| 12 NOV 2011 at 2:34am |
TravellerGuild Master


Posts : 4040 Joined: 3 JUL 2010 Location: US
Status : Offline | Thanks for the vids guys! Hehe, the buckethead thing is hilarious..
Hmmm... much of the fun of Daggerfall and Morrowind was fiddling with your attribute stats such as agility, athletics, strength and so on..and building a character that had strengths in certain stats and seeing how you'd survive in the world with a certain set of stats and so on.
I know i said i won't ask any more questions, but i can't find a log of one's character attribute build in the Skyrim HUD - only skills such as alchemy, desctruction, one-handed and so on.. Details about the attributes regarding the attributes is sketchy on the net at this time, i can't seem to find out where they're hiding...
According to the UESP, you get three basic attributes, Health, Magica, and Stamina.
What the heck happened to Strength, Speed, Agility, Personality etc?
* * * Just call me Trav. * * *
“Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.” - Robert Bloch
"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..." Last edited by Traveller : 12 NOV 2011 2:35am
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| 12 NOV 2011 at 2:47am |
markornikovJourneyman

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Posts : 1312 Joined: 28 OCT 2011 Location: BE, Antwerp
Status : Offline | I've played for 16 hours so far and the biggest difference between oblivion and skyrim is the realism of the world.
Random NPC's are gone, every character has a reason to be in the game.
Now there's a reason to speak to everyone, you really want to know what their job is and what motivates them
Also every room of every dungeon is hand-crafted and the lay-out is thought through. Every room has some function to the people residing there.
At this stage in Oblivion I was already tired of those bleak and empty caves and after a while the ayleid ruins didn't make sense either. (What was the purpose of all those big rooms? I couldn't imagine Elves actually building such a place)
At some point in every playthrough I lost interest in visiting yet another random dungeon. But that's different in Skyrim, every dungeon and city is unique.
But Skyrim isn't perfect, sometimes the graphics aren't detailed enough, the physics seem akward at times and the interface certainly isn't optimised for pc. And there 're quite a few bugs i've encountered like a kid shouting that i stole something while i did not, and a mage that thanked me for freeing him, while he was already out of his cell when i arrived.
But i'm sure the modders will fix those issues 
And now I head back into Skyrim.
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| 12 NOV 2011 at 2:52am |
markornikovJourneyman

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Posts : 1312 Joined: 28 OCT 2011 Location: BE, Antwerp
Status : Offline | Originally Posted By Traveller
Thanks for the vids guys! Hehe, the buckethead thing is hilarious..
Hmmm... much of the fun of Daggerfall and Morrowind was fiddling with your attribute stats such as agility, athletics, strength and so on..and building a character that had strengths in certain stats and seeing how you'd survive in the world with a certain set of stats and so on.
I know i said i won't ask any more questions, but i can't find a log of one's character attribute build in the Skyrim HUD - only skills such as alchemy, desctruction, one-handed and so on.. Details about the attributes regarding the attributes is sketchy on the net at this time, i can't seem to find out where they're hiding...
According to the UESP, you get three basic attributes, Health, Magica, and Stamina.
What the heck happened to Strength, Speed, Agility, Personality etc?
Those are gone, Strength Speed and Agilty are improved with Stamina, Intelligence and Willpower with Magica and Personality is solely linked to speech
I don't know if there's any Luck involved?
I'm also not seeing any morality indications anywhere, although it keeps track of your disposition towards every town and faction in Skyrim?
Last edited by markornikov : 12 NOV 2011 2:53am
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| 12 NOV 2011 at 2:55am |
TravellerGuild Master


Posts : 4040 Joined: 3 JUL 2010 Location: US
Status : Offline | Taking away agility would make playing a thief rather pointless. However, i suppose you could always upgrade the main stat that it's attached to, i'll have to get used to this new stat system..
I guesss i rather enjoy that you start the game (Skyrim) off being able to run fast, (Admittedly I hated the slow walking/running in Morrowind - though of course you could go at a hell of a pace with the boots of blinding speed, not to mention that one could fly) .
I suppose in Skyrim they're kind of forcing you to buy/use a horse since you can't upgrade your own running abilities by working on your speed, athleticism, and acrobatics stats. (Oh, but you say one can do it indirectly - ok...) I never use horses in games, since i tend to find the experience clumsy. On the other hand, my character does seem to be quite nimble and fast, so i might just stick to running. Will have to see how mounted combat works out before i decide..
* * * Just call me Trav. * * *
“Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.” - Robert Bloch
"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..." Last edited by Traveller : 12 NOV 2011 3:00am
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| 12 NOV 2011 at 4:10am |
Lucien21Guild Master


Posts : 4876 Joined: 9 JUL 2003 Location: 0
Status : Offline | Originally Posted By Traveller
Thanks for the vids guys! Hehe, the buckethead thing is hilarious..
Hmmm... much of the fun of Daggerfall and Morrowind was fiddling with your attribute stats such as agility, athletics, strength and so on..and building a character that had strengths in certain stats and seeing how you'd survive in the world with a certain set of stats and so on.
I know i said i won't ask any more questions, but i can't find a log of one's character attribute build in the Skyrim HUD - only skills such as alchemy, desctruction, one-handed and so on.. Details about the attributes regarding the attributes is sketchy on the net at this time, i can't seem to find out where they're hiding...
According to the UESP, you get three basic attributes, Health, Magica, and Stamina.
What the heck happened to Strength, Speed, Agility, Personality etc?
I thinks it's more that you level up by doing stuff.
i.e. use a bow and arrow a lot and your archery skills increase. Crouch alot and your sneak skills increase.
That and the perks sytem allows you to pick skills to improve those skills.
Dear Diary, My teenage angst bullsh*t now has a bodycount.
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| 12 NOV 2011 at 5:11am |
markornikovJourneyman

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Posts : 1312 Joined: 28 OCT 2011 Location: BE, Antwerp
Status : Offline | random explorarion pays off, i saw a new rather dull icon on the radar so i went in that direction to see what it was and was really surprised to see such a thing in TES
Spoiler AlertA dungeon in steampunk style i looove it , my companion says it's dwarven city, but alas i need a key to open the dungeon 
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| 12 NOV 2011 at 5:56am |
FnordSchattenjger


Posts : 2758 Joined: 15 SEP 2008 Location: SE, Stockholm
Status : Offline | If dwarven ruins are anything like their morrowind counterparts, expect to face a lot of mechanical enemies in there.
I'm currently at level 11, and I finally managed to down my first dragon, without the aid of anyone else. As luck had it, the dragon also managed to lead me to one of those shrines that teaches you shouts.
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| 12 NOV 2011 at 6:24am |
TravellerGuild Master


Posts : 4040 Joined: 3 JUL 2010 Location: US
Status : Offline | Originally Posted By Lucien21
I thinks it's more that you level up by doing stuff.
i.e. use a bow and arrow a lot and your archery skills increase. Crouch alot and your sneak skills increase.
That and the perks sytem allows you to pick skills to improve those skills.
You had the same thing regarding skills in Ob and Morrowind, Lucien. The more you used a skill, the stronger you got in it, which instigated a lot of grinding on my part...
Ooh, glad to hear the dwarves have been included, Marko! So far I've been finding the Nord setting rather dull and generic. Very similar to Gothic, and not seen much of the usual TES races yet beyond an odd dark elf or 2.
You would have LOVED the dwarven strongholds in Morrowind, and I suspect you would have enjoyed Mournhold/Tribunal as well.
* * * Just call me Trav. * * *
“Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.” - Robert Bloch
"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."
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| 12 NOV 2011 at 7:35am |
StilerJourneyman


Posts : 1477 Joined: 27 SEP 2004 Location: US, TN
Status : Offline | I love the setting so far.
I don't feel that it's anywhere near "gothic" style. Where that had a kind of germanic medieval feel, Skyrim is very very much a nordic/viking'ish theme.
Maybe it's because I love the whole viking history and mythology. There has never been a game (at least that I've played) that's been set in such a location that actually has placeas like Tundras, glaciers, etc. Going up the mountain near the first town (to get the golden Claw), how the wind is screeching around you and they have the graphical wind blowing snow around and everything, it finally felt like a game that made you feel like you were actually climing onto a giant blizzard covered mountain. The mountains and the way the clouds/mist roll around them just adds a lot of atmosphere to the game that no other game has came close to imo.
Starting out yeah it might feel a bit of the same, but once you get out into the more varied/extreme locations it's awesome. I can't wait to get to the glacier'ish type of frozen area's and frozen ice caves and such.
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| 12 NOV 2011 at 8:03am |
TravellerGuild Master


Posts : 4040 Joined: 3 JUL 2010 Location: US
Status : Offline | In that case, Stiler, you would probably enjoy playing Bloodmoon, an expansion to Morrowind, ( but using the graphics enhancements available to improve it to look quite similar to what we're seeing in Skyrim. ) I'll post a screenie when i have time. You also get lost in a lot of blizzards, which gives it a wierd, alien disorienting feel, which i also rather enjoyed. It's also a pity then that you didn't play the Norse hero in Loki; - that really went into the Norse myth tradition; but the game has aged quite a bit by now, and no graphics updater on that game at present, as far as i know.
I also loved Norse myth and legend as a child, but I never really enjoyed the Nords as depicted in the TES games in general.
...and is "Norse' and "Germanic" really so different? They kinda come from similar origins, they're both in a cold, mountainous Northern European setting, etc. Re the Gothic games, Gothic 3 does include a desert area, which is a welcome contrast. You get even more contrasting areas in 2 Worlds 2, which is the main reason why I loved that game.
..but I still have many miles to cover in Skyrim, so let's see what it holds... 
* * * Just call me Trav. * * *
“Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.” - Robert Bloch
"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..." Last edited by Traveller : 12 NOV 2011 8:04am
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| 12 NOV 2011 at 8:04am |
Terry PenrodGrand Inquisitor


Posts : 6694 Joined: 16 OCT 2004 Location: US, Texas
Status : Offline | Originally Posted By Stiler
I love the setting so far.
I don't feel that it's anywhere near "gothic" style. Where that had a kind of germanic medieval feel, Skyrim is very very much a nordic/viking'ish theme.
Maybe it's because I love the whole viking history and mythology. There has never been a game (at least that I've played) that's been set in such a location that actually has placeas like Tundras, glaciers, etc. Going up the mountain near the first town (to get the golden Claw), how the wind is screeching around you and they have the graphical wind blowing snow around and everything, it finally felt like a game that made you feel like you were actually climing onto a giant blizzard covered mountain. The mountains and the way the clouds/mist roll around them just adds a lot of atmosphere to the game that no other game has came close to imo.
Starting out yeah it might feel a bit of the same, but once you get out into the more varied/extreme locations it's awesome. I can't wait to get to the glacier'ish type of frozen area's and frozen ice caves and such.
Just a quick aside about the settings in Gothic -
In Gothic 3, you get to spend some significant time in the high mountains north of Myrtana. The snowbound region is called Nordmar and it feels very Nordic.
Also, to the far south is an arid region called Varant, which feels very Middle Eastern.
Between the two is Myrtana, which more resembles the terrain of Gothic 1 and Gothic 2.
Cheers, Terry
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| 12 NOV 2011 at 8:14am |
StilerJourneyman


Posts : 1477 Joined: 27 SEP 2004 Location: US, TN
Status : Offline | Well I never did really get far into Gothic 3, just I/II , so that's probably why.
Skyrim has a lot of variety to it once you explore it, I'll let you discover for your own , It's not all mountainous/snowy/rocky area's.
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| 12 NOV 2011 at 8:20am |
JKingSchattenjger


Posts : 2350 Joined: 4 MAY 2008 Location: 0
Status : Offline | Originally Posted By Fnord
If dwarven ruins are anything like their morrowind counterparts, expect to face a lot of mechanical enemies in there.
I'm currently at level 11, and I finally managed to down my first dragon, without the aid of anyone else. As luck had it, the dragon also managed to lead me to one of those shrines that teaches you shouts.
I wonder about that. It's stated in a book in Morrowind the the mechanical sentinels shut down once they left the vicinity of Vvardenfell. They were supposed to be a great curiosity, but if the same could be found in Skyrim, would it be such a big deal? I guess continuity need not always be followed, though.
I haven't explored all that much, but I hope I'll stumble upon some intersting spots soon, because so far I've found only caves and more caves and boring cities which remind me very much of Bruma (the place I liked the least in Oblivion). Ah, well. Perseverance can sometimes pay off!
You can't kill someone in a studio. Last edited by JKing : 12 NOV 2011 8:21am
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| 12 NOV 2011 at 8:23am |
markornikovJourneyman

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Posts : 1312 Joined: 28 OCT 2011 Location: BE, Antwerp
Status : Offline | killed 4 dragons already, but i'm still stuck with the original dragon shout. I always forget to use these shouts
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| 12 NOV 2011 at 8:46am |
FnordSchattenjger


Posts : 2758 Joined: 15 SEP 2008 Location: SE, Stockholm
Status : Offline | The shouts are incredibly useful. I have 3 right now, including a fire breething one and one that freezes enemies temporarily.
I wonder about that. It's stated in a book in Morrowind the the mechanical sentinels shut down once they left the vicinity of Vvardenfell. They were supposed to be a great curiosity, but if the same could be found in Skyrim, would it be such a big deal? I guess continuity need not always be followed, though.
Ah, I did not know that. They could explain it by simply saying that these were built differently/are connected to a different system, and thus can operate in this region (but nowhere else?).
Oh, and I just managed to slay my 4th dragon, in a rather humorous way. It started with the dragon swooping down from the sky, attacking me. It was a bit of a panic moment, as I was low on health and there was no cover to be found nearby. Rescue came from an unexpected source though, a small mudcrab came up and pinched the dragon in its toe. The dragon went berserk, angry that such an insignificant creature had the audacity to do such a thing, and quickly killed the mudcrab. It turned out that this was not the only mudcrab around though, and as the dragon struck the last blow on the poor crab, a whole colony of them attacked (there was about 10 mudcrabs in total). So while the mighty dragon tried to get rid of the pests that was attacking it from all sides, I could walk up to it and smack it with my mace repeatedly. None of the poor crabs survived, but they saved my life.
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| 12 NOV 2011 at 9:12am |
StilerJourneyman


Posts : 1477 Joined: 27 SEP 2004 Location: US, TN
Status : Offline | lol that asounds hilarious, wish you had it on video.
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| 12 NOV 2011 at 11:12am |
KarstenSorcerer Apprentice


Posts : 347 Joined: 23 SEP 2006 Location: DK
Status : Offline | So apparently mudcrabs are no longer 'the horrible creatues I saw yesterday' in Oblivion.... they can actullay be quite usefull....
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| 12 NOV 2011 at 11:33am |
markornikovJourneyman

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Posts : 1312 Joined: 28 OCT 2011 Location: BE, Antwerp
Status : Offline | 
oh they should really make it inpossible to consume items while you're storing things in a container.
It frustrates me that left clicking on an item in the chest makes the item move to the inventory. while when you left click an item you consume it, to move it you have to click 'R'.
What idiot came up with the idea of assigning the same kind of action to different keys 
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| 12 NOV 2011 at 11:52am |
KarstenSorcerer Apprentice


Posts : 347 Joined: 23 SEP 2006 Location: DK
Status : Offline | I think the vellum cloth map only was given to those who pre-ordered; they also seem to be getting what Bethesda called the Limited Edition of the game.
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| 12 NOV 2011 at 12:38pm |
InesrocksPrivate Detective


Posts : 682 Joined: 16 OCT 2008 Location: PT
Status : Offline | I have finally gotten hold of a copy! 

I love the map that comes with it.
Anyway... here I go!
Playing: Skyrim (ongoing)
Last Finished: can't recall, been too long. Last edited by Inesrocks : 12 NOV 2011 12:40pm
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| 12 NOV 2011 at 12:49pm |
TravellerGuild Master


Posts : 4040 Joined: 3 JUL 2010 Location: US
Status : Offline | Yay! Enjoy, Ines!
Btw. I find it funny that mudcrabs come in packs but you often find lone wolves... LOL
I must admit that I'm loving the dungeons. 
* * * Just call me Trav. * * *
“Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.” - Robert Bloch
"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."
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| 12 NOV 2011 at 2:36pm |
HalcyonSchattenjger


Posts : 1653 Joined: 17 NOV 2006
Status : Offline | What a bunch of mean, grouchy people in Riften. Yeesh!
_________________ Exercise your vision.
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| 12 NOV 2011 at 2:50pm |
markornikovJourneyman

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Posts : 1312 Joined: 28 OCT 2011 Location: BE, Antwerp
Status : Offline | that's why everyone says it's filled with thieves and all sorts of other criminals.
I've only visited Whiterun and Winterhold so far, there's plenty enough to do in those 2 towns.
I'm having a huge list of misc quests, when will i have enough time to play them all 
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| 12 NOV 2011 at 8:05pm |
JKingSchattenjger


Posts : 2350 Joined: 4 MAY 2008 Location: 0
Status : Offline | I now find myself based out of Whiterun, doing odd jobs for the Companions. This has involved killing lots of bandits, who are disappointingly blind, I must say.   espite having barely started the game I'm already nearly invisible when sneaking, which just feels odd. I once scored four straight sneak shots on a bandit who was basically right in front of me, but she wouldn't go down because I was frantically drawing and releasing my bow (thus my shots had no power), and my arrows just spurted forward and then dipped straight down to lodge in her knee. This was, of course, quite amusing, but she did eventually notice me, and her boss was close behind, so I backed off to get my axe out, and Jenassa took point. Not a bad day's work, mind you.
You can't kill someone in a studio.
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