If this is your first visit, be sure to check out the
FAQ by clicking the link above. You may have to
register or
login before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
| 26 OCT 2002 at 3:17am |
The Terror of the Wolf part 3Schattenjger


Posts : 2391 Joined: 11 OCT 2002
Status : Online | I'll go for the 'surveyor' puzzle in Broken Sword 2.
Here, I'll sum it up.
You need to prove to two old ladies that own a mansion that the surveyor is planning to build a big leisure complex, and swindle them out of money. In order to do this, you need to show them his plans. Now, if I could, I'd have just grabbed the plans and ran, because that's what I'd do in real life. In the game, he has placed a small reflector on the flagpole in the house. You need to distract him by knocking it off. There is a ball that you can use, but it's being mauled by a cat. Now, I'd have wanted to boot the cat across the beach. But I couldn't. Instead... you mix up a strange impliment involving a dangling fish suspended by a bicicle inner tube, just so you can steal a little rubber ball to knock down a reflector. You can't try and knock it off with the fish. But just wondering why you decide to make up a dangling dancing jumping fish thing, you realise that this is the type of puzzle that gets people institutionalised.
[url=http://www.justadventure.com/cgi-bin/yabb2/YaBB.pl?num=1136331866/0#0]GAMES FOR TRADE!![/url]
|
| 26 OCT 2002 at 3:59am |
gatorlawSorcerer Apprentice


Posts : 377 Joined: 10 OCT 2002
Status : Offline | To this date I would have to say the dahlia build in BD. I got that game on a pre-order and my son and I worked out the entire placement except for a question of two pieces solo. We tagged up with another team playing and decided to switch those two pices and voila - it worked. We did the whole game, the log cabin puzzle without any help as there was none available. Great game.
Laura
http://www.culpainnata.com&&&&Perfect world, or perfect nightmare?
|
| 26 OCT 2002 at 4:57am |
STooGE4444, EastCoastDoom...Schattenjger


Posts : 2099 Joined: 15 OCT 2002
Status : Online | There are tons. Such as some in Jack Orlando where you have to give objects to characters that didn't even say anything about or hints towards needing that object. Some of the Feeble Files puzzles.
The puzzle that really pissed me off was very recently with Syberia. It was the one with the number to raise the water level and lower it. I opened the gates by pushing in the tele number in console and that opened it. From that I made rules from what I did and based my knowledge set on that and tried mathematical and spacial equations and algorithms to try and solve the puzzle. I spent days on this, calculating different combination of numbers, some that actually really made sense. The thing was that I was thinking way way way way way beyond the limit. All I had to realize was that the code was the numbers you pressed when you called for help. THis seemed very illogical to me. I had based my whole experiment on a guess, which I thought was actually not a guess but a fact. OH well.
But there's definitely more...
~rbeeler SVT &&Name's STooGE$$$$ Valpurgius TNT; it's not PLURAL&&[img]http://www.riseaboverecords.com/sleep/image/sleepfront.gif[/img]&&151.Generally speaking Sludge Doomsters are Angry, Gothic doomsters are sad, funeral doomsters are barely breathing, death doomsters are dirty, drunk and dribbling, Stoner Doomsters don't care, drone doomsters are out of it and traditional Doomsters are permanently pissed off, mainly with other doomsters
|
| 26 OCT 2002 at 7:16am |
bleepnikPrivate Detective


Posts : 544 Joined: 13 OCT 2002 Location: US
Status : Offline | Like the other thread in which we described the puzzle(s) we're most proud of having solved, I'm ignoring the posts in this thread to avoid encountering any spoilers. My apologies for doing so.
The most obscure puzzle I've encountered thus far was in Amerzone; it was one in which I had dealings with a woman who appeared out of nowhere. I knew the "main" thing I had to do, but I would've never figured out the "sub-" things I had to do without UHS Hints.
Ambiguous enough?
.gita
|
| 26 OCT 2002 at 2:38pm |
MrLipidPrivate Detective


Posts : 666 Joined: 10 OCT 2002
Status : Offline | There's a wonderfully subtle puzzle in NOIR: A Shadowy Thriller. You have to break into a house. At night, of course. It's a sort of reverse timed puzzle in that it requires patience rather than speed. Very clever.
|
| 26 OCT 2002 at 5:39pm |
Agustín CordesGuild Master


Posts : 5696 Joined: 23 OCT 2002 Location: AR, Buenos Aires
Status : Offline | Everything in Riven. I also agree with Stooge about that one in Syberia. Far to illogical and silly.
|
| 26 OCT 2002 at 5:49pm |
STooGE4444, EastCoastDoom...Schattenjger


Posts : 2099 Joined: 15 OCT 2002
Status : Online | Good Rael, I thought I was the only one. I was having tons of trying all different patterns and using formulas/relationships to solve the puzzle because I was that sure that I was doing the correct way. When I exhasted all my mental strength I looked for help and was very disappointed at how simple it was. It was logical to a degree but not as much as it was illogical.
~rbeeler SVT &&Name's STooGE$$$$ Valpurgius TNT; it's not PLURAL&&[img]http://www.riseaboverecords.com/sleep/image/sleepfront.gif[/img]&&151.Generally speaking Sludge Doomsters are Angry, Gothic doomsters are sad, funeral doomsters are barely breathing, death doomsters are dirty, drunk and dribbling, Stoner Doomsters don't care, drone doomsters are out of it and traditional Doomsters are permanently pissed off, mainly with other doomsters
|
| 26 OCT 2002 at 5:57pm |
Agustín CordesGuild Master


Posts : 5696 Joined: 23 OCT 2002 Location: AR, Buenos Aires
Status : Offline | *** SPOILER ***
I tried *all* the combinations and I was very annoyed when I realized I had to press the star to make it work.
|
| 26 OCT 2002 at 6:48pm |
| Deleted User | Thats funny! I thought the lock puzzle in syberia was clever, I was thinking it was more mathmatical then it was. Then I thought to listen to the help, a little more closely. (hope this doesnt spoil).....sometimes it pays to think simplicity first, instead of banging your head on a puzzle or problem. Just thought it was clever. JMHO
|
| 26 OCT 2002 at 7:34pm |
STooGE4444, EastCoastDoom...Schattenjger


Posts : 2099 Joined: 15 OCT 2002
Status : Online | See that's exactly mi problema...I always overthink. And this happens on tests too, for computer science. All my friends do better than me on the tests, but when it comes to projects I burn their arses outta the school. I usually finish a week before they start. The only bad thing is that the projects aren't worth as much as the tests.
~rbeeler SVT &&Name's STooGE$$$$ Valpurgius TNT; it's not PLURAL&&[img]http://www.riseaboverecords.com/sleep/image/sleepfront.gif[/img]&&151.Generally speaking Sludge Doomsters are Angry, Gothic doomsters are sad, funeral doomsters are barely breathing, death doomsters are dirty, drunk and dribbling, Stoner Doomsters don't care, drone doomsters are out of it and traditional Doomsters are permanently pissed off, mainly with other doomsters
|
| 26 OCT 2002 at 10:21pm |
MichalNGrand Inquisitor


Posts : 7058 Joined: 14 SEP 2003
Status : Online | Originally Posted By Rael (26 OCT 2002 5:39pm) I also agree with Stooge about that one in Syberia. Far to illogical and silly. I was solving that Syberia puzzle last night around 3AM... and since I never had time to get a walkthrough during the entire game (I was enjoying myself too much to stop), I'm not sure my solution was right. But if I'm correct, the solution had nothing to do with what the numbers were, just where they were located. Is that right? I mean, there was a pretty obvious hint...
I forgot my sig.
|
| 26 OCT 2002 at 11:36pm |
STooGE4444, EastCoastDoom...Schattenjger


Posts : 2099 Joined: 15 OCT 2002
Status : Online | No it has to do with the phone number that you call in. The code equals the buttons you push in the phone menu when you call the number from the board.
That puzzle was my only quibble about the game...
~rbeeler SVT &&Name's STooGE$$$$ Valpurgius TNT; it's not PLURAL&&[img]http://www.riseaboverecords.com/sleep/image/sleepfront.gif[/img]&&151.Generally speaking Sludge Doomsters are Angry, Gothic doomsters are sad, funeral doomsters are barely breathing, death doomsters are dirty, drunk and dribbling, Stoner Doomsters don't care, drone doomsters are out of it and traditional Doomsters are permanently pissed off, mainly with other doomsters
|
| 27 OCT 2002 at 12:41am |
MichalNGrand Inquisitor


Posts : 7058 Joined: 14 SEP 2003
Status : Online | Originally Posted By stooge4444 (26 OCT 2002 11:35pm) No it has to do with the phone number that you call in. The code equals the buttons you push in the phone menu when you call the number from the board.
Hmm, you're right. I guess I got lucky the first time and solved it without knowing how
I just wonder if the fact that the last two digits of the phone number were also the first code was a coincidence or not. I never took the phone number to be anything other than a phone number.
I forgot my sig.
|
| 27 OCT 2002 at 6:20pm |
jamarchandSchattenjger


Posts : 1665 Joined: 10 OCT 2002
Status : Offline | The largest collection of absurd/obscure/impossible puzzles are located in Black Dahlia, such:
The FBI agent's chest code. The game show the gamer just 3 numbers of the four-based code, therefore, it's impossible figure it out.
Maze's valves system - IBM's Deep Blue would fried the his chips.
Club's invate ticket - Gimme a break!
Rune's jewel - What a bullshit...
&&&&[move]Actually playing SHIVERS and Rhem 2[/move]&&
|
| 27 OCT 2002 at 8:21pm |
Armand1880Sorcerer Apprentice


Posts : 223 Joined: 14 OCT 2002
Status : Online | The "monkey wrench" in Monkey Island 2, that took me forever to figure out, once I did it i couldn't stop laughing
|
| 27 OCT 2002 at 10:52pm |
MichalNGrand Inquisitor


Posts : 7058 Joined: 14 SEP 2003
Status : Online | Here's an interesting question about the MI2 "monkey wrench" puzzle: Was this a logical puzzle or not?
I forgot my sig.
|
| 28 OCT 2002 at 12:52pm |
alkis21Schattenjger


Posts : 2112 Joined: 23 OCT 2002 Location: GR
Status : Offline | No spoilers: Definitely the 20/20 vision puzzle in Ripper. I have a rule: I don't allow myself to look at a walkthrough more than three times a game (although of course in most game I don't consult one at all). If I cheat three times and I still cannot complete an adventure, I punish myself by cheating through the rest of the game. Yeah I'm a weirdo, you have a problem with that? Last time I had to do that was in Ripper, and that was what? 7 years ago? Too many stupidly difficult puzzles if you ask me.
|
| 28 OCT 2002 at 1:07pm |
Agustín CordesGuild Master


Posts : 5696 Joined: 23 OCT 2002 Location: AR, Buenos Aires
Status : Offline | Here's an interesting question about the MI2 "monkey wrench" puzzle: Was this a logical puzzle or not?
I dunno... yes, MI2 had a lot of those. But the whole climate of the game was funny so I think you should expect this kind of puzzles. Its worse when you have a serious game with illogical puzzles. Just a thought. Anyway, after you solved it, it had some logic... in a bizarre and twisted kind of way.
|
| 28 OCT 2002 at 6:05pm |
| Deleted User | I solved the monkey wrench puzzle by trial and error, and I rarely resort to that. The solution made me groan, and I was quite annoyed with the designers. If the game had a lot of "pun puzzles", and early on made it clear that thinking in puns were required to complete the game, then I would have accepted it more readily. I probably would have solved it with my brain instead of my mouse, as well. It would have made sense within the context of the game. As it was, I found that puzzle illogical. Or maybe I just can't stand the thought of being outwitted by LucasArts, and blame them for my shortcomings.
|
| 28 OCT 2002 at 6:25pm |
MichalNGrand Inquisitor


Posts : 7058 Joined: 14 SEP 2003
Status : Online | I thought it was illogical too. You're right about the game "setting" - in a game like Companions of Xanth you had to think in puns. But not MI2.
I too solved this one by trying every impossible combination and needless to say, I was quite surprised when it worked.
I forgot my sig.
|
| 28 OCT 2002 at 6:28pm |
| Deleted User | 7th guest I thought had a few unnecessary puzzles in it, though I do realize it was more a puzzle game than a real adventure. The oddest one I ever had to figure out was the Egg jewels in The Last Express. I've really got No Clue how I was supposed to figure it out, so I, in violation of rule #1 in the Adv Gamer's Code, went straight to the walkthrough to explain it to me. Also, all those puzzles to open the vault doors in Black Dahlia didn't really seem to belong there. Just when I got through the one I see that there are 3 more I have to open just to get ANYwhere. That's just ridiculous.
|
| 29 OCT 2002 at 6:33pm |
nytimesguyPrivate Detective


Posts : 684 Joined: 14 OCT 2002
Status : Online | There's this puzzle in Atlantis II involving these disks you have to place in a certain order. I read a walkthrough, I read a UHS hint file, I absolutely don't understand why they are supposed to be ordered in the way they're supposed to be ordered. It makes no sense at all.
Charles - Game Theorist
|
| 29 OCT 2002 at 6:49pm |
MichalNGrand Inquisitor


Posts : 7058 Joined: 14 SEP 2003
Status : Online | Can you please remind me which puzzle in Atlantis II this was? Which world was it in?
I forgot my sig.
|
| 29 OCT 2002 at 11:40pm |
AiRNESSIntergalactic Janitor


Posts : 53 Joined: 29 OCT 2002
Status : Online | Some Ripper puzzles offcourse ...The I (EYE?) puzzle definetily...
PS.The Myst series puzzles are very logical like if you really...enter the Myst world...
Akis, Adventure Advocate Editor-In-Chief&&The biggest adventure source in Greece&&www.adventure-advocate.gr
|