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Topic: Go To Hell Dave - an old-school adventure game, British, funny and creative

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All Forums : [Adventure Games Forum] : The Next Big Thing > Go To Hell Dave - an old-school adventure game, British, funny and creative
15 AUG 2012 at 6:19pm

GoToHellDave

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Hi Adventure Gamers

 

 

 

I’m one of two guys attempting to set up an indie development studio based in Staffordshire, England called Falchion Games. We’re looking for a little support from the community to gain a little momentum for our first title, an adventure game called “Go to Hell Dave” is currently in production and we’re hoping to have a pre-alpha demo available and ready to download by the end of September.

‘Go to Hell Dave’ is the epic saga of Dave, a normal guy with a typical life until he smashes his car into a lamp-post, with his girlfriend Sharon in the passenger seat. Waking up at the gates of Hell, Dave discovers that his girlfriend has gone, Satan is missing and Hell has become a dilapidated mess.





‘Go to Hell Dave’ is a hilarious adventure in which you will take Dave on a tour of Hell’s nine floors, none of which you’ll never read about in the Bible or the Divine Comedy.

Check us out at
http://www.facebook.com/gotohelldave

Thanks for reading and I hope you enjoy our game.

Ben Burns & Alex Byrom

p.s. I hope you guys don’t think we’re spamming the forum with this post. We’re just a couple of life-long point-and-click fans who are trying to get our ideas out there.






Last edited by GoToHellDave : 3 MAY 2013 8:50pm
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19 AUG 2012 at 11:00am

meteor

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Looks good! I will check it out. Best of luck.


I love parakeets

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27 AUG 2012 at 6:26pm

GoToHellDave

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Got a big update coming soon, full gameplay video with brand new animations






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15 SEP 2012 at 3:39pm

GoToHellDave

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New Gameplay Preview

 






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18 SEP 2012 at 7:10am

GoToHellDave

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Inside the 2nd floor basement, What is that god awful smell? That is the smell of success............... and 3 week old noodles.






Last edited by GoToHellDave : 18 SEP 2012 7:11am
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20 SEP 2012 at 8:30pm

GoToHellDave

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Get on our facebook and chat to us. http://www.facebook.com/GoToHellDave

 

And here is a new picture.

 






Last edited by GoToHellDave : 20 SEP 2012 8:31pm
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29 OCT 2012 at 1:48pm

GoToHellDave

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Got some new stuff for your all.

 

Firstly a video interview We did at EuroGamer 

 

 

 

New level Old English pub

 

 

 

 

 

 

 

 

Our characters so Far
 
 
Update of our nightclub level
 

 






Last edited by GoToHellDave : 29 OCT 2012 1:53pm
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19 NOV 2012 at 1:49am

GoToHellDave

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Had to post Our cover art






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19 NOV 2012 at 11:51am

Support

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That very first picture the cover art? I think I'm gonna use that as my desktop pic at home. that's pretty awesome!


 


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23 NOV 2012 at 6:12am

GoToHellDave

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Originally Posted By Support (19 NOV 2012 11:51am)

That very first picture the cover art? I think I'm gonna use that as my desktop pic at home. that's pretty awesome!

 

Awesome

 

Quick heads up we are now on steam green light.

 

http://steamcommunity.com/sharedfiles/filedetails/?id=109393605&searchtext

 

Check us out and please share






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3 DEC 2012 at 12:18pm

GoToHellDave

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We are running a comp at the moment, we are giving away a Humble Bundle 6 ( Rochard, Torchlight, Vessel + others) or DOTA 2 key through our FaceBook page http://www.facebook.com/GoToHellDave

Just like and share the post to win.






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4 DEC 2012 at 10:25am

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Got my post one there! Will figure out steam at home! Like I posted there on Facebook, can't wait!


 


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26 JAN 2013 at 12:51am

karla

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The following is from Ben Burns, Producer/Co-founder of Falchion games. I'm posting it as received on 25 January 2013.

Hi Just Adventure

I have a story about an adventure game to tell you.

My name's Ben Burns and I'm one half of an indie studio based in Stoke-on-Trent, England called ''Falchion Games.'' Myself and the other guy I started the business with, Alex Byrom, have staked the entirety of our savings, as well as a large chunk of our overdraft, on the gamble of making an adventure game called ''Go to Hell Dave.''

We met at university while working on a little UDK mod called ''iFrag.'' It was supposed to be a music-based multiplayer FPS, in which shooting on the beat would deal critical hits and as you achieved killstreaks, the tempo would increase, as would your opportunity for crits along with it. We had a whole bunch of classes such as the ''rocker'' who was a heavy/tank, the ''junglist'' who was a speedy DPS type of class and ''doctor chips'' who was an 8-bit healer. It was a really cool idea but we were inexperienced and our naivety, combined with our over-reaching ambition, meant that the project never really got beyond the stages of technical demos.

As I was approaching the end of my academic adventure, it became apparent that even if I did manage to bag a job in the industry, I would have almost no creative control over what I worked on. I'd had this idea bounding about in my brain for years and this idea eventually became ''Go to Hell Dave.'' I'd always had a keen interest in theology, especially the hierarchical nature of heaven and hell. I got thinking about what hell would be like if Satan simply abdicated. What all of the demons and the damned souls do without anyone to order them around? Thus ''Go to Hell Dave'' was born, a story about a normal guy who dies and ends up in a version of hell where it''s inhabitants had carved out their own bizarre society and effectively turned hell into a giant council estate. My years of writing campaigns for D&D, Shadowrun, Warhammer RPG etc. had left me with a fairly decent grasp on how to craft narratives and create memorable characters, so I approached Alex with the idea and we decided to set up our own studio and start working on the game full time.

As individuals, Alex and myself had a specific set of skills that were useless, but as a team we basically made one all-round ''jack of all trades'' developer. Alex can edit sprites, design levels and animate. I can edit audio, program and work in the engine. We began coding the game in our bedrooms but found that the lack of regular, face to face communication was hindering our progress, so we leased an office in the most bizarre place imaginable. We now work in the ''creative village.'' It's basically a giant warehouse in Stoke-on-Trent and we''re surrounded by people making ceramic ornaments, wood carvings, war figurines, t-shirts and pretty much any kind of creative endeavor you can imagine. We started a Steam greenlight project and began spending all of our time working on the game and attempting to get exposure in the community.

Thanks to our love of adventure games and our genuine belief in what we''re doing, we are finally nearing a point where we have a playable demo. I'd like to think that what we're doing proves that you don''t need ten years of industry experience or a 20,000 budget to follow your own path in this industry. But we're not quite there yet. We're about to launch a make-or-break Kickstarter project which will garner us the money we need to finish the game. So I'm writing to you now in the hopes that you may find our story interesting enough to publish and just maybe help us get a bit more exposure when we launch our Kickstarter.

Thanks for taking the time to read this and I hope you enjoyed my story.

Ben Burns.

Website:
www.gotohelldave.co.uk

Facebook:
www.facebook.com/gotohelldave

Greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=109393605

 

 


See my portfolio of original artwork at http://home1.gte.net/res0b8zk/portfolio/resources/portfolio.htm

I put my heart and soul into my work, and have lost my mind in the process. - Vincent van Gogh


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3 MAY 2013 at 8:47pm

GoToHellDave

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Sorry folks I've been neglecting you. I've been really busy here is some art work to make up for it







It's an upturned titanic ship that is part art gallery part casino


For all the latest updates or if you want to chat to us drop us a message:

@gotohelldave

 

https://twitter.com/GoToHellDave

https://www.facebook.com/GoToHellDave

http://steamcommunity.com/sharedfiles/filedetails/?id=109393605&searchtext

 

Dev Blog: http://bit.ly/10HNunv






Last edited by GoToHellDave : 3 MAY 2013 9:02pm
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