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heheh, been a while since I've been around these parts, eh?
So I've spent the last year and some working on a game that pretty much mashes up wizarding school fanfiction with a hybrid of adventure-game and RPG-style spellcasting. The dungeons are all about solving puzzles, not about fighting monsters and gaining experience, but you do gain experience between dungeons and use that to improve your spellcasting, which affects what spells you have available to tackle the next puzzle. Every puzzle has MANY solutions so that you can experiment with different skillsets and find different ways to achieve the same goal.
Funny thing is, despite being an old fan it wasn't until the jayisgames review compared the dungeons to Escape games that I remembered I had completely neglected to promote the thing to adventure gamers.
Fair warning though - as the review points out, the puzzles are only a small part of the game. It's much more about character interaction and finding THOSE multiple endings. But I mention it just in case someone's interested.
Game webpage/trailer/demo here: http://www.hanakogames.com/magical_diary.shtml
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