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| 20 MAY 2010 at 11:29am |
FnordSchattenjger


Posts : 2759 Joined: 15 SEP 2008 Location: SE, Stockholm
Status : Offline | Welcome to the forum Rados.
Most people do most likely use walkthroughs or hints at some point. I'm not a big fan of using them in games where the puzzles makes sense (myst, schizm, syberia and so on), but when the puzzles only makes sense if you can bend any form of logic far enough, I don't mind "cheating" my way through. The same thing goes for pixel hunting, I really don't mind cheating my way through problems that are based on that.
Some recent games (like the whispered world) lets you hold down a button to see all hotspots. I've heard that some people dislike this, as they find that it makes the games too easy, but for a person who really does not like pixel hunting, this is a huge step forward.
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| 20 MAY 2010 at 11:30pm |
GonchiSorcerer Apprentice


Posts : 337 Joined: 24 SEP 2007
Status : Online | Welcome!
I don't consider walkthroughs "cheating", but I do feel they ruin the fun of it, so I try to avoid them as much as possible. Hints are far more preferable.
By the way, Traveller and several other users are going to be doing a group "play-along" of Black Mirror soon. Thought you might be interested.
But I'm not so complicated as to flee, &&or stand here in silence. &&But I'm not so simple as to not caution, &&that there aren't three minutes, or a hundred words, that could define me.&&&&[url=http://www.youtube.com/watch?v=IlR-6Tw-5bE]Brief description of my person[/url] - Cuarteto de Nos
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| 21 MAY 2010 at 12:29am |
chronotigger65Journeyman


Posts : 1143 Joined: 23 FEB 2005
Status : Offline | I don't think I've played a single adventure game without using a walkthrough at least once to complete it. I don't have the patiences to solve the puzzles of most AG's. I also use walkthroughs for other game genres. I'm playing a rpg right now using a walkthrough to help me thru it. I like to know what to except in a game so I don't have to replay it again to get things I missed in my first playthru.
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| 21 MAY 2010 at 12:52am |
AndromusGuild Master


Posts : 5540 Joined: 6 NOV 2002
Status : Offline | What Gonchi said goes for me as well. If I'm stuck in a game and I'm debating on whether to get help or not, I always ask myself, "Am I still having fun anyway"? And as along as I'm not completely frustrated and/or out of ideas about things to try, I'll keep playing. Once I'm stuck for a few playing sessions and no longer having fun, I'll get help. On rarer occasions when the game has been especially good (Riddle of the Sphinx, Myst 4) I'll put it aside and come back to it sometime later, rather than go for help. Sometimes a fresh start like that after a hiatus can make a difference.
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| 21 MAY 2010 at 1:47am |
HalcyonSchattenjger


Posts : 1653 Joined: 17 NOV 2006
Status : Offline | Dittos. I play for fun and challenges, not obstacles. I play for atmosphere and to be fully immersed. If I'm distracted from that by frustration and irritation, I'm thankful a walkthrough, hint, or friend is there help me corrected what is for me an imperfect game and climb the wall and get back to the place I want to be.
_________________ Exercise your vision.
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| 21 MAY 2010 at 2:20am |
CarolineJA+ Overseer


Posts : 16553 Joined: 28 JAN 2007 Location: AU
Status : Offline | I'm afraid since I connected to the internet and discovered help forums and walkthroughs, I no longer have the inclination to spend 6 months on a game (like I did with Obsidian and Myst).
I like to make all reasonable attempts at a puzzle. If I can understand what's needed but simply can't work it out I get the answer and continue playing. Sometimes just a hint is all that's needed.
Inventory puzzles such as the one you mentioned drive me batty and I use a w/t shamelessly for those but generally I avoid those kinds of games for that very reason.
Schizm 2 is one of those rare games that I can play without help and that I've actually played more than once for the fun logic puzzles.
Only advice I can give you is relax and enjoy: these are games not intellectual examinations. There is no reward or punishment for however you complete them. It is the journey not the destination that matters....blah, blah....
oh, and welcome to the forum.
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| 21 MAY 2010 at 3:39am |
Lady KestrelGuild Master


Posts : 4047 Joined: 27 SEP 2004 Location: US, NJ
Status : Offline | Welcome to JA, Rados!
There's no right or wrong here, only personal preference. I avoid walkthroughs as much as possible because I'm stubborn and would rather do it myself. However, if there's a timed sequence that keeps killing me off because I don't have time to look around and think about the problem, I will check out the steps needed to get through it. I don't mind being lost and confused for quite a while in a game because I figure I just haven't found the right clue yet, but when I've exhausted my ability to put it together, I will go for a hint without any qualms at all.
"Where is the fountain that throws up these flowers in a ceaseless outbreak of ecstasy?"
-Rabindranath Tagore
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| 22 MAY 2010 at 8:59am |
Steve VeaseySpace Cadet


Posts : 122 Joined: 30 MAY 2009
Status : Offline | Walkthroughs are absolutely necessary in some games where the whole game world is open but it isn't obvious where you are supposed to go next in order to further the story. There's nothing more tedious than traipsing round various screens hoping to find a character you haven't met before or or one that has some new information, or that a previously locked door is now open etc, etc. (The TAC Agatha Christie games drive me mad in this regard). Keepsake recognised this by having a very useful built in function which showed you where you needed to be for the next part of the game if you couldn't work it out for yourself..
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| 25 MAY 2010 at 12:05am |
HalcyonSchattenjger


Posts : 1653 Joined: 17 NOV 2006
Status : Offline | URU solved it ages (sic) ago by eliminating other dependent characters
_________________ Exercise your vision.
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| 25 MAY 2010 at 11:38am |
TinoIntergalactic Janitor


Posts : 7 Joined: 26 JAN 2009 Location: UK
Status : Offline | Being a fan of the older genre of AG's I find the only frustration is the different styles of movement and screen layouts the developers use within a game. I was playing Discworld last week and even though I knew what I had to to I couldn't find the item. Countless circles later I reverted to the walkthrough which told me to just walk off screen on one of the rooms and a little extra room will appear. Obviously there were no markers for this and the room within a room had not been used in any part of the game before.
Now rather annoyed and feeling a little more dense I continue.
Questions Have I now cheated? If I then complete the game was it my own work? The people who write the walkthroughs must have done it themselves? Are they smarter than me?
Or and perhaps this is a good rule of thumb. They personally now the guy who wrote the game and gave them the walkthrough.
Makes me fell better everytime???
Tinofski Rules OK!!!!!!!!
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