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| 31 MAR 2003 at 7:08pm |
ElfstoneGuild Master


Posts : 5892 Joined: 4 NOV 2002
Status : Online | Yes, literature and gaming in a mix. High interactivity is another factor. But the game has to be well written for this to work. Amusing things after you finish a game are another plus. And mapping can be cool.
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&& all-time) 24, Stargate SG1, X-Files, Lost, House
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| 31 MAR 2003 at 8:24pm |
RpauPrivate Detective


Posts : 439 Joined: 15 NOV 2002
Status : Online | Originally Posted By Elfstone (31 MAR 2003 7:07pm)
And mapping can be cool.
Mapping, Yes you are quite true, that's a very interesting feature of txt advs.
“even the lover of the myth is in a sense a lover of wisdom, for the myth is composed of wonders”
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| 14 APR 2003 at 12:33pm |
pleto4_ryanIntergalactic Janitor


Posts : 93 Joined: 7 APR 2003
Status : Online | Question...haven't plaied text just checked some of Scott Adams...
Are they all the same thing.."Find some treasures" and so?
The Last Grim Journey Is Life...
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| 17 APR 2003 at 6:48pm |
| Deleted User | No! The Scott Adams text adventures are very primitive and don't have much of a plot- they are only treasure hunts. Try playing the Infocom adventures or modern IF games if you don't like the Scott Adams adventures. By the way I have played Exhibition- I was a bit disappointed because it wasn't really a game. You can't change the outcome in any way.
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| 21 APR 2003 at 2:20am |
Mike_ASorcerer Apprentice


Posts : 292 Joined: 21 OCT 2002
Status : Online | Originally Posted By pleto4_ryan (14 APR 2003 12:32pm) Question...haven't plaied text just checked some of Scott Adams...
Are they all the same thing.."Find some treasures" and so?
Bah, I really like IF and I don't like find some treasures. There are a lot of others out there. For a nice, short (and free) game that will show you another side of IF, I'd say try 9:05 by Adam Cadre. You can get it here.
http://wurb.com/if/game/327
Really, it's worth a try.
As for the original question, a well-written text adventure can spend more time on the parts of a game I usually enjoy most - story and characters. I like nice graphics, but those aren't usually the most memorable parts of games for me. But I started playing text adventures a couple of decades ago, so they have a special place for me. Now I'm really glad I can carry them around on my Palm Pilot for whenever I get stuck someplace and don't have a good book on me.
Or go fishing. [i]- MI2 [/i]&&Okay. [i]- Me[/i]
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| 21 APR 2003 at 10:58am |
RpauPrivate Detective


Posts : 439 Joined: 15 NOV 2002
Status : Online | Originally Posted By Fickfack (17 APR 2003 6:48pm) By the way I have played Exhibition- I was a bit disappointed because it wasn't really a game. You can't change the outcome in any way.
yes, you can't modify the course of the story so much, altough the author says that that there are several endings (I only tried one, tough). But, did you notice the high-quality narrative? I found it superb, quite the same as any well-written book.
“even the lover of the myth is in a sense a lover of wisdom, for the myth is composed of wonders”
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| 21 APR 2003 at 6:52pm |
| Deleted User | The narrative was excellent- it's a sort of interactive tableau more than a story though. Nothing actually happens but you can see everything that happened in the past.
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| 24 APR 2003 at 2:36pm |
HowardSSpace Cadet


Posts : 103 Joined: 10 DEC 2002
Status : Online | Originally Posted By Rpautassi (31 MAR 2003 12:36am) In my own case, it's because I consider them the perfect blend between literature and gaming. Before my encounter with the adventure genre, gaming and reading had been occupaying (I know, it's misspelled, but I don't know the right one) most of my freetime, then I realized that adventures are a great story-telling medium, but It wasn't until discovering txt advs that I fully realized all the artistic potential of the genre. Ok, this is my own case, What about you?
BTW, I am playing a bunch of really interesting txt advs: TimeQuest, The Plant and Exhibition. Anybody has played them and want to share the experience?
We have that in common; I enjoy the literary atmosphere of a good text adventure game as well as the elements of the story that force me to think everything through carefully as I imagine it all in my mind.
When I wrote First Light I took the storytelling genre as far as it could go. I deliver some messages, I make the player think and I wrap it all around a very interesting story. That's the true spirit of the game, I think.
Join the Text Adventure Game Renaissance! Visit http://www.malinche.net
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| 24 APR 2003 at 3:11pm |
RpauPrivate Detective


Posts : 439 Joined: 15 NOV 2002
Status : Online | Originally Posted By HowardS (24 APR 2003 2:35pm)
We have that in common; I enjoy the literary atmosphere of a good text adventure game as well as the elements of the story that force me to think everything through carefully as I imagine it all in my mind.
When I wrote First Light I took the storytelling genre as far as it could go. I deliver some messages, I make the player think and I wrap it all around a very interesting story. That's the true spirit of the game, I think.
Couldn't agree more!!!
“even the lover of the myth is in a sense a lover of wisdom, for the myth is composed of wonders”
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| 22 MAY 2003 at 6:17am |
ArrowIntergalactic Janitor


Posts : 22 Joined: 26 APR 2003
Status : Online | Heh that's like asking: Why do you like to read?
Answer: Because it's fun!
It is easier to immerse yourself in a text adventure, because you can put yourself right into the scene. Your imagination just takes over. I think this is difficult to do with a graphic adventure, although I like them too.
Gahedagowah & Gahagowa.
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