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Posts : 1741 Joined: 2 NOV 2011 Location: US
Status : Offline | Posted In: News : Press Release
July 7, 2012 - To sum up the game in a sentience, it's a sketch-book style, 2d, randomly-generated game where you have to find out what truly happened in the past that created complete corruption of the world where the game takes place.
Now for a more in-def look at what the game's about.
Let me start by telling you what type of a game this is.
This is a unique 2d scroll based game. I say unique because of the way I'm doing the art, and the way I'm doing the story.
UNIQUE ART
Let me go in order and start by talking about the art. I wanted the art to be like nothing I had seen before, so after three different tries of making the art unique I finally came up with something. The idea came to me when deciding how I wanted to design the font for the game. For the font, I wanted to give it a handwritten feel, so I thought what better way to do that then to actually hand write it and scan it into my computer. After I made the font I really liked the feel of it. Mostly because it felt like the game was more a sketch book than just a bunch of pixelated computer images. So then I thought why not take it one step further and draw all the art on paper and then scan it into my computer as the game's art as well. So that's what I did, and that's what I think makes the game's art unique.
THE WAY THE STORY WORKS
Now for the way the story is unique. First off let me start by saying that I'm still writing the story, so I can't give to much info on it, but I do know how it'll work and that is like this. The story will be set, meaning it will have the same basic storyline through every play through. I want it this way, because if it was random the game wouldn't have the same effect on the player as I would want it to have. The thing that I think makes the story unique, and will make the player want to play the game again and again, is that the world generation is pretty much random, as in the way everything is placed. So for example, let's say on you're first play through one of you're objectives is 200 meters from your home, then when you play the game again that same objective could be 1000 meters in the opposite direction. This randomness will make the game feel new through every playthrough even though the story doesn't really change.
THE STORYLINE, THUS FAR
Now for a little bit of the storyline. You start in a world filled with corrupt leaders who made the people of your world lose the ability to think freely, and by doing this the leaders control the people into doing anything asked of them. You are different in the way that your mind isn't controlled by anyone. You think you are the only one like this, but you soon find out that there are more like you, and as you go through the story you begin to find ways to rid the corruption from the world, and the way you do this is by looking into Future's Past!.
Here's a link to my blog where some early development pictures are posted...
http://theartbehindthetech.com/?page_id=12
-Well, listen to my story, a story I will tell, of an airborne sapper, who would go through hell, His home was FT. Leonard Wood, the land that God forgot, the mud was 18inches deep, and the sun was blazing hot.
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