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Topic: AGL - Mazes

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27 FEB 2010 at 11:06pm
Deleted User[edit]I sudder in horror to remember a game which had a maze that turned you upside down. I have a mental block recalling the name of the game. [/edit]

You don't mean "
ementia" aka "Armed and Delirious" aka  "Granny" do you?  One of its several worlds was an 'Uipside-down world'.



28 FEB 2010 at 1:38am

Jenny100

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Originally Posted By SuperEdy (27 FEB 2010 5:07pm)
Originally Posted By ukpetd (25 FEB 2010 8:13pm)
I sudder in horror to remember a game which had a maze that turned you upside down. I have a mental block recalling the name of the game.

Is it Atlantis 2?

That "upside down" maze in the China level of Atlantis 2 actually wasn't so bad because it was open and not very large. The really awful maze in Atlantis 2 was in the Jungle of the Maya level -- With almost every step you took, the game rotated you so you couldn't be sure which direction you were headed.

Obsidian had mazelike areas where you'd walk on the walls and ceiling.

One really bad maze was in The Arrival. It was a really large and complex maze, and there was one point in it where you could get turned around because it went in a sort of diagonal instead of straight.

Myst had the subway maze, but Spoiler Alertthe sound it made at the end of each step told you which direction to go. So you didn't really have to map it.
Atlantis 3 had this mazelike area inside the crystal, with the dolphins you had to find and talk to to progress in the game. This maze was seasickness-provoking because of how everything undulated. And all the paths looked pretty much the same so you just had to flounder around until you found your way out.

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28 FEB 2010 at 2:06pm

SharonB

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Sanitarium had a maze.

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28 FEB 2010 at 2:18pm
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Originally Posted By sblack162 (28 FEB 2010 2:06pm)
Sanitarium had a maze.


Are you talking about that very last puzzle where you step around on a checquered board, where you have to defeat your shadow and avoid the black oil?


28 FEB 2010 at 4:24pm

Wimli

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King's Quest V - Absence Makes the Heart Go Yonder

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28 FEB 2010 at 5:06pm

Lady Kestrel

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I think the tunnels in JP 3: Legacy of Time would qualify as a maze, too.

"Where is the fountain that throws up these flowers in a ceaseless outbreak of ecstasy?"

-Rabindranath Tagore


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1 MAR 2010 at 5:18am

SharonB

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Originally Posted By TheTraveler (28 FEB 2010 2:18pm)
Originally Posted By sblack162 (28 FEB 2010 2:06pm)
Sanitarium had a maze.


Are you talking about that very last puzzle where you step around on a checquered board, where you have to defeat your shadow and avoid the black oil?


No.  In chapter 8 there was a maze with electrical charges and obstacles.

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1 MAR 2010 at 7:42am
Deleted User
Are you talking about that very last puzzle where you step around on a checquered board, where you have to defeat your shadow and avoid the black oil?
No.  In chapter 8 there was a maze with electrical charges and obstacles.

Thanks Sharon.
In addition - I would not really call that STICKY (hehe) puzzle a maze - although you DO have to exit - but the nasty problem is getting out without stepping on the oil, getting stuck, and having to start the puzzlle all over again..
N.B.
Len Green wrote a UHS solution for this rather difficult puzzle both textual and graphical.

1 MAR 2010 at 8:59am
Deleted User
Originally Posted By sblack162 (1 MAR 2010 5:18am)
Originally Posted By TheTraveler (28 FEB 2010 2:18pm)
Originally Posted By sblack162 (28 FEB 2010 2:06pm)
Sanitarium had a maze.


Are you talking about that very last puzzle where you step around on a checquered board, where you have to defeat your shadow and avoid the black oil?


No.  In chapter 8 there was a maze with electrical charges and obstacles.


Gosh, can you believe that I'd actually forgotten about that puzzle!  
 It just shows you that the one that gave you the most trouble, is uppermost in your mind, eh?   :
 


@Yogibear
In addition - I would not really call that STICKY (hehe) puzzle a maze

Yes, hence my confusion, since I had completely forgotten about the other one.  :-[   Sorry!

1 MAR 2010 at 9:15am
Deleted UserNo problem.
IIRC that was by far the worst puzzle in the whole of Sanitarium, and  very many players had very serious troubles &and cvomplaints.
I don't know if it was "clever" to place it right at the very end of the game?

1 MAR 2010 at 11:02am

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Is my memory playing tricks or me, or did you have to escape some guards shouting "Halt, deviant!" in a maze-like forest in Atlantis Evolution?

Dragonsphere had a puzzle that I consider a maze, thought I admit I use the word in the broadest possible sense. A maze of confusing hints and directions in a conversation with some mischievous sprites, where you had to follow the conflicting and confusing descriptions to answer the simple final question. In the hard difficulty setting you weren't told if you got it right or wrong, you died when trying to pass a gate behind the sprites unless you gave the correct answer.

 


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1 MAR 2010 at 3:49pm

GreyFuss

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I remember an underground rail system maze in Lighthouse: The Dark Being that involved switches to be turned to go the right way. I remember this because when I played this game when it was first released I was stuck down there forever and seemed to always end up where I started from. This was a time before the Internet and Walkthroughs. I may have even called the Sierra Hotline for $1.50 a minute for some kind of hint.

Is anyone listing these in the first thread so we don't have to read all the pages to see what has been mentioned???

"Don't Hate Me Because I Am Beautiful...There Are Many Other Reasons"


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4 MAR 2010 at 9:06am

MikeM

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I remember getting very tired of the sewers in Traitor's Gate...
[url=http://www.prominencegame.com]Prominence[/url], a science-fiction adventure game

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4 MAR 2010 at 2:04pm
Deleted UserWasn't there one in "The Dig"?
It's such a long time - I can't remember.


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