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Topic: Can Adventure Games Save Money On Graphics?

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All Forums : [Adventure Games Forum] : Developers' Zone > Can Adventure Games Save Money On Graphics?
17 MAR 2010 at 12:17pm

Raj

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It seems to me that the basics of story, characters, and puzzles are what make great adventure games great.

Does this mean that game makers could save money by using older technology, especially in the graphics?

So many of us love the old games, even those with characters that sometimes look only a few pixels tall.

What is the deal here?

Thanks!
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19 MAR 2010 at 8:40pm

potan

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Having a great graphic is nice though, and it's a great selling point too.

It's hard to convince people to try your game (even though it has great story/character/puzzle) if the graphic doesn't look good.



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19 MAR 2010 at 9:22pm

Raj

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Hello!
And thanks for the reply.

I see your point, and it's a good one.

But I can't help but think that it's less important to adventure gamers.

It seems to me that many in this (all too small) niche are more likely to play the older games which didn't look good from today's standards for action games.  From that I draw the conclusion that graphics don't matter so much.

Perhaps graphics are not a place one can save much money?

Maybe I should start a poll to see how important graphics are to adventure gamers buying decision.

Anyhow, thanks for the reply!  

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13 JUN 2010 at 6:02pm

Xportmedia

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I recently played a game called darkfate http://kevinsoulas.fr/darkfate which uses pixel art.  Not the greatest graphics in the world, but somehow right for the project.  I think some of the games charm would be lost if there was amazingly polished cg.

I also played some of the mondo games (you can find all of them at http://cactusquid.com/games.htm ) that also have old school graphics.  Again, fitting for the overall style of the game.

What you need to ask yourself is, who is this game for and is it a commercial or freeware release.  Commercial gamers are less forgiving when it comes to CG, if it's not up to scratch then it will affect your games chances.  Many indie fans are open to much more and you'll find a much better reception there whatever your game looks like.

If you have a good idea, then you should run with it.  Some of my favorate games come from my old Spectrum and Amiga days and the graphics on them were shocking by todays standards!

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