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Topic: Gray Matter plot elements SPOILERS!!!!

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15 DEC 2010 at 7:29pm

TC

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I'm importing this thread from another forum, because this one is more lively and there's almost no discussion of GM here.



It appears that some of the more science fictional aspects of the story are not discussed nearly enough - The thing that most intrigued me prior to GM's release was the research behind it.
I totally didn't expect the supernatural elements (e.g. pyrokinesis), because my image of the game was shaped by the earliest premise that was mentioned by Jane - the power the mind has in affecting the reality around us. That *was* indeed explored - but to lesser extent than what I had in mind. Which is probably the reason there's so little discussion of it here. If I'm not mistaken the word neurobiology wasn't mentioned more than once or twice.

So the experiments. They were supposed to test how merely visualising physical activities influences actual physical fitness. Was that really David's sole motive behind them? It's never quite clear, because it appeared he never imagined them to be connected with making contact with Laura. Now two things concerning the results:

I think it's pretty obvious it was Angela who, probably inadvertently, was responsible for the events, and not Laura. Only a few questions arise:

1. Why was the pool dyed red/crimson? The track pattern is obvious - Angela was actually making physical contact with fresh paint. But why the dye in the pool?

2. What exactly was the effect of Angela's dream state during the last two sessions (out of the four)? In the third, she fell asleep and it appears everything was "normal". But in the fourth, i.e. the last, instead of throwing the discs in the track as she was told to visualise, she did it in the dining hall. Why? I mean I guess she went against Styles's instructions and visualised the dining hall instead of the track, but why?
Also, she didn't fall asleep in the first two sessions, but still those things happened. So I guess I'd like to reiterate the previous question - what's the significance of her falling asleep and dreaming?

3. Did the red glare present in every body's scans have any significance, other than the fact the events took place exactly during those moments? Could it be Angela somehow affected the rest of them, and they too somehow contributed to the events, despite lacking the rare Massa Intermedia that only she possessed?

Must say the idea with the Massa Intermedia is intriguing, probably not true in real life, but so was King Ludwig II being a werewolf


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15 DEC 2010 at 7:30pm

Cultura

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shouldn't you warn of spoilers here?


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15 DEC 2010 at 8:00pm

Traveller

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Originally Posted By TC (15 DEC 2010 7:28pm)
I'm importing this thread from another forum, because this one is more lively and there's almost no discussion of GM here.



Would you say that the fact that very few people here have played it, because the game is only available in Germany, and as a download only, might be a contributing factor to this?

In any case, as I understand it, Angela was Spoiler Alertobsessed with David and had a lot of anger and frustration that she was venting; besides that she wasn't quite sane.
...as for the dye in the pool, I think the idea was to frighten people into thinking it was blood.

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15 DEC 2010 at 8:18pm

TC

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Yes Trav, but what exactly explains it (the blood-like dye)? Like I said, the pattern in the track was created because of the fact the paint was fresh. The idea (I believe) is that by visualising herself there, Angela (and maybe the others too) were in fact there jogging, at a time when the track is supposed to be off limits. Am I completely off? Because no body mentinons this pretty obvious fact. The claims that Laura's ghost was responsible for events on campus seem ridiculous to me (not that you said that, others have).

And on further thought, I guess Angela falling asleep is the reason for the bloody incident at the dining hall - she was visualising it, instead of the track.  

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15 DEC 2010 at 8:53pm

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Originally Posted By TC (15 DEC 2010 8:18pm)
Yes Trav, but what exactly explains it (the blood-like dye)? Like I said, the pattern in the track was created because of the fact the paint was fresh. The idea (I believe) is that by visualising herself there, Angela (and maybe the others too) were in fact there jogging, at a time when the track is supposed to be off limits. Am I completely off? Because no body mentinons this pretty obvious fact. The claims that Laura's ghost was responsible for events on campus seem ridiculous to me (not that you said that, others have).

And on further thought, I guess Angela falling asleep is the reason for the bloody incident at the dining hall - she was visualising it, instead of the track.  


I can't exactly remember the fine detail of how the dye got into the pool, actually...  
 I'll have to think back a bit on that one, but regarding the track, yes, I fully agree with you there - I had also thought that them running in their minds created energy forms as if they were running around the track.  
..and I also agree with you about Angela and the dining hall- sure, she was visualising the wrong place, (possibly even purposely)  and I also think that the fact that she had the mind-energy of the  other students around her to feed on, helped her to focus her own mind energy even more strongly.

Spoiler AlertIt never even crossed my mind that the ghost of Laura would be causing the trouble. Why would she?  She wasn't a bad person.  That does bring one back to the mystery of the glued down accelerator in the car... -I'm hoping this is a mystery to be solved in a future game (or could it have been Angela who did this ?  I couldn't quite make that one out) - also remember the smoke-like pattern-shadows that were hanging around David and Laura the night that they crashed, as well? That seemed a bit of a mystery to me.  

Anyway, regarding Laura's ghost, I think it might indeed have been the ghost of Laura who put that message in the RNG machine.

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Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


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15 DEC 2010 at 9:39pm

TC

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Originally Posted By placeholder (15 DEC 2010 8:52pm)
Originally Posted By TC (15 DEC 2010 8:18pm)
Yes Trav, but what exactly explains it (the blood-like dye)? Like I said, the pattern in the track was created because of the fact the paint was fresh. The idea (I believe) is that by visualising herself there, Angela (and maybe the others too) were in fact there jogging, at a time when the track is supposed to be off limits. Am I completely off? Because no body mentinons this pretty obvious fact. The claims that Laura's ghost was responsible for events on campus seem ridiculous to me (not that you said that, others have).

And on further thought, I guess Angela falling asleep is the reason for the bloody incident at the dining hall - she was visualising it, instead of the track.  


I can't exactly remember the fine detail of how the dye got into the pool, actually...  
 I'll have to think back a bit on that one, but regarding the track, yes, I fully agree with you there - I had also thought that them running in their minds created energy forms as if they were running around the track.  
..and I also agree with you about Angela and the dining hall- sure, she was visualising the wrong place, (possibly even purposely)  and I also think that the fact that she had the mind-energy of the  other students around her to feed on, helped her to focus her own mind energy even more strongly.

Spoiler AlertIt never even crossed my mind that the ghost of Laura would be causing the trouble. Why would she?  She wasn't a bad person.  That does bring one back to the mystery of the glued down accelerator in the car... -I'm hoping this is a mystery to be solved in a future game (or could it have been Angela who did this ?  I couldn't quite make that one out) - also remember the smoke-like pattern-shadows that were hanging around David and Laura the night that they crashed, as well? That seemed a bit of a mystery to me.  

Anyway, regarding Laura's ghost, I think it might indeed have been the ghost of Laura who put that message in the RNG machine.


Hmmm. This is the tough cookie. Theory: Angela was the shadow in the photo,  because it was very reminiscent of the energies seen during the incidents on campus. Again, I could be wrong but I think she has the ability, due to her Massa Intermedia, to appear in and interact with places she visualises - that's how she probably welded the accelerator. Not sure of it exacty.

I too think that the ghost of Laura was actual - because it was her in the lake, and her warning about the tiles, so there's no doubt it's also a ghost story.

One more thing -what's up with the picture of Angela's father? What role did it play exactly?

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16 DEC 2010 at 2:23am

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1. Wasn't the dye in the pool purple, not crimson? In any case, I think it was there just for the scare factor. They had to visualise the pool, then she decided to put a twist on it, to make it seem like something (Laura) was there, like the experiment was working (the swimmer said the dye appeared out of nowhere, then disappeared without a trace).

2. Perhaps she knew someone would be keeping an eye on the track and decided to create a diversion? I am not too sure.

3. No, I think it only represented the moment when Angela drew energy from everybody else's minds, a moment of special activity in people's brains.

Re: the shadow, I think it was Angela all along. She was linked to shamanism, so perhaps that's one of her, erm, manifestations.

I don't remember the details anymore, and all of my savegames got wiped, but I think her father's picture was only important to linking who she is. Somebody definitely mentions his name afterwards and there is an "oh snap!" moment, I just cannot remember what it was :|

It's a ghost story, sure, but it only confirmed that ghosts exist, although they cannot be brought back to life physically.

Not sure if there will be a sequel since there's a tiny hint at what happened next after the credits


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16 DEC 2010 at 10:15am

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Originally Posted By Donna (16 DEC 2010 2:22am)
1. Wasn't the dye in the pool purple, not crimson? In any case, I think it was there just for the scare factor. They had to visualise the pool, then she decided to put a twist on it, to make it seem like something (Laura) was there, like the experiment was working (the swimmer said the dye appeared out of nowhere, then disappeared without a trace).

2. Perhaps she knew someone would be keeping an eye on the track and decided to create a diversion? I am not too sure.

3. No, I think it only represented the moment when Angela drew energy from everybody else's minds, a moment of special activity in people's brains.

Re: the shadow, I think it was Angela all along. She was linked to shamanism, so perhaps that's one of her, erm, manifestations.

I don't remember the details anymore, and all of my savegames got wiped, but I think her father's picture was only important to linking who she is. Somebody definitely mentions his name afterwards and there is an "oh snap!" moment, I just cannot remember what it was :|

It's a ghost story, sure, but it only confirmed that ghosts exist, although they cannot be brought back to life physically.

Not sure if there will be a sequel since there's a tiny hint at what happened next after the credits


1. Crimson, purple, inconsequential. Someone on the other forum suggested that the dye in the pool was inspired by the colour of her father's tie in the picture, which also answers the question about the photo's significance. Haven't confirmed this myself, since I don't want to replay the game so soon after first finishing it, but I have reason to assume it's correct (I vaguely remember the colour of his tie matching that of the pool water dye).  

3. Yeah, I guess she took advantage of the strong brain activity surrounding her during the sessions to enhance her psi abilities.

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1 JAN 2011 at 1:21pm

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The way it seemed to me, was that Angela's father was a Daedalus member with a massa intermedia+control over it - a hereditary trait (the guy Mephistopheles showed Sam on the VHS) - Sam couldn't understand the illusion behind the flowers - Mephistopheles tells her in veiled terms it's due to the fact that it's not an illusion - flashes of the portrait of Angela's father with a distinctively shaped tiepin, a Daedalus symbol? - reminiscent of one of the four magicians in the portraits in the game of life (as well as in the Daedalus-pub). Angela sees her father's ghost just before she dies, dressed up as a magician, looking like the guy in the video.


There are many unanswered questions, as for instance Sam's procuration of the medallion of David's mother. I kept thinking that in a sequel we might get to understand that both David and Sam are part of a Grand Game orchestrated by another figure - the fact that they've both lost someone in auto accidents etc. That someone is pulling a number on them on the line of the separated twins that were reunited through their search for an artifact (as mentioned by Mephistopheles). It's as if we are left with a lot of questions due to the fact that there's an overarching storyline spanning several games.

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1 JAN 2011 at 1:54pm

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Those are very interesting observations, Torgrim, some of which I hadn't thought of before, such as that the massa intermedia trait could be a hereditary one, and that Angela's father could have been a Deadelus member.  
I did pick up about the pattern on his tie - wasn't the pattern on the tracks shaped like that?
 

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"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


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1 JAN 2011 at 3:09pm

Simo Sakari Aaltonen

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Torgrim, those are very much my impressions as well. Some things are clearly left open for further exploration in the sequels.
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1 JAN 2011 at 3:19pm

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I don't remember a lot of detail about the late game, since I was anxious to get to the end (and in this particular case video playback was a little spotty), but I would hazard to say you're right about it being an inherited trait.

I'd also wondered about the hints of Sam's and David's pasts which don't relate to the plot.  That someone might be playing a life-long Grand Game is a compelling hypothesis, though maybe a touch paranoid.  


Still, if there are more people like Angela somewhere, pulling strings without anyone knowing, it's not impossible, is it?   [smiley=detective.gif]
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1 JAN 2011 at 5:52pm

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What particularly makes me think there may have been an as-yet-unrevealed outside influence is the events in the opening cut-scene. Those plus the necklace seem more than just coincidences. They could, it is true, be attributed to Angela - aside from the necklace, as far as I can see - but it still seems there must be more to it than that.
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1 JAN 2011 at 11:04pm

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Torgrim, I agree about Angela's father and his tie.

I just assumed Angela kept an eye on David's house and got rid of the new assistant (she had access to the tower and often watched David sleep - even creeping inside and actually sleeping beside him); Sam was an unexpected factor and Angela either didn't notice her or didn't think she'd end up staying for long.

The bit about the locket is what kept me wondering. I wish they explained it better. I expected Sam and David to turn out to be related or something. Ah well :/

Anyway, I'm about to start my replay. I'm going to take loads of screenshots, wheee
(Tell me if you want anything specific)

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3 JAN 2011 at 2:24am

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And so the replay begins! Haven't gotten far, but here's a little something from the opening cinematic that I found interesting. Putting it behind a spoiler tag because it contains two pictures some may not want to see for whatever the reason.

This is actually the first thing you see when you start a new game...

Spoiler Alert
Camera pans to the sky as rain starts and guess what's there... a woman's face! It quickly fades away, though. Is it Laura or is it Angela playing tricks in the night sky? We may never know.

Here's the screenshot and below is a quick animation I made


[img]http://i.min.us/ibwuhC.jpg[/img]

[img]http://i.min.us/ibwuhE.gif[/img]


(okay, my Internet's been dead and I'm on chapter 5 right now... noticed some other more or less interesting things that will at least help shed some light on the questions asked here. More tomorrow, I guess.)

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28 JAN 2011 at 9:12pm

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FULL OF SPOILERS = DON'T READ IT IF YOU DIDN'T FINISH THE GAME

Just finished a game - not on par with GK, but nevertheless a great mystery adventure with fantastic atmosphere (and fine music, which reminisced me of GK3). The end felt a kind of rushed and maybe a bit confusing, so I try to explain the events:


Once upon a time, there was this girl named Angela. She lived with her father on a tiny island somewhere in Scotland. Father was pub owner, and a secret master illusionist and a member of a Daedalus club. He could do things without special effects - because he could activate a dormant part of his brain - massa intermedia, which he could control to do his tricks. Because it's hereditary trait, massa intermedia is present also in Angela's brain, but she couldn't control it. She is mainly pyrokinetic (she could mentally start fire). Therefore one day, she unwillingly set fire on the pub in which her father was working, killing him. This event scarred Angela for a rest of her life - and she's gone mentally ill (therefore she seems a little bit backwards). Then, she's gotten into Oxford university, where she met famous neurobiologist Dr. David Styles, and maybe fell in love with him. But mainly, she wanted to get rid of her pyrokinetic ability, so she visits him after class. Styles, still angry at the stupid comment from a student in the class, quickly dismiss her. Angela got frustrated and angry, and sets off her pyrokinetic ability, which fuses the gas pedal to the ground of a car, which coincidently hits car with David Styles and his wife Laura in it. David gets ejected from a car, but Laura burns in it. He got a face injury trying to save her, and because of this, David must wear a mask.

After the accident, Angela becomes obsessed with David, stalking him, taking clothes from Laura's wardrobe, getting her perfume, strolling around the house, even sneaking to his bed at night. She is watching him from an abandoned tower opposite his bedroom. She could get in and out of a house through balcony, which David never uses after a death of his wife.

Meanwhile, David is trying to get back his wife from dead. He sees her in a shower, in a wardrobe mirror, feels her in bed and house, etc. David wants to communicate with her, so he build a word machine - through it, she is able to send him a message "Ďmposter" at the end of the game, indicating that the presence he feels in a house is not her, but merely a stalking Angela.

In the neuro experiments, Angela is able to channel her power and physically demonstrate it, always linking it with the picture of her father (Tracks = squiggly lines visible in his tie; Pool = dye in colour of his tie (??); Gym = triangle of weights in a shape of a triangle he wore on his neck).

In the end, Sam run to David's bedroom and catch Angela in a act. Sam startles her, and Angela pyrokinetically sets Sam on fire. David saves Sam, revealing that his face is fine and he doesn't need to wear the mask. But Sam tells him that his face is bad, and he rushes to get his mask. (this is a real confusing part... anybody cares to explain it??) Then they run after Angela to a church, where they soak her with water, disabling her pyrokinetic powers. After that she becomes completely mad, climbs to the second floor, and thinking she is a fairy fall to the ground. THE END.


If I am wrong, please correct me.

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21 FEB 2011 at 5:35am

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So, I have a question:

What are those stupid bonus points for? You have to do the most random things to get them and most of the time, it's not worth checking back every location after talking to someone or whatever else triggers these points. Do they do anything on Xbox?

It's been bugging me, heh.

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3 MAR 2011 at 5:46am

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how can I phrase this one..

she told him his face was still bad because without the scars he would feel much more guilt about surviving and that he didn't do all he could have done to save laura from the fire.

without the mask the guilt would be unbearable.

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3 MAR 2011 at 5:57am

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I was under impression his face was still bad, it's just that the artists were dumb and didn't paint the scars right, for whatever the reason. Especially because different cut-scenes seem to be done by different artists. David and Sam are painted differently throughout the game.

But now you got me wondering :|

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8 MAR 2011 at 5:11am

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I've finished this game under a week ago and even though its no Gabriel knight
But one thing I do miss.. are the characters.. they are so indepth actually.
They make me want to play the game again but its too soon. If I play a game immediately after it doesnt have that same charm.
But give it a few months... let myself forget a few things about it and then I can get back into it.


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13 MAR 2011 at 3:39am

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So I JUST got the demo and played through maybe half.

Is the game as juvenile as the demo?  Man, I couldn't wait to leave.  

And the static artistry is great, but the animation is stiff and unemotional.  I feel like I'm trapped in a 2011 version of Scooby Doo.

So, how's the full game?  

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13 MAR 2011 at 4:39pm

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I am not sure what the demo covers, but it gets better after Chapter 2, when you get to see both Sam's and David's perspective.  I'm super biased about this game, though, already played it twice and have Collector's Edition on its way to my doorstep... D:

Like I said in another thread, it did take some time for Sam to grow on me, I thought her really shallow and annoying at first.

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13 MAR 2011 at 9:44pm

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Thank you.  ...Plus I was grouchy.  I really wanted this game to feel big, like TLJ.  I think I'll just buy it and go with it.  No matter what, it won't be as big a disappointment as Culpa.

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13 MAR 2011 at 11:36pm
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Originally Posted By TAS (13 MAR 2011 3:39am)
the animation is stiff and unemotional.  I feel like I'm trapped in a 2011 version of Scooby Doo.

So, how's the full game?  

Yes, at first everyone seemed to think this was a horrible disappointment for a long term anticipated game from JJ. Ugh!

The thing is though, it worked. I scratched out something that I began to observe later into the game.  Something along the lines of: the intermittent animation scenes, brilliantly drawn with their dripping raw intimate human emotions are by far the best means of conveying feelings and genuine personal interest in a video game that I have experienced in years.

The way the bonus system was set up seemed useless.  I think the bonus might have worked if a points system was utilized like back in the Sierra days. Back in GK3 I recall something like you would score more points if you waited to scribe a particular license plate number on day 3 rather than day 2, that kind of thing though I've no idea how popular something like that would appear so many years later. :-/

14 MAR 2011 at 6:57am

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If you can get past the magic tricks and not let that bother you too much, the game has a lot to offer, I thought.  The story is quite emotional though, and will possibly be  a tad bit more appealing to females than males.

In any case, I found it to be an enjoyable experience overall.

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Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


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