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Topic: Most personally frustrating puzzle in a game

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > Most personally frustrating puzzle in a game
8 AUG 2009 at 12:48pm

stevemac

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By this I don't mean puzzles that required advanced knowledge of a subject, vast leaps of logic, or stuff like sliders or towers of Babel; I'm talking about the obvious puzzles that were a breeze for every other gamer in the world apart from you!

For me, it has to be the 'find the candles' puzzle in 'Scratches' before Nigel would tell you to go to town to buy some. I was re-checking and re-checking every single nook and cranny I could find and even phoning him after re-checking each one ...just in case.

After many frustrating hours I eventually found the one item I hadn't checked:

Spoiler AlertThe drain cover in the basement

So, is anybody else prepared to admit being 'a junior detective'?


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8 AUG 2009 at 1:17pm

Blount

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Originally Posted By stevemac (8 AUG 2009 12:48pm)
I'm talking about the obvious puzzles that were a breeze for every other gamer in the world apart from you!


Well (long time ago) I couldnt finish "Full throttle" cause I couldn't solve the puzzle where you have to kick a wall exactly when a light turns on, or sth like that.  :-[

I then tried playing the game a couple of years ago but still, got stuck in that puzzle again!!!  :-/

My copy might have a bug or sth like that, i dunno.

It's the only classic adventure i haven't finished yet-  :-[


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8 AUG 2009 at 1:23pm

Caroline

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My first adventure game Timelapse.  I was doing well.  There were a few puzzles that I mulled over for several days but the glass pyramid with the goanna.... I totally missed the tablet on the floor that contained all the clues I needed to decipher the numbering system which would have made it all easy peasy.  Instead I tried to figure it out mathematically....   [smiley=crazy.gif]   I suck at maths.  Weeks and weeks went by.  I even got my brother who was doing maths at uni to have a go.  

Back then I had no internet and no walkthroughs which meant I enjoyed my games far more.  Nowadays I cave in far sooner than that.   But I didn't realise that game puzzles are designed to use only in-game knowledge and not personal expertise.   [smiley=doh.gif]  Had it solved in minutes once I'd stumbled upon the pixels that looked odd and turned out to be the clues.   [smiley=detective.gif]

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8 AUG 2009 at 1:41pm

JKing

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Oh, that one's easy: the keys to the car in Day of the Tentacle.  You know you hate it, too.  Hell, I bought a hint-book to find those damned keys!  I paid more to find those damned keys than I did for the game!
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8 AUG 2009 at 2:02pm
Deleted User...the "push the wolf into the oven" sequence in Gabriel Knight 2.  I played it fairly recently, using my superfast 2500dpi blitzy gamers mouse. You don't want to know how many times I redid that sequence, until the penny finally dropped that maybe I should not have my super-duper gamer's mouse set at 2500dpi, since people back then when the game was made, probably had mice that ran at 200 dpi.

Once I set the mouse speed down to 400dpi, I got the wolf into the oven first time, no prob...   [smiley=doh.gif]

8 AUG 2009 at 2:42pm

colpet

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1 - Pretty much anything that has to do with timing and reflex. I spent over 2 hours on the pendulum sequence at the end of GK3 and many hours overall just getting the jumps right in Uru. I would have never finished Timelapse's arrow puzzle without the cheat. I've had to have my husband do many of the arcade games in the Nancy Drew games just to progress.
2 - Most musical puzzles, since I'm tone deaf.

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8 AUG 2009 at 3:05pm

Caroline

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That arrow puzzle was unfair Colpet.  I also needed the cheat.  It held me up for months in that game but I knew what to do, there just weren't any clues about which arrowhead to use.  >


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8 AUG 2009 at 3:12pm

Karsten

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I have tried playing Shivers 2 a couple of times; I always get stuck in the Saving and Loans puzzle (where you have to open the door a special way). I can't seem to figure out to read the cards with the directions correctly. Very annoying it is  >


The game is very good and i really, really want to finish it  


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8 AUG 2009 at 3:16pm

Halcyon

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Ahnonay Age in the Path of the Shell (URU expansion pack) comes to mind.  The entire Age is one huge puzzle, actually five.  I'd peek at hints that confused me even further.  I should have just relaxed and figured out the logic of it all, but then again I'm rarely relaxed and thinking at the same time.

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8 AUG 2009 at 4:01pm

Ivinia

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Originally Posted By stevemac (8 AUG 2009 12:48pm)

For me, it has to be the 'find the candles' puzzle in 'Scratches' before Nigel would tell you to go to town to buy some. I was re-checking and re-checking every single nook and cranny I could find and even phoning him after re-checking each one ...just in case.

After many frustrating hours I eventually found the one item I hadn't checked:

Spoiler AlertThe drain cover in the basement



Hey Steve, I think you are getting your games confused.  
There is no Nigel in Scratches. Nigel is in the Lost Crown.  Also, the part you say you missed had nothing to do with it.

The solution to the Candle puzzle was:

Spoiler AlertOpening 4 or 5 drawers in the house. Can't remember which ones off-hand.


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8 AUG 2009 at 5:36pm

Lady Kestrel

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I think the "shoot-straight-when-the wind-blows" arrow puzzle in Timelapse was my most frustrating one, too, along with the slider buttons in Obsidian, but these are puzzles that stumped many players.  

The elusive solution to the peghead puzzle in Alida, however, was entirely due to my own convoluted thinking.  I wrote out complicated lists involving the Spoiler Alertshapes and colors when the actual solution was much simpler.  I solved it my way, but didn't have a rush of brains to the head until I played it the second time.


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8 AUG 2009 at 5:51pm

Ivinia

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For me I think it was the one in Return to Mysterious Island. I knew the code and what I had to do, but kept dying when I would get on the sub to use it - it was one of the most unforgiving timed puzzles ever for me.


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8 AUG 2009 at 6:29pm

Andromus

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Lighting a lamp in Eder Gira in Uru comes to mind.

Spoiler AlertI had worked my way up through the dark tunnel, and into the cave, and even saw the lamp silhouetted against the light shining into the cave. OK, I decide, I've found the lamp, they must want me to fumble around in the dark to turn it on. Well, the switch should be in front of me. So I clicked around that lamp in the dark for ages, and then around the entire room. I found a lousy pith helmet for my troubles, but nothing else. Finally, annoyed at both the game and myself for not getting anywhere, I checked UHS. You can imagine my surprise when I found out how completely wrong I was, that the solution unreasonably involved dragging in some fireflies from another age.  >


 


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8 AUG 2009 at 7:59pm

Terry Penrod

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.  

Not so much about puzzles per se, but performance issues in AGs...

The first time I played Blade Runner my mouse would lag every time I tried to get past that giant rat in the sewers. This of course resulted in instant "death" and it got real old real fast.

I recall a similar situation in Grim Fandango with the flaming beavers that drove me nuts.

Of course, as soon as I worked out the technical glitches, those two sequences became dead easy to beat.

Cheers, Terry  

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8 AUG 2009 at 8:05pm

GreyFuss

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First one that comes to my mind is the Mona Lisa puzzle in The Secrets of Da Vinci: The Forbidden Manuscript. Drove bonkers enough to finally give up and look for the solution in a Walkthrough.

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8 AUG 2009 at 8:19pm

Jenny100

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Usually the problems I have are with timed or action puzzles. I'm TERRIBLE at aiming, so anything that resembles a shooting gallery is an impasse.

I'm also not so good at finding inventory if it's in out-of-the-way places or the hotspots are extremely small or close together. For example, there was this snake scale in GK1, and these two hotspots on a cross in Scratches...

And in general I have problem with combination locks in games, because they usually work differently from the way they do in real life, and usually work differently between one game and another. For example, you may have to press a button after rotating the dial to the right number. So even if I've worked out the combination, the biggest puzzle is figuring out how to input the combination.

Originally Posted By Ivinia (8 AUG 2009 5:50pm)
For me I think it was the one in Return to Mysterious Island. I knew the code and what I had to do, but kept dying when I would get on the sub to use it - it was one of the most unforgiving timed puzzles ever for me.

I had much worse problems with Voyage, where you had 30 second intervals to figure out what you needed to do on the ship before the guy would asphyxiate. Over and over again.

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8 AUG 2009 at 8:53pm
Deleted UserTalking of 'timing': I wonder if other people also found catchingSpoiler Alert the gargoyle's breath in Vampyre Story, frustrating?

I would keep just-just missing it..

8 AUG 2009 at 10:18pm

Dajjer

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I am probably the worst adventure gamer in the world. I get stuck in just about every game but thank god there's the Internets to help me out. I remember not only the days of the hint books but also the 1-800 telephone numbers. In those days, I would usually try to call the developer directly and ask for hints. I doubt if that can be done now.

I guess for me, the most frustrating puzzles are the ones where you can only use an inventory item or talk to a certain person or be at a certain place AT A CERTAIN TIME.

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8 AUG 2009 at 11:05pm

Andromus

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Originally Posted By Jenny100 (8 AUG 2009 8:19pm)


I'm also not so good at finding inventory if it's in out-of-the-way places or the hotspots are extremely small or close together. For example, there was this snake scale in GK1, and these two hotspots on a cross in Scratches...



Oh, yeah. That was the only bit of GK1 I needed help with. Fairly nondescript couple of pixels on a highly pixelated screen.


 


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8 AUG 2009 at 11:16pm

Ivinia

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Originally Posted By Dajjer (8 AUG 2009 10:18pm)
In those days, I would usually try to call the developer directly and ask for hints. I doubt if that can be done now.


Actually, when it comes to AGs you CAN write directly to the developers for hints. Most of them nowadays are written by small teams of indies and most of them love chatting with people who play their games.



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8 AUG 2009 at 11:16pm

colpet

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And in general I have problem with combination locks in games, because they usually work differently from the way they do in real life, and usually work differently between one game and another. For example, you may have to press a button after rotating the dial to the right number. So even if I've worked out the combination, the biggest puzzle is figuring out how to input the combination.

Me too. There's nothing more annoying than knowing the solution and have the execution mess you up.

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9 AUG 2009 at 2:39am
Deleted UserI'll readily admit that my list of frustrating puzzles is quite extensive, especially those involving tasks that must be accomplished in a limited time interval.  The example that first comes to mind is at the ending of 80 Days where Oliver has to gather enough wood fast enough to keep the steamer sloop's furnace burning. Even though I knew what had to be done there….utter failure in performing the necessary manipulations with that one on my part and it really dissed me off since it was a game that I very much wanted to finish.

9 AUG 2009 at 6:04am

SAM

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Use the frog with the fork and  the banana  leaf with the wax...
Illogical, nonsense puzzles

I remember the Gabriel Knight puzzle with the dog in the fence to get the hair for the fake mustache (I'm sure I'm mis-remebering)



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9 AUG 2009 at 7:23am

Blount

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Originally Posted By GreyFuss (8 AUG 2009 8:04pm)
First one that comes to my mind is the Mona Lisa puzzle in The Secrets of Da Vinci: The Forbidden Manuscript. Drove bonkers enough to finally give up and look for the solution in a Walkthrough.


Phew that one gotta be one of the most frustrating puzzles on a videogame EVER.
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9 AUG 2009 at 10:27am

Revliskci

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Originally Posted By Blount_and_Ooya (8 AUG 2009 1:17pm)


Well (long time ago) I couldnt finish "Full throttle" cause I couldn't solve the puzzle where you have to kick a wall exactly when a light turns on, or sth like that.  :-[

I then tried playing the game a couple of years ago but still, got stuck in that puzzle again!!!  :-/

My copy might have a bug or sth like that, i dunno.

It's the only classic adventure i haven't finished yet-  :-[



Sanp! I had exactly the same problem with Full Throtle. I swear I kicked every part of the damn wall and nothing happened. Gave up the game completely in the end


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