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Topic: Dragon Age: Origins

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15 NOV 2009 at 7:40pm

CrisGer

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I think you may be right Traveller re Jade Empire, it is a bit of a niche of its own, but do try it later on.

OK, well maybe i will try again with NWN someday with the camera, i got so mad at it that i cut up the CDs with a sissors and put them thru the microwave. At least i felt better and I am afraid Bioware Tech heard a bit from me about it. It was very frustrating to see the lovely scenery and to keep running into walls and getting totally lost in the first village scene.  I will be wared about Dragon Age, for it is arriving for me next week, i decided to drop it into my game schedule and hang the mod projects and other things in the queue ahead of it. I will be catching up with you guys.

Good, lots of good advice and suggestions here, as you can see, RPGs are part of the heart of gaming and you really have a lot to look forward to.

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15 NOV 2009 at 7:52pm
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Originally Posted By JKing (15 NOV 2009 7:32pm)

If you know what you're doing (which you likely won't your first time) you can stave off difficulty somewhat until you get to about level 8, but after that party tactics are essential, I've found.  I know a little concentrated magic/arrow barrage has saved my skin breezily a few times when a melee was suicide.  Has your experience been similar, dear lady?


Well, to be honest, I had set tactics off for my mages, since I don't want them wasting spells on targets I did not want them to be used on.  So I micro-manage every single move my party makes.  Slow going, sadly, but more satisfying in the end.

What I find saves my skin, tends to be area effect spells, all Morrigan's lovely "freeze' and "stun" spells, and Wynne's healing definitely saved my skin a few times too!

My own character is a dualwielder that deals a lot of damage, while Alistair tends to distract the crowd from behind his shield.

Don't underestimate dear doggie, btw!  


15 NOV 2009 at 7:55pm

JKing

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Originally Posted By TheTraveler (15 NOV 2009 7:51pm)
Well, to be honest, I had set tactics off for my mages, since I don't want them wasting spells on targets I did not want them to be used on.  So I micro-manage every single move my party makes.  Slow going, sadly, but more satisfying in the end.

Yes, perhaps I should have said "managing your party"; I did not mean the tactics feature of the game.

What I find saves my skin, tends to be area effect spells, all Morrigan's lovely "freeze' and "stun" spells, and Wynne's healing definitely saved my skin a few times too!

Indeed!  My player character is a mage, and she has both Cone of Cold and Mind Blast; I find them a huge help toward winning a fight.
You can't kill someone in a studio.

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15 NOV 2009 at 8:25pm

Halcyon

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Looks like I asked the question in the right place!  As CB knows, I've truly been pure adventurer.  I'm not squeamish, I just lost my taste for shooting and violence when I was younger, somehow.  But now that the worlds are more fully realized, perhaps I can get the spirit back.  

Now, let's see, where is WASD?  Right now, I have to look down!  

_________________
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15 NOV 2009 at 9:28pm

Stiler

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Originally Posted By TheTraveler (15 NOV 2009 9:53am)
Spoiler warning:  If you had not completed saving the Mages Circle quest yet, please do not peep in the spoiler brackets below.  


Talking of Morrigan, how long do I have to Spoiler Alertkill Flemeth after Morrigan has learnedSpoiler Alert the contents of the grisly grimoire?

Can I still go and do the Brecilian Woods first, if I gave the grimoire to her on the way back to Recliffe from the mage's tower?



I believe you can actually do it at your leisure. I haven't did that quest yet and I've been off doing Denerhim and the Wardens Keep (which was quite short, but good).

Will probably hit it up next then head  off to the forest afterwards.

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15 NOV 2009 at 10:44pm
Deleted UserHeh, Stiler.. - I finally just-just managed it...  with lots of health poultices and lyrium potions..- I had one person left standing afterwards, with only a teeny speck of health left...  


17 NOV 2009 at 7:33am

CrisGer

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I am peeking but dong it carefully so as to not be spoiled as my copy arrives this week. Enjoying the fun.
Now i just have to figure how to add more game time to my already swamped days

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17 NOV 2009 at 5:51pm

Thaumaturge

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Perhaps try the Time Stop spell, CrisGer.  *nods sagely*

MWAHAHAHAHAHA!!!

 

*ahem*

 

Sorry.


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17 NOV 2009 at 7:02pm

CrisGer

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ok  thanks for the heads up re Time Stop, and i found there is a new DA Mod site lnked to TesNexus which will help a lot

http://www.dragonagenexus.com/

and found these:

Change Tatoos to Freckles :
http://www.dragonagenexus.com/downloads/file.php?id=8

I was very glad of this as i could not bear body incursions like tats

No Fixed Abilities
http://www.dragonagenexus.com/downloads/file.php?id=9

no fixed abilities from the origin stories you get to pick them yourself,

and

No Fixed NPC autolevel, you get to pick them when you meet them...
http://www.dragonagenexus.com/downloads/file.php?id=4

but i dont know enough yet to use the second two, just seemed like thwy would be useful

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17 NOV 2009 at 7:23pm
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Originally Posted By CrisGer (17 NOV 2009 7:02pm)
  ok  thanks for the heads up re Time Stop, and i found there is a new DA Mod site lnked to TesNexus which will help a lot

http://www.dragonagenexus.com/

and found these:

Change Tatoos to Freckles :
http://www.dragonagenexus.com/downloads/file.php?id=8

I was very glad of this as i could not bear body incursions like tats

No Fixed Abilities
http://www.dragonagenexus.com/downloads/file.php?id=9

no fixed abilities from the origin stories you get to pick them yourself,

and

No Fixed NPC autolevel, you get to pick them when you meet them...
http://www.dragonagenexus.com/downloads/file.php?id=4

but i dont know enough yet to use the second two, just seemed like thwy would be useful


Thanks for the links, Chris.  ...though you don't have to have tattoo's - you get to make your own face, and you don't have to put tattoo's on any of the origin's faces.  They are simply available if you felt like having tattoo  - comletely optional.  


The no fixed NPC autolevel one looks like one I should really have had earlier on in the game...

PS. I am dire need of that Time Stop spell...  


17 NOV 2009 at 8:37pm

CrisGer

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whew re the tats that is nice to know, i was afraid we HAD to have em.

just doing my homework before i start the game and wanted to share what looked like some useful mods. I still have eveyrthing to learn
so i am doing what i can to study.

/me puts nose back into the screen to hunt for info.

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17 NOV 2009 at 8:41pm
Deleted UserYes, the "default" you get of the Dalish elf, does have a tattoo, but you have a little slider bar, where you can set the intensity of the tattoo, or you can set it completely off, - no tattoo.  

PS.  I'm looking for a cheat or something how to remove one spell from a mage's repertoire, and add another spell in it's place.  I'm afraid I've made a wrong choice or two...

17 NOV 2009 at 9:38pm

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Does this help?

http://www.cheatcc.com/pc/dragonageoriginscheatscodes.html




Playing ME3-Citadel ,TOMB raider ,Skyrim Dragonborn

Waiting fot journey down episode 2 ,Dragon AGE 3


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17 NOV 2009 at 9:47pm

CrisGer

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Traveller info coming by PM to preserve the sancity of the thread


and here is a fun mod i just found, i guess they didnt brush or floss a lot back then


White Teeth! replace those yellowing chompers in your character and shine brightly in the night!

http://www.dragonagenexus.com/downloads/file.php?id=44

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17 NOV 2009 at 10:15pm
Deleted UserThanks to both Chris and SG7.  I shall investigate soon whether I'm able to swap Earthquake for Fireball!  


I must just mention that this game is amazing in some parts.   8-)  I'm really starting to love the story parts of it - it just so much more gripping than Bioware's most recent previous attempt at high fantsy, NWN2.

17 NOV 2009 at 10:52pm

CrisGer

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found another mod this one from the Bioware mod section:

this allows you to change things in your party that may help with that pesky spell change:  just be careful installing as it changes the source code, make back ups



DAO CHARCTER RESPECIALIZATION V1.5

http://social.bioware.com/project/469/

Allows the player to reset the attribute, specialization, spell,
talent and skill points of any party members.
==============================================================


Description
UPDATE - 1.5 is here
======================
Here is the latest version of the mod, v1.5.

I'm happy to say that this is probably the first release that did not need any major bugfixes. Most of the

changes are related to the PRCSCR 2da override, kudos to Craig Graff for his help!

- Fixed: The raven now shows up outside of Flemeth's hut. Now you can spec Morrigan out of that crazy

shapeshifter specialization right away!

v1.5 source code and 2da overrides are of course available.

Known Issues v1.5
==============
None? No seriously, I have no confirmed issues with the mod right away, how awesome is that?!

As always, I'm looking forward to any kind of feedback!

Enjoy

HOW TO USE IT
============
Look for a Raven next to the fallen tree in the player camp or next to the ruined statue in the exterior of

Flemeth's hut.

Hold TAB key to find them easier or check the screenshots from the gallery.

INSTALLATION
===========

Use "bin_ship\daupdater.exe" from your Dragon Age Origins installation directory to install downloadable

content.

In case you experience serious problems and wish to remove the addon, all you have to do is delete the

"WRK_RESPEC_MOD" folder from:
Documents\\BioWare\\Dragon Age\\AddIns\WRK_RESPEC_MOD

IMPORTANT
===========
This mod pokes around with your character statistics, use it at your own risk.
At least make a savegame before you try it.

The mod does not grant you character specializations that are tied to the campaign, such as Champion, Reaver,

Blood Mage and Duelist. However, if you have aquired these specializations throughout the storyline you are not

loosing them either.

The mod takes into account all kind of bonuses you gain to your base stats during your adventure, including the

points you get during the Fade and from skill books all around the world.

USE THE SOURCE CODE AT YOUR OWN RISK. YOU CAN CAUSE SERIOUS HARM TO YOUR GAME IF YOU DON'T PAY ATTENTION

Version History
===========
1.0 Initial release
-
1.1 - Fixed doubled attribute points on the level up screen
1.1 - Fixed compatibility issue with Crag Graff's Storage Chest mod
1.1 - Temporary workaround Virulent Walking Bomb and Tempest Mage spells crashing the client.
1.1 - Fixed issues with wrong target when the potion used from the character stat page
1.1 - Fixed issue with effects staying on the character after the removal of the ability that grants it
1.1 - Fixed issue with stealthy characters remaining in stealth after removal of Stealth rank 2.
-
1.2 - Fixed the client crashes upon resetting casters (hopefully, only could test with premade characters)
1.2 - Disabled resetting of DLC character Shale until the abilities are implemented
-
1.3 - Added the option to learn class specializations
1.3 - From now on attributes reset to the default base value defines by the characters race and core class

combination.
1.3 - Added an extra raven to the exterior of Flemeth's home. Look around the ruined statue.
-
1.4 - Fixed: Client crash errors due to multiple instances of the same spells in the quickslots of the

actionbar. (Mage and Morrigan crashes)
1.4 - Fixed: Sten now resets to the Qunari Warrior base attribute values
1.4 - Fixed: The dog companion now resets to the Mabari Warhound base attribute values
1.4 - Added: You can now respec Shale, the DLC extra character
-
1.5 - Fixed: The issue with the raven not spawning outside of Flemeth's hut.

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18 NOV 2009 at 12:05am

Stiler

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re no fixed npc auto lv, what do you all mean by this?

My party members don't auto lv (there is an option in the character screen that you can toggle it to on, but it's off by default) and they still gain exp if you have them in camp and not in your active party. Once you are in camp you can just cycle through the character menu's and click the lv up button and pick what you want for them.

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18 NOV 2009 at 12:11am

Fnord

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The mod prevents any new party member to auto-level to your level, so you will be allowed to spend all of his/her points as you wish, instead of being forced down a path thanks to the default choices.

 

Current Let's Play: Crusader: No Remorse


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18 NOV 2009 at 12:49am

CrisGer

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that sounds quite useful.

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19 NOV 2009 at 11:01pm

Inesrocks

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I'm on my way to radcliffe! im so advanced in the game!  

Playing: Skyrim (ongoing)

Last Finished: can't recall, been too long.


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20 NOV 2009 at 2:23am

CrisGer

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you are ahead of me Ines, i just got mine in the mail but wont open it until i make myself finsih two paintings that just HAVE to get done. have fun!

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20 NOV 2009 at 12:10pm

Inesrocks

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Originally Posted By CrisGer (20 NOV 2009 2:23am)
you are ahead of me Ines, i just got mine in the mail but wont open it until i make myself finsih two paintings that just HAVE to get done. have fun!


hehe nice to know im not the only one left behind  


good luck with your paitings!

Playing: Skyrim (ongoing)

Last Finished: can't recall, been too long.


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20 NOV 2009 at 12:30pm
Deleted UserRegarding the difficulty we posted about earlier: from Ostagar to Redcliffe and surroundings, had seen a huge increase in difficulty for me, but now I'm starting to suspect that it was partly that I had not the tools and the strategies worked out yet to turn my party into the formidable one it is now.  

So, if any of you out there find that the game suddenly feels too difficult for you, please don't despair.  There is hope, and things will get easier again.

Indeed, so hard did I find the game at a stage, that I had actually set the game down from "Normal" to "Easy" for a short while, but then I started getting better spells for my mages, and I turned my warrior into a mean,  mean dual wielder  (best thing I could have done).  Gosh, now she'll even eat dragons for breakfast!  
 (Ok, only baby dragons, but still!   :
 )

Because a friend of mine was playing the game on normal all the way, I had set it back to normal difficulty a while ago, and found myself dying a lot and generally struggling - but now that I've decided to go and fetch Shale, and have gained some large area spells, things have suddenly become so easy, even on "normal",  that I've decided to try going on "hard" and see how it goes.

I really hope I have not spoken too soon...   :

...but anyway, my point is that if you're at a point where you feel you're despairing because the game has suddenly become a lot more difficult, don't despair, because there does seem to be a bump in the road that one just has to sit tight and push through it.

Will be posting some screenies soon to show off all my cool armour and weapons...  8-)

Have you been writing exams, Ines?

Don't worry Chris and Ines - you're not far behind, - this seems to be quite a big game, I must say!   I wonder what happened to CB, btw.

20 NOV 2009 at 4:24pm

Stiler

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Are you in Haven temple area by any chance Traveller? I just went though it, it seems fairly simple but you will soon change your mind [smiley=devil_smiley_grintail.gif].

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20 NOV 2009 at 4:31pm
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Originally Posted By Stiler (20 NOV 2009 4:24pm)
Are you in Haven temple area by any chance Traveller? I just went though it, it seems fairly simple but you will soon change your mind [smiley=devil_smiley_grintail.gif].


That is exactly where I am right at this very moment, Stiler!  
 Gee, are you there too, or just finished it, you say?  Amazing that we're in exactly the same area...

I've just unlocked a certain door a while ago, and still busy fighting my way through the Ruined Temple.  I'm really having trouble with Spoiler Alertthese blasted Ash Wraiths though...  


Spoiler AlertThat rhinoceros animal gave me a huge fright too. Luckily I managed to shatter him before he could kill any of us.

PS.  Talking of which:  have you by any chance got any tips as to what kind of damage hurts Ash Wraiths?  



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