markornikovJourneyman

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Posts : 1301 Joined: 28 OCT 2011 Location: BE, Antwerp
Status : Offline | Yes, true their storielines are quite similar to eachother. But why change a good recipe, if most of your players like it that way?
But the same could be said for Bethesda's games
I think there're also similar frameworks in every Bond movie, or any other action movie.
Having a good story doesn't necessarly mean it should be completely different then anything we've seen or read before.
What makes Mass Effect special is how cinematic the story is told, using different camera techniques.
They want to make it as if it were a movie, especially in the latest installment where you can frequently see lens flares.
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walshSorcerer Apprentice


Posts : 384 Joined: 15 DEC 2010
Status : Offline | If Bioware games were books, I'd be fed up with them by now. It's like those writers who churn out the same thing every book, year after year. Tom Clancy, Clive Cussler, Patricia Cornwall, Agatha Christie, Stephen King. God knows how anyone can be dedicated fans of any writer dedicated to producing conformity in his/her writing.
(Ahem..)
But we're talking about games here. I know that the experience of reading a book is only partly what is written, and mostly whatever the reader brings to it. Games are slightly different because the developer creates a range of possible experiences, chosen by the player. Do I go to Beta-Centauri or Zeta Fornax first? Do I kill the ogre first or the goblin? Do I take the aggressive approach with the Reaper assassin or the stealthy one?
I almost forgot what my point was... Oh yeah, the gaming experience is not just the story, so a standard story is more acceptable.
That's partly why I liked Dragon Age more than Mass Effect. The story was a bit weaker but at least I could control my party more. Battles were more unpredictable, while Mass Effect feels like a corridor shooter.
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MJEcclesIntergalactic Janitor


Posts : 22 Joined: 27 FEB 2012 Location: UK
Status : Offline | Originally Posted By walsh (9 MAR 2012 9:58pm)
If Bioware games were books, I'd be fed up with them by now. It's like those writers who churn out the same thing every book, year after year. Tom Clancy, Clive Cussler, Patricia Cornwall, Agatha Christie, Stephen King. God knows how anyone can be dedicated fans of any writer dedicated to producing conformity in his/her writing.
That's how I'm feeling. I started playing Dragon Age, and all I could think was "I'm playing Star Wars again, just with a different skin. Oh look, that angry character in a cage is basically Carth Onassi. Now let's go to the dwarf level, which will be a generic underground area, and we can leave the generic elf forest level for later".....
I mean, they're good at what they do, for the most part. All kudos to it. But when you just make the same things over and over again, it gets stale. Like the endless cycle of Tim Burton movies (which film was it that starred Johnny Depp and had music by Danny Elfman?).
What I'd like to see Bioware do is to take their skills, and apply them to something that's different to what they've done before. Like an open-world sandbox game a la Saints Row, but with the strong characterisation they've shown that they can create. Or a historical platformer with their unique sense of aesthetics and atmosphere to really bring alive the world-building.
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