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Topic: Looking for good Oblivion mods

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All Forums : [Adventure Games Forum] : Other Games > Looking for good Oblivion mods
7 JUN 2010 at 10:46pm

Halcyon

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Originally Posted By CrisGer (7 JUN 2010 3:53pm)
Oblivion Face Fix Pack:

http://www.filefront.com/16676851/OB-FACE-FIX-PACK.zip/

HOW TO USE:

Make a copy of your entire TEXTURES and MESHES folderS from Oblvion and put the copy in a seperate safe place. If you dont like the changes, you can just remove the textures AND MESHES foldeSr in your game files and replace it with the unchanged oneS.

Now, add CHANGES TO FIX FAXES:

From Folder A:
Natural Faces TExtures

just put the entire contents of this folder INTO your Oblvion/data folder, the textures will go into where they are supposed to and the archiveinvalidation file will make sure they get used in your game.

This will fix the three main races, Imperials, Elves, etc.

Now, add the next set of folders, and files, from Folder B

babehair
Corean Hair
idkrr sarameyesNhairs4orignalrace

These files will fix hair, and faces even more, some tweaks and nice additions to eyes, and facial features

copy all of the files from Folder B into your Oblvion/data folder, this will place three esps into the data folder and more files into meshes and textures. Now fire up Oblvoin Launcher and choose the Data files selection. This will open up the list of esps active in game and allow you to turn on the new ones you just added...look for

babehair_EV.esp
Corean_hair_for_Original_race.esp
idkrrr_sarameyesNhairs4originalrace.esp

and put a check mark in the check box next to each entry.

start up game and look at the new faces..


If you want to do even more, try Folder C - Improved Facial Textures. This is a simple texture replacement with much higher resolution, repeat what you did for Folder A, make a copy of Textures folder and then drop the TExtures folder from Folder C INTO Data folder, this will add and overwrite what is already there and add the new textures.


Chris, the readme file is tell me something different, Perhaps it amounts to the same thing:
Unzip the .txt files to your "Oblivion\Data" directory

Unzip the textures in the following directories:
     Oblivion\Data\Textures\Characters\DarkElf\headdarkelf*.dds
     Oblivion\Data\Textures\Characters\Imperial\headhuman*.dds
     Oblivion\Data\Textures\Characters\Orc\headorc*.dds

LATER:  followed your directions. No changes yet. I'll troubleshoot and let know.

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7 JUN 2010 at 11:09pm

CrisGer

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that read me applied to that one set of files, , and yes if you follow my instructions it will lhappen that way correctly

i included the original read me as that is the traddition to always keep the original read me present.

Folow this one:

FIXING OB FACE PACK BY CRIS.txt

and you shoulid be ok, drop texture folder INTO data folder and it will be combined with what is there already, say yes if it wants to overwrite, then put the invalidaiton.txt doccunent into the main Oblvion install folder....it will sit there and make sure the game uses these new textures.

then put the contents of folder B and Folder C into the data folder in sucession, again saying yes to overwriting.

These will all fix your main character face and hair, the second set of fixes are for the NPCs.

Most mods for Oblvion contain Textures and or meshes. To get them in the right place, the authors create nests of folders to be sure that the add ons go to the right place if you just drop the folders they give us into the Data folder....ie New textures are put into a Texture folder that is created with the correct sub folder tree inside to ensure your new changes to the right place if you just drop the add on Texture or Meshes folder INTO the data folder in the Oblvion game install directroyr...kind of like a game of chinese boxes, except you can meld the new files magically into the close box

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7 JUN 2010 at 11:12pm

Halcyon

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Okay, got it.  I had to copy the data from the mod's ArchiveInvalidation txt file into the main ArchiveInvalidation file and save.  Then it worked.  I'll report in after I load the others

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7 JUN 2010 at 11:13pm

CrisGer

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yep if you already have an archiveinvalidation text file,ys you add new text for changes to the master one. this was the old way of making changes into Oblvion, and makes sure new files supplant the old ones.

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7 JUN 2010 at 11:36pm

Halcyon

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Here's a rough screenie.  Does she look right?

[img]http://i274.photobucket.com/albums/jj273/countryeastern/woman.gif[/img]

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7 JUN 2010 at 11:54pm

CrisGer

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yep
many improvements, mouth no longer two banana blobs, face tighter, head improved, eyes better..yep, you got it

and the hair is much improved.

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7 JUN 2010 at 11:56pm

Halcyon

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Others look much better too. Many thanks--again!

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8 JUN 2010 at 5:23am

CrisGer

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great news
 enjoy

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11 JUN 2010 at 4:13pm

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A question about Oblivion mods. I imagine most mods were made and tested to work with physical copies of the game. Can they work with digital download versions also? I ask because I see Steam has a good deal on Oblivion right now, but I didn't want to get it on Steam if I couldn't use any mods.


 


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11 JUN 2010 at 4:29pm

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All mods should work fine on any PC version of oblivion.

 

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11 JUN 2010 at 9:27pm

CrisGer

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But with the low cost of the real game from Amazon...it would be easy to get a boxed copy. GOTY version is the best as it is fully patched.

as long as you have access to the actual data folder, you can use mods but to use them you need to be able to put things into the datta folder and the main Oblvoin folder so you need to find where Steam puts things. I know it is easily possible to run Steam downloads off line so i would guess it may work ok.

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12 JUN 2010 at 4:08am

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The mods you pointed me to are wonderful.
Last time I played this game I focused strongly on Mage skills and rose to the top. This time I'm using my blade much more, although the Fighter's Guild is tough to get contracts from.  Still, I'm finding (at least my low 2 level) that the sword is very effective if you are aggressive and you know how to block.

As for mods, the physical enhancements are really great.  I would prefer even more, but what you (Chris) have linked me to are far superior.

The Lost Spires seems to merge well into the regular game play.  

So I'm happily playing through again in a very new way.

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21 JUN 2010 at 4:29pm

CrisGer

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We can help you improve LOD (long distance object view) add some fun things like steerable sailing ships, sail boats, rowable row boats, flying horses and dragons as mounts, some amazing player homes, enhanced clothing, armour and body replacers....world add ons in terms of large new world areas.... books, objects and furniture upgrades, the Imperial Furniture shop might be fun for you to enhance your player homes....

but i am very glad you are enjoying the reprise.

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16 DEC 2011 at 10:21am

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Right, i guess this thread will be as good as any, to ask if any of you good ppl out there have tried out Morroblivion yet.  Where would be my best place to grab it, and what do i need for it?  I have a disc version of Ob patched up to speed.  ..but i have a few mods that might clash..?


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Last edited by Traveller : 16 DEC 2011 10:22am
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16 DEC 2011 at 10:56am

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http://morroblivion.com/forums/morroblivion/mods/2173


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16 DEC 2011 at 11:24am

Traveller

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Thanks CB. 

 

OMG, a 10 Gig download... I didn't know it was that huge.

 

Ok, I'm rethinking this.  I already invested a huge amount of time into making my Morrowind very beautiful.  In some instances, better than Ob - the faces, for instance.

 

I think i'd rather spend my time getting nicer Ob faces and additional quests such as lost Spires and so on.

 

Thanks for the trouble, at least now I've come to a decision.  Since I'd heard about the Morroblivion project years ago, I've been drooling over the idea, but i've just realised that by now, I have my Morrowind looking stunning as it is.  


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Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


Last edited by Traveller : 16 DEC 2011 11:26am
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16 DEC 2011 at 12:12pm

CrisGer

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Morroblvion is NOT supported by the community as they violated a number of the provisions of the EULA so we do NOT reccomend using it. You can get far better Morrowind using the MGE as you are Trav and anyone else. Please respect the rights of the developer and suppport only respectful mods that comply with and support the wishes of the developer, in this case, Bethesda.

 

The right way is aways the best way.

 

Re Mods for Oblvion, please ask any questions, adding mods is very easy and just about fool proof ...and we will be happy to help you find what you need.


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Last edited by CrisGer : 16 DEC 2011 12:14pm
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