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Topic: Gray Matter Trailer #2

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21 AUG 2009 at 9:39pm

avatar_58

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http://www.youtube.com/watch?v=bWaW-4yUZpQ

2010
I knew it.

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21 AUG 2009 at 10:23pm

Halcyon

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Hmm, tough to tell much. With a great showerhead and rain as about the only animations, I'm afraid I'm left feeling rather nothing as to whether I like it or not. Also, it looks as though they aren't too far along.  Too bad.

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22 AUG 2009 at 1:48am

Terry Penrod

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.

Yeah, that trailer doesn't show squat about the actual game.

Nice piano theme though...

Cheers, Terry

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22 AUG 2009 at 12:42pm

SharonB

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Thanks Avatar! I found the video to be intrigueing.  Am really looking forward to game now!
[smiley=hyper.gif]

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22 AUG 2009 at 5:28pm

Thaumaturge

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Very interesting - thank you for sharing that, Avatar. ^_^

Hmm...  I'll admit that I was a little disappointed by the quality.  However, it is, I think, an early trailer, and so hopefully something more impressive is to come along later. ^_^

It does, however, perhaps explain the lack of news: If they're only at the point of releasing a teaser trailer, then it's still rather early, and more dedicated marketing would presumably be expected later on, closer to actual release.

MWAHAHAHAHAHA!!!

 

*ahem*

 

Sorry.


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22 AUG 2009 at 6:17pm

Halcyon

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It looks like a trailer of the storyboard and sketches, not of the game.  I hope that isn't how it will look.

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24 AUG 2009 at 2:24am

avatar_58

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Someone on the forum said this was indeed how the cutscenes will play out, still frame comic book style. Personally I like it, because that's how Gabriel Knight 1 was done and it worked there. Especially in high resolution, it would look awesome.

However the delayed date and lack of any real info here bothers me. How far off is this game?

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24 AUG 2009 at 3:51am

Halcyon

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Okay, if that's how the cut scenes will look, I'm all for it. But after all this time, you'd think we'd get a better taste.  Still, it looks like quality work (unlike the Jekyll and Hyde offering) and I'll keep my eye on it.

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24 AUG 2009 at 8:07am

Simo Sakari Aaltonen

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Something that appeals to me about this style of cutscene is how it highlights the audio. Usually cutscenes are far more about visuals than sound, but here the balance is altered somewhat. The effect is refreshing to my sensibilities, since long cinematics rendered as video files tend to make me impatient.

This has a better chance of integrating with the rest of the experience, since it requires more work from the player's gray matter to combine the mostly still images with the audio. Basically I believe that if done well, it actually has more potential in terms of immersion than plain old video.

P.S. By the way, this is actually the third trailer already rather than the second.

[url=http://www.telltalegames.com/forums/album.php?u=57439][i]King's Quest[/i] & [i]Space Quest[/i] galleries (Telltale Forums)[/url]&&&&[url=http://www.adventurecompanion.com]The Adventure Companion[/url]

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24 AUG 2009 at 11:28am

avatar_58

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Originally Posted By Simo_Sakari (24 AUG 2009 8:07am)

P.S. By the way, this is actually the third trailer already rather than the second.


Technically it's the "first" trailer since the game changed devs


Also regarding the audio - I'm all for making it stand out if Robert Holmes is doing the music. I love his work.

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24 AUG 2009 at 6:09pm

Jenny100

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It looks like a fan made it.

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24 AUG 2009 at 10:09pm

Thaumaturge

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Originally posted by avatar_58
Someone on the forum said this was indeed how the cutscenes will play out, still frame comic book style.


Hmm...  Fair enough, then.

Given that, I can see the quality of the artwork, and indeed, I think that it would work very well, but I'll also admit that I find some of the facial expressions to be less impressive than other aspects - not all (some of Sam's are excellent, I think), but some.

PS: Did anyone notice a face in the clouds, just before the moon appears?

MWAHAHAHAHAHA!!!

 

*ahem*

 

Sorry.


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24 AUG 2009 at 10:52pm

Halcyon

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No I missed that.  Gotta go look now!

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25 AUG 2009 at 12:48am

avatar_58

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Why is it adventure game companies can't hire proper PR people? Or web admins? Much like A Vampyre Story we were all confused about the date/progress until this trailer, and even then the enigmatic "2010" doesn't give much hope. Could be December 2010.

Then we have the website, which hasn't been updated in many moons. In fact it was 'downgraded' by removing all other languages but german and Jane's Blog lost it's link.

AVS was the same way, even a week before release it was foggy, had TWO websites (both were outdated even AFTER release) and started magically appearing on digital distributors at various price points without any fanfare.

Christ. Just hire someone to talk to the fans and update the website every so often. Get your crap together and people wouldn't be so impatient if you ask me. Learn from 3DRealms - area 51'ing your game is a bad move and can only backfire.

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26 AUG 2009 at 8:34pm

bastos

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Not sure what to think about it.... hopefully it will stand against all the high expectations....

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30 AUG 2009 at 5:04pm

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Man, if this is indeed how the cutscenes will be that is terribly disappointing to me.

I don't have anything against those types of cutscenes IF it fits with tihe game(IE Max Payne/comic-noir style), but from the info we have on the game it just feels like the type of a game that would be better suited to you know, actual movement/animation.

I get the feeling that if this is how it is it was done not because of the game/Jane wanting it that way, rather because of budget reasons (Far cheaper to do).

It makes it come off looking like one of those Flash based storyboards or something.

The audio is good, but it just comes off making it look rather cheapish with no animation minus the first scene with the water.

I mean, with the story I just feel that animation/movement in scenes would help give you that sense a lot better, you can't get it as good with just still frames and audio.

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31 AUG 2009 at 11:43pm

avatar_58

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Originally Posted By Stiler (30 AUG 2009 5:03pm)
Man, if this is indeed how the cutscenes will be that is terribly disappointing to me.

I don't have anything against those types of cutscenes IF it fits with tihe game(IE Max Payne/comic-noir style), but from the info we have on the game it just feels like the type of a game that would be better suited to you know, actual movement/animation.

I get the feeling that if this is how it is it was done not because of the game/Jane wanting it that way, rather because of budget reasons (Far cheaper to do).

It makes it come off looking like one of those Flash based storyboards or something.

The audio is good, but it just comes off making it look rather cheapish with no animation minus the first scene with the water.

I mean, with the story I just feel that animation/movement in scenes would help give you that sense a lot better, you can't get it as good with just still frames and audio.


Why, there is precedent - Gabriel Knight. In fact the prelude comics even add to that idea, both GK1 and GK3 came with them. Jane likes that graphic novel style of storytelling.

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1 SEP 2009 at 3:40am

Stiler

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What are you talking about? I justr eplayed through GK 1 again a few months back and the intro/cutscenes are not like that. Even back then they used animation/movement in them.

See:
http://www.youtube.com/watch?v=BWdmmu91jGY

This looks more comic book like Still-frame, with 0 animation to the characters and simply overlayed light/rain and that's it.

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1 SEP 2009 at 5:41am

Simo Sakari Aaltonen

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There are comic-book style cutscenes actually laid out in panels like a comic book throughout GK1. Remember Gabriel first seeing Malia, the big party at the bayou, Wolfgang's sacrifice, etc?
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