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Topic: Old Adventure games are too short!

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All Forums : [Adventure Games Forum] : The Hot Spot > Old Adventure games are too short!
3 MAR 2003 at 11:15pm

JP

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Maybe I'm just an old adventure gamer who has had too much experience playing games, but I have purchased several old advenure games over the past few months which I had missed, only to find that I had finished them within a couple of days or less!

Prisoner of Ice - I finished in a day
The Road To El Dorado - finished in 2 days
Indiana Jones and the Fate of Atlantis - finished in 2 days
The Day of The Tentacle - finished in a day and a half
Clue - Fatal Illusion - 3 days
The 7th Guest - 3 days

even BS2 was finished in 2 days.

Now, don't get me wrong, I'm not complaining that much as I bought these games either on ebay or car boot sales and paid very little for them; but what I really want to know is if they seemed short to people who played them originally and who had not had the experience of games like the GK series that seemed to offer a longer life
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3 MAR 2003 at 11:22pm

MichalN

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Originally Posted By JP (3 MAR 2003 11:15pm)
Maybe I'm just an old adventure gamer who has had too much experience playing games, but I have purchased several old advenure games over the past few months which I had missed, only to find that I had finished them within a couple of days or less!

I don't see how that is different from new games. I'll give you some of my play times:

GK3 - somewhere between 20 and 30 hours. TLJ - under 25 hours; Syberia, Post Mortem - between 10 and 12 hours. Sanitarium - 10 hours; KQ2VGA - 7 hours.

So I don't see how new games are any longer.
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3 MAR 2003 at 11:53pm

JP

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Originally Posted By MichalN (3 MAR 2003 11:21pm)

I don't see how that is different from new games. I'll give you some of my play times:

GK3 - somewhere between 20 and 30 hours. TLJ - under 25 hours; Syberia, Post Mortem - between 10 and 12 hours. Sanitarium - 10 hours; KQ2VGA - 7 hours.

So I don't see how new games are any longer.


Sorry, maybe I should have given times in hours instead of days, but when I said Prisoner of Ice lasted a day I didnt mean a whole day - I received the game through the post in the morning and I was so excited that I shut the shop early(around 3pm) so I could go home and play it - by 9pm it was all over!
This goes for all the other games too - I normally start a game around 6 or 7pm each evening( after I have finished work related stuff), so all the games I mentioned lasted nowhere near 25 hours!

All these games were good IMO, but GK3 lasted a couple of weeks - playing approx. 3-4 hrs a night,
TLJ lasted a week, playing roughly the same amount of time,
Deus Ex lasted 2-3 weeks!



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4 MAR 2003 at 12:17am

MichalN

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Originally Posted By JP (3 MAR 2003 11:53pm)
Sorry, maybe I should have given times in hours instead of days, but when I said Prisoner of Ice lasted a day I didnt mean a whole day - I received the game through the post in the morning and I was so excited that I shut the shop early(around 3pm) so I could go home and play it - by 9pm it was all over!

Prisoner of Ice is not very long.

All these games were good IMO, but GK3 lasted a couple of weeks - playing approx. 3-4 hrs a night,
TLJ lasted a week, playing roughly the same amount of time,
Deus Ex lasted 2-3 weeks!

I finished Deus Ex in maybe 3 days. Of course that was more than 4 hours a day.

But I really don't think games are shorter on average these days. TLJ or GK3 are long games by any standard.
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4 MAR 2003 at 12:23am

JP

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Originally Posted By MichalN (4 MAR 2003 12:17am)

But I really don't think games are shorter on average these days. TLJ or GK3 are long games by any standard.


Yes, but don't you think it would be great if all adventure games lasted as long as GK3?
I would find it much more satisfying!

I dont mind so much when I'm playing games that only cost me a couple of pounds, but if I finished, say, GK3 in 2 or 3 days playing only 3-4 hours a day I would be well p****d off!!

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4 MAR 2003 at 8:12am
Deleted UserThere's no such thing as the perfect length when it comes to gaming... someone's always going to complain that either something is dragging on too long or it was too short and easy!

I put Unreal 2 on the Unreal setting and finished it within three weeks, a couple of hours a day. That was too short. But I finished Medal Of Honour in just over a week more than that - and despite its shortness felt more satisfied. Depends on the game.

GK3 is really long, almost too long, but it's good. I found Broken Sword 2 to be of perfect length for the story. TLJ was just about right, Syberia was far too short but quite lightweight.

It's the way it is...

4 MAR 2003 at 9:25am

Stammer

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Let's see. . .

I'll name some of them...

Day of the Tentacle 4 days
Indiana Jones and the fate of Atlantis 2
Sam and Max 1 day
Gabriel Knight 1 6 days(that da*ned dj bring >
)

These are enough. I have many on the list but it is 'impossible' to include them here
.



Nice remembering this

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4 MAR 2003 at 10:46am

Elfstone

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DOTT = 2-3 weeks
IndyFoA = 1 month
KQ6 = 3-4 weeks
Sam & Max = 2-3 weeks
GK = 2 days
GK2 = 3 days
GK3 = 5 days
BS = 3-4 weeks
Toonstruck = 2 days
MI2 = 1 month

Much fun.  

You are playing too much and too fast it seems.
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4 MAR 2003 at 10:57am

scout

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I never finish a game in less than 2 weeks.  I played Shivers for 2 months. GK3 for a month. DOTT 2 weeks. Sam and Max 2 1/2 weeks. TLJ  a month.  Of course I leaven (you can use that word too Monkeybone!
) my gaming with other stuff simultaneously. Sort of weave in and out of whatever it is I'm playing.  Plus I'm slow gaming-wise.  But I can catch a full glass of beer sliding off the table and not spill a drop. Fast that way.

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4 MAR 2003 at 11:04am

Stammer

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Yeah MUCH fun!!!


I finished Broken Sword in one week.
Resistance is not futile, we're gonna win this thing, humankind is too good, we're not a bunch of under-achievers! We're gonna stand up, and we're gonna be human beings. We're going to get fired up about the real things, the things that matter! Creativity, and the dynamic human spirit that refuses to submit.

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4 MAR 2003 at 11:08am

Stammer

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Originally Posted By scout (4 MAR 2003 10:57am)
I never finish a game in less than 2 weeks.  I played Shivers for 2 months. GK3 for a month. DOTT 2 weeks. Sam and Max 2 1/2 weeks. TLJ  a month.  Of course I leaven (you can use that word too Monkeybone!
) my gaming with other stuff simultaneously. Sort of weave in and out of whatever it is I'm playing.  Plus I'm slow gaming-wise.  But I can catch a full glass of beer sliding off the table and not spill a drop. Fast that way.


Good timeS!

Yeah i play very much but i like it. I do it only when i have the time. Hope the day was longer
.

Resistance is not futile, we're gonna win this thing, humankind is too good, we're not a bunch of under-achievers! We're gonna stand up, and we're gonna be human beings. We're going to get fired up about the real things, the things that matter! Creativity, and the dynamic human spirit that refuses to submit.

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4 MAR 2003 at 12:40pm
Deleted UserI like my bread "un-leaven"... ha... hey, "leaven" that alone!... heh... don't "leaven" me this way... huhuh...

OK enough!  


4 MAR 2003 at 1:45pm

scout

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I knew I should have leaven that one alone.

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4 MAR 2003 at 5:02pm

Nellie

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Getting stuck is what makes adventures longer.  If you're able to go through without coming to a stop at any point, then almost all adventures would be over in a day or two.  Maybe the problem is that you find older games too easy?

Just a thought: you aren't using a walkthrough when you get stuck, are you?  That's gonna cut down play time considerably.
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4 MAR 2003 at 5:21pm

Stammer

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I NEVER USE WALKTHROUGH!!!


I just love punishing me with a VERY difficult riddle!

Resistance is not futile, we're gonna win this thing, humankind is too good, we're not a bunch of under-achievers! We're gonna stand up, and we're gonna be human beings. We're going to get fired up about the real things, the things that matter! Creativity, and the dynamic human spirit that refuses to submit.

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4 MAR 2003 at 5:30pm

SirDave

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I'm never really sure how much accuracy there is in trying to compare everybody's estimates on how long it takes to play an adventure game. There are too many variables. I'm very slow and deliberate and take a lot of time making notes, drawing px etc., mainly because I absolutely will not use a walkthru. Also, sometimes I retrace my steps thru many areas I've gone thru before so I can get a better idea of what has to be done.

In other words, my estimates on how long it takes to play an AG would be way different than someone who hunkers down and plays the thing 8-10 hours a day until it's done. All I'm saying is that for any of these estimates to have meaning one needs to indicate how they play: many hours at a time?, any use of a walkthru or hints?, plays the game right to the finish and solves all the puzzles?, just plays to solve it as quickly as possible or often stops and ponders the scenery or the neat parts (like taking several unnecessary rides on the tram in Riven)?

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4 MAR 2003 at 6:22pm
Deleted UserSirDave - taking those rides was the COOLEST thing. I did it several times over the first time round - wouldn't mind seeing a better res version of the game though, so you can make out the details as you zip along though!

4 MAR 2003 at 11:25pm

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Reading these posts makes me feel very guilty indeed. I always use a walkthrough when I'm seriously out-foxed by a game. I guess I just get annoyed very quickly when I'm stuck. Unfortunately in many cases my use of on-line cheat material is justified as the programmers seem to expect some herculean feats of brain power, lateral thinking and mind-reading to solve some puzzles. I really can't spend weeks stuck on something knowing the answer might be beyond the realms of decent logic. I get much of my enjoyment from progressing through a game, not necessarily from completion of tricksy puzzles.

I must confess - I think you guys probably have more fun and get more from your game though, which I do admire. I'm just lazy and impatient.  


Back to JP's original topic - I do know where he's coming from - I played through DOTT myself recently and was very surprised when it began to wrap itself up. i'd hardly done anything! I think we're spoilt, especially playing hybrid games, or even straight forward FPS. The average completion time is so much higher on games like Half-Life, Quake II, Deus Ex et al it seems.

You do seem to know when a game has been too long or too short as Monkeybone said - I think therefore, DOTT was far too short!
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4 MAR 2003 at 11:30pm

MichalN

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Originally Posted By Nellie (4 MAR 2003 5:02pm)
Just a thought: you aren't using a walkthrough when you get stuck, are you?  That's gonna cut down play time considerably.

The times I posted were without walkthroughs of course. I'm sure it's possible to win any game in under 10 hours with a walkthrough

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5 MAR 2003 at 12:26am
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Originally Posted By MichalN (4 MAR 2003 11:30pm)

I'm sure it's possible to win any game in under 10 hours with a walkthrough


Overseer? Blue Ice?
And even with the very best walkthrough you'll still need 9.9 hours just to get our little Feeble from one screen to the next.

Betje

5 MAR 2003 at 12:28am

JP

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Reading through all the replies here brings to mind another topic, which could very probably become a post all by itself, and that is -
reminiscing about old games we have played and loved!

The majority of replies were all concerning games like DOTT, games which, although were short shall always have a place in our hearts!
If anyone wants to take it up - feel free!

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5 MAR 2003 at 12:31am

scout

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I managed to get through DOTT without a walkthrough. It didn't seem too short to me. I DID think the puzzles were impressive. The balance achieved in this game amazed me. The acting, writing, animation, everything was really well done. I took my time with it, playing just a little bit every night.

An aside on walkthrough use. I find that when I am impatient and want to advance in the game then I want a walkthough. Also I get brain fatigue doing too many puzzles in one sitting. If I just play a couple, three hours then quit when I get stuck I find that when I go back the next day, I easily solve what appeared to be a tough puzzle. I think it's burnout more than difficulty. At least with me. Old Brain Syndrome.

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5 MAR 2003 at 12:38am

Nellie

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And even with the very best walkthrough you'll still need 9.9 hours just to get our little Feeble from one screen to the next.

Argh, yes!!  That really made me want to put a boot through the monitor.

Erm...  on topic:

/me thinks desperately.

If DOTT had been harder, then it would have been longer.

er...

/me tries to find a way out of the double entendre cul-de-sac he's just driven into.

I'll be with you in a minute...
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5 MAR 2003 at 10:01pm

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Ah, well, you see I had a free complete solution book supplied with my copy when I bought it off of ebay.

I couldn't help it! It was so easy to look!

Curse these confounded walkthrough writers - they've made me half the man I am...  :-[
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7 MAR 2003 at 12:09pm

jamarchand

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Legend - w (walktru)
             n/w (no walktru)


Spycraft - 2 weeks - n/w
GK2 - 18 days - n/w
Riven - 4 months - w
Myst 3 - 5 months - n/w
Phantasmagoria 1 - a week - n/w
Connections - 2 months and a half - w
Zork Nemesis - 3 months and a half - n/w
Frankenstein - 6 months - w
Return to Zork - unfinnished yet (2 years and a half!!)
Byzantine - 3 months - n/w
Black Dahlia - 5 months - use and abuse of walktrhu!

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