players a menu from which to choose two out of four abilities: teamwork, efficiency, interrogation skills and fabulous eyesight (the cursor turns into a magnifying glass as it passes over a clue).

While it probably takes a bit longer to implement, offering players the option of tailoring the game to their skill level seems like time (and money) well spent.  Why sell to one skill level when you can sell to two or three?

Even the infamous Realms of the Haunting (THERE ARE NO CHEATS!) offered players a wide range of choices in terms of both puzzle and combat difficulty.  
 



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28 OCT 2002 at 7:43pm

InlandAZ

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It's a great idea - and adds a bit of replay to the game...  I remember features like this with early titles like Tex Murphy (which also included a hint system).

Chris Jones and crew were light-years ahead of the rest.

Oops - I'll just use this little "edit" option.   I'd probably run through it in easy mode first.

What?


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28 OCT 2002 at 7:46pm

MichalN

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Originally Posted By Unity (28 OCT 2002 7:26pm)
Hey, I mentioned this in another thread on this forum less than an hour ago! Cool.

I actually mentioned it in the Syberia thread yesterday  


In a way, it's comparable to choosing difficulty level in a strategy / shooter / any other game. If I'm good at FPS, I won't bother with the easy setting on Quake XXIV... The lame AI of the enemies will just annoy me.

I usually play shooters on easier level because I don't want to spend too much time on them
 Although I think I played Max Payne through on all levels. In that game of course the hardest level is significantly different.
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28 OCT 2002 at 7:48pm

MichalN

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Yeah, the built in hints in Tex Murphy games were cool. Although maybe it should not be so easy to get at them

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28 OCT 2002 at 7:50pm
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Originally Posted By MichalN (28 OCT 2002 7:46pm)

I actually mentioned it in the Syberia thread yesterday  


D'OH!
I haven't played Syberia, so I skipped any sections that threatened with spoilers. Guess that's how I missed it.

Ah, well, LucasArts came up with it about ten years ago. Guess we're both too late to patent.



28 OCT 2002 at 8:06pm

josie

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Well in "American McGee's Alice" I think they have a Easy Medium and Hard, So I picked Medium and it was hard. My daughter picked easy and it was too Easy and almost finished the game in a day, so she went back and picked Medium. So it just depends on the game.

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28 OCT 2002 at 8:11pm

MichalN

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Originally Posted By Unity (28 OCT 2002 7:50pm)
D'OH!
I haven't played Syberia, so I skipped any sections that threatened with spoilers. Guess that's how I missed it.

Unfortunately it's sometimes easiest to discuss generic concepts in the context of one particular game... preferably a game that many people know and played recently


Ah, well, LucasArts came up with it about ten years ago. Guess we're both too late to patent.

Yep, MI2 is ten years old. I still wonder if there was any prior art back then. I don't remember any older game with selectable difficulty but then it was all sooo long ago.
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28 OCT 2002 at 9:58pm

JeffStrand

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I don't play action games very often, but when I do I always start at the easiest level and slowly work my way up.  For an adventure game like CURSE OF MONKEY ISLAND, I never even considered playing at anything but Mega-Monkey (difficult) mode, though after I finished the game I immediately headed to a walkthrough to see what the differences were.  

I do think having multiple difficulty levels is a great idea...it lets those of us who love bang-your-head-against-the-monitor puzzles get our fix while not shutting out newcomers to adventure gaming or those who are in it for the story.

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28 OCT 2002 at 11:34pm
Deleted UserI always use the 'hard' level.

And when I'm really stuck, wich is not very often
, I cheat by getting a clue from the internet.

This way I get the most 'value for money', because I never play a game a second time.

29 OCT 2002 at 2:39am

Aya

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Well in "American McGee's Alice" I think they have a Easy Medium and Hard, So I picked Medium and it was hard
well this is an action game so level of difficulty is pretty much a common thing to find in games of this genre

i don't know what i would choose... for example i heard that in Jack Orlando if you chose the hard level you could face dead-end situations, which is smth i hate in advs, so i chose easy... on the other hand if i new for a fact that easy level would be a walk in the park i might choose hard... usualy i choose easy though and if the adv appeals to me then i replay it with hard (usualy = MIs only actually :
, but that's what i would do in general)

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