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Topic: how man adventure games have docks in them..

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > how man adventure games have docks in them..
25 OCT 2002 at 11:33am

psybafire

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strange question but i have noticed that the majority of the few adventure games i gave played  feature docks in them. ons i can think off...

grim fandango
broken sword 2
discword noir
the longest journey
dink smallwood (notsure if this is classed as adventure, prob not)

1) what other games can you think of that have docks in them

2) what is the significants of the dock? what does it sybolise?

</silly question>
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25 OCT 2002 at 11:53am

alkis21

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Originally Posted By psybafire (25 OCT 2002 11:32am)


1) what other games can you think of that have docks in them


Easy, basically any game that has ships or boats. The Monkey Islands for instance. Zork Grand Inquisitor.. Leisure Suit Larry 7...  Now can you think of a game that featured a ship that has a ship but no dock?  
Cruise for a corpse, Titanic: Adventure Out of Time..


2) what is the significants of the dock? what does it sybolise?

</silly question>


You got me there!

Do you like classic adventure games? Check out Diamonds in the Rough!


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25 OCT 2002 at 12:05pm

jaap

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discworld 2
Simon the Sorcerer 2
Leisure Suit Larry 2
King's quest 6

There is no special meaning I think, how many adventures do have churches in them?


Jaap

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25 OCT 2002 at 12:09pm

alkis21

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Churches? Let's see..
Monkey Island 1&4
Sanitarium
Larry 1

Do you like classic adventure games? Check out Diamonds in the Rough!


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25 OCT 2002 at 12:09pm

jaap

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churches:
freddy pharkas
Gabriel knight 1+2+3

How many adventures do have hotels in them?


Jaap

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25 OCT 2002 at 12:21pm

Alpine

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Docks...  Return to Zork, AITD 2, Silent Hill 2 (last 2 are action-adventures)

Churches... GK 2 had multiple churches.  Also, GK 1, Broken Sword 1, Knight's Chase (action-adventure).  7th Guest, 11th Hour and Phantasmagoria each had a chapel - does that count?

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25 OCT 2002 at 12:23pm

Alpine

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Jaap... you beat me to the punch on the GK's  


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25 OCT 2002 at 2:28pm

Heidi

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Kyrandia 2 had a dock in it.


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25 OCT 2002 at 2:29pm

bistro

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2) what is the significants of the dock? what does it sybolise?


The existence of a dock or pier, especially in adventure games, is psychologically significant (as opposed to being non-significant if it appears in an action game). But in order to ferret out the true or intended meaning, one has to delve rather deeply into the psyche of not only the main character, but at least the first three sub-characters with which the main character interacts, either consecutively or one right after the other. However, in contrast to the above supposition, according to Dr. A.J. Johnson's Guide to Symbology in Gaming, the appearance of a dock or pier is primarily because "there is a friggin' boat or body of water there and the developer thought a dock was appropriate to the environment". (Please note that Dr. Johnson's statement was not necessary derived from scientific study....)

 :


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25 OCT 2002 at 5:07pm

itsgood2slide

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Best add Amerzone to the list too

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25 OCT 2002 at 5:44pm

mszv

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add Myst!

Regards, mszv

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25 OCT 2002 at 5:53pm

The Terror of the Wolf part 3

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A lot of docks. Boats are used to get around the rest of the world, so it's usually necessary to have docks. Games set in smaller locations have train stations.
How many train stations do you know?
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25 OCT 2002 at 6:41pm

LadyLinda

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I would like to add:

Docks - Mystery of the Druids, Jazz and Faust    


Churches - Arthur's Knights I and II (same church in both), Mystery of the Druids, Cameron Files - Secret at Loch Ness  


Train Stations - The Longest Journey, GK 2, Monet - The Mystery of the Orangery Museum  

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25 OCT 2002 at 6:45pm

bistro

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Train stations: TLJ, GK3, Syberia

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25 OCT 2002 at 6:50pm

MichalN

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Originally Posted By LadyLinda (25 OCT 2002 6:41pm)

Train Stations - The Longest Journey, GK 2, Monet - The Mystery of the Orangery Museum  

Train station in GK2? Surely you must mean GK3? Or do you mean the metro station in Munich in GK2?

Other games with train stations include The Last Express (not too surprising - lots of train stations there), Heart of China, Innocent Until Caught and probably a ton of others.
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25 OCT 2002 at 8:12pm

bateman

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Anyone remember Infocom's Leather Godesses of Phobos. It had a whole bunch of docks in it: Royal Dock, Baby Dock, Now THIS is my kinda dock, etc.  

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25 OCT 2002 at 8:30pm

dabomb765

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docks: Fable
churches: Sanitarium

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26 OCT 2002 at 1:21am

Tiipsi

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Don't forget

Loom
and
Tony Tough

I think its symbology (consciously or unconsciously) can be linked to the japanese landscape architecture tradition. In those gardens, Japanese masters often try to symbolize docks or beaches that, on the coast (contour of the garden) or on an island (rocks and small islands in the small lake or the raked part of the garden) represent the possibility one could take in life.
Taking off from the present situation or reaching a new one. It's a symbolic "wishing you well" for the future choices (quite appropriate for an adv. I think).

Personally, I only decided to have one in TT due to the necessity of having a pirate vessel among the attractions.

Until next sign...
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26 OCT 2002 at 1:38am

MichalN

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Originally Posted By Tiipsi (26 OCT 2002 1:21am)
I think its symbology (consciously or unconsciously) can be linked to the japanese landscape architecture tradition. In those gardens, Japanese masters often try to symbolize docks or beaches that, on the coast (contour of the garden) or on an island (rocks and small islands in the small lake or the raked part of the garden) represent the possibility one could take in life.
Taking off from the present situation or reaching a new one. It's a symbolic "wishing you well" for the future choices (quite appropriate for an adv. I think).

Are you serious? I can't tell.
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26 OCT 2002 at 1:43am

Tiipsi

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I am probably very stupid and inconsequential, but yes...I was serious.

Anyway I wanted you to know I liked what you wrote on adventure games evolution.
That's all.

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26 OCT 2002 at 1:56am

MichalN

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Originally Posted By Tiipsi (26 OCT 2002 1:43am)
I am probably very stupid and inconsequential, but yes...I was serious.

It's not stupid or inconsequential... I just think that very often a dock is simply that, a dock. Speaking for myself, if it was supposed to symbolize something, it was completely lost on me


Maybe it's some kind of professional deformation. I'm a programmer and in programming there is no place for symbolism and hidden meanings. Everything needs to be explicit. So I tend to take everything at face value (and express myself accordingly, which is not always appreciated).

Anyway I wanted you to know I liked what you wrote on adventure games evolution.
That's all.

Darn, I forgot what I wrote. Let's see... do you mean what I said about style versus realism or about the use of text and its effect on interactivity? But thanks anyway

I forgot my sig.

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26 OCT 2002 at 2:01am

Tiipsi

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I was especially enthusiastic on your "if I wanted pure realism I wouldn't play videogames" attitude.


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26 OCT 2002 at 2:05am

MichalN

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Ahh, that one. Yes, I do believe that realism can seriously get in the way.
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26 OCT 2002 at 4:39am

STooGE4444, EastCoastDoom...

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Where the hell is the dock in GK2?

D*cks, I mean Docks: Jazz & Faust, Jack Orlando, Syberia.  Feeble Files, Dark side of the Moon, Mission Critical, Rama (spaceship kind of docks), and all the others that you guys said...

D*cks, I mean Docks are just classic settings for all types of mystery or drama stories.  Same with churches; some religion always appears in games.
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26 OCT 2002 at 9:51pm

MichalN

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Originally Posted By stooge4444 (26 OCT 2002 4:38am)
Where the hell is the dock in GK2?

There isn't (just a lakeshore). I think that was talking about a church (of which there are two in GK2).

I honestly don't think docks are necessarily a setting for anything. But if in the game you need to travel by ship, more often than not there's a dock. Same with train stations and airports.
I forgot my sig.

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