If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register or login before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
I don't know how much more clearer you need your info, On her kickstarter page it clearly says:
"While allowing our 'true adventure' path to be uncompromised (and by uncompromised we mean classic Sierra-style puzzles)."
"Yes! GK1 was done in one year from project approval to ship, and that's about the size of games we're contemplating. It helps that we will not be reinventing the wheel (as we did in GK2 with FMV and GK3 with real time 3D) and that we will have control over the process with a team we've worked with in the past (unlike Gray Matter, for example). We're fully confident that we can do this.  
That being said... if a games out later than expected, it's still guaranteed to our Kickstarter backers. You *will* get what you paid for!) "
I'm still not 100% happy about the possibility of Casual Games - BUT I'M CONTRIBUTING !!!
N.B. Quite recently, on then thread "Quiet around here..." it was suggested that Casual games may be one of the causes for the decline in Quest/Adventures ??!!
However I DO believe that Jane will do her best to produce a full length (e,g, GK1) game only.
So far, according to the postings, approx. US$93K has been plrdged by 1,300 p[eople after only a very few days.
Their aim is a minimum of US#300K with 41 days to go !
I think they'll make it ! (i.e. an average of US#50 pledged per day).
One VERY GOOD thing IMO - which I have been :fighting for" for years.
The games will be Up/down-loaded **WITTH **NO** AMD's***. I have long claimed that AMD's do NOTHING whatsoever to reduce piracy and they hiy ONLY the HONEST players who both pay for their games and in addition suffer all sorts of unpleasant restrictions --- whilst the pires get both thei games FREE and NO restrictions.
Totally absurd and Kafkaesque. But most publishers have just gone along completely blindly like lemmings.
Kudos to Jane.
Mind you I still have my 3 original boxed-disk versions of the Gabriel knights - must have cost me about US#30 to 40 each in their time !!!
The boast of heraldry, the pomp of power, And all that beauty, all that wealth e'er gave, Awaits alike th' inevitable hour:- The paths of glory lead but to the grave.
For what it's worth, I don't think that the decision between implementing a "pure" adventure game and a "casual" one is an either/or decision; I think that there are likely ways to implement such a game such that both could be included without either suffering, dependant, I suppose, on what sort of gameplay one wants for the "casual" side.
For example, I could see it being implemented (referring, please note, to the inner workings of the game, not what the player sees) via a two-level puzzle system: The lower level, in which the puzzle mechanics exist - lever A must be down, the red block situated over the green square and a certain event flag set for the puzzle to be considered "solved" - and the upper level, which determines how the player solves the puzzle. Here the upper level is the element that provides the difference between "pure" mode and "casual" mode: the "pure" version might require that the player click on level A, solve a sliding puzzle to move the red block and talk to a character about something learned in a book in order to have the event flag set, while the "casual" version might give the player a simple minigame to play and then set the lever, block and flag itself, perhaps playing appropriate animations for each. Thus we can simply "swap out" the "pure" for the "casual" interface and vice versa.
Note, however, that the above is simply off of the top of my head; I don't know how the developers actually intend to solve it. My intent, rather, is to express that I don't think that allowing for both need cause either to suffer.
(As to "casual" adventures, I sincerely doubt that they've done any ill to "pure" adventures; I think that the "fall" of the adventure game began before "casual" adventure games truly came into their strength, and that "pure" adventure games are if anything resurging at the moment.)
I agree that it might be possible to integrate elements of a casual game into a Quest/Adventure - for example having a short preliminary casual introduction before the main adventure game or better ideas than that
But I just see no point in doing so. Instead, IMO it's more likely to put enthusiasts of BOTH 'camps' off - integration is not always beneficial !
The die-hard Quest/adventurers (like me) could feel they are wasting their time with the casual element which is not what they paid for - it would reduce the %ge of adventuring content, The casual types may not want to buy games costing several times more than their relatively cheap casual games for Quests they don't at all want. In short - a very doubtful proposition.
As far as levels of difficulty are concerned :- VERY MANY Quest/Adventures have had 2 or even 3 levels of difficulty. I remember this very well from some of the original Monkey Island games and maybe earlier - and still implemented in various different ways until today ! I dont see the slightest need to introduce casual elements to reduce any difficulty level - I think that this would be MUCH more harmful than beneficial - and it's best to keep both genres apart for those who love one or the other ALONE !
The boast of heraldry, the pomp of power, And all that beauty, all that wealth e'er gave, Awaits alike th' inevitable hour:- The paths of glory lead but to the grave.
For what it's worth, I'm not trying to dissuade you - I simply get the impression that, if my understanding of the proposed system is correct, you have misunderstood it; at the least you don't seem to have quite understood the impression that I'm trying to convey, correct or not. ^^;
I don't think that the suggestion is that players would encounter both "pure" adventure puzzles and "casual" ones during a single play-through; rather, they would be allowed to pick which sort of game they're playing, so that gamers who prefer "pure" adventures play a game that involves only "pure" adventure game puzzles while gamers who prefer "casual" adventures play a game that involves only "casual" adventure game puzzles. They both (presumably) get the same story, and may get the same scenes and possibly animations, but I imagine interact with the game in different manners.
You might have a point on price, for casual gamers, at least; do we know the intended price for these games?
I suppose that your mention of levels of difficulty is more or less an accurate description of my understanding, only more so: instead of the same gameplay at different difficulty levels, this seems to me to offer two different gameplay types, or at least a greater difference between difficultly levels than usual.
Originally Posted By Thaumaturge (8 APR 2012 8:00am)
For what it's worth, I'm not trying to dissuade you - I simply get the impression that, if my understanding of the proposed system is correct, you have misunderstood it; at the least you don't seem to have quite understood the impression that I'm trying to convey, correct or not. ^^;
I don't think that the suggestion is that players would encounter both "pure" adventure puzzles and "casual" ones during a single play-through; rather, they would be allowed to pick which sort of game they're playing, so that gamers who prefer "pure" adventures play a game that involves only "pure" adventure game puzzles while gamers who prefer "casual" adventures play a game that involves only "casual" adventure game puzzles. They both (presumably) get the same story, and may get the same scenes and possibly animations, but I imagine interact with the game in different manners.
You might have a point on price, for casual gamers, at least; do we know the intended price for these games?
I suppose that your mention of levels of difficulty is more or less an accurate description of my understanding, only more so: instead of the same gameplay at different difficulty levels, this seems to me to offer two different gameplay types, or at least a greater difference between difficultly levels than usual.
If you are right (and even if not - it's an EXTREMELY good suggestion) it should not be difficult to create TWO entirely separate games utilizing as much as possible work on one which can also act as a basis or background for the other - thereby cutting costs yet providing a complete Quest/adventure and a totally different (at least from story.,. plot, gameplay, etc,) casual game.
Did you ever play Indiana Jones and the Fate of Atlantis ? There was something NOT THE SAME but along those lines in that game ages ago :-
In the central part of the game you can take three different routes - and to get full value from the game it's marvellous to use all 3, one after the other. In that case, all 3 routes are equally difficult all being pure adventures but entirely different gameplays. Much of the locations, objects, scenery are the same for all 3 routes but the items which "work" and and lead you on are entirely different in each route. Not the same suggestion I know - but with cash/work saving methods in both cases !
The boast of heraldry, the pomp of power, And all that beauty, all that wealth e'er gave, Awaits alike th' inevitable hour:- The paths of glory lead but to the grave.
The boast of heraldry, the pomp of power, And all that beauty, all that wealth e'er gave, Awaits alike th' inevitable hour:- The paths of glory lead but to the grave.
The boast of heraldry, the pomp of power, And all that beauty, all that wealth e'er gave, Awaits alike th' inevitable hour:- The paths of glory lead but to the grave.
What I would **REALY** like is a "Gabriel Knight -4" The 3 previous were all IMHO masterpieces - in different ways ! But Jane has explained clearly that although she would love to do that, that is FORBIDDEN since unfortunately she does not own the 'rights' !
I have had enough of Regenccy and later 'Olde Englishe" so I would not be thrilled by that ! I DID enjoy "Gray Matter: but I am not fond of all the SUPERNATURAL mumbo-jumbo involved. I like my games,although not REALISTIC, at least to be feasible ! So I guess that my choice is "MOEBUS" which certainly sounds very intriguing !!
The boast of heraldry, the pomp of power, And all that beauty, all that wealth e'er gave, Awaits alike th' inevitable hour:- The paths of glory lead but to the grave.
Posts : 2592 Joined: 27 JUL 2003 Location: US, Close to the Edge
Status : Offline
I have some belated suggestions, for whatever they're worth. I would have posted them sooner, but I've been offline for the past week due to the complete incompetence of Verizon High-Speed Internet. I strongly advise everyone who values sanity to stay as far away from them as possible. They've become utterly pathetic.
Regarding Jane Jensen, Pinkerton Road, Kickstart, etc...
Anyone having comments, questions, suggestions, etc. can contact Pinkerton Road Studios via webform at http://pinkertonroad.com/contact/, and can send email to Jane at jane @ pinkertonroad.com. There is also a general email address of info @ pinkertonroad.com.
I have some belated suggestions, for whatever they're worth. I would have posted them sooner, but I've been offline for the past week due to the complete incompetence of Verizon High-Speed Internet. I strongly advise everyone who values sanity to stay as far away from them as possible. They've become utterly pathetic.
Regarding Jane Jensen, Pinkerton Road, Kickstart, etc...
Anyone having comments, questions, suggestions, etc. can contact Pinkerton Road Studios via webform at http://pinkertonroad.com/contact/, and can send email to Jane at jane @ pinkertonroad.com. There is also a general email address of info @ pinkertonroad.com.
Thanks for the info Kaarla but I personally have not got the time or interest in making a deep study or research project of Jane's KickStarter project.
Enough for me to subscribe ---- see how the donations are cominmg in ---- hear what game other JA members would like (and maybe why).
That's enough for me - others may want more details however!!!
The boast of heraldry, the pomp of power, And all that beauty, all that wealth e'er gave, Awaits alike th' inevitable hour:- The paths of glory lead but to the grave.
And with almost half of all pledgers voting so far, Moebius is the clear favorite with 645 votes. Gray Matter 2 has 215, Anglophile Adventure has 168. But I was pleased to see all the games had largely positive responses in the second poll asking us what we thought of each concept. Hopefully, they'll all get made in time. I'd really like to see two games made this cycle, but $600,000 unforunately seems like a real stretch.
Originally Posted By Len Green (13 APR 2012 2:20am)
What I would **REALY** like is a "Gabriel Knight -4" The 3 previous were all IMHO masterpieces - in different ways ! But Jane has explained clearly that although she would love to do that, that is FORBIDDEN since unfortunately she does not own the 'rights' !
I have had enough of Regenccy and later 'Olde Englishe" so I would not be thrilled by that ! I DID enjoy "Gray Matter: but I am not fond of all the SUPERNATURAL mumbo-jumbo involved. I like my games,although not REALISTIC, at least to be feasible ! So I guess that my choice is "MOEBUS" which certainly sounds very intriguing !!
Jane has mentioned on the kickstarter comemnts that She wants to do GK4 and has talked with Activision (who own the rights) about it.
Basically she says that if they can get this game made and do well, it will open up further communication with Activision to prove that she can handle it/make a GK game and it can be profitable.
Which to me, is absurd, as Jane MADE GK and it wouldn't even exist without her, to not let her make a new one because they don't know if she "can make a game/succeed." That's what happens when many publishers hold onto IP's that developers create.
One of the main reasons I loved GoD games (Gathering of developers) back in the 90's, one of the few publishers that insisted developers retain IP rights.
Originally Posted By Len Green (13 APR 2012 2:20am)
What I would **REALY** like is a "Gabriel Knight -4" The 3 previous were all IMHO masterpieces - in different ways ! But Jane has explained clearly that although she would love to do that, that is FORBIDDEN since unfortunately she does not own the 'rights' !
I have had enough of Regenccy and later 'Olde Englishe" so I would not be thrilled by that ! I DID enjoy "Gray Matter: but I am not fond of all the SUPERNATURAL mumbo-jumbo involved. I like my games,although not REALISTIC, at least to be feasible ! So I guess that my choice is "MOEBUS" which certainly sounds very intriguing !!
Werewolves more feasible than the untapped powers of the mind?
I disagree here. I think Jane put in a great deal of research to present the topic of mind power in Gray Matter and it results in a well-presented thought-provoking subject.
And if you don't likesupernatural, I guess Gabriel knight 4 is gonna disappoint.
Originally Posted By Len Green (13 APR 2012 2:20am)
What I would **REALY** like is a "Gabriel Knight -4" The 3 previous were all IMHO masterpieces - in different ways ! But Jane has explained clearly that although she would love to do that, that is FORBIDDEN since unfortunately she does not own the 'rights' !
I have had enough of Regenccy and later 'Olde Englishe" so I would not be thrilled by that ! I DID enjoy "Gray Matter: but I am not fond of all the SUPERNATURAL mumbo-jumbo involved. I like my games,although not REALISTIC, at least to be feasible ! So I guess that my choice is "MOEBUS" which certainly sounds very intriguing !!
Jane has mentioned on the kickstarter comemnts that She wants to do GK4 and has talked with Activision (who own the rights) about it.
Basically she says that if they can get this game made and do well, it will open up further communication with Activision to prove that she can handle it/make a GK game and it can be profitable.
Which to me, is absurd, as Jane MADE GK and it wouldn't even exist without her, to not let her make a new one because they don't know if she "can make a game/succeed." That's what happens when many publishers hold onto IP's that developers create.
One of the main reasons I loved GoD games (Gathering of developers) back in the 90's, one of the few publishers that insisted developers retain IP rights.
Wish more publishers did that.
I agree.
The system whereby publishers :freeze" successful series that they don't continue, is most regrettable.
It's not only GK that can;t be continued. There sare many more.
What a GREAT pity that the marvellous :Tex Murphy" games are are locked up !
The boast of heraldry, the pomp of power, And all that beauty, all that wealth e'er gave, Awaits alike th' inevitable hour:- The paths of glory lead but to the grave.
The boast of heraldry, the pomp of power, And all that beauty, all that wealth e'er gave, Awaits alike th' inevitable hour:- The paths of glory lead but to the grave.
The boast of heraldry, the pomp of power, And all that beauty, all that wealth e'er gave, Awaits alike th' inevitable hour:- The paths of glory lead but to the grave.