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Topic: The Elder Scrolls V: Skyrim

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All Forums : [Adventure Games Forum] : Other Games > The Elder Scrolls V: Skyrim
4 SEP 2012 at 3:08pm

CB

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They of course do go into the merchants inventory and I suspect they keep them for maybe a day or two, after that the items are gone.

 

Yeah, I remember asking about the certain Dwemer item in question. I'm fairly sure it was a one time search and as such I'm not much of a collector for that type of stuff. I did grap a couple of the gyros though, they looked cool.


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5 SEP 2012 at 3:14am

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Oops! Wish i'd -aknown that earlier.. guess i'll be reloading a save and keeping some goodies rather then...

 

 Yes, those little circular gizmos with the red thing in the middle do look as if they could have some use if only one could figure it out..- anyway, they are a cool gadget to keep on your desk or something.  


*   *   *    Just call me Trav.     *         *       *   

 

Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


Last edited by Traveller : 5 SEP 2012 3:18am
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5 SEP 2012 at 3:55am

markornikov

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There's one thing that really bugs me, why do Quest Items weigh so much and can't they be removed from the inventory 

I'm carrying around 80 amount of dead weight.

Especially annoying are the stones of Berenziah that weigh 0,5 each and won't be removed until you've found them all.

 

Spoiler AlertI've been yelling at Vex to take the off me, to no avail ... WOMEN!!!!    


 

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5 SEP 2012 at 4:43am

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It's not just women who are culprits. 

 

 I finished getting their items for the various (3 of them) bard's college members, and although they rewarded me for getting their items for them, there they are still sitting in inventory, and i can't get rid of them!

 

Also, some journals weighing 1 each can be dropped, but other's can't... they just sit there weighing you down...


*   *   *    Just call me Trav.     *         *       *   

 

Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


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5 SEP 2012 at 3:27pm

CB

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Huh. Well that explains why I still have those college items. I could have sworn I'd returned them as there is no reference to them in the miscellaneous quest log.

 

Currently I'm stuck on an absolutely horrible quest. The dark brotherhood is one thing whereas at least you could be discreet in carrying out questionable acts of violence. Not so in this case. In order to obtain the best possible outcome (the optional parts) I'm told to travel to a major city (randomly selected for me it is Windhelm) kill someone (the higher the prestige the better) totally out in the open, plant an incriminating piece of evidence on said someone and then precede to kill every witness to the crime. Either that or somehow get out with a big bounty on my hands. No wonder my blood boils. Yuck!

 

 


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6 SEP 2012 at 9:27am

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Yes, there are a lot of the quests i simply didn't finish because they require such a.. morally questionable course of action.   (  Most of the daedric quests in particular).

 

That's what i had liked about Morrowind.  Except for the Dark Brotherhood quests, you usually could use various paths to complete a quest.  You could do a goody two-shoes option even if it meant that sometimes you had to lose a bit of cash in the process or go to more trouble - at least you had the option.


*   *   *    Just call me Trav.     *         *       *   

 

Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


Last edited by Traveller : 6 SEP 2012 9:29am
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6 SEP 2012 at 9:42am

SharonB

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Originally Posted By CB (5 SEP 2012 3:27pm)

Huh. Well that explains why I still have those college items. I could have sworn I'd returned them as there is no reference to them in the miscellaneous quest log.

 

Currently I'm stuck on an absolutely horrible quest. The dark brotherhood is one thing whereas at least you could be discreet in carrying out questionable acts of violence. Not so in this case. In order to obtain the best possible outcome (the optional parts) I'm told to travel to a major city (randomly selected for me it is Windhelm) kill someone (the higher the prestige the better) totally out in the open, plant an incriminating piece of evidence on said someone and then precede to kill every witness to the crime. Either that or somehow get out with a big bounty on my hands. No wonder my blood boils. Yuck!

 

 

 

CB   I don't want to perform these type quests.  I want to play the hero!  Will I be forced into this kind of behaviour in the game???  I don't want to play it if I will.  I will play up to the point that I'm required to do something I don't want to and then I will stop the game.  I know it's just a game, but I won't be forced into those kinds of actions.  Now I'm furious that a game designer would not give you the option to play your role as you see fit! 

 

Yes, Traveller -- I agree with you completely.  

 

 



Last edited by SharonB : 6 SEP 2012 9:45am
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6 SEP 2012 at 9:49am

markornikov

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You can ignore those quests completely they're non essential to the main storyline, the game will never force you to do things you don't want to.

 

The quest might remain in your questlog, but nothing bad will happen if you do nothing


 

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6 SEP 2012 at 10:20am

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Oh, and btw, apparently you can get rid of quest items (sadly only weapons, specifically) that are stuck in your inventory by placing them onto those weapon plaques in your house in Riften.  I think it has to be the ones for the enchanting lab, but try the others first if you don't have an enchanting lab yet.

 

Sharon, if you don't like being 'bad' then avoid the daedric lords by all means- with the exception of two daedric quests you can pick up in Falkreath. 

 

You can complete both of those without killing anybody  [  well, not any human, in any case, and in one of them you don't have to kill anything that is not human either, should you so choose.. ] Spoiler Alert (save for a single deer)... although in one of them i actually felt it was my duty to kill the creature i was required to dispose of in the end.

 

I think the one near Winterhold also doesn't require you to kill anything? It's for a very familiar female deadric lord that you will remember from  Morrowind. ( Not naming her in case anyone shouts 'spoilers'. )


*   *   *    Just call me Trav.     *         *       *   

 

Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


Last edited by Traveller : 6 SEP 2012 2:25pm
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6 SEP 2012 at 1:54pm

SharonB

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Thanks Markornikov and Traveller.  It's not that I mind killing when attacked, but to murder is a different story.  If a game is going to put me in the position where I'm required to perform unsavory acts, then I don't need to play that game.  To clarify, a little kleptomania, deception, etc is fine.  Attacking an innocent bystander because they have an item I want is crossing the line.

 

Well enough sounding off.   I really just need to get back to playing it before I make up my mind how I feel about it.  Good gaming!

 

Sharon



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6 SEP 2012 at 2:31pm

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Originally Posted By SharonB (6 SEP 2012 1:54pm)

Thanks Markornikov and Traveller.  It's not that I mind killing when attacked, but to murder is a different story.  If a game is going to put me in the position where I'm required to perform unsavory acts, then I don't need to play that game.  To clarify, a little kleptomania, deception, etc is fine.  Attacking an innocent bystander because they have an item I want is crossing the line.

 

Well enough sounding off.   I really just need to get back to playing it before I make up my mind how I feel about it.  Good gaming!

 

Sharon

 

Yes, I agree.  'Borrowing' things and defending yourself,  goes with the territory in these games;  however, leading an innocent person who trusts me, to a sacrificial altar to be slaughtered as a tribute to some deadric lord, is not my idea of fun, and is totally a different story to defending yourself albeit to the death from attackers, and is where i, too draw the line.  So, i don't even care what the reward for a quest like that is;- i couldn't do something like that.

 

Happy gaming!


*   *   *    Just call me Trav.     *         *       *   

 

Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


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6 SEP 2012 at 3:33pm

CB

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I agree too. For that matter I really don't understand the mindset of the designers. On the other hand I've taken the liberty of watching an occasional video on youtube and so often I see some player running around commiting ruthless acts of violence and thoroughly enjoying themself. Perhaps I've grown past that type of behavior and I'd rather see other playable options available in similar types of games. I've never played Morrowind though, I don't know if it would even work on my system.

 

Originally Posted By Traveller (6 SEP 2012 2:31pm)

...however, leading an innocent person who trusts me, to a sacrificial altar to be slaughtered as a tribute to some deadric lord, is not my idea of fun, and is totally a different story to defending yourself albeit to the death from attackers, and is where i, too draw the line. So, i don't even care what the reward for a quest like that is;- i couldn't do something like that.

Happy gaming!

Yeah, that sure was depressing. Ugh.

I've been playing the DLC (Dawnguard) for around thirty hours or so. I suppose in retrospect I shouldn't have taken the non-traditional side even though its description suggested that it made for a longer playthrough. The game pushes you to realize  that there is a side to every story, and so I really felt a connection with the storyline behind an unwilling vampiress born into a life of affluence and conflicting parental strife. I've actually finished the main quest and yet I felt that I had somehow missed something important and thus I had to "cheat" in order to gain access to the side quests I'd missed. I don't like it but unfortunately you can't skip them and proceed to the next as they are all given by a single quest giver. Oh well, I need to see things through, best I should just suck it up, do what has to be done against my better judgement, find the appropriate save point, and resume play as the 'good' guy.

 


Give a man a fish: He will eat for a day.

Give a man a rod: He will sit on a boat and drink beer all day. - USA Network


Last edited by CB : 6 SEP 2012 10:02pm
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7 SEP 2012 at 4:01am

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Actually, the quest you do for Spoiler AlertHircine  turned out better than i thought.  When you do certain actions that lead you in to the quest, you suddenly end up with a cursed item in your posession that you cannot get rid of unless you see the quest through. 

..and believe me, I wanted to get rid of the item as soon as possible!)

 It did end up me having to kill 2 things, though the first killing was realtively trivial, (not a human) and the 2nd  killing i had to make actually wasn't so bad at all, in fact, i felt i was doing the world a favor, so i guess these quests are of varying degrees of unpleasantness. 


*   *   *    Just call me Trav.     *         *       *   

 

Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


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7 SEP 2012 at 1:49pm

CB

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In post #836 I suspected you were referring to the quest Boethiah's Calling. It is pointless and cruel and is definitely something to avoid especially for those who wish to shy away from unsavory acts. 


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7 SEP 2012 at 3:10pm

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CB, yes.  I hope we're not spoiling too much.  I innocently approached his follower and when i was told the requirement, i went "whaaat?"  I just said "no way Hose" and he called me a weakling and that was that.

 

There is another quest where a cannibal woman wants you to lead an innocent priest to their coven to be devoured by them.  I could be non-committal and still be told who their desired victim was, and so i went to check him out, and he seemed quite a good innocent soul, so i just said hi to him, chatted a few minutes about the weather, and left again, leaving him untouched and innocent; shaking my head.

 

 

I suppose there'd be a sort of train-smash horror kind of attraction to it to see what would happen if you really led him there, and then waited to see what they do to him... but the whole idea seems so 'off' to me that it seems to cross the bounds of sanity, to be quite honest.   "shudder"  I don't think i want to go there , not even part of the way...  you get weird people in the gaming world, i think.


*   *   *    Just call me Trav.     *         *       *   

 

Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


Last edited by Traveller : 7 SEP 2012 3:13pm
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21 SEP 2012 at 1:26am

markornikov

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Seems i'll be playing Morrowind after all. 

But there's still a lot of work to do if they wan't to recreate morrowind as a mod in Skyrim.

 

http://kotaku.com/5944973/morrowind-modded-into-skyrim-is-something-you-must-see

 

Black Mesa has proved that even the most ambitious projects can be realised.


 

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22 SEP 2012 at 1:10am

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Originally Posted By markornikov (21 SEP 2012 1:26am)

Seems i'll be playing Morrowind after all. 

But there's still a lot of work to do if they wan't to recreate morrowind as a mod in Skyrim.

 

http://kotaku.com/5944973/morrowind-modded-into-skyrim-is-something-you-must-see

 

Black Mesa has proved that even the most ambitious projects can be realised.

 


Awesome beyond belief.  That should put quite a bit of strain on the old memory sticks though!!!  Anyway, i'd pay good money for a mod like that, i tell ya.  ..but, i wonder if it includes the actual game?  ..or just the landscape?


*   *   *    Just call me Trav.     *         *       *   

 

Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


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22 SEP 2012 at 6:46pm

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What they're saying is that you will be able to download this mod that essentially uses Skyrim to render Morrowind.  To a cynic it is nothing more than a ploy to promote the extension of future sales of a ten year old game. However, if the screenshots are any indication...


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23 SEP 2012 at 10:02am

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Hmm, yeah, i thought it would be something like that.  Well, i'd already spent hours and hours  making my Morrowind look beautiful- and it certainly does look beautiful (often more so than parts of Skyrim), but i had to use tons of vegetation mods and texture packs and so on.  It will sure be a treat in any case to see it rendered a la Skyrim, so bring it on, i say.  I haven't done any of the Morrowind vampire quests yet.  


*   *   *    Just call me Trav.     *         *       *   

 

Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


Last edited by Traveller : 23 SEP 2012 10:05am
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24 SEP 2012 at 11:33am

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I hope so too as I finally broke down and ordered TES 3.


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25 SEP 2012 at 11:26am

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Looking forward to your opinion of this game CB. I love it.  But even when it came out it benefited from some beautifying mods and I was grateful for the mod that allowed you to trade for actual value with a certain vendor 

 Part of the fun for me was learning who and what I could take down at my skill level (using various methods) with my weapons and when to run away.



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25 SEP 2012 at 12:17pm

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Originally Posted By SharonB (25 SEP 2012 11:26am)

... and when to run away.


What do you mean....at the start of the game, i have to even run away from mudcrabs...  

 

Ok, no but seriously, when i started the game the first time, i had quite a fright when a kwama forager (those funny orange thingies, not the grey-ish ant-type thingies)  attacked me.

 

..and i had to restart with  different race & build when my poor Altmer mage was completely demolished by three rats!  (The first fighter's guild quest in Balmora)

 

@ CB;  the game looks devastatingly ugly to modern eyes, one had to learn to love it back in the day.  There are quite a few texture and  face and body and foliage mods around to make it lovely; in fact, the last time i installed Morrowind, i ended up playing more with the mods than with the game itself...  

 

A Skyrim question to the Skyrimmers:  how many hours had you spent on the game, and what level are you guys?

 

As i mentioned in the other thread, at 414 hours i'm still only lvl 44 and still as many quests left to do as i had at 200 hours and lvl 20...  the more i do, the more i get...

 


*   *   *    Just call me Trav.     *         *       *   

 

Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


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25 SEP 2012 at 3:35pm

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Rough estimate probly close to... a week... 24 x 7....erm 168 hours roughly? Highest character is level 61, and a plethora of everything under that. I miss morrowind may buy another copy and check out these mods. sounds really cool


 


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25 SEP 2012 at 6:50pm

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Originally Posted By Traveller (25 SEP 2012 12:17pm)

 

@ CB;  the game looks devastatingly ugly to modern eyes, one had to learn to love it back in the day.  There are quite a few texture and  face and body and foliage mods around to make it lovely; in fact, the last time i installed Morrowind, i ended up playing more with the mods than with the game itself...  

 

A Skyrim question to the Skyrimmers:  how many hours had you spent on the game, and what level are you guys?

In reference to the posts above regarding the upcoming mod to render MW with Skyrim, I took it as the right cue to grab it. (one might wake up someday to find it is no longer available for a reasonable price - not good) In the meantime there's certainly no doubt that I will spend some time checking out the options, I seem to recall there was even a thread on that somewhere on JA. I also have no doubt that just like the other TES games there is probably a mountain of options to make it appear more modern. We'll see.

I'm not sure how many hours I've logged with Skyrim. According to Steam I've played 467 hours, but on my last save it only lists 398 hours. There certainly are many many quests, but with dedication sadly at some point in time all that remains are those that just recycle. Current level: 56. Been there for a while. I suppose I could try picking some more pockets or go do some mining but most likey (no offense) I'll pass.

 

SKILLS

 

100  Destruction

100  One handed

100  Archery

100  Light armor

100  Sneak

100  Lockpick

81   Conjuration (mostly from summoning Draemora Lord)

76   Speech

71   Restoration

65   Enchanting

55   Two handed (should have used more on weaker oponents)

39   Smithing

35   Alchemy

33   Alteration

32   Illusion

31   Block

31   Pickpocket

27   Heavy armor

 

One thing that I really regret is that I didn't take full advantage of all five training slots at each level, esp. when it was cheap.

 

 

 

 


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26 SEP 2012 at 2:39am

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Originally Posted By Support (25 SEP 2012 3:35pm)

Rough estimate probly close to... a week... 24 x 7....erm 168 hours roughly? Highest character is level 61, and a plethora of everything under that. I miss morrowind may buy another copy and check out these mods. sounds really cool

 

Support, i meant the Hours tally that you see on you very last gamesave screen.  It shows in terms of hours, minutes and seconds, and can be easily mislooked, because it doesn't look like 'hours played" if you're not specifically looking for it.

 

Well, anyway, level vs time played shows me that i'm probably fiddling too much with fetch and carry quests and with trading and smithing and gathering ingredients and making potions.  I'll post a list of my stats soon.

 

...but still, if i'm having fun with it, who cares, eh?


*   *   *    Just call me Trav.     *         *       *   

 

Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


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