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Topic: A book just for us!

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31 MAR 2011 at 1:42pm

colpet

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Just a comment from my perspective.
I first started adventure gaming because of Riven (initially), and then played every similar game I could find. To me they weren't 'clones', but just similar experiences that I enjoyed. Sure, some were more fun than others, but the Myst subgenre was what got me onboard as an adventure gamer.
Imagine my surprise to find out that 3rd person games were not only adventure games, but people actually prefered them! I tried a few and found the gaming experience very different to that which I had enjoyed. The first few were fun, but then they all seemed to be similar. Talk to characters, pick up things try every item on every thing. Sure, there were a few good ones for me - Gabriel Knight, Syberia - but in general these were not true adventures in my book. Remember, this was back in 2000 or so. Of course, now I know that adventures encompass much more than the 1st person solitary experience, but at the time that's what got me hooked, and I dare say, many others like me. So, if I were to write a book, I'd say that the Myst clones were the entry to the fascinating world of computer gaming.
Fast forward to now. Adventures are suffering, and my beloved Myst-clones (or subgenre or whatever you want to call them) are few and far between. Since I'm not attracted to what is available, I'm at a loss for what to play. I've turned to casual games, but its all appetizers, and I want a steak. Right now I'm savoring Rhem4, but my waiting to be played shelf is pretty bleak. I can easily see a time when I'll be gaming less and less.
What would I like to see in Adventures? A huge fantasy world to explore in mouse driven 3D (like Uru), but with up to date graphics. Basically I want Myst on steroids, or another clone.  


Occasionally visiting  Uru Live (KI 0063722

.&&


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31 MAR 2011 at 2:50pm

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@Colpet - well put.

I entered AG's in much the same way, only starting at Myst. This quickly lead to Zork Nemesis, Lightouse etc. and all the 1st person AG's that abounded in the mid to late 90's. Prior to AG's I was mostly into air combat simulation, F1 style motor racing with Grand Prix 1-2, and some othe fps Quake, HalfLife, System Shock 2, Deus Ex etc. Looking back I can see that the 1st person perspective was a prime ingredient in my attraction to PC gaming across the board.

Like you I found, and still find, the 3rd person perspective uncomfortable and usually unrewarding. In fact I joined JA+ mainly to discover new 1st person AG's as I wasn't having much luck tracking them down solo. The people here have helped me and I have some promising stack lined up; Darkness Within, Last Half of Darkness, Sentinel, and Sherlock Holmes: The Awakening. I'll be downloading Slip Space soon as that looks intruiging. The indies are where the action is for this genre it seems.

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Yes, the gulf is too deep.

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1 APR 2011 at 12:12am

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Originally Posted By Rael (30 MAR 2011 6:20pm)

DISCLAIMER!

- I'm not necessarily saying that these games are "bad". However, they are without question derivative and may have given a wrong impression of the genre at the time. ie: "all adventures are like this".

Someone could play a 3rd person adventure game they didn't like and think the same thing. Are you going to blame "bad" or "forgettable" 3rd person games for the decline of the genre the same way you do "bad" or "forgettable" 1st person games? That would make more sense than singling out 1st person games -- especially since some of the games you listed are pretty good.

Personally, I would rank all the games on this list from "lousy" to "average". Even if you're a huge fan of some of these (I'm looking at you Celtica) you must admit that they are quite derivative.

I thought some of those on your list were very good. And there are also those I don't agree are derivative or even adventure games.

Gadget is a great example of this; at first sight it doesn't have much to do with Myst, but it clearly built upon the same basic idea.

Gadget was more an interactive sci-fi story than a game. How many puzzles were there in it? Any at all? Mostly it was figuring out where to go next to get more of the story.

This is my unofficial list of forgettable clones.
Followed by my comments...
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Alice: An Interactive Museum -- Weird game. Not like anything else I've played. Debatable whether it qualifies as a game, though it does have some elements of being a game. Whether you like it or hate it, it was certainly not an average game.

Beyond Time -- Average for the time it came out.

Biosys -- Haven't played it.

Blue Ice -- An experimentally artistic game. Nothing like Myst except that it uses the same game engine. I don't think the developers intended to make a Mystlike game at all. They just chose the same inexpensive game engine -- which made it relatively easy to develop for both PC and Mac.

Celtica -- Derivative of Myst,  but not bad at all.

Comer -- Another one that could be considered derivative of Myst, with an ecology theme. Better than average, and I don't see how anyone would call the end forgettable.

Congo -- Haven't played it.

Dive -- I probably turned my nose up at it after seeing the description at Mobygames of "Fight your way through the inhabitants of the dark underworld."  Didn't sound like a Mystlike adventure to me.

Drowned God -- Seemed like a really bizarre game to me. Check the review at Mystery Manor. Certainly not average. Sort of a love it or hate it game.

Dust -- Isn't this a comedy game with character interaction?
***Mobygame screenshots*** seem to show quite a bit of character interaction.

Forever Worlds -- Published 2004, later than the period we're talking about.

Gadget -- More an interactive story than a game.

Gag -- I've heard it's hilarious. I haven't been able to find a copy of the game to play myself.

Golden Gate -- I'll always remember how it had a puzzle where you had to input the wrong tune in order to solve the puzzle. I liked the soundtrack. The story was kind of interesting. Average, though not really forgettable.

Gord@k -- Haven't played it.

Isis -- Haven't played it. I don't really care for the music of Earth Wind and Fire.

Lost Island Of Alanna -- The Cherry Coke game. I don't drink it and haven't played it. Apparently some clues came with Cherry Coke and weren't included in the game itself, which turned me off of trying to locate a copy.

Louis Cat Orze -- Looks cute, but I haven't played it.

Martian Chronicles -- Haven't played it, but the worst I've read about it was that it was short.

Milo -- More a puzzle game than an adventure, but still enjoyable.

Mirage -- ***Steve Ramsay's Review*** (originally at Quandaryland) said you died a lot in it. Repeatedly. Since I consulted Quandaryland regularly back in the day, that's no doubt why I avoided buying it. Not very Mystlike.

Morpheus -- Definitely above average. I really enjoyed this one. At one point there was an interesting thread at Gameboomers where members speculated on various aspects of the game. Unfortunately that thread was lost -- probably during a forum software upgrade.

Mortalus -- Avoided it because it was said to be full of arcade sequences.

Mummy: Tomb Of The Pharaoh -- Haven't played it

Nine -- Very unusual game. I really enjoyed this one, except it took too long to save the game. But definitely above average.

Queen: The Eye -- Haven't played it.

Physicus -- Was very popular on Gameboomers a few years ago -- unusual for edutainment.

Pilgrim -- I thought it was great. I liked the historical setting.

Quantum Gate -- Avoided it because I read it had fighting sequences.

Reah -- One of my favorites. The art and the inventive environments made it better than average. I did not care for the Inverted Tower of Hanoi or the memory puzzle at the end, but it didn't ruin the game.

Robinson Crusoe -- Isn't this more of an interactive book than a game?

Secrets Of The Luxor -- Sir Dave liked it more than I did. IMO it started out OK but got worse.

Spaceship Warlock -- Predated Myst by 2 years.

Symbiocom -- Haven't played it.

The Cassandra Galleries -- Enjoyed this one. Better than average, though some would call it a puzzle game rather than an adventure.

Timelapse -- Enjoyed it. Better than average.

Tlon -- If you mean
http://www.mobygames.com/game/windows/tlon/screenshots
it's 3rd person. A little bitty person is still a person.

Weird -- If you mean
http://www.mobygames.com/game/weird-truth-is-stranger-than-fiction
it doesn't seem to be a game.

Welcome To The Future -- That one was bad. LOL! We finally agree on something. Huge areas to explore, but way too linear. You'd "solve" something or otherwise activate something, and then you'd have to explore the whole gameworld to see if the next hotspot had mysteriously activated somewhere. Yecch!

Zeddas -- Seems to be an RPG from what I can tell.

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1 APR 2011 at 6:55am

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I am not impressed with this effort. It appears to be nothing more than opinion as illustrated by this quote from one of the reviews.

"By the latter half of the 1990s, the adventure genre was on its last legs. By the turn of the century, it was more or less dead. Despite the frustration of its fans, at least it went out with a bang"

That tells me the writer's view is Adventure games are dead. There are various degrees of dead. Have Adventure games fell from grace? Yes if you consider sales and US publishers and their interest. It does not mean there have not been any quality Adventure games since the end of the 90's. Or that the genre is dead. Quite the contrary there have been many fine games.

I did not read the writer's comments on Myst but by the responses here they were not favorable. That re-enforces my view, from what I did read, that this is nothing but a collection of reviews, (opinion). If for instance you favor third person story centered games you will likely be less receptive toward first person puzzle heavy games. There is nothing wrong with a passion for either or a liking of both. But I am not likely to purchase a book of reviews telling me what I should like.

If it was just a straight forward history of gaming discussing the directions that designers took highlighting break through games that would be a worthy effort. I don't care if you liked Syberia and hated Keepsake.  Loved TLJ and hated Myst. This is a long about way of saying I will pass.

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19 APR 2011 at 9:56pm

discoalucard

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Hello all, I'm the editor (and primary author) of this here book. It's sort of unfortunate that this topic had to derail into an argument that isn't already worn out over the past fifteen plus years, but I figured I'd address some concerns.

Originally Posted By CrisGer (30 MAR 2011 7:41am)
It looks like another self aggrandizing effort of a large sized ego....who chose the e mail name of Cool at 42 sigh. I would welcome serious work in a real book, but an online e zine type ""netbook" has no appeal to me .... i have been a editor and a publisher of real books and from what I see, i would have tossed this out on the slush pile with a bare glance. Too bad for it was a hopeful topic.

Unfortnately the net and the ease of computer generated text gives an illusion of quality and substance to any drivel whatsoever....we will have to re install the filters that real quality publisher used to offer and
hopefully will again.


Just to be clear - this isn't a MY FAVORITE TWENTY ADVENTURE GAMES BY ME sort of bit, it's a collection of over 300 reviews - many quite substantial in length and analysis, compiled over a course of over two and a half years with over a dozen contributors. It is quite lengthy and detailed, and had you bothered to scroll down to get an idea of what it covers - a substantial chunk is already online to read, for free, so you can judge the quality - before fanraging on an internet forum, then you would have realized that.

As for the Myst clones - well, the book was always focused on the "core" of adventure gaming, being LucasArts and Sierra games, since they were (and still are) the most popular facet. The project mostly started to catalogue everything that ScummVM supported, and it's mostly succeeded in that way. However, ignoring everything else would be shortsighted, but at the same time, it's impossible to be comprehensive in every other subgenre.

There's a huge number of Myst derivatives that were simply cash-ins. That doesn't entire negate their quality to those that like that type of game, but from a broader historical perspective there is little interesting about many of them. That's not to say that there aren't middling games that are covered in the book, but talking about the unique mediocrity of a Coktel game is more interesting than the mediocrity of a Myst-a-like.

Instead of cluttering the book - which is already nearly 800 pages as it stands! - we picked either the best or the most noteworthy and chose to focus on them. Myst itself has probably the largest single article devoted to it, and is written by someone who obviously knows (and loves) the series. (There's also a pretty clear delineation between a "Myst clone" and a "first person adventure". All of Legends games are "first person adventures" and they share little in common with Myst other than their perspective.) Some of the better ones like Obsidian and Zork Nemesis (as part of a larger comprehensive Zork article) are covered as well. There's also a pretty substantial number that were developed post-2000, which were outside the scope of the project. There are a few newer games featured for various reasons, but a timeline had to be narrowed down in order to make it all fit.

I should be honest and say that if you're kind of person who loves Myst and only plays games that are exactly like it, then you will probably not enjoy this book. But if you keep things in a broader perspective you will not be disappointed.

Originally Posted By antler (1 APR 2011 6:55am)
That re-enforces my view, from what I did read, that this is nothing but a collection of reviews, (opinion). If for instance you favor third person story centered games you will likely be less receptive toward first person puzzle heavy games. There is nothing wrong with a passion for either or a liking of both. But I am not likely to purchase a book of reviews telling me what I should like.


There's a certain level of irony in decrying a book about reviews on adventure games...on a forum for a site devoted to reviews on adventure games.

Of course they're opinions - that's sort of the point. Have you not read a critique of a movie or a book or a TV show? Are they useless to you too? How do you find out if anything is good or not, blind chance? If you just want objective facts, that's what Wikipedia is for, but honestly that's all rather boring. I enjoy reading what other people have to say about different games, adventure or otherwise, because part of video gaming is the community that surrounds it. What myself and the other writers have contributed is certainly not "canon" in any way, and obviously some people are going to disagree with something, somewhere. And that's perfectly okay! But to be so dismissive of "opinion" seems awfully short sighted to me.

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19 APR 2011 at 11:29pm

tincup2

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Discoalucard - just curious but about how many Myst-like games [according to your criterion]have you included besides Myst, Zork Nemesis and Obsidian? I ask since 300 AG game reviews/800 pages is quite a boatload, and one might, out of these, expect at least a dozen or so to pass your stringent worthiness test. From a historical perspective about 10% would seem about right.

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19 APR 2011 at 11:57pm

discoalucard

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Originally Posted By mgonneau (19 APR 2011 11:29pm)
Discoalucard - just curious but about how many Myst-like games [according to your criterion]have you included besides Myst, Zork Nemesis and Obsidian? I ask since 300 AG game reviews/800 pages is quite a boatload, and one might, out of these, expect at least a dozen or so to pass your stringent worthiness test. From a historical perspective about 10% would seem about right.


I've seen people include Legend titles like Blackstone Chronicles quantified as such, which I don't really agree with, but there's that. (All of Legend's titles are included.) Same with The Journeyman Project series, which is also included. As for others that are kinda similar (at least inasmuch as they are first person adventure games with rendered graphics and fairly simple interfaces):

Amerzone
The Last Express
Gadget: Past as Future
Morpheus
The 7th Guest / 11th Hour / Clandestiny
Shivers
Rama
Lighthouse
The Dark Eye
Bad Day on the Midway
The Space Bar
Dragon Lore
Lost Eden
AMBER: Journeys Beyond
Zork Nemesis/Grand Inquisitor
EDIT: and Starship Titanic

Personally I wouldn't even call a lot of those Myst clones (especially The 7th Guest), although a number were clearly inspired on certain levels. Some aren't terribly good (i.e. Dragon Lore) but were mostly covered to flesh out developer history a bit (Cryo, in this case.) On the other hand, stuff like Bad Day on the Midway and The Dark Eye have some really fantastic, unique visual styles.

There's always a chance that there are a few more interesting titles that I missed, but I think most of the decent pre-2000 games are covered. (I'd seen Timelapse bandied back and forth quite a bit, as well as Riddle of the Sphinx, but outside of some decent-ish graphics I couldn't really see much in them.)


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20 APR 2011 at 1:21am

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As I said at the outset of this thread, 'This sounds like an excellent undertaking...', but was dismayed that with a book titled 'A Guide to to Classic Graphic Adventures', you would have such a bias against Myst-related games:  'I'd wanted to stay away from Myst clones too - there are just too many crappy ones, and since I'm really not a fan of the subgenre, didn't want to devote too much time and space to it...

This is compounded by your statement earlier today: 'As for the Myst clones - well, the book was always focused on the "core" of adventure gaming, being LucasArts and Sierra games, since they were (and still are) the most popular facet.'

By what measure (much as I love them) are the LucasArts and Sierra games the core of adventure games and the most popular facet. (At least the LucasArts games progressed beyond the Sierra games which are somewhat primitive in comparison with the games that were to follow during the 1990s.) To emphasize those games and dismiss all the Myst games that followed the original Myst is surprising given the overwhelming popularity and financial success of Riven and Myst III Exile (even the humble Top 50 Adventure Games list compiled on this forum had the first 3 Myst games in the top 30).

I understand that you perceive your position as simple 'opinion', but I have two problems with that perspective. One is the title of the book, which probably should have been more generally titled rather than as  'A Guide' since that 'Guide' essentially removes a good portion of an important sub-genre. The other is the fact that you state as fact (ie. that a certain sector of games are the core and most popular of AGs) something that simply is not fact.

Finally, regarding a closing thought of yours: if you're the kind of person who loves Myst and only plays games that are exactly like it, then you will probably not enjoy this book. But if you keep things in a broader perspective you will not be disappointed.

I think the true 'broader perspective' would have been to include more of the Myst games themselves and very popular games such as Timelapse that many of us consider as being Myst-like.

The future ain't what it used to be!


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20 APR 2011 at 1:57am

discoalucard

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Originally Posted By SirDave (20 APR 2011 1:21am)

By what measure (much as I love them) are the LucasArts and Sierra games the core of adventure games and the most popular facet. (At least the LucasArts games progressed beyond the Sierra games which are somewhat primitive in comparison with the games that were to follow during the 1990s.) To emphasize those games and dismiss all the Myst games that followed the original Myst is surprising given the overwhelming popularity and financial success of Riven and Myst III Exile (even the humble Top 50 Adventure Games list compiled on this forum had the first 3 Myst games in the top 30).


When I say "Myst", I mean the entire Myst series, I - V, including Uru, is included. The whole article (which has been slightly shortened, but not drastically, for the book) can be found here:

http://www.hardcoregaming101.net/myst/myst.htm



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20 APR 2011 at 4:27am

SirDave

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Originally Posted By discoalucard (20 APR 2011 1:57am)
Originally Posted By SirDave (20 APR 2011 1:21am)

By what measure (much as I love them) are the LucasArts and Sierra games the core of adventure games and the most popular facet. (At least the LucasArts games progressed beyond the Sierra games which are somewhat primitive in comparison with the games that were to follow during the 1990s.) To emphasize those games and dismiss all the Myst games that followed the original Myst is surprising given the overwhelming popularity and financial success of Riven and Myst III Exile (even the humble Top 50 Adventure Games list compiled on this forum had the first 3 Myst games in the top 30).


When I say "Myst", I mean the entire Myst series, I - V, including Uru, is included. The whole article (which has been slightly shortened, but not drastically, for the book) can be found here:

http://www.hardcoregaming101.net/myst/myst.htm



Yes, I know the article- read it after following the link in the opening post. 95% of it is about the original Myst and it pretty much dismisses the rest of the Myst games by saying that most people probably don't know much about them. (I wouldn't have dismissed Riven, one of the greatest adventure games ever!) It does expound a little more on Uru, but doesn't go into much detail.

Still, I don't want to throw the baby out with the bath water on this issue. I'm glad you put the book together and though I don't agree with your view on the Myst-like segment of games, I think your adventure heart is in the right place and wish you well on the book- will probably even buy it myself!


The future ain't what it used to be!


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20 APR 2011 at 8:23pm

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Thanks for posting the list as it's helpfull to gain perspecitve, and yes, good luck with the book.

But I continue to be puzzled by the quick and dismissive tone adopted with regard the 1st person point and click genre. You call most of them derivative - but aren't almost all games derivative to begin with??? ...meaning nothing more than they share certain qualities and perspectives? You use the term pegoratively, as though classifying a group of games of common lineage is in and of itself enough to safely dismiss them outright. What other gaming niche gets singled out in this way so often by non-likers? few if any. Most games are derivative, and happily so, for all those who enjoy any particular genre.

It's almost appears as if, by coming out against the genre editorially, or at least expressing a personal dissinterest in the type of game, you hope to position your book in a more favorable light. For AGer's that would be a shame since most of us play all kinds of games and allow them to coexist on our shelves without comment... er, well not exactly


800 page book on the shelf - what games do I put in storage?

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20 APR 2011 at 9:41pm

discoalucard

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Originally Posted By SirDave (20 APR 2011 4:27am)

Yes, I know the article- read it after following the link in the opening post. 95% of it is about the original Myst and it pretty much dismisses the rest of the Myst games by saying that most people probably don't know much about them. (I wouldn't have dismissed Riven, one of the greatest adventure games ever!) It does expound a little more on Uru, but doesn't go into much detail.


I think you missed a substantial part of the article - it's actually several pages long. In the book, it's over 30 pages total.

http://www.hardcoregaming101.net/myst/myst2.htm
http://www.hardcoregaming101.net/myst/myst3.htm
http://www.hardcoregaming101.net/myst/uru.htm
http://www.hardcoregaming101.net/myst/uru2.htm
http://www.hardcoregaming101.net/myst/myst6.htm

Originally Posted By mgonneau (20 APR 2011 8:23pm)

But I continue to be puzzled by the quick and dismissive tone adopted with regard the 1st person point and click genre. You call most of them derivative - but aren't almost all games derivative to begin with??? ...meaning nothing more than they share certain qualities and perspectives? You use the term pegoratively, as though classifying a group of games of common lineage is in and of itself enough to safely dismiss them outright. What other gaming niche gets singled out in this way so often by non-likers? few if any. Most games are derivative, and happily so, for all those who enjoy any particular genre.


There's "derivative" and there's "inspired by". Practically every game takes elements from games before it, but there were a pretty substantial number of games where some fly-by-night company was like "Hey, that Myst game sold GANGBUSTERS, let's do that." Of course, on the other hand you had games that actually took the format and did something interesting with it - the latter was the group I wanted to focus on. And again, not all first person point-and-click games are being dubbed "Myst clones" either. All Myst clones are FPAs, but not all FPAs are Myst clones.

And don't think there aren't things are LucasArts clones either - they aren't quite as numerous as Myst-a-likes, but they were plenty, and are examined accordingly. There are the good ones (Simon the Sorcerer, Flight of the Amazon Queen) and not so good ones (Touche, Bud Tucker, Innocent Until Caught) - and the lousy ones are referred to in the same derisive manner.


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21 APR 2011 at 12:09am

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Originally Posted By discoalucard (20 APR 2011 9:41pm)
Originally Posted By SirDave (20 APR 2011 4:27am)

Yes, I know the article- read it after following the link in the opening post. 95% of it is about the original Myst and it pretty much dismisses the rest of the Myst games by saying that most people probably don't know much about them. (I wouldn't have dismissed Riven, one of the greatest adventure games ever!) It does expound a little more on Uru, but doesn't go into much detail.


I think you missed a substantial part of the article - it's actually several pages long. In the book, it's over 30 pages total.

http://www.hardcoregaming101.net/myst/myst2.htm
http://www.hardcoregaming101.net/myst/myst3.htm
http://www.hardcoregaming101.net/myst/uru.htm
http://www.hardcoregaming101.net/myst/uru2.htm
http://www.hardcoregaming101.net/myst/myst6.htm

Yes, it turns out my IPad made it look like the article ended after the part dedicated to Myst 1. My apologies- I'm not happy about making a careless mistake like that.

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21 APR 2011 at 12:47am

CrisGer

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i guess my thoughts differ quite a bit

i have been involved with the myst series for years now...and am one of the longest term old time players of URU..and know Rand and Robyn Miller if you have any questions about that series that might help you with your research. Feel free to ask.... as I have been researching game evolution and the history of CGI game design for years now and am the Admin of an international group of game developers and 3D world makers and designers

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3D Worlds and Game Developers

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http://3dworldandgamedevelopers.blogspot.com


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21 APR 2011 at 2:40am

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@ Discoalucard:
but there were a pretty substantial number of games where some fly-by-night company was like "Hey, that Myst game sold GANGBUSTERS, let's do that."


Yes there were. But the point isn't how many games may or may not have resembled Myst - any more than how many games may or may not have resembled Quake or Lost Sword. It's simply the attitude towards a gaming genre/sensibility. The catalog of mid-late 90's shooters that attempted to cash in on the Doom/Quake craze is just as populated - maybe even more so. Why is it that point and clicks get singled out for dismisal [except for a dozen or so tiles] but people don't go on and on about about Quake-clones? Why, because people that actually  play games, games fans, don't really care and they focus on the what they like rather than denigrate a genre. That's the way it should be and thankfully AGer's in this forum have a light touch on such petty disputes, except when rankled!. The animus towards point and clicks in the mainstream marketing arena is on a differentt plain altogether and sadly so. Thank god for the indies who forge ahead and keep the art alive.

I know you you admit some worthy point and clicks into the AG pantheon - out of 300 and you include 15 or so. Not bad. That's better than PCGamer - they recently included only one, Last Express, in their top 100 [or 150?] games of all time.

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21 APR 2011 at 9:37pm

discoalucard

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Originally Posted By mgonneau (21 APR 2011 2:40am)
Why is it that point and clicks get singled out for dismisal [except for a dozen or so tiles] but people don't go on and on about about Quake-clones? Why, because people that actually  play games, games fans, don't really care and they focus on the what they like rather than denigrate a genre. That's the way it should be and thankfully AGer's in this forum have a light touch on such petty disputes, except when rankled!.  


I can understand your frustration, especially when it comes to FPS - these days so many titles are Call of Duty clones, even though there are still a handful of games that really stand out. Still, even back in the day, there were lots of Wolfenstein and Doom clones - until someone coined the "first person shooter" title - that's what they were all called. But most people forgot them because they weren't any good. People today remember Heretic, Duke Nukem 3D, and even Rise of the Triad, but how many talk about Blake Stone, Corridor 7, The Fortress of Dr. Radiaki...the list goes on.

I think you're right though. Point-and-clicks get dismissed more easily because the genre as a whole tends to get the short end nowadays. I posted a recent update with a review for Gemini Rue, which is one of the only adventure games recently (outside of maybe Machinarium) that has gotten really great mainstream press. There's more good stuff coming out nowadays than there was, say, five years ago, but even then it tends to get largely overlooked.


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18 MAY 2011 at 12:36am

discoalucard

Intergalactic Janitor
Intergalactic Janitor



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Hey guys, I'm not sure if I should start a whole new topic or not, but this is finally done and available to order! It apparently takes about a week before it shows up on Amazon, but you can order it straight from Createspace here:

https://www.createspace.com/3569993

Use the coupon code DN84NDUU to cover the cheapest shipping (and give a discount for the more expensive options)

You can read about the book (table of contents and so forth) here:

http://www.hardcoregaming101.net/book.html

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