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Topic: What is the Most Beautful (Artwise) Game?

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > What is the Most Beautful (Artwise) Game?
26 JAN 2011 at 4:11pm

CrisGer

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Terry I agree on both, Monkey Island 3 is perhaps one of the most classic animation style games there is....and Grim is a fantastic total artistic themed game world....

Traveler there are some easy fixes for that, i will have to look for my notes and patches but it runs flawlessly on modern systems with just a bit of tweaking...at the moment i dont remember what the fixes are but there is a healthy and strong community in support of it and a great site that has all the info.

Manny and his journey is an epic and beautifully done. So much fun detail too.

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26 JAN 2011 at 7:05pm

CrisGer

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Fix for Grim Fandango:

there is a fix for some NVIDA cards but not the latest, since the 8000 series. it has to do with how anti aliasing works: but..there is a playable solution for Vista:

Here is the Fix Pack with RivaTuner, an older version that will work for this fix:

Grim Fandango XP Fix Pack 2.0

http://www.filefront.com/17853578/Grim-Fandango-XP-Fix-Pack.zip/

here are the fixes we know about currently:
FIX FOR GRIM FANDANGO
=================================================================

Many modern Nvida cards can't run the classic Grim Fandango (LucasArts) which is a pity as it is one of the great games of the classics.

Here is a fix for the problem of the screen tearing and the player movment becoming increasingly difficult:

This is from the main community support forum for LucasArts games: Lucas Forums:

2011

Another of the Classic Game Fix Series  (CGF)

Griim Fandango
http://www.lucasforums.com/showthread.php?t=160387

FIX for anti-aliasing problems with Nvidia cards

--------------------------------------------------------------------------------

As owners of many NVIDIA cards may be aware, Grim Fandango doesn't play very nicely with its anti-aliasing capabilities — a technology used to smooth the edges of polygons so the horrible 'jaggies' effect does not occur. This does not affect all NVIDIA cards.

Basically, enabling any of the available anti-aliasing modes via the NVIDIA driver panel will result in something like the below occurring, progressively getting worse as you move around the screen. Manny quite literally leaves bits of himself behind:

Although the issue usually manifests as seen above, it can look far worse or better depending on the anti-aliasing mode that's in use. Sometimes the entire screen can become full of graphical corruption.
I've been doing a bit of digging, and it seems that the issue is basically down to the algorithms used for anti-aliasing

having evolved over the years. That is, the set of anti-aliasing modes offered in newer NVIDIA drivers are simply nothing like the older ones; this is why older NVIDIA cards that're probably running older drivers don't suffer from the problem.

So, how do you fix this? Fortunately, NVIDIA has left all old anti-aliasing modes buried in the drivers — they're just hidden. So, to unlock them you need to do do the following:

1. Download RivaTuner. This is a complicated tweaking application for NVIDIA cards, but it is only as complex as you make it.

As long as you follow these directions you won't break anything, but be aware that messing around with other things can mess your graphics up.

2. Install RivaTuner, then open it. The software will configure itself and you'll end up with a screen much like the one below. Click the two buttons with arrows pointing towards them.

[img]http://archived.ryanjohnwilliams.com/files.ryansgoblog.com/small/grimaafix001.gif[/img]

[img]http://archived.ryanjohnwilliams.com/files.ryansgoblog.com/small/grimaafix002.gif[/img]

You will have to disable this fix After you finish playing GF as the adjustment will make other games unplayable.

Running games other than Grim Fandango in 2x2 anti-aliasing mode is likely to be detrimental to their performance, and may even stop them working altogether. While playing newer games, you should set it back to determined by application or whatever it was set to by default, and then either use NVIDIA's modern driver control panel or your games' own settings to configure the anti-aliasing.


If this does not work...try this fix:

Another Fix for FX 8500

I have an Nvidia GeForce 8500 GT, and like many others in this thread, the Riva Tuner thingy didn't work for me, either. So here's what I did:

In the installation directory (c:\program files\lucasarts\grim) there is a DirectX diagnostic utility called dxdiag.exe. You can start it by clicking on the icon or by selecting "Readme & Troubleshooting" on the initial Grim Fandango Launcher, and then the "Analyze Your Computer" option on the "Troubleshooting" panel. Click on the "
isplay 1" tab, and you'll see a set of 4 buttons in the "
irectX Features" section. I set DirectDraw Acceleration to "
isabled" (which automatically disables Direct3D acceleration, as well). Then I started the game.

The game is now limited to software acceleration, so the graphics quality ain't the greatest, but it's all there without the artifacts and stuff disappearing on me.

3. Go to the 'antialiasing' tab, and then open the drop-down menu. Select 2x2, and apply it; you can now close RivaTuner and enjoy your properly anti-aliased Grim Fandango.

Fix for Vista:

I found a fix for Vista users, doesn't work on XP though.

If you right click on grimfandango.exe in the program folder then choose compatability settings there is a setting called "
isable display scaling on high DPI settings". Enable that and the game runs just fine in fullscreen in software rendering mode. That's the only thing I changed, didn't mess with any antialiasing or anything else.

Grim Support info and note USE THE PATCH


http://residual.sourceforge.net/

a new multiplatform engine to run LucasArts Games that ScummVM does not support

Grim Fandango Net

http://www.grimfandango.net/

Support Forum:

http://www.lucasforums.com/forumdisplay.php?f=236

Patch:

http://www.grimfandango.net/files/patch/gfupd101.exe

save games:

http://www.grimfandango.net/index.php?page=saves

Walkthrough:

http://www.grimfandango.net/index

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26 JAN 2011 at 7:28pm

Traveller

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Gee, thanx Chris!  Btw, I actually already use RivaTuner to check my GPU temperature and occasionally increase my fan speed while playing very demanding games in hot weather.  So I'm familiar with the software, and already installed - just didn't realise it uses was so extensive!   [smiley=thumbsup.gif]

Anyway, I'm still on XP.  So will try your fix this weekend.  8-)

I'm sure many people will find this info you posted useful, so thanks again!     [smiley=thanks.gif]

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26 JAN 2011 at 8:33pm

CrisGer

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Always happy to lend a hand. I loaded up GF myself to test it out this weekend also as i am working this week at my easel and have to wait until i ship off this latest group of paintings....  RivaTuner is a nice helper indeed.

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27 JAN 2011 at 12:05am

Ray

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@Terry:  Journeyman Project 3 was the first adventure game I ever played in which I could move the camera around.  My head nearly exploded.  

I loved all of the game made by the talented folks at Presto Studios.  They did a beautiful job on Myst 3 as well.

Remember, procrastinate now.  Don't put it off!!


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27 JAN 2011 at 4:52am

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Last time I reluctantly played Grim Fandango, one of the most over-rated games of all time, it looked great on XP and my ATI Radeon HD card.  

Many other games are much more awesome visually. Pick your Myst/URU game of choice.  I'd vote high Sherlock vs Jack, and, of course, any number of action games.

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27 JAN 2011 at 7:54am

Traveller

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Originally Posted By TAS (27 JAN 2011 4:52am)
 Many other games are much more awesome visually. Pick your Myst/URU game of choice.  I'd vote high Sherlock vs Jack, and, of course, any number of action games.


Hmm, each to his own, -but thus it always is with the experience of art.  
 Sherlock vs Jack and Fallout new Vegas are exactly the kind of art I had in mind when I said that some game art can be very realistic yet not "beautiful"; because visually and emotionally, it causes unpleasant sensations to me, the viewer.
 
Highly realistic depictions of disturbing and aestheticaly unpleasant or "ugly" material, are all the more effective when you view them in high resolution and high detail, and I would rather class them as 'disturbing' than 'beautiful', but everybody's perception is of course subjective and unique.  


...and just to lighten things up a little, behold my favourite scene from SH vs JTR.     [smiley=laughing.gif]  (Read the dialogue caption)  The scene is of a street woman accosting poor old Sherlock...  


[img]http://img211.imageshack.us/img211/3797/asherlockholmesversusja.jpg[/img]

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27 JAN 2011 at 8:12am

CrisGer

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Grim Fandango has a unique style ...so it is along with others like it, Anachronox, Omikiron Nomad Soul and some others, a unique...so I place them all in the Artistic category of Art in games...some succeed very well with this, others that are on the border ...often between art and animation like Venetica or the recent animated Vampire game, look laboured and artificial.

Here is the support info for Grim:

http://residual.sourceforge.net/

a new multiplatform engine to run LucasArts Games that ScummVM does not support

Grim Fandango Net

http://www.grimfandango.net/

Support Forum:

http://www.lucasforums.com/forumdisplay.php?f=236

Patch:

http://www.grimfandango.net/files/patch/gfupd101.exe

save games:

http://www.grimfandango.net/index.php?page=saves

Walkthrough:

http://www.grimfandango.net/index.php?page=walkthrough

Hints and Tips:

http://www.grimfandango.net/index.php?page=help

If i can get it to work successfuly on XP with a modern card i will start a new topic....it deserves one.  Note: there is a patch that should be applied before playing.

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27 JAN 2011 at 6:41pm

Terry Penrod

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.

I've been praising both Omikron and Anachronox since they first came out as two of the most original, diversely creative PC games ever made. Based on highly flexible, fresh approaches to CRPGs that took their cues from video console games, they stretched the PC genre fully into 3D RPG-action-adventure, one as a solo affair with real-time combat and the other as a party-based game with turn-based combat.

Both had very original game worlds, stories and characters plus the latter (Anachronox) was loaded with humor. Both also had terrific artistic styling that made great use of the available technology. Upon initial release, both titles played flawlessly on my system without any need for patches or other fixes. That alone places them in an elite class of PC games.

Cheers, Terry

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28 JAN 2011 at 6:43am

CrisGer

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I totally agree with everything you say Terry, both remain classics I believe and I am hoping to convince Tom Hall who created and wrote Anachronox now and he retains the rights to the story and has the script for the sequel completely finished. I really want to try to see Part 2 come out.

Though David Cage insists that Quantic Dreams will capitalize on the success of recent success with new titles...there is still serious talk about a sequel to Omikiron.

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28 JAN 2011 at 11:37am

walsh

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The old Lucasarts games still amaze me. What they managed to do with a handful of pixels is stunning, and to me the impressionistic style they had to use to go along with the limitations still look far better than modern games do. The characters really do look real and life-like, and the environments are truly beautiful. The fact that the Monkey Island remakes look worse than the original 20 years later really says something.

[img]http://www.alkis.org/Pictures/Misc/agames/07.jpg[/img]
[img]http://2.bp.blogspot.com/_fX6-H1jmyeE/TF5cvCapmUI/AAAAAAAAAHg/qtiCHpyyFis/s1600/mi1segacd13.png[/img]

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28 JAN 2011 at 2:36pm

CrisGer

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Hi Walsh, welcome to JA, great to have you with us. Yes I totally agree, there is amazing creativity and artistry in the LucasArts Games, and others of that type, the Indy games, the Monkey Island pirate games..and others from Lucas and many other games from great studios like Westwood, the Kyrandia series being one of my all time favorites...all are beautiful indeed. And they limitations of the tech of that time in no way limited the skills and achievments of the teams that made those games.

Indiana Jones and the Fate of Atlantis:

[img]http://img207.imageshack.us/img207/7350/drjonesatthetheatre.jpg[/img]

[img]http://img406.imageshack.us/img406/6167/entrancetoatlantisoncre.jpg[/img]

Kyrandia I: Fables and fiends


[img]
http://img833.imageshack.us/img833/6136/kyrandiaiintropic.jpg[/img]

[img]http://img502.imageshack.us/img502/2033/kyrandia1atthemouthofth.jpg[/img]


Kyrandia II  The Hand of Fate


[img]http://img407.imageshack.us/img407/5209/kyrandiaiiattheship.jpg[/img]

btw, all of these games just mentioned are full talkies, be sure to look for and find the talkie version of Kyrandia I and II, both play flawlessly with ScummVM the engine developed to play classic games in full.

Re the re release of that Monkey Island game,there is a setting that allows you to play the game with the old style graphics, I totally agree the new ones are just awful. We see indeed a general degredation of skill in the artistry in game design in many ways...hopefully not forever..but it does go in cycles.

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