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| 21 MAR 2010 at 3:36pm | |
IviniaGuild Master![]() Posts : 4459 Joined: 7 JUN 2003 Location: US Status : Offline | Originally Posted By TAS (21 MAR 2010 1:53pm) I agree. I think we are trying to compare apples to oranges. Those old games with graphics that wouldn't stand up today are acceptable because you know its an old game and those were state of the art graphics back then. Under those circumstances, they are being looked at from a different viewpoint. A viewpoint from which you can't try to encompass every game. People still play the original Doom and love it. Yet put out an FPS today with graphics from 2004 and people will rip it apart for looking dated - despite the fact that it looks much better than 1993's Doom. I really don't think you can take a game from 20 years ago that used cutting edge graphics for its time and say you don't need good graphics because you can play that even though it looks bad by today's standards. |
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| 21 MAR 2010 at 3:46pm | |
Taurnil MithrandirJourneyman![]() ![]() Posts : 1093 Joined: 13 AUG 2006 Status : Online | I can't stand old game graphics myself but don't focus on this thesis. I'm just saying that I prefer adventure games with atmosphere and mystery cause the graphics play a second role not so important as the plot itself. ....set the controls for the heart of the sun.... |
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| 21 MAR 2010 at 4:14pm | |
| Deleted User | Originally Posted By Ivinia (21 MAR 2010 3:36pm)Originally Posted By TAS (21 MAR 2010 1:53pm) I agree with everything you say Ivinia, especially in that certain genres cannot tolerate bad graphics. However, the OP did specify Adventure games; so what I think many of us have been trying to say is that most adventure gamers are probably more forgiving in the graphics department than gamers from other genres. I do agree with you that a new game coming out with Gabriel Knight 1 graphics most probably would not work, though... Still, I don't expect the same standard of graphics from an AG than I would from some other genres, especially not if it was an indie game, and also depending on the price. It would have to have exceptionally good reviews for me to buy it if it had abysmal looking graphics; -agreed. |
| 21 MAR 2010 at 4:33pm | |
JKingSchattenjger![]() Posts : 2349 Joined: 4 MAY 2008 Location: 0 Status : Offline | Originally Posted By TheTraveler (21 MAR 2010 4:13pm) Indeed. While there are examples of faux retro which are successful (most notably Megaman 9, which is getting a further sequel), the retroness generally will only be appealing if it's very authentic to some source retro material. Some genres do tolerate less cutting-edge art styles, though, definitely. Beyond adventures there does come to mind Warcraft III, which had totally silly and low-fi head animations even for its day, and (it would seem) the rather more recent Venetica, which from what I can tell does appear to take an intentionally more rough-looking approach to characters and environs. There's a limit to that in any genre, though, and certain purchase price must be a factor also. You can't kill someone in a studio. |
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| 21 MAR 2010 at 4:43pm | |
SuperEdyPrivate Detective![]() ![]() Posts : 772 Joined: 30 MAR 2007 Status : Online | Still Life 2 was heavily panned for its ugly graphics, so yes, beauty counts in life; I'd rather play an old text adventure than some modern titles with a graphic style I hate (like Carol [smiley=eww.gif] Reed) and I expect at least high resolution from a modern game (Blackwell series, I'm looking at you [smiley=shaking_head.gif]), I don't think I'm asking for too much [b]Currently Playing[/b]: None of your business |
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| 21 MAR 2010 at 5:04pm | |
portiafimbriataIntergalactic Janitor![]() ![]() Posts : 76 Joined: 12 FEB 2009 Status : Offline | I'd agree but that game was also FREE. Big difference. If you had to pay for it without ever having played it, do you think you would have done it? Well, good point. Free was a big draw. But I recall completing those games and thinking that I couldn't believe they were free. Cthulu loves me, this I know&&The Necronomicon tells me so |
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| 21 MAR 2010 at 6:15pm | |
IviniaGuild Master![]() Posts : 4459 Joined: 7 JUN 2003 Location: US Status : Offline | Originally Posted By TheTraveler (21 MAR 2010 4:13pm) I think you and I are basically on the same page here with this. The question is about adventure GAMES. I'm giving an answer from a gamers point of view while you are giving an answer from an ADVENTURE gamers point of view. That's one of the reasons I think getting answers from here are going to be skewed. AGers tend to be a bit forgiving on this matter which I think is nice, but does nothing to help the genre. I think by now it should be pretty obvious to most that the hard-core AG crowd is not big enough to sustain an AG developer or development company. There are some exceptions of course, but most quickly disappear. Still, I don't expect the same standard of graphics from an AG than I would from some other genres, especially not if it was an indie game, and also depending on the price. But why shouldn't you? The only way this genre is going to grow is if we stop coddling to sub-par games and elevating them to high ranks. You want my thoughts on indies? I think too many bite off more than they can chew. Work within your means. If you can't render decent landscapes, why are you doing a game that involves playing outdoors? There are tons of ways to cover it up. Making it take place at night time is easy enough to do. You can keep the player indoors or you can keep them in a town filled with buildings. I know of a couple of indies that can do some great sci-fi indoors scenes, but they can't do a modern indoor scene or landscape to save their life. The point is that they should be focusing on their strengths and exploiting those. They have become so convinced that the story rules above all else, that they slap everything else together as an afterthought. All this talk about story and puzzles being the most important thing is BS. It might be most important to a couple of dozen people on the forums, but a game needs to be clicking on ALL cylinders if you expect it to do well. Focusing on the few AGers that don't mind a spartan game is not going to gain this genre any respect. |
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| 21 MAR 2010 at 7:03pm | |
HalcyonSchattenjger![]() ![]() Posts : 1652 Joined: 17 NOV 2006 Status : Offline | All this talk about story and puzzles being the most important thing is BS. It might be most important to a couple of dozen people on the forums, but a game needs to be clicking on ALL cylinders if you expect it to do well. Focusing on the few AGers that don't mind a spartan game is not going to gain this genre any respect. Well, as much as I demand high graphics, the story, the characters, and the puzzles ARE the game and certainly not BS. The point of having beautiful graphics and landscapes or cityscapes is to USE them and maximize their pertinence, which is pretty much what you are saying, I reckon. The thread here asks whether adventure games need good graphics -- not what we think will market well, or even what our personal preferences are (although that's unavoidable around these parts). So, given all the variables, and answering objectively, Do AG's need good graphics? I'll answer that: For crying out loud, YES! And I, for one, will not buy a game that doesn't have good graphics. In fact, I hope the game forces me to upgrade my hardware! _________________ |
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| 21 MAR 2010 at 7:19pm | |
IviniaGuild Master![]() Posts : 4459 Joined: 7 JUN 2003 Location: US Status : Offline | Originally Posted By TAS (21 MAR 2010 7:03pm) Actually I said that those being the most important thing is BS. From your posts, I think you and I are in agreement on most of this. Are they important? Yes, no doubt. It just seems that it's been drilled into developers head that it is SO important that they can slack off on all else. Personally I think this has been damaging to the genre. |
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| 21 MAR 2010 at 8:41pm | |
AlienBZJourneyman![]() Posts : 877 Joined: 14 JAN 2008 Status : Offline | Originally Posted By TAS (21 MAR 2010 7:03pm) Yes, I think so - this is why I always, always, check out the screenshots of any game (even free games and old DOS games) before I d/l, trade/buy it. Doin' Warp 9 to the Great Kingdom of Adventure Games of Outer Space |
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| 22 MAR 2010 at 8:14pm | |
loobilooPrivate Detective![]() Posts : 598 Joined: 3 APR 2008 Location: UK Status : Offline | Hi raj, I can't fill in the questionaire! For Adventure games to progress and be taken seriously on the greater scale of things & attract new players - yes! the graphics have got to be up to date! The 'cost of technology' will come down making it a little easier for indies to compete & I believe the attitude to games will change. I think the casual game market (which is doing very well!) may lead to & generate a new interest & the Adventure Game will have it's day again & survive this time with a focus from different player groups. Meanwhile hardcore Adventure fans (like me!) will continue to overlook graphics for a superb story - 'The Blackwell Convergence' springs to mind! |
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| 22 MAR 2010 at 8:56pm | |
IviniaGuild Master![]() Posts : 4459 Joined: 7 JUN 2003 Location: US Status : Offline | Originally Posted By loobiloo (22 MAR 2010 8:14pm) Actually they are struggling a bit. Why do you think that more and more games are moving away from the Big Fish Club price of $6.99 and doing Collectors Editions at $19.99? Them casuals aren't selling as well as they were. You can only put out so many HOGs before people get burned out on them. : |
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| 22 MAR 2010 at 9:08pm | |
loobilooPrivate Detective![]() Posts : 598 Joined: 3 APR 2008 Location: UK Status : Offline | Hi Ivinia, I haven't a clue about anything! But I did wonder whether the Collectors Editions were more about exploitation of popular titles rather than a movement away? |
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| 22 MAR 2010 at 10:55pm | |
AndromusGuild Master![]() ![]() Posts : 5536 Joined: 6 NOV 2002 Status : Offline | Originally Posted By Ivinia (22 MAR 2010 8:56pm)Originally Posted By loobiloo (22 MAR 2010 8:14pm) I had been wondering lately just how the market can support all those HOG's. Maybe it's just because I'm ambivalent towards them, but I can't imagine even a fan of the genre eager to play that many games, considering that most aren't very inspired, anyway.
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| 22 MAR 2010 at 11:50pm | |
IviniaGuild Master![]() Posts : 4459 Joined: 7 JUN 2003 Location: US Status : Offline | Originally Posted By loobiloo (22 MAR 2010 9:08pm) Doubtful. I think it has more to do with the bottom line and the fact that games aren't flying off the shelves so to speak like they once were. To give you an example, several months ago I signed up for that club to buy Tower Defense. It's was hard to spend $20 on the game when I could get it for $6.99 by joining the club. This way for that same $20, I could get three games instead of one. Well, low and behold, Mr. Ivinia forgets about it and months later realizes that BFG is charging his credit card $6.99/month. I am sitting here with around 9 game credits at the moment. Despite their 'new game everyday' and literally 100's of titles to choose from, there is nothing there that interests me. I did grab some AGs that I wasn't really keen on. The latest being the Hardy Boys, which at $6.99 I still felt was a rip off. I don't think I'm alone either. I wonder how many others are sitting on a pile of game credits and not using them. I'm not sure if unused credits are a bad mark in BFGs books, but what better way to clean the coffers and get people to buy more credits than to essentially tease them into using 3 credits for one Collectors Edition game? |
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| 22 MAR 2010 at 11:58pm | |
IviniaGuild Master![]() Posts : 4459 Joined: 7 JUN 2003 Location: US Status : Offline | Originally Posted By Andromus (22 MAR 2010 10:55pm) I have it on pretty good authority that things have leveled off in regards to sales. I think they are all hoping for the next big rage in casual games to spur growth. People are just sick of HOGs and Match3s. That's one of the reasons I think they are doing the Collector's Edition and circumventing their club by getting people to spend more. Personally, I think they just about single handedly destroyed the PC gaming market as far as pricing goes. Who the heck wants to spend $20 on a game when they've gotten used to spending $6.99? |
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| 24 MAR 2010 at 10:05am | |
RajIntergalactic Janitor![]() ![]() Posts : 23 Joined: 2 MAY 2003 Status : Online | Wow! This thread is thread is getting really interesting. I'm a little at a loss, but I didn't see the casual game theme coming. Are HOGs now comparable with Adventure games? I tried to make this point on another site because I was SO impressed by the Tex Murphy people making 3 Cards to Midnight (which I whole-heartedly recommend). So have HOGs been brought up because they have at least something like "plot"? 3 Cards to Midnight is the most outstanding example of this I have found (and I am but a novice at HOGs, though I love them.) The Lost City of Z (National Geographic game) also has a strong plot... but the popular Revenhurst games seem to me to have pretty thin plots. Am I barking up the wrong tree in thinking that the possible similarity between some HOGs and adventure games is plot? Help me if there is something I don't see here. Still, the original question was about graphics and yet now we are talking about the adventure game and the game market. Don't get me wrong, I could not have hoped for a better result. (SO... carry on, carry on! I am learning a lot.) Just to add a by-the-by comment... I am still waiting for the entirely photographic HOG. I think that would be very cool and an advancement. But perhaps it costs too much for games that retail for so little. (Don't understand why, though. I thought The Lost City of Z would be such a game because of the National Geographic connection, but it is drawn graphics except for some awesome pictures of animals and some video cut scenes.) Okay, first thanks to all you good people for sharing your thoughts... any thoughts... But as for the original question... I am surprised to hear people talking about graphics as a way to cross genres and bring new people into... getting into adventure games. Adventure games have become a marginalized minority. There are potentially new buyers of adventure games, perhaps, although the action games market seems to almost completely overwhelm the market in general. If one needs proof, just look at shelf space in retail sales. In the Fry''s store I go to there once was an entire aisle for adventure games. Then it seemed like half that aisle was Nancy Drew and the Hardy Boys. now there is just one section of four shelves (a section about three feet long) which are not even fully used and have very few games. The only thing I can think of... which is something I find quite interesting.... is that adventure games need to be made for the PS3 and Xbox 360. That would at least put them on the shelves where people are looking. Beyond that, I think that adventure games are going to be a very small market, not a disappearing one, but just a very small market. AND.... really.... how much do graphics contribute to that? Does anyone think that an action (RPG or FPS gamer or On-line gamer) is really going to try an adventure game because the screen shots on the box are stunningly beautiful? Blue Ice is, I believe the most beautiful game ever made... and the hardest puzzles as well. No one who plays World of Warcraft every night is going to try Blue Ice any time soon. I just don't think people will try an adventure game based on pretty pictures on the box... not unless the pictures get better. An adventure game is of a different genre from the people seeking eye-candy... period. If one is seeking eye-candy and THAT is what makes their buying decision, they will probably be very surprised by what is expected of an adventure gamer rather than an action gamer. Mass appeal? Getting action or RPG gamers to cross over into adventure gaming? Well I suppose some blockbuster game might do that. But I think it is more realistic to think that the adventure game market will pretty much stay the same... stable... but the same. There are enough of us to stop beating the dead horse of the extinction of the genre. But better and better graphics don't seem to be an advantage. Why not give us games for which we DON'T have to upgrade our graphics cards to play? I've seen many clever, intelligent signatures.&&This isn't one of them. |
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| 24 MAR 2010 at 8:37pm | |
IviniaGuild Master![]() Posts : 4459 Joined: 7 JUN 2003 Location: US Status : Offline | Originally Posted By Raj (24 MAR 2010 10:05am) No they were brought up because this is JA and we have a tendency to drift... Am I barking up the wrong tree in thinking that the possible similarity between some HOGs and adventure games is plot? Just about every game in every genre has a plot. The only real similarity is that HOGs have taken pixel hunting to the extreme. Just to add a by-the-by comment... I am still waiting for the entirely photographic HOG. I think that would be very cool and an advancement. How many HOGs have you played? That market is overly saturated as it is and is dying off. Anyway, they did a completely photographed HOG a couple of years ago. Can't remember the name of it, but they took pictures of cluttered toy boxes, dozens of matchbox cars all lined up, etc. I am surprised to hear people talking about graphics as a way to cross genres and bring new people into... getting into adventure games. Only because a certain number fans of the genre are most likely to be just glad to still have AGs. Screenshots sell games to the person who is just looking for a game that looks interesting - which are the majority of customers. I just don't think people will try an adventure game based on pretty pictures on the box... not unless the pictures get better. An adventure game is of a different genre from the people seeking eye-candy... period. Raj, this entire genre was born out of eye-candy. The best looking games were AGs. They used to push the limits and it was massive. It's when the other genres started to catch up and surpass the beauty of AGs that things started to come apart. But better and better graphics don't seem to be an advantage. You are sadly mistaken. Why not give us games for which we DON'T have to upgrade our graphics cards to play? It's that attitude that keeps the Adventure Gaming genre pathetically behind all other genres. Even as recently as 2-3 years ago there were people on this forum complaining that games were not compatible with Win98. That whole 'don't have to upgrade' argument has forced developers to write games for the weakest machines that are 10 years behind the other genres. Those that didn't got ripped apart on forums by some very vocal individuals. When you make a statement like that, YOU are one of the reasons this genre is stuck in a quagmire. : |
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| 24 MAR 2010 at 11:51pm | |
Jenny100Guild Master![]() Posts : 3510 Joined: 12 OCT 2002 Status : Offline | Originally Posted By Ivinia (24 MAR 2010 8:36pm) You're probably thinking of ***Can You See What I See***. Some people enjoyed seeing the vintage toys. The Travelogue games (Paris, Rome, London) also used photographs. |
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| 25 MAR 2010 at 12:02am | |
IviniaGuild Master![]() Posts : 4459 Joined: 7 JUN 2003 Location: US Status : Offline | Originally Posted By Jenny100 (24 MAR 2010 11:51pm)Originally Posted By Ivinia (24 MAR 2010 8:36pm) [smiley=clap.gif] Yes, that is the one. Thanks Jen! You know, when I was writing that, I kept thinking,"Jenny100 probably knows which one I am talking about, hopefully she'll pop in here." |
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| 25 MAR 2010 at 3:37am | |
RajIntergalactic Janitor![]() ![]() Posts : 23 Joined: 2 MAY 2003 Status : Online | WOW, Invinia, you sure slammed me! By which I mean you made good points that really made me stop and think. Okay, let me just ask the question this way: Should Indie developers still strive to make traditional (or more traditional in any case) ADVENTURE games, even though the market for them is so small? I specify Indie developers because they are the ones who have to make do with less than the state of the art graphics. This is just a question to generate discussion. There are of course many considerations beyond Indie developers, but I just wanted to throw this out there with this limited scope to see what happens. Some Indie game makers may be a shot in the the dark, but there are the Dark Fall and Rhem series to consider. And I have another question, with more far reaching scope, to ask here (as I will ask it elsewhere, interest permitting). Many adventure gamers are "retro-gamers" playing games that have graphics which may have been state of the art for their times but are now... well... it's an understatement to say their out of date. But when I buy or trade for or bid on or otherwise acquire a "Vintage" adventure game that I really want to play, regardless of the graphics, it is because I really want to play a great adventure game. There has been a compelling argument that people would not pay for a new adventure game without current standards of graphics. But why, then, would adventure gamers put up with older graphics in the (somewhat) robust older adventure games market? The Nancy Drew games do not have the graphics of the latest RPG. But they are probably the best phenomenon of a return to ADVENTURE games. Okay people... am I wrong about this? Where am I wrong? Give me your best shots! I've seen many clever, intelligent signatures.&&This isn't one of them. |
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| 25 MAR 2010 at 9:59am | |
IviniaGuild Master![]() Posts : 4459 Joined: 7 JUN 2003 Location: US Status : Offline | Originally Posted By Raj (25 MAR 2010 3:36am) Nah, just disagreed with you. |
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| 25 MAR 2010 at 5:50pm | |
ancalimonIntergalactic Janitor![]() Posts : 2 Joined: 25 MAR 2010 Status : Online | If the graphics are as good as Indiana Jones 4 Fate Of Atlantis, I may like that game. |
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| 25 MAR 2010 at 9:19pm | |
IviniaGuild Master![]() Posts : 4459 Joined: 7 JUN 2003 Location: US Status : Offline | Originally Posted By Raj (25 MAR 2010 3:36am) Sorry, I get a bit passionate about the subject. Should Indie developers still strive to make traditional (or more traditional in any case) ADVENTURE games, even though the market for them is so small? Yes! but I think you are making an assumption by limiting yourself to the core AG market. Put a game together that is visually appealing and has an engaging story and you'll find yourself selling games to people who are not part of the core group. I specify Indie developers because they are the ones who have to make do with less than the state of the art graphics. ...but do they really? A bit of creativity and working within your means can go a LONG way. Some Indie game makers may be a shot in the the dark, but there are the Dark Fall and Rhem series to consider. LOL, I touched on Rhem a few pages back. Many adventure gamers are "retro-gamers" playing games that have graphics which may have been state of the art for their times but are now... well... it's an understatement to say their out of date. I think people who see this as a sign that graphics are not that important are really missing the point. When those came out, they were state of the art. Most people who are grabbing those are playing them again for the 2nd, 3rd... 10th time. People KNOW those are old games and therefore can get past the graphics because they KNOW those were cutting edge for their time. I can still play the original WarCraft with it's pixelated graphics and love it, but if I bought a new RTS that looked like that I would be pissed. But when I buy or trade for or bid on or otherwise acquire a "Vintage" adventure game that I really want to play, regardless of the graphics, it is because I really want to play a great adventure game. Be honest. How do you know its a great adventure game? Is it because you played it before and want to play it again, or because you want to experience one of the classics others still talk about that you missed. : But why, then, would adventure gamers put up with older graphics in the (somewhat) robust older adventure games market? LOL, should they expect 2010 graphics on their 1994 games? It's all about expectations. When you buy a game made in 1994, you expect graphics from 1994. When you buy a game made in 2010, you expect 2010 graphics - if it had 1994 graphics, you'd be ticked off. Actually, you probably wouldn't even buy it unless it was one of those types of games you rarely see anymore (like Rhem - Knut can get away with 1996 graphics because he's the only one making those Myst-like games. Now imagine how well he would do if they were 2010 graphics...). The Nancy Drew games do not have the graphics of the latest RPG. Hehehehe, glad you brought this up! This is a fun one. "return to ADVENTURE games"... The first Nancy Drew game came out 12 years ago. At the time, they looked pretty darned good. Drawing on the popularity of the Nancy Drew books, they quickly amassed a huge following of pre-teenage girls and older game players. Pre-Teenagers become adults and quit playing, but are replaced with new pre-teenagers, and older players aren't too fond of change. This leaves the bulk of your players using older PCs (older players aren't big on getting a new computer every few years, while the pre-teens usually end up with someone's older PC - unless they have rich parents). I spoke with a rep for Her Interactive (I think he was the producer), about upgrading the Nancy Drew games. He actually sounded a bit frustrated about NOT being able to do so. They didn't want to do a radical move to something like 3D because of the backlash from those who like things the way they are. He was even concerned about how the changes in the menus and inventory would go over! The Nancy Drew games have some rabid fans who are very vocal. They want the games to remain the same, just give them a new story. If you look, those games have been making incremental improvements on the graphical side, but there have been no major jumps in quality. :-/ I was actually hoping to Hardy Boys would be free from those constraints, but frankly that HB game looked like a sparse piece of junk IMO. |
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| 25 MAR 2010 at 11:14pm | |
RajIntergalactic Janitor![]() ![]() Posts : 23 Joined: 2 MAY 2003 Status : Online | Originally Posted By ancalimon (25 MAR 2010 5:50pm) Would you buy such a game today? I've seen many clever, intelligent signatures.&&This isn't one of them. |
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