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|31 DEC 2002 at 3:33pm|
Posts : 1724
Joined: 2 NOV 2011
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Posted In: Articles : Walkthroughs
The Entrance Hall
Here, you need to find a way to exit the Hall.
First, to unlock the exit from the entrance Hall, touch the Sphinx to the left of the door.
The Center Display Room
Now you need to collect objects and unlock the Sealed Door
Unlock the door, and enter the Center Display Room
The Left Display Room and the Storeroom
Go along the right side of the room, where there are four mummies.
Go straight ahead to the mirror. Watch a short cutscene.
Go across the room to inspect the Display Cabinet.
The Right display Room
There is a fifth seal on the floor near the Jackal. It is an extra; you don't need it.
The solution from the top down, is: Jackal, Ibis, Arched figure, Children.
The Downstairs Study
Now you need to unlock the exit from this room.
Read the newspaper, found on the tabletop.
You are in the Library. Locked in, that is.
There are several Books misfiled. You have to find them and move them to the correct shelves.
Look at the statue. It's not ancient, suggesting it may have some purpose other than display.
The Upstairs Study
Entering the Study, turn left toward the clock, and look on the floor.
Exit the Study, turn right, and enter the next room on the right, the Bathroom.
The Living Room
Exit the bathroom, and go left. Enter the Living Room opposite the Library
Use the Fake Register under the door.
Examine the wardrobe. It seems someone is able to use disguises.
Turn around and look up at the ceiling fan.
On the end of the desk near the fireplace, is a panel that can be opened.
Oh No, a Slider Puzzle!!
Solving the slider yields a Key.
Before moving, look directly down and pick up the Rag from underneath the turning rack.
From the table-top, take two items - the matches (left-rear) and the Water Flask (right of plate.)
Then look down and to the right - find the stick on the floor, invisible in the shadows:
Turning further right, go to the end of the barrels. Find the hammer, also invisible in the shadows, under the end barrels:
With the Hammer in inventory, return to the table, look down at the Green Mattress and lift it.
Go to the opposite wall. About eye level, is a shelf of bottles you can clear.
When you have all those items, go back to the rack you revealed and place the bottles.
They go in the order listed above, starting with the Liqueur.
Another slider puzzle is encountered:
Press the button revealed in the slider to unlock the entrance to the Lab.
Create a torch by combining Rag and Stick and Gin.
You could also return to a saved game, and efficiently repeat what you have learned.
As soon as you enter, look at the floor next to the door.
Look in the open box on the right end of the long Lab Bench - take the Key
Go to the desk. Pick up the Chair.
Save your game if you are unsure what to do. You might just set off a bomb.
Go to the door to the right of the desk, look at the floor, and find the Sand.
Go to the door to the left of the desk, and use the Oil on the lock.
The Urns and Elements Room
Go diagonally across the room. You should look for a very small bright spot near the floor
Now, if you examine each of the corner urns, not the center one, you see an elemental symbol.
Next to the exit, you have revealed a puzzle.
The Rotating Room
Your goal in this room is to touch all four statues, opening a secret panel.
It's hard to tell what is going on, but each time you move, the floor rotates, confusing your next move.
First, go toward the center once. From there you can reach the two nearby statues.
You are back where you started.
This takes you to the desired spot, though you are facing the wrong way.
This door is still locked. Go straight ahead and exit the room.
The Rites Room
The right-hand end of the room contains a water vat, two buckets and a balance-rock.
You can eliminate 3 and 5 because they are too easy - the small bucket is 3 liters and the large one 5.
Do this: Fill the small bucket and pour it into the large one.
Place the four-liter container on the Balance.
Trust me, please create a saved game right here.
Approach the checkerboard and place the four statuettes on the corners.
The timer is running as the level begins, and it's only good for a few seconds.
This scenario is not hard to do, providing you know what to do and what not to do.
Turn toward the buckets. Pick up the Large Bucket. (It's the one on the left.)
Whew!! That wasn't so bad now, was it?
The Wine Cellar
Turn around and look at the Barrel. Pull out the Bung.
Go to the table and pick up the Lantern.
Turn left. Inspect the Barrel "Too Heavy."
Look below the barrel find the Broken Bottle
When you get done, the way to the Entrance Hall is unlocked.
More devastation. Try climbing the stairs. At the first landing, turn toward the steps going up, and examine the very first step, near the middle. Hard to see: There is a Hairpin there. Take it.
Downstairs, examine the mirror right of the door.
Go to the coffee table and the overturned chair.
Go to the fallen Chandelier.
Go to the levers. The clue says to start by pulling all three levers down.
The bathroom door is locked, and you certainly don't want to go into the burning bedroom
The smoky Living Room
The timer indicates you don't want to breathe this atmosphere very long.
I'm pretty good at anagrams, and these took me about two days to figure out.
Be sure to refresh your breath before starting the puzzle.
Strangely, there is no signal that you solved it. What you must do, when you feel it is complete and correct, is back away and hope. If you did it right, you will be looking in a mirror, and see the "X" on the opposite wall next to the large painting.
Again, you cannot cheat to get to the X, you must solve the word puzzle.
Just left of the fireplace, find the Spear-Head on the floor.
The Upstairs Study
You need to get the clock going, then get through the small door into the Library.
Put the Gear Wheel into the Clock
Suddenly, the clock starts, and someone shouts; trapped in the Library.
The entire level is under the watchful eye of the timer - it runs very slowly.
Don't try to go down the spiral stairs - the steps and railings are electrified.
At the foot of the stairs, pick up the Ladder.
Preparing for The Nonogram
You are in the Downstairs Study
Turn right, toward the other end of the room, and go forward once.
Cross the room again, to the tall display case.
Go forward once, turn right and look down at the cabinet.
Go along the left side of this room, and open the cabinets.
Now it's time to face that gigantic puzzle. Would you believe there are 899 pieces in it?!
Go back through all the Display Rooms and into the study. Look at the Puzzle
Assuming you have studied the tutorials suggested by the main walkthrough page, you have learned how to solve this type of puzzle. Or perhaps you are one of the lucky individuals who already understands them.
Anyhow, you either can or cannot solve the puzzle.
Remember you can click and drag to fill multiple squares. You must fill all the black and white squares.
Having finished the puzzle, turn around and take the Lever.
Return to the Right Display Room (the next room.)
Go all the way across to the Left D. R.
Go down the ladder into the Urns Room
Prudent gamers will save their game. Just in case.
Examine the various spots; the dynamite, the boiler, the machinery, etc.
Put the Box on the other box.
Don't dawdle, get out of the room.
Your reward is a marvelous End-Scene, explaining everything. Congratulations, Sherlock.
Remember, Sherlock: "Pluralitas non est ponenda, sine necessitate."
(William of Ockham, ca. 1300 a.d.)
-Well, listen to my story, a story I will tell, of an airborne sapper, who would go through hell, His home was FT. Leonard Wood, the land that God forgot, the mud was 18inches deep, and the sun was blazing hot.
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