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Topic: Walkthroughs (Your Opinions)

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20 MAY 2010 at 6:07am

Rados

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Hi I'm new here, I have been playing adventure games since the early 90's and they are by far and away my favorite genre of video game. Every time I sit down to a new one, i swear to myself this time I will not use a walkthrough or hint file and yet every single time. I come to a point where I find myself going to one.

For example, currently I'm playing through Star Trek: A Final Unity (yes I am one of those people)

Now this game, by adventure gaming standards is rather easy, since if you stand around doing nothing for too long one of your party or in this case away team, will give you a hint as to what to do next, (these hints vary based on the difficulty setting of the game) Yet I still found myself going to a walkthrough in certain parts, why?

Because I couldn't see the door at the top of the staircase that I was supposed to walk through to get out of a certain room, or two panels in a disapearing floor puzzle were drawn so that they looked like one.

This is in fact the most common reason for which I go to walkthroughs especially in the classic adventure games, which I am rather addicted too but the where the hell is the door or the lever or the switch factor, invariably leads to me glimpsing the solution to one puzzle or another and I instantly feel like a complete idiot. I consider myself a reasonably intelligent person and you'd think that after 20+ years of playing adventure games I'd have this down, but maybe in another 20 or so.

I guess my question to all of you is what is your take on walkthroughs hints etc, is using a walkthroughs for any reason cheating? (which is the standard I'd like to hold myself to but continually fail) or is it sometimes ok.

And also to all those who have taken the time to beat a score of adventure games without the use of any hints whatsoever could you recommend some to an adventurer who likes a challange but doesn't like to have to perform complex outlandish leaps of logic like Use bread on the inflatable duck to attract a seagull to cause a grating to fall so you can pull a chain to snag a clothesline you need
(I'm looking at you Longest Journey)

I think after I finish out Final Unity, I'll either play Black Mirror or Freddy Pharkas Frontier Pharmacist. Maybe I can crack one of thsoe without a hint file.

In conclusion, Hello everyone and sorry for the long winded post.    

(I commend you)

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20 MAY 2010 at 11:29am

Fnord

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Welcome to the forum Rados.

Most people do most likely use walkthroughs or hints at some point. I'm not a big fan of using them in games where the puzzles makes sense (myst, schizm, syberia and so on), but when the puzzles only makes sense if you can bend any form of logic far enough, I don't mind "cheating" my way through. The same thing goes for pixel hunting, I really don't mind cheating my way through problems that are based on that.

Some recent games (like the whispered world) lets you hold down a button to see all hotspots. I've heard that some people dislike this, as they find that it makes the games too easy, but for a person who really does not like pixel hunting, this is a huge step forward.

 

Current Let's Play: Crusader: No Remorse


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20 MAY 2010 at 11:30pm

Gonchi

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Welcome!

I don't consider walkthroughs "cheating", but I do feel they ruin the fun of it, so I try to avoid them as much as possible. Hints are far more preferable.

By the way, Traveller and several other users are going to be doing a group "play-along" of Black Mirror soon. Thought you might be interested.
But I'm not so complicated as to flee, &&or stand here in silence. &&But I'm not so simple as to not caution, &&that there aren't three minutes, or a hundred words, that could define me.&&&&[url=http://www.youtube.com/watch?v=IlR-6Tw-5bE]Brief description of my person[/url] - Cuarteto de Nos

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21 MAY 2010 at 12:29am

chronotigger65

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I don't think I've played a single adventure game without using a walkthrough at least once to complete it.  I don't have the patiences to solve the puzzles of most AG's.
I also use walkthroughs for other game genres.  I'm playing a rpg right now using a walkthrough to help me thru it.  I like to know what to except in a game so I don't have to replay it again to get things I missed in my first playthru.

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21 MAY 2010 at 12:52am

Andromus

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What Gonchi said goes for me as well. If I'm stuck in a game and I'm debating on whether to get help or not, I always ask myself, "Am I still having fun anyway"? And as along as I'm not completely frustrated and/or out of ideas about things to try, I'll keep playing. Once I'm stuck for a few playing sessions and no longer having fun, I'll get help. On rarer occasions when the game has been especially good (Riddle of the Sphinx, Myst 4) I'll put it aside and come back to it sometime later, rather than go for help. Sometimes a fresh start like that after a hiatus can make a difference.


 


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21 MAY 2010 at 1:47am

Halcyon

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Dittos.  I play for fun and challenges, not obstacles.  I play for atmosphere and to be fully immersed.  If I'm distracted from that by frustration and irritation, I'm thankful a walkthrough, hint, or friend is there help me corrected what is for me an imperfect game and climb the wall and get back to the place I want to be.  

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21 MAY 2010 at 2:20am

Caroline

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I'm afraid since I connected to the internet and discovered help forums and walkthroughs, I no longer have the inclination to spend 6 months on a game (like I did with Obsidian and Myst).

I like to make all reasonable attempts at a puzzle.  If I can understand what's needed but simply can't work it out I get the answer and continue playing.  Sometimes just a hint is all that's needed.

Inventory puzzles such as the one you mentioned drive me batty and I use a w/t shamelessly for those but generally I avoid those kinds of games for that very reason.  

Schizm 2 is one of those rare games that I can play without help and that I've actually played more than once for the fun logic puzzles.

Only advice I can give you is relax and enjoy: these are games not intellectual examinations.   There is no reward or punishment for however you complete them.  It is the journey not the destination that matters....blah, blah....  
 


oh, and welcome to the forum.  


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21 MAY 2010 at 3:39am

Lady Kestrel

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Welcome to JA, Rados!

There's no right or wrong here, only personal preference.  I avoid walkthroughs as much as possible because I'm stubborn and would rather do it myself.  However, if there's a timed sequence that keeps killing me off because I don't have time to look around and think about the problem, I will check out the steps needed to get through it.  I don't mind being lost and confused for quite a while in a game because I figure I just haven't found the right clue yet, but when I've exhausted my ability to put it together, I will go for a hint without any qualms at all.  

"Where is the fountain that throws up these flowers in a ceaseless outbreak of ecstasy?"

-Rabindranath Tagore


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22 MAY 2010 at 8:59am

Steve Veasey

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Walkthroughs are absolutely necessary in some games where the whole game world is open but it isn't obvious where you are supposed to go next in order to further the story. There's nothing more tedious than traipsing round various screens hoping to find a character you haven't met before or or one that has some new information, or that a previously locked door is now open etc, etc. (The TAC Agatha Christie games drive me mad in this regard).  Keepsake recognised this by having a very useful built in function which showed you where you needed to be for the next part of the game if you couldn't work it out for yourself..

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25 MAY 2010 at 12:05am

Halcyon

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URU solved it ages (sic) ago by eliminating other dependent characters

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25 MAY 2010 at 11:38am

Tino

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Being a fan of the older genre of AG's I find the only frustration is the different styles of movement and screen layouts the developers use within a game. I was playing Discworld last week and even though I knew what I had to to I couldn't find the item. Countless circles later I reverted to the walkthrough which told me to just walk off screen on one of the rooms and a little extra room will appear. Obviously there were no markers for this and the room within a room had not been used in any part of the game before.

Now rather annoyed and feeling a little more dense I continue.

Questions
Have I now cheated?
If I then complete the game was it my own work?
The people who write the walkthroughs must have done it themselves?
Are they smarter than me?

Or and perhaps this is a good rule of thumb. They personally now the guy who wrote the game and gave them the walkthrough.

Makes me fell better everytime???

Tinofski Rules OK!!!!!!!!


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25 MAY 2010 at 11:50am

Inesrocks

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What is better?
Not finishing a game, letting it be forever in a shelf, because you can't finish it on your own, or finish it with the help of a guide?

I would go for the latter...

Playing: Skyrim (ongoing)

Last Finished: can't recall, been too long.


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