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Topic: Legend of Grimrock

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20 APR 2012 at 5:26am

Mr Innocent.

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Well, it's not as easy on level 6, since your way to the previous levels is cut off

. I really need to find the damn crystal, i hope it is not at the end of the level.

 

EDIT: Lots of hidden stuff on level 6. The crystal can be found fairly quickly, but it more or less depends on luck. Spoiler AlertHead through the "sequensis" door first. The door back to level 5 opened at some point, but I had more or less cleared level 6 when I noticed, no idea when/how it happened. There are also at least three areas with respawning monsters, one of them new and very dangerous, but a good way to grind some xp.


 


Last edited by Mr Innocent. : 20 APR 2012 2:20pm
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21 APR 2012 at 6:28pm

Andromus

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First patch is out. Most importantly (from my point of view) it includes quick save/load, woo hoo!

 

 

http://www.grimrock.net/2012/04/20/patch-1-1-4-released/

 

 

 

 



 


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21 APR 2012 at 9:05pm

walsh

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Originally Posted By Andromus (21 APR 2012 6:28pm)

First patch is out. Most importantly (from my point of view) it includes quick save/load, woo hoo!

 

 

http://www.grimrock.net/2012/04/20/patch-1-1-4-released/

 

 

 

 

 

Quicksave is a recipe for abuse in games like this. It's so easy to fall into the pattern of saving during combat and restoring to halfway through the battle if you die. I found I didn't need to save very often in Grimrock, although I died quite a lot. That's an indication of good game design, I think.

 



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1 MAY 2012 at 4:25am

Mr Innocent.

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Done! Took me nearly 30 hours according to Steam stats, and I can believe it. I am a very methodical dungeon explorer, searching every nook and cranny. Found just about everything, notes, treasures, equipment and secrets, though the only one that really gave me some trouble was the Level 4 Iron Door. Also couldn't complete the Fighter's Challenge when I first stumbled in it, had to return much later. The maze with the Ice Lizards was the only non-optional combat area that I found challenging, and the damn Checkered Room the only puzzle that really frustrated me.

The final battle was interesting. I think it would be better if there weren't so many regular enemies running around the place, and you could just focus on figuring out how to beat the main adversary. In the end, I turned it into a battle of attrition, taking away a piece, falling down a pit to the last level, running to the crystal, and back again, until I beat it.

 


 


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2 MAY 2012 at 3:50am

Fnord

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Originally Posted By Mr Innocent. (1 MAY 2012 4:25am)


The final battle was interesting. I think it would be better if there weren't so many regular enemies running around the place, and you could just focus on figuring out how to beat the main adversary. In the end, I turned it into a battle of attrition, taking away a piece, falling down a pit to the last level, running to the crystal, and back again, until I beat it.

 

 

Spoiler AlertThe trick to deal with those enemies is not to try to fight them head on, but rather to let the boss crush them. When the boss moves over an enemy, it will instantly kill it, and the boss does not care what gets in its way 


 

Current Let's Play: Crusader: No Remorse


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9 MAY 2012 at 12:53am

inm8num2

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I need to finish this game. Been very busy lately. I really enjoyed what I played so far.



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