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Topic: The Elder Scrolls V: Skyrim

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All Forums : [Adventure Games Forum] : Other Games > The Elder Scrolls V: Skyrim
12 DEC 2010 at 4:58am

XerNosam

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The Elder Scrolls V: Skyrim is officially announced and I'm officially beyond stoked!

Let's talk about it!  What we want or don't want, hope it has or doesn't have, or just how excited we are in general!


Playing: Skyrim: Dragonborn/Dawnguard; Torchlight 2; To The Moon; Far Cry 3

Finished: HomeFront; Far Cry 3; Dishonored

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Looking Forward To: BioShock: Infinite

Reading: BioShock: Rapture; SW: Revan


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12 DEC 2010 at 5:00am

XerNosam

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Here's a link to the trailer:

http://kotaku.com/5712282/the-elder-scrolls-v-skyrim-unveiled-dated-for-2011

Playing: Skyrim: Dragonborn/Dawnguard; Torchlight 2; To The Moon; Far Cry 3

Finished: HomeFront; Far Cry 3; Dishonored

Always Playing: Half Life 2

Looking Forward To: BioShock: Infinite

Reading: BioShock: Rapture; SW: Revan


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12 DEC 2010 at 1:10pm

Traveller

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Thanks for the very exciting news, Xernosam..- well, what would have been incredibly exciting news if only it wasn't set in Skyrim of all places.

Of course I was aware of the rumour that it might be set in Skyrim, and I was soooo hoping it was an unfounded rumour and that we might be playing our game in Blackmarsh or Elsweyr.

Since it seems a done deal that it will be Skyrim after all, let's hope for the best and hope they retained the same engine as Ob, but just prettied up like in Fallout New Vegas, though Skyrim being in ice and snow, I suppose hoping for a nice colourful environment would be expecting too much.  (Perhaps the modders will save us there? ) Anyway, nice-looking faces like in New Vegas would go a long way for me, I guess.

As long as it is less gory than Fallout 3 and especially New Vegas...

Well, after the drought of the second half of 2010, I guess we have Two Worlds 2, Witcher 2, DA 2, and now TES 5 to look forward to.  I so wish we could have one of those already...  

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12 DEC 2010 at 1:45pm

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I'm cautiously optimistic about this. Hopefully they will be able to make it into something more than a bog standard fantasy setting. Black marsh would have been more interesting though.

 

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12 DEC 2010 at 2:18pm

Lucien21

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Great news.

I imagine it will be a new engine as the Fallout/Oblivian engine is getting old.
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12 DEC 2010 at 2:22pm

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Can't tell much from the trailer at all. It's just an annoucement more than a trailer, which is a sales tool.  

It looks Gothic and angry.  I am not impressed by featuring the ferocity of the bad guys or monsters in trailers.  Of course, yes, there will be antagonists, but what kind of world and environment will I play in?? That's what I want to know.

Not thrilled so far, so I won't be holding my breath for 11 months.  

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12 DEC 2010 at 2:50pm

JKing

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A new engine is, I think, a given.  Assuming that Skyrim will mostly be ice and snow, they'll want to have something that can better model ice and snow; Oblivion's engine isn't really up to the task, not half a decade later.

With that in mind I'll look forward to it with guarded interest.  We haven't actually seen anything of any importance yet, of course, so there's no reason to naysay it already based on the teaser, but I think Traveller is right: the gory road Fallout 3 went down isn't really consistent with The Elder Scrolls, and I do worry a bit that they will take the same gratuitous path that Fallout 3 and Dragon Age have.

I'll be encouraged once I see a screenshot or two and, most importantly, hear a bit about the background.  I would have much rather seen Elsweyr or Blackmarsh or Summerset Isle as a setting, as we know a thing or two about them already which is unusual, but Skyrim sounds fairly mundane.  Maybe it's not, though; we'll just have to see.  
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12 DEC 2010 at 3:06pm

Traveller

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I would actually have thought they chose an ice and snow setting so as to make it easier on the engine - less detail and less colour needed.

I don't see any problems with what I can do in New Vegas.  The kind of physix you get in Crysis was a nice novelty at first, but it's gotten old for me, and I really don't need it - even less do I need or want all the disorienting dynamic shadows you have in Arcania.

If the gore is on par with Dragon Age, I'm fine with it - I actually hardly noticed any goriness in Dragon Age, even when I set gore 'on', which seems to mainly have the difference that my ppl look more mucky most of the time.  
 

...but to me NV was  a lot worse - I often felt a bit sick to my stomach with all the decapitation and dismemberment. Heh, maybe I'm a bit of hypocrite.  I don't mind killing things as long as they are still more or less in one piece afterwards.  :
 
 
As long as we don't have decapitated and dismembered animals and humans all the time, I'm good.




Oh, and did I mention that I don't have the moolah to buy a new PC?   :-[

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Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


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12 DEC 2010 at 4:11pm

CrisGer

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I remember posting about Elder Scrolls V over a  year ago...but i dont think anyone believed me then
 yes we have known it was in the works and I am sure it will be beautiful. I see  no reason to doubt the ability of the engine improved or otherwise to create a beautiful setting and I also hope it will not be too much to the dark side, ie like Shivering Isles..sadly there is a small core of developers that seem to think we all want dark, bloody and dangerous...many many many of us like the sunny and beautiful side and have enough of the dark side on the daily news.

As i said before, ES V  OB 2 is on the way and being worked on diligently by the good people at Bethesda.  I trust them and have since Sea Dogs 1...and it has never really gone wrong.

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12 DEC 2010 at 4:25pm

JKing

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Originally Posted By placeholder (12 DEC 2010 3:06pm)
I would actually have thought they chose an ice and snow setting so as to make it easier on the engine - less detail and less colour needed.

A logical conclusion, but I'm not convinced.  While it might make it easier to create the environment at large if it's mostly covered in snow and ice, I suspect this might just be an excuse to concentrate on the snow and ice itself.  Green and verdant settings were done quite effectively in Oblivion, so I doubt they would see much of a challenge in that, or a draw for players.

But what if you have some grass and flowers in summer which are then covered in a metre of snow in winter?  Might fire spells melt holes in the scenery?  It may very well be a rich setting as far as the small details go.

It's difficult to say how far they'll go, but the aforementioned seems to me like some things which could hook potential players much as Oblivion's organic prettiness did.

Just a thought, though.   :-*
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12 DEC 2010 at 5:15pm

XerNosam

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I was convinced (in my own head) that TESV was going to be set in both Elsweyr and Valenwood, but I'm not disappointed it's Skyrim.  I've yet to be disappointed in Bethesda's games (those directly developed by Bethesda Game Studios, anyhow) so I'm confident they'll create yet another great addition to the ES series.

I'm excited to see what they can/will do with the cold, mountainous environment... my only concern at this point is that they'll bring back those cursed Will-o-the-Wisps!  I HATED those things!  

Playing: Skyrim: Dragonborn/Dawnguard; Torchlight 2; To The Moon; Far Cry 3

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12 DEC 2010 at 6:04pm

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I'm both excited but still a little disappointed in some ways by this.

For one, it's a sequel to Oblivion, meaning that the general game, theme, etc will be quite similar in terms of the world, technology, and other things.

I was hoping that they'd move forward some. TES is one of the only series of games that just flat out refuses to change over time. All of the games have spanned many years of history in their world yet they are "stuck" technological wise.  

Take a game like Fable, it has evolved with each new release in terms of the world/technology of their world because it moves forward hundreds of years. From swords/bows to early tlech guns/swords, etc.

TES has been the same Sword/bow/magic technology since it started with no real progression of the worlds behind the entire game series.

Apart from this I REALLY REALLY hope that it's a new engine. If they are still usingi the same enginge as Oblivion/Fallout it's probably going to come with the same old faults. The terrible character models/faces and the very robotic animations.

Beth bought a mocap studio before fallout 3 came out, they need to make use of it! They are one of the only AAA game studios that I would say have the worst animators. The games themselves are fun, don't get me wrong, but when you talk to people and they do scripted things it just looks.....unnatural.

According to this older news article from November they might be using a new engine:
http://uk.xbox360.ign.com/articles/113/1136356p1.html

As far as my hopes go, I hope for a new engine. With it being set in Skyrim (which I lilke, since I love snow) I really hope they use some new technology to make proper snow. Snow that actually has depth and can "stick" to things over time being exposed to it. Basically like the snow in Uncharted 2, that was fantastic.

This video shows how GOOD snow can look in a game:
http://www.youtube.com/watch?v=NZPKnsfYC2o

As far as variety goes, I have a feeling it won't be all snow. It could easily look similar in nature to Iceland/Norway and other places. Lots of snow, yes, but plenty of places with little/no snow at times.  You can have a very rocky landscape, some places where you can still see the grass/landscape with little or no snow fall, then you can get into a "glacier" type area with ice instead of lots of snow. You can have rivers, lakes, waterfalls, frozen and not frozen.

There is plenty of "variety" in this landscape if they model it right.

A good video showing  the landscape of Iceland:
http://www.youtube.com/watch?v=fqfyH4H8pmA

Another one, from the film Beowulf and Grendel (which was shot entirely in Iceland)
http://www.youtube.com/watch?v=K6IJ0Hz9XxU&hd=1
Movie itself was ok, the landscape stole the show of the movie though, it had great cinematography.

So see, they can have quite a bit of variety in the locations, it doesn't just have to be "one" environment type only with snow/mountains.

Just imagine what they could do with proper snow and good Ice models, that actually "reflect" and allow light, etc to pass through the ice. It could be an extremely breathtaking visual game if they do it right and have the tech.

I'm just hoping mainly that they have a new/updated engine that uses a whole new character model system and they have GOOD animation this time, mocap that stuff and stop using the animators from the previous games, cause it was terrible.

Also with it being set where it is, and having Vampirism in Oblivion, I'm really hoping with this one we'll have some "were" things, Wolves, Bears (which do exist in the TES lore).

It's just waaaaay too early to really know much about the game until they show us more.

Next November is going to be a fun month, Uncharted 3 is out 11-1-11 and Oblivion is 11-11-11.

Edit -
http://twitter.com/Bethblog/status/14010984884604929

"Seeing lots of speculation about #tesv game engine. It's brand new... and it's spectacular!"

So looks like it is a new engine after all, good news.

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12 DEC 2010 at 7:17pm

Traveller

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I don't see why one needs to have an entirely new engine just to have better looking characters.  In fact, I think the faces in New Vegas generally look nice.  I agree that the faces are certainly to be improved upon in Oblivion, but that surely doesn't need a completely engine  - even plain old mods got them to look better; and you can achieve a lot by simply overhauling an aging engine.
(Most importantly to me, I personally will not be able to play it if it  turns out to have specs like Arcania has.)

Furthermore, why change the world in TES?  TES has it's own very unique world and lore, different even from all the other medieval settings out there.  It's because of its own unique lore that I love it, otherwise it would just be another run-of-the-mill been there done that Shooter type or Medieval type RPG.

I'm not saying that having it in Skyrim is the end of the world, but Blackmarsh or Elsweyr or even Valenwood would have been more fun and mysterious and exotic, and you could have had more scope for rogueishness.  Summerset Isle would have been more magical.

I simply just don't find the Nords as interesting as the elves and beast races.

Also, Kajiit and Argonians are simply so much more fun than Nords are.  There's these nice small touches such as when the 2 beast races are hitting on one another with 'beastist' jokes...- like that Argonian standing in the pond at (I think) Leyawiin saying : " I'm a Kajiit in disguise!  Want to see me lick my own butt? "  ...and then he bursts into peals of laughter.  :
  (He also has a joke in similar vein about Kajiit cooking, btw.  
)

Just a small touch that makes the world a bit more interesting...  

Anyway, I really dislike people calling this a sequel to Oblivion, as if there weren't other at least as notable games in the TES series.      :-/
...but please don't let's start a Morrowind vs. Oblivion war here in Xernosams' nice thread...  I took very special care not to say anything negative about Ob except to agree that the character's faces could certainly be improved upon.  


Anyway, by the looks of things, I can already tell you the backstory in advance.  The whole thing with Martin and Akatosh and the planes of Oblivion, cause dragons to return to the TES universe, and you, a special hero who has a special something that gives you an advantage against these dragons, will defeat them and save the world.     ...or, you will have to go and find the special hero that has a special something that gives him an advantage against these dragons..  etc.  <_<

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Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

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12 DEC 2010 at 7:37pm

Lucien21

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Originally Posted By Stiler (12 DEC 2010 6:03pm)
Next November is going to be a fun month, Uncharted 3 is out 11-1-11 and Oblivion is 11-11-11.


Nov 2011 is looking like a busy/expensive month with those two and Mass Effect 3 coming out.


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12 DEC 2010 at 7:44pm

Traveller

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Originally Posted By Stiler (12 DEC 2010 6:03pm)
Edit -
http://twitter.com/Bethblog/status/14010984884604929

"Seeing lots of speculation about #tesv game engine. It's brand new... and it's spectacular!"

So looks like it is a new engine after all, good news.


Please, please let it be well enough optimised that I can also play it!  Bah. I might have to give in and join the console crowd soon.  



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Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


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12 DEC 2010 at 8:26pm

Stiler

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Originally Posted By placeholder (12 DEC 2010 7:16pm)
I don't see why one needs to have an entirely new engine just to have better looking characters.  In fact, I think the faces in New Vegas generally look nice.  I agree that the faces are certainly to be improved upon in Oblivion, but that surely doesn't need a completely engine  - even plain old mods got them to look better; and you can achieve a lot by simply overhauling an aging engine.
(Most importantly to me, I personally will not be able to play it if it  turns out to have specs like Arcania has.)

Furthermore, why change the world in TES?  TES has it's own very unique world and lore, different even from all the other medieval settings out there.  It's because of its own unique lore that I love it, otherwise it would just be another run-of-the-mill been there done that Shooter type or Medieval type RPG.

I'm not saying that having it in Skyrim is the end of the world, but Blackmarsh or Elsweyr or even Valenwood would have been more fun and mysterious and exotic, and you could have had more scope for rogueishness.  Summerset Isle would have been more magical.

I simply just don't find the Nords as interesting as the elves and beast races.

Also, Kajiit and Argonians are simply so much more fun than Nords are.  There's these nice small touches such as when the 2 beast races are hitting on one another with 'beastist' jokes...- like that Argonian standing in the pond at (I think) Leyawiin saying : " I'm a Kajiit in disguise!  Want to see me lick my own butt? "  ...and then he bursts into peals of laughter.  :
  (He also has a joke in similar vein about Kajiit cooking, btw.  
)

Just a small touch that makes the world a bit more interesting...  

Anyway, I really dislike people calling this a sequel to Oblivion, as if there weren't other at least as notable games in the TES series.      :-/
...but please don't let's start a Morrowind vs. Oblivion war here in Xernosams' nice thread...  I took very special care not to say anything negative about Ob except to agree that the character's faces could certainly be improved upon.  


Anyway, by the looks of things, I can already tell you the backstory in advance.  The whole thing with Martin and Akatosh and the planes of Oblivion, cause dragons to return to the TES universe, and you, a special hero who has a special something that gives you an advantage against these dragons, will defeat them and save the world.     ...or, you will have to go and find the special hero that has a special something that gives him an advantage against these dragons..  etc.  <_<



You have Elves there too(Snow elves and others), it's not just The Nords  
. Plus all manner of the "were-" creatures from the wolves to bears and things, that I'm hoping you can become since they were a prominent part of the north.

It's a sequel to oblivion because the story takes place directly from Oblivion, unlike how Morrowind> oblivion was a completely different story with no real connection this one is a sequel in that regard. I'm sure  most people that played Oblivion knew of Morrowind, prolly not Arena/daggerfall though.

I don't want to start a oblivion vs debate either haha, just saying that game wise, the Animations and character models of oblivion wouldn't really be that good by todays standard of graphics in games.

If you remember when Oblivion came out it was one of the better looking games out there and pushed hardware to it's limits in it's day. It would be rather weird for Beth not to move ahead and make V the next step in that regard.

I'd still play it regardless, but it's one of the hurdles I'd like to see Beth clear. As far as Oblivion goes the models and animations are the two biggest things that "stuck out" for me and hampered the game apart from their "lv scaling" debacle. Many of which were fixed thanks to modders.



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12 DEC 2010 at 9:48pm

XerNosam

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Here's my shot in the dark:

Since Bethesda and id have a direct link now, there's a chance that TESV could be built using Tech 5, the game engine being used for id's upcoming game Rage...

Again, it's a wild guess... Tech 5 is "brand new" and looks "spectacular".

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13 DEC 2010 at 8:06am

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Originally Posted By Stiler (12 DEC 2010 8:26pm)

If you remember when Oblivion came out it was one of the better looking games out there and pushed hardware to it's limits in it's day. It would be rather weird for Beth not to move ahead and make V the next step in that regard.


This is true, it was the most advanced game at the time. I got the computer I have now exclusively to play Oblivion. New engine has been confirmed for TES5.

I don't know how I feel about it, at all. I haven't played much of Oblivion because I got a horrible case of motion sickness and just couldn't go on. I think I reached the first hell gate thingy and that was it. All I heard later was that the storyline was bad and cliche and I avoid most RPGs because of their stock storylines (hello, Bioware).

As for Morrowind, I left two years of my life in it and, in a way, Oblivion's realistic graphics disappointed me. I loved MW because it was so beautiful and stylised.

Winter levels? Grrr, why, I hate those D: I'm sure the game will take you to pretty meadows eventually and the design teams knows what they're doing. It takes a lot of skill to bring a snowy landscape to life and I doubt they will paint the textures white, throw you in a blizzard and call it a day.

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13 DEC 2010 at 8:44am

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Originally Posted By Donna (13 DEC 2010 8:06am)
Originally Posted By Stiler (12 DEC 2010 8:26pm)

If you remember when Oblivion came out it was one of the better looking games out there and pushed hardware to it's limits in it's day. It would be rather weird for Beth not to move ahead and make V the next step in that regard.


This is true, it was the most advanced game at the time. I got the computer I have now exclusively to play Oblivion. New engine has been confirmed for TES5..


Well, let's hope they don't try to show it off too much (Ha! Who am I kidding?  Of course they will!) Well, anyway, I hope they set it up so you can set all the fancy stuff off and still play it with a rig that will be reasonably aged by the time it releases.  (TBH, they actually did do that for Ob, but it looked crappy at lowest settings.)  Hopefully this will be possible - I found the following on the engine being demo-ed:

The engine was first demonstrated at the WWDC 2007 by John D. Carmack on an eight-core Apple Macintosh computer; however, the demo only used a single core with single-threaded OpenGL implementation running on a 512 MB 7000 class Quadro video card.[1]


Also, 2007 is not so long ago, so let's just hope...  From what I've seen, it does look pretty good, actually.

I don't know how I feel about it, at all. I haven't played much of Oblivion because I got a horrible case of motion sickness and just couldn't go on. I think I reached the first hell gate thingy and that was it. All I heard later was that the storyline was bad and cliche and I avoid most RPGs because of their stock storylines (hello, Bioware).

As for Morrowind, I left two years of my life in it and, in a way, Oblivion's realistic graphics disappointed me. I loved MW because it was so beautiful and stylised.

Winter levels? Grrr, why, I hate those D: I'm sure the game will take you to pretty meadows eventually and the design teams knows what they're doing. It takes a lot of skill to bring a snowy landscape to life and I doubt they will paint the textures white, throw you in a blizzard and call it a day.


@ Dona and Stiler: I suppose Snowy bits can have their own kind of alien beauty; maybe I just got an overdose of it in Oblivion in those mountainous areas where I'd spent a lot of time.  On the other hand, I really, really enjoyed the Bloodmoon expansion of Morrowind - and you're right, Stiler, Wherewolves could be a lot of fun.

Maybe I'm just a bit tired of the: "let's go save the world" setting like you had in Ob and DA - and yes, to some extent Risen.

I was hoping for something a bit more original and fun, like how do the following backstories sound to you:  1) If the game was set in Summerset Isles, you could have different "houses" (factions) of wizards - a war breaks out amongst them, and you have to choose between one of 2 main factions, making the game replayable by choosing the opposing faction next time.  The houses could have very different methods and policies, like the one falls back on spying and underhandedness, and the other one prefers warlikeness and direct confrontation, etc.

In Summerset Isles, you could have created a fantastical world, with the Wizards living in castles more intricate even than the wizard houses in Morrowind; they could be living in huge mushrooms, trees, etc, depending on their affiliation.  This world would be filled with all kinds of interesting magics and magical effects.

If it was set in Elswyer or Blackmarsh, (or Valenwood) war could have broken out with Akavir, and one of these countries could be occupied by Akavir, and you could choose to join a company of spies / the resistance, or you could choose to take Akavir's side and help them win.

And so forth.
If set in one of the beast countries the setting could be hot and spicy, full of treachery and exoticness, and reminiscent of Mexico/jungly South America/ the Far East/ the Middle East.

If set in Valenwood, since it’s the country of Wood Elves, you could have had all kinds of interesting fey and folkloric fairytale creatures, like gryphons, fairies, (ok ob already had Spriggans) sylphs, mermaids, sprites, pixies, (already unicorns and minotaurs) .  Anyway, you could have made most of these creatures dangerous each in their unique ways, which has to be defeated in unique ways, whereas you could have had some of them friendly to you which could be recruited to help you in various unique ways.

Besides the idea of being beset by Akavir, in any of the beast countries or Valenwood, you could have head an uprising of the downtrodden, and your choice could be to either go with the downtrodden populace or with the ruling despots.

If we still had the original team that created Morrowind, I suppose my ideas might just have been possible.  …but like some other posters mentioned above, the current creative team seem to prefer Gothic might as well as bleakness, as can also been seen in the bleakness of the landscape of the last 2 games from Bhetesda.  



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13 DEC 2010 at 10:05am

Stiler

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The whole "save the world" has been done to death period, in games, movies, books, everywhere.

The story, so far from the trailer, reminds me a LOT of Divinity ego drancias.

Personally, I'd like to see a game where you play a redeeming hero, rather then a straight up hero. Your character goes ona  journey not to save the world, but to redeem himself through his actions and choices.

You could start the game out as an actual bad guy, on the evil side rampaging a town/village, something happens and things go amiss, you get injured/hurt and awake and go from there as usual on your quest for redempiton.

With  SKyrim being the birthplace of Humans in the greater lands we know(coming them from the other continent) I can definitely see some good back history to work off of.

One thing that could set the whole thing apart is how they handle the dragons. In TES lore dragons are quite intelligent beings, and capable of communicating.

So what if you actually can choose to side with a dragon or not, become it's friend, etc and eventually maybe even get to ride it around? That would really sell the game for me, giving you access to somethign you don't get much of in an rpg.

Though perhaps it's my joy of just wanting to ride a giant flying creature in an open world rpg, I watched too much Neverending story
.

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13 DEC 2010 at 2:03pm

Traveller

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Originally Posted By Stiler (13 DEC 2010 10:05am)
The whole "save the world" has been done to death period, in games, movies, books, everywhere.

The story, so far from the trailer, reminds me a LOT of Divinity ego drancias.

Personally, I'd like to see a game where you play a redeeming hero, rather then a straight up hero. Your character goes ona  journey not to save the world, but to redeem himself through his actions and choices.

You could start the game out as an actual bad guy, on the evil side rampaging a town/village, something happens and things go amiss, you get injured/hurt and awake and go from there as usual on your quest for redempiton.

With  SKyrim being the birthplace of Humans in the greater lands we know(coming them from the other continent) I can definitely see some good back history to work off of.

One thing that could set the whole thing apart is how they handle the dragons. In TES lore dragons are quite intelligent beings, and capable of communicating.

So what if you actually can choose to side with a dragon or not, become it's friend, etc and eventually maybe even get to ride it around? That would really sell the game for me, giving you access to somethign you don't get much of in an rpg.

Though perhaps it's my joy of just wanting to ride a giant flying creature in an open world rpg, I watched too much Neverending story
.


Stiler have you played Ego Draconis (Divinity 2)?  You actually get to a be a dragon in that game, in  almost exactly the scenario you described above.  I actually only got to be a dragon for a short while, I have to push on with the game to fully get to be a dragon; - but I'm sadly a bit stuck where I am.


There's also I of the Dragon, where you're also a dragon, and Dragonriders of Pern, where you get to ride one.  The latter 2 are older games, though, and Pern has terrible controls IMO.


*   *   *    Just call me Trav.     *         *       *   

 

Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


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13 DEC 2010 at 2:20pm

Fnord

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And there is also Drakan: order of the flame, in which you get to fly around on a dragon, although that game is rather old.
http://www.mobygames.com/game/drakan-order-of-the-flame

Also, it is confirmed, TES V will use a new engine:
http://www.gamespot.com/news/6285304.html?tag=latestheadlines;title;1

 

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13 DEC 2010 at 10:58pm

Dona

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Originally Posted By placeholder (13 DEC 2010 8:44am)
If set in Valenwood, since it’s the country of Wood Elves, you could have had all kinds of interesting fey and folkloric fairytale creatures, like gryphons, fairies, (ok ob already had Spriggans) sylphs, mermaids, sprites, pixies, (already unicorns and minotaurs) .  Anyway, you could have made most of these creatures dangerous each in their unique ways, which has to be defeated in unique ways, whereas you could have had some of them friendly to you which could be recruited to help you in various unique ways.


That game needs to be made.  


I of the Dragon is horribly repetitive, but I loooved the main music theme.

Originally Posted By Stiler
Personally, I'd like to see a game where you play a redeeming hero, rather then a straight up hero. Your character goes ona  journey not to save the world, but to redeem himself through his actions and choices.


That would be Final Fantasy 7. Kidding, I'd love to play as someone genuinely evil, even if they don't redeem themselves on their journey. That would certainly put a new twist on a story.

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14 DEC 2010 at 3:12am

JKing

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Originally Posted By Stiler (13 DEC 2010 10:05am)
Personally, I'd like to see a game where you play a redeeming hero, rather then a straight up hero. Your character goes ona  journey not to save the world, but to redeem himself through his actions and choices.

That pretty well describes The Witcher, I'd say.
You can't kill someone in a studio.

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14 DEC 2010 at 11:16am

Halcyon

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I like the options in Oblivion, where you reap what you sew.  No linear moral path, or choices where neither is quite "right."  

A hero who grows famous to the world, and must deal with the consequences, might be a nice slant...especially if he wants to sneak out unnoticed for a drink or a tryst, or to do some spy work.


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