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| 20 AUG 2009 at 3:36am | |
karlaAdministrator![]() ![]() Posts : 2613 Joined: 27 JUL 2003 Location: US, Close to the Edge Status : Offline | Originally Posted By JKing (20 AUG 2009 2:08am) Actually, it was April in the caves but that's neither here nor there. I would have done just as poorly with Zoë. I was even unable to get through the thing using a walkthrough. See my portfolio of original artwork at http://home1.gte.net/res0b8zk/portfolio/resources/portfolio.htm I put my heart and soul into my work, and have lost my mind in the process. - Vincent van Gogh |
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| 20 AUG 2009 at 3:41am | |
karlaAdministrator![]() ![]() Posts : 2613 Joined: 27 JUL 2003 Location: US, Close to the Edge Status : Offline | I've just thought of another one that gave me fits, but not nearly as much as the troll cave did. It's the laser puzzle in Still Life 1. I lost count of the number of spider robots I fried. It got so bad that I started apologizing to them. However, I was finally able to beat the thing. It only took around 1,053 tries. See my portfolio of original artwork at http://home1.gte.net/res0b8zk/portfolio/resources/portfolio.htm I put my heart and soul into my work, and have lost my mind in the process. - Vincent van Gogh |
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| 20 AUG 2009 at 3:52am | |
| Deleted User | Originally Posted By karla (20 AUG 2009 3:36am)Originally Posted By JKing (20 AUG 2009 2:08am) Good call on that one Karla. As far as a replay of Dreamfall is concerned, that puzzle/stealth sequence is probably one of my worst fears. After various unsuccessful attempts (OK, I admit I probably didn't spend quite as much time as JKing did), I reluctantly consulted a walkthrough. After that knowing precisely where April needed to go made the hiding and sneaking about far less stressful. With respect to Black Dahlia, well, just another one of those games from the late 90's that I can’t seem to steer myself away from. So much I missed from that era. Have to agree with the comments though regarding the stained glass puzzle manipulations. The pane for the Scribe still has some tiny gaps but at least I can read the name it refers to. Guess that’s all I really need to know. Compared with all the newer games I’ve played, the puzzles in this game and for that matter Obsidian as well, are just downright HARD. Back to top |
| 20 AUG 2009 at 2:27pm | |
| Deleted User | Originally Posted By Camaroboy1968 (20 AUG 2009 3:52am) The problem with the stained glass puzzle is, it doesn't tell you: Tah-daaa! You have succeeded! I had thought the puzzle was done, because I could read the names, but then subsequently, I got pretty much stuck. I tried everything possible , but the game just wouldn't advance. So, with my hands in my hair, I looked up a walkthrough, and according to the walkthrough, I had done everything necessary to have the game advance - only, it wasn't happening. So I figured that my only loose connection, so to speak, was the stained glass puzzle, and it did still have a few tiny chinks. I set about manipulating and manipulating, until every single piece was finally a tight fit. After about 3 times of going back to the puzzle like this, the game suddenly advanced. That's how I just knew it was those chinks that had tripped me up... karla Posted on: Yesterday at 11:41pm I've just thought of another one that gave me fits, but not nearly as much as the troll cave did. It's the laser puzzle in Still Life 1. Heh, well I finally looked up a walkthrough for that silly little robot, and only after I looked it up, realised that the silly thing could go onto the ceiling as well.... :-[ |
| 20 AUG 2009 at 2:43pm | |
JelenaPrivate Detective![]() ![]() Posts : 587 Joined: 30 SEP 2007 Status : Offline | That puzzles is actually one tricky puzzle I managed all by myself. And it's a timed puzzle! I am sooo proud! Temporary guest in your life. |
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| 20 AUG 2009 at 2:44pm | |
sg7Sorcerer Apprentice![]() Posts : 213 Joined: 8 JUN 2004 Location: UK Status : Offline | Nancy Drew stay tuned for danger had an annoying timed puzzle at the end , where you have to press a random sequence of buttons on a door lock , get it wrong you started again , don't finish in time you died , but it was different every time so it was no use trying to remember the sequence , Come to think of it never did finish that game , or played any since > Playing ME3-Citadel ,TOMB raider ,Skyrim Dragonborn Waiting fot journey down episode 2 ,Dragon AGE 3 |
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| 20 AUG 2009 at 4:35pm | |
ukpetdSpace Cadet![]() ![]() Posts : 176 Joined: 27 JUL 2007 Status : Online | Opening the safe in Lighthouse. Even though I'd checked the combination in a walkthrough I still couldn't get the safe open. Turns out it was a bit buggy. The problem was that the dial had to turn clockwise, stop exactly on the right number, then turn left and stop exactly on the right number, then clockwise again and stop exactly on the right number. Any hesitation and an incorrect number was registered, start again. Was I surprised on the umpteenth try when it did open, several days later! [BD has the worst ending in any adventure game I've ever played. Shame because the bulkof the game is good.] |
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| 20 AUG 2009 at 5:09pm | |
| Deleted User | Originally Posted By TheTraveler (20 AUG 2009 2:27pm) Oh my, you poor thing. Hypothetically speaking, had you known the name of the person to ask for next in the game using the bar phone, you could have skipped the puzzle altogether. Originally Posted By ukpetd (20 AUG 2009 4:34pm) Thanks for the heads-up. : Originally Posted By jelena (20 AUG 2009 7:41pm)Originally Posted By ukpetd (20 AUG 2009 4:34pm) Awesome! |
| 20 AUG 2009 at 7:41pm | |
JelenaPrivate Detective![]() ![]() Posts : 587 Joined: 30 SEP 2007 Status : Offline | Originally Posted By ukpetd (20 AUG 2009 4:34pm) I find the ending excellent! Temporary guest in your life. |
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| 20 AUG 2009 at 8:56pm | |
AnnacatIntergalactic Janitor![]() Posts : 97 Joined: 23 JAN 2005 Status : Offline | I have three different types: 1.) The puzzle that was actually hard. The puzzle referred to as "the waffle iron" in Riven, with the coloured marbles that have to be positioned. I love Riven. I'm a huge Myst fan. But if Riven was real, I would still be staring at that puzzle twelve years later, with tears in my eyes. I've had it explained to me multiple times, but it just never seems to click with how my brain works. The whole colour/marble/location/island/domes/jellymap thing is beyond my spatial reasoning skills and ability to make logical leaps. 2.) The puzzle that wouldn't be hard if I hadn't been an idiot. Also in the Myst series, Revelation, opening the gate with the lock in the stone box. I stared at it and clicked around, and just couldn't see what to do. That game has a built in hint system, so I tried the first level of hints, and it didn't make sense with what I was seeing. Clicked around some more. Tried the second level of hints, still couldn't relate it to what I needed to do. Tried the third level of hints, meaning outright step-by-step solutions... And it started with "Open the stone box..." or something similar. The puzzle is not the box, it's in the box. I hadn't seen that it could open. I was clicking away at the top of the box thinking it was a random blank surface, when the puzzle was actually underneath me. No wonder I couldn't solve it. Not exactly my finest adventuring moment. Once I found out I had to open the box first, the puzzle itself wasn't very difficult at all. 3.) The "puzzle" that was unsolvable through no fault of my own. Schizm. I'd done everything I could with both Sam and Hannah, and they'd both ended up in Bosh's Tunnels. I wandered around with each of them, and saw nothing. For hours. Finally I consulted a walkthrough, because I didn't even know what to try or where the next puzzle was. Turned out an NPC needed to show up-- but it was randomized whether the NPC talked to Sam or Hannah. My game was bugged, and the NPC never showed up for either of them. I reloaded a saved game, the NPC appeared, and I was able to continue. Had I not looked at the walkthrough, though, I wouldn't have realized it was a glitch, and would have thought the game was still awaiting my input. : |
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| 23 AUG 2009 at 5:12am | |
hatshepsutIntergalactic Janitor![]() ![]() Posts : 53 Joined: 10 JUL 2009 Location: US Status : Offline | The most frustrating puzzle in recent memory for me was the robot dogs in Conspiracies. After more than a week of hair pulling a friend found the solution for me. I was very grateful to get past those robot dogs. She Who Would Be King |
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| 23 AUG 2009 at 8:41am | |
| Deleted User | Originally Posted By Camaroboy1968 (20 AUG 2009 5:09pm) ...but my dearest Camaroboy, the point where I got stuck, was after I had called him. Spoiler AlertI had been to the Raven Room a few times, and had picked up and followed up on everything up there, and even been to the Mission, and cheated the guy to get the photo. What didn't want to happen for me was, that Louis didn't appear at the Raven room; after I had fiddled with the stained glass puzzle a third time, and gone back to the Raven Room for the umpteenth time, suddenly, lo and behold! Hallelujah! There was Louis. Posted by: Annacat Posted on: Aug 20th, 2009, 4:55pm 3.) The "puzzle" that was unsolvable through no fault of my own. Ugh, don't you hate when that happens? Please pardon me for relating something about a non-Adventure game, but while I was playing Disciples 2, (a TBS), I kept losing a certain scenario, and couldn't quite figure out what I was doing wrong. Turns out, that an emmissary is sent to you from a neighbouring kingdom, but the devs had (by oversight, perhaps?) left the messenger set as "hostile" towards your troops, which would end up in him engaging my forces and getting killed, before he could deliver his message - his message being to tell me what the ultimate goal of the scenario was supposed to be... Only when by a stroke of luck he had reached my main castle without anyone being close enough for him to engage in battle, did this small point become clear to me... |
| 23 AUG 2009 at 3:26pm | |
| Deleted User | Originally Posted By TheTraveler (23 AUG 2009 8:40am) OK, now you've really gotten me curious about this. Starting with the untouched stained glass puzzle let's take another look. Spoiler AlertGo to the bar and call Louis' number. Type in the correct name. Now we shall mosey on to the Raven Room, use the intercom and pick up the mission card. Obviously the best place to venture next must be the Mission. Get Louis' picture with his friends and view the register. (Louis is off today) Then we return to the Museum, talk to Helen about the runes (btw, is it just me or does Helen really seem to be lusting after Jim?), look at the books. Now we have a little chat with Detective Merlo, blah, blah, blah. Finally, returning to the Raven Room, well lookie lookie, hello Louis. |
| 23 AUG 2009 at 5:29pm | |
| Deleted User | Originally Posted By Camaroboy1968 (23 AUG 2009 3:25pm) Yeah, two things didn't want to happen for me. Spoiler AlertFirstly, Helen didn't want to say that she had finished with the runes.  And yes, from the very first moment that she set eyes on him and got so flustered, I got the impression that she most definitely fancied Jim : ) To be quite honest, it was at this point that I already caved in and got hold of a walkthrough, since nothing was happening, and believe me, I had clicked every possible hotspot in every possible location, even detective Merlo's office. I can’t remember what suddenly made Helen decide that she had finished with the runes, but even after she gave them to me, Louis still didn’t appear at the Raven Room. I’m telling you – it was only once I had gotten all the chinks closed up that Louis decided to mosey up to the raven room. |
| 23 AUG 2009 at 6:59pm | |
AubstopperIntergalactic Janitor![]() ![]() Posts : 85 Joined: 19 MAY 2008 Status : Offline | a few of them come to mind that have been mentioned: -the troll caves with April in Dreamfall (i actually got through this on my own but i used a walkthrough) -the spider puzzle in SL1 (i had to get a save game for that one...i put off finishing the game for a year because of that puzzle). others i had a problem with in the past: -in the dagger of amon ra you can get to the museum in Act I and be stuck there...I didn't realize that you're supposed to Spoiler Alert trade the baseball with the kids outside the chinese laundry for the magnifying glass...you can't progress to act II unless you have it! -In Day of the Tentacle with Hoagie it honestly took me forever to figure out that i needed to Spoiler Alert'use' one mattress with the other mattress...i don't know why i couldn't figure that out then, but it seriously took me a month or so before i randomly just started using things randomly with other things. -Oh and i'm surprised no one mentioned the stupid cat puzzle in Tunguska where you have to Spoiler Alert tape the cell phone to the cat and feed it salty pizza...then the later subsequent puzzles having to do with retrieving your cell phone from the tree with a broomstick and a plastic bag ...wtf...just wtf. -I got stuck frequently on all the sierra games because you can miss things easily that prevent you from completing the game later on. I can't tell you guys the number of times that i had to replay half of a game because of something like this. "Man's greatest tragedy is that he can perceive of a perfection that he can never attain." |
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| 23 AUG 2009 at 8:52pm | |
| Deleted User | Originally Posted By TheTraveler (23 AUG 2009 5:28pm) In good faith, the truth is I had the exact same problem in not being able to advance the game. When I examined a walkthrough the first thing I realized was Spoiler AlertI hadn't noticed the roster at the mission. That was it, I thought, but not so. It was only when I visited the six places in the exact order per one of three bookmarked walkthroughs did I progress. I don't think it's at all very fair but I suppose that it was just the way the game was programmed. Go figure. :-/ |
| 23 AUG 2009 at 9:01pm | |
| Deleted User | Originally Posted By Camaroboy1968 (23 AUG 2009 8:52pm)Originally Posted By TheTraveler (23 AUG 2009 5:28pm) Camaroboy, noooo! [smiley=hair_pull.gif] [smiley=hair_pull.gif] [smiley=hair_pull.gif] So are you telling me that all my obsessing with that silly stained glass puzzle had been in vain? That the order in which you visit places does the trick? (Which, in all my mad rushing around to try and find what I'm missing to make the game advance, I must somehow inadvertantly have managed to do.) ...but that is so unfair towards people who prefer not making use of walkthroughs... :'( Sigh. Plse PM me and let me know which walkthrough you used in case I get stuck again? Or nevermind - if I do get stuck like that again, I'll PM you, ok? |
| 24 AUG 2009 at 4:03pm | |
| Deleted User | Well, I can never be 100% certain, but this ordering of events does appear to be the case, at least it was for me. I'd be interested in hearing if any others recalled having this difficulty. Note: For the record it was never my intent to trivialize all the efforts and frustrations associated with this particular puzzle. [img]http://www.clipartof.com/images/thumbnail/643.gif [/img] Fortunately though, I haven't encountered any other situations like this. I can't say if this game was ever the subject of a group playthrough, but I have to say it would have been an ideal choice. |
| 24 AUG 2009 at 5:18pm | |
| Deleted User | Hm, well basically, it would have done the game a lot of good, IMHO, if there was some que to let you know that you had successfully completed each puzzle, especially that puzzle. Usually, games give some kind of Tah-daaah! cue, but with that puzzle the pieces didn't stick together once correctly placed, or any other indication that you have now been successful enough to desist fiddling.. > |
| 24 AUG 2009 at 6:03pm | |
Jenny100Guild Master![]() Posts : 3510 Joined: 12 OCT 2002 Status : Offline | Originally Posted By TheTraveler (24 AUG 2009 5:17pm) I thought the same thing when I played it. Even much older games usually let you know if you solved the puzzle correctly. I kept thinking I'd done the puzzle wrong because it gave no feedback at all and the pieces never locked into place when you were finished. |
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| 28 AUG 2009 at 12:31pm | |
Tally HoSorcerer Apprentice![]() Posts : 345 Joined: 10 OCT 2002 Location: US Status : Offline | Beyond Atlantis II (Atlantis III) I can't tell you how many times I threw the spear at the moving cave-drawings. Egad! I remember finally getting one of them by closing my eyes and counting, LOL. |
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| 28 AUG 2009 at 8:45pm | |
AlienBZJourneyman![]() Posts : 877 Joined: 14 JAN 2008 Status : Offline | Originally Posted By Aubstopper (23 AUG 2009 6:59pm) I have Dagger of Amon Ra, too. I remember playing it once (on my old Packard-Bell PC) and I got stuck in the museum - I was stumped as what to do, how to progress the the next part. the w/t I was reading at the time didn't mention your spoiler, so I gave up on the game, but I still hung onto it in the hopes that someday I'll be able to finish it. Thanks for this spoiler, Aubstopper! What w/t did you find this spoiler in (link, please?). EDIT - Yep, I still have Dagger of Amon Ra. It's sitting in my "Adventures on Earth Places" section of one of my 2 PC game upstairs in my office. Doin' Warp 9 to the Great Kingdom of Adventure Games of Outer Space |
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| 28 AUG 2009 at 9:52pm | |
markornikovJourneyman![]() ![]() Posts : 1312 Joined: 28 OCT 2011 Location: BE, Antwerp Status : Offline | Myst: the underground maze in the Selentic Age, it took me days to draw a map of the place and finally find the exit. I've played the game a couple of times since, wasting hours on this same situation. Last time i was fed up with it and just read the walktrough to get me trough. You can imagine my frustration when i discovered that... Spoiler Alertthe sounds point out the direction[smiley=hair_pull.gif] |
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| 28 AUG 2009 at 10:29pm | |
Jenny100Guild Master![]() Posts : 3510 Joined: 12 OCT 2002 Status : Offline | Originally Posted By markornikov (28 AUG 2009 9:52pm) The thing is, that was actually a very clever puzzle. The clues were there. Spoiler AlertMany puzzles in the Selenitic Age had a sound-related solution. And the odd noises when the tram stopped were the same ones used in solving another puzzle (in the Mechanical Age). It's the kind of puzzle that makes you kick yourself for not being observant enough, and seeing the easy way to solve it. When I first read about the solution, I had to go back and replay the game to be sure that it worked. |
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