| 23 JUL 2009 at 6:29am |
chronotigger65Journeyman


Posts : 1142 Joined: 23 FEB 2005
Status : Offline | The only adventure game that gave me an emotional thing was Sanitarium and the emotion was being creeped out [smiley=shudder.gif]. Only survival horror games and the Sega Genesis game Contra Hard Corps ever game me that same feeling.
Other games gave me other feelings too.
Sadness :'(-Lufia 2 (SNES), Castlevania 2 Simon's Quest (NES) Guilt-EVO Search For Eden (SNES) Feeling sorry-Wario Master of Disguise (DS) Anger [smiley=angry.gif]-Just about any game that gives me a hard time. Laughter -Too many games to mention (or to remember.)
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| 23 JUL 2009 at 10:21am |
CarolineJA+ Overseer


Posts : 16540 Joined: 28 JAN 2007 Location: AU
Status : Offline | Depends which emotion you're talking about. Perhaps we feel emotions when we identify with the character in the game? Perhaps that's why I don't like The Longest Journey but Myst excited me? All it's subsequent episodes stirred my curiosity and gave me pleasure. Riven blissed me out. [smiley=love.gif]
Obsidian scared me when the spider moved and at other times. Timelapse had a robot ghost who startled me and had me terrified.
But other games have bored me to tears while thrilling other gamers. I guess we're all different - and isn't that a wonderful thing?
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| 23 JUL 2009 at 11:08am |
JKingSchattenjger


Posts : 2349 Joined: 4 MAY 2008 Location: 0
Status : Offline | Originally Posted By chronotigger65 (23 JUL 2009 6:28am) Sadness :'(-Lufia 2 (SNES) Was that before, or after the reversi puzzle? [smiley=laughing.gif]
You can't kill someone in a studio.
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| 23 JUL 2009 at 11:57am |
HellSpawnSpace Cadet


Posts : 197 Joined: 19 FEB 2007
Status : Offline | Lula 3D...
I fear no evil for I am fear incarnate!
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| 23 JUL 2009 at 1:52pm |
LadyLindaIntergalactic Janitor


Posts : 91 Joined: 10 OCT 2002
Status : Offline | Grim Fandango - I laughed and cried, especially at the end.
LadyLinda
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| 23 JUL 2009 at 1:53pm |
Terry PenrodGrand Inquisitor


Posts : 6693 Joined: 16 OCT 2004 Location: US, Texas
Status : Offline | .
Gabriel Knight 3 evoked bittersweet emotions in me.
Grim Fandango made me laugh out loud several times and I felt genuine sentiment during the final scene as I did with Syberia 2.
The plight of the little sister in Sanitarium made me sad.
And Twinsen's Odyssey gave me childlike joy.
Cheers, Terry
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| 23 JUL 2009 at 2:34pm |
portiafimbriataIntergalactic Janitor


Posts : 76 Joined: 12 FEB 2009
Status : Offline | Great topic :-) I think the importance of emotional appeal can not be under estimated in a good adventure.
My first adventure was Dracula: Resurrection. I played it with my husband and we both screamed when the werewolf got us.
The Dark Fall games and Lost Crown just drew me hopelessly in and haunted my soul beyond words.
I am also amazed at how important the sound track is in relation to how captivating the game is. With Still Life, I just couldn't feel very connected with Victoria, not only because I found her a little obnoxious but because the sound track was so....plastic. Make sense?
Cthulu loves me, this I know&&The Necronomicon tells me so
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| 23 JUL 2009 at 2:43pm |
Jenny100Guild Master


Posts : 3510 Joined: 12 OCT 2002
Status : Offline | In no particular order: (and I'm sure I'm forgetting some)
Grim Fandango Morpheus Myst Myst III: Exile Uru Syberia Ripper The Gabriel Knight games Faust: 7 Games of the Soul Atlantis: The Lost Tales The Longest Journey Dreamfall
Sometimes the "emotion" came from the story/characters (as with Grim Fandango and the Gabriel Knight games) and sometimes from being sucked into the gameworld/scenario (as with Myst) and sometimes a bit of both (Morpheus, Syberia, and Faust). Actually, in nearly all cases (including Myst) it was a bit of both.
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| 24 JUL 2009 at 5:54am |
karlaAdministrator


Posts : 2588 Joined: 27 JUL 2003 Location: US, Close to the Edge
Status : Offline | Syberia 1 and 2 - I felt a whole spectrum of emotions with these two. I'll never forget the first time I got to the end of Syberia 1 and started bawling. I'd never been so emotionally involved with a game before.
Some parts of Dreamfall had me all teary-eyed, too.
I found one scene in Still Life to be absolutely devastating.
The Sam & Max series always makes me laugh my butt off.
I don't scare very easily, but Scratches scared the crap outta me a couple of times.
Belief & Betrayal left me completely incredulous. I never thought a game could be that bad. [smiley=devil_smiley_grintail.gif]
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| 24 JUL 2009 at 9:05am |
| Deleted User | Originally Posted By karla (24 JUL 2009 5:54am) I found one scene in Still Life to be absolutely devastating.
Ah, yes... that scene had quite a few emotions running through me... [smiley=cry.gif] [smiley=furious.gif].... I found myself rolling around, disturbed, mulling it over, for a few nights after I had even finished the game. (Now, the "robot" puzzle at the end, btw - that experience evoked extreme frustration [smiley=hair_pull.gif] - if frustration counts as an emotion... [smiley=rolleyes.gif] )
I've often laughed out loud in amusement at the silliness and humour in many games like Sam & Max and the bit of MI 2 I've seen so far, for instance.
I was never actually 'scared' in The Lost Crown, but I had a good sudden fright once or twice, and I possibly came close to pecking away a tear where Spoiler Alertcertain lost children become re-united with their father.
I often felt a bittersweet kind of nostalgic melancholy or compassion whilst playing the Syberias.
Oh, oh... probably the worst I had ever loudly and unashamedly bawled in a game, was at the ending of Keepsake. I actually had to go and fetch a tissue box. :-[ [smiley=blush.gif]
I had felt dismay whilst playing a few games, such as for instance in Overclocked, when your character gets himself into trouble once again.
I'm sure I felt trepidation and amusement in a few places in Gabriel Knight 2, and I felt a few complex emotions while playing Dracula 3, as I found myself become more and more emotionally invested with my protagonist. This progression, I was interested to note, had gone from feeling scorn for him at the beginning of the game, to a kind of weird pride in him at the end... a kind of feeling of: "How could I have judged you so wrongly, just going by your priestly and prissy-seeming outer shell, my man.. ..in the end, on the inside, you had what it takes. [smiley=thumbsup.gif] 8-) "
With certain games like the above one, where I had become emotionally invested in the character(s), I would actually feel a kind of sadness and loss at the fact that the game had ended - as if I was waving goodbeye to a good friend that I had shared many adventures with.
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| 24 JUL 2009 at 9:56am |
SharonBSorcerer Apprentice


Posts : 310 Joined: 24 JUL 2007 Location: US, Delaware
Status : Offline | Gabriel Knight 2 made me feel the most emotion (sadness) in any game I've ever played. Scratches, Alone in the Dark 1 and Alone in the Dark - The New Nightmare and System Shock 2 gave me a lot of fear. Still Life caused me the most suspense. Other games touched me as well, but these are the ones that stand out in memory at this time.
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| 24 JUL 2009 at 10:22am |
stevemacIntergalactic Janitor


Posts : 91 Joined: 15 OCT 2002
Status : Online | I'm with Portafimbriata on this on two counts. Having just finished The Lost Crown I found the music and ambient sound so spot on for every situation that I couldn't help but be immersed in the game. My other 'memorable' piece of music was in Atlantis 2, in Ireland, where the music was just so hauntingly beautiful.
It's also very hit and miss with identifying with characters in games, just like it is in real life as even though we are supposed to be 'PC' (no pun intended), most people do make assumptions on people on first meeting them, including their looks. So, if you don't like the look or initial personality of a main character in a game, you can't identify with them no matter how much you enjoy the game play.
I'm so tempted to quote something in Traveller's posting and relate it to Hellspawn's posting, but I don't know how to do 'quotes' and possibly my sense of humour may not be appreciated, so I won't.
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| 24 JUL 2009 at 10:32am |
Simo Sakari AaltonenSpace Cadet


Posts : 130 Joined: 23 APR 2004
Status : Offline | Originally Posted By Jenny100 (23 JUL 2009 2:43pm) In no particular order: ... Atlantis: The Lost Tales ... While this is not the game that evoked the most feeling from me (that would probably be all three Gabriel Knight games), I was heartened to see it mentioned and wanted to pay special tribute to it.
Atlantis: The Lost Tales and Beyond Atlantis have crept ever upward in my regard as my appreciation for their aesthetics and the alternative world they depict has grown. They have something very special I have found in few other games.
It is nothing to do with the gameplay mechanics, as these are somewhat restrictive. It is everything else. Something that M John Harrison said in a blog entry of 13 May 2009 regarding Oaxacan woodcarvings (see the picture in the entry) seems to describe it perfectly:
Oh, & Oaxacan woodcarvings, livelier than the average fantasy by ten thousand watts of power–
–not to say simpler, more direct, more fun, & a lot more appealing in terms of their aesthetic. It was this quality of something direct and fresh and appealing that made me choose this game for the first Adventure Companion feature back in 2004.
[url=http://www.telltalegames.com/forums/album.php?u=57439][i]King's Quest[/i] & [i]Space Quest[/i] galleries (Telltale Forums)[/url]&&&&[url=http://www.adventurecompanion.com]The Adventure Companion[/url]
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| 24 JUL 2009 at 10:52am |
| Deleted User | Originally Posted By stevemac (24 JUL 2009 10:22am)
I'm so tempted to quote something in Traveller's posting and relate it to Hellspawn's posting, but I don't know how to do 'quotes' and possibly my sense of humour may not be appreciated, so I won't.
Looking at Hellspawn's post, that has me intrigued and puzzled. (Since I am familiar with Lula, and can only imagine what kind of ...errr... emotion? it might have invoked... : ) I guarantee you I have a good sense of humour, so go for it. Just copy and paste from each post, into your own post and with the quoted text highlighted, click on the little page with the blue arrow next to it, which sits more or less in the middle of the top row of tabs above your posting window.
This promises to be interesting....
Could you possibly be referring to me and my priest? [smiley=whistle.gif]
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| 24 JUL 2009 at 11:01am |
stevemacIntergalactic Janitor


Posts : 91 Joined: 15 OCT 2002
Status : Online | Ok then
I actually had to go and fetch a tissue box.
Lula 3D...
I do hope nobody feels offended by this.
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| 24 JUL 2009 at 1:39pm |
JKingSchattenjger


Posts : 2349 Joined: 4 MAY 2008 Location: 0
Status : Offline | Moving along, I'd have to say that the adventure game which evoked the most emotion in me was probably Uru. I find myself easily swept along if a game has a good score, and Tim Larkin did a wonderful job with Uru. Exploring all hese empty, otherworldly locales, acutely aware that until recently all you would have found is bones and dust... It was very moving for me.
You can't kill someone in a studio.
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| 24 JUL 2009 at 6:39pm |
Jenny100Guild Master


Posts : 3510 Joined: 12 OCT 2002
Status : Offline | Originally Posted By JKing (24 JUL 2009 1:39pm) Moving along, I'd have to say that the adventure game which evoked the most emotion in me was probably Uru. I find myself easily swept along if a game has a good score, and Tim Larkin did a wonderful job with Uru. Exploring all hese empty, otherworldly locales, acutely aware that until recently all you would have found is bones and dust... It was very moving for me. That's exactly the kind of thing I meant when I talked about being drawn into the gameworld/scenario -- only you said it better. The details can vary with the game, but "Myst-type" games can certainly evoke as much (or more) emotion as 3rd person story-based games. Not for everyone, but certainly for their fans. Uru was definitely one of my favorites, even though I didn't care for the idea of D'Ni being a place on our Earth. It really made me want to go back in time to see D'Ni and the places it linked to in their heyday.
Originally Posted By Simo_Sakari (24 JUL 2009 10:31am)
Atlantis: The Lost Tales and Beyond Atlantis have crept ever upward in my regard as my appreciation for their aesthetics and the alternative world they depict has grown. They have something very special I have found in few other games.
It is nothing to do with the gameplay mechanics, as these are somewhat restrictive. It is everything else. Something that M John Harrison said in a blog entry of 13 May 2009 regarding Oaxacan woodcarvings (see the picture in the entry) seems to describe it perfectly:
Oh, & Oaxacan woodcarvings, livelier than the average fantasy by ten thousand watts of power–
–not to say simpler, more direct, more fun, & a lot more appealing in terms of their aesthetic. It was this quality of something direct and fresh and appealing that made me choose this game for the first Adventure Companion feature back in 2004. Thanks for the link. I was kind of disappointed that the presentation ended when it did. I was all ready to read a picture-story of the whole game. Of course it's missing the soundtrack, which I thought was particularly effective at some points in the game (the Ratcatcher's lair, for example). Your interpretation of "Gabriel Knight: Pause" was also interesting, as I'd never read it before.
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| 25 JUL 2009 at 5:57am |
Simo Sakari AaltonenSpace Cadet


Posts : 130 Joined: 23 APR 2004
Status : Offline | Originally Posted By Jenny100 (24 JUL 2009 6:38pm)
Thanks for the link. I was kind of disappointed that the presentation ended when it did. I was all ready to read a picture-story of the whole game. Of course it's missing the soundtrack, which I thought was particularly effective at some points in the game (the Ratcatcher's lair, for example). Your interpretation of "Gabriel Knight: Pause" was also interesting, as I'd never read it before. Thanks, Jenny.
I have only done small presentations for each game featured for reasons of copyright. But I definitely agree with you regarding the soundtrack, as Pierre Estève and Stéphane Picq certainly created amazing music for these games. (Someone who speaks French should really get in touch with them for an interview. I think there is not a single one in English available.)
The rest of the sound-world is also fantastic, with atmospheric sound effects and excellent English-language voiceovers. But speaking of the music: the official soundtrack CDs feature extra CD-ROM content, and that for Beyond Atlantis features photographs of Estève's extensive collection of instruments from all around the world, many of which are heard on the soundtracks of Atlantis: The Lost Tales and Beyond Atlantis.
Estève is actually one of my very favorite composers in any medium.
[url=http://www.telltalegames.com/forums/album.php?u=57439][i]King's Quest[/i] & [i]Space Quest[/i] galleries (Telltale Forums)[/url]&&&&[url=http://www.adventurecompanion.com]The Adventure Companion[/url]
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| 25 JUL 2009 at 9:16am |
JelenaPrivate Detective


Posts : 587 Joined: 30 SEP 2007
Status : Offline | Originally Posted By JKing (24 JUL 2009 1:39pm) Moving along, I'd have to say that the adventure game which evoked the most emotion in me was probably Uru. I find myself easily swept along if a game has a good score, and Tim Larkin did a wonderful job with Uru. Exploring all hese empty, otherworldly locales, acutely aware that until recently all you would have found is bones and dust... It was very moving for me. Oh , the memories! Uru was the first adventure experience for me and I was totally absorbed by the game.
I also felt a lot of emotion watching intro of Syberia (I) and the ending of both Syberia I and II.
Temporary guest in your life.
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| 25 JUL 2009 at 9:54am |
InesrocksPrivate Detective


Posts : 682 Joined: 16 OCT 2008 Location: PT
Status : Offline | Without any doubt: Dreamfall.
yes.. I cried (a lot)
Playing: Skyrim (ongoing)
Last Finished: can't recall, been too long.
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| 25 JUL 2009 at 5:06pm |
IviniaGuild Master


Posts : 4459 Joined: 7 JUN 2003 Location: US
Status : Offline | In recent memory, I would think it would be Scratches and The Lost Crown. Both games stuck with me for awhile after I had played them.
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| 25 JUL 2009 at 9:11pm |
HalcyonSchattenjger


Posts : 1652 Joined: 17 NOV 2006
Status : Offline | I'm not counting fear. Fear is an easy one. This is one reason I liked The Lost Crown, because it didn't pull any cheap frights out of the closet, but was scary and apprehensive nonetheless, with a good storyline. But that's not my favorite, by far.
I'm also not counting humor for similar reasons. In fact, I find most humor in game very lame and not original, so I steer clear of cartoon games for that reason.
Myst hooked me in the awe and wonder departments, but Uru continues to enthrall me in many ways. I loved Uru Live and MO:UL, playing with other gamers wandering around the beloved Ages and being able to share explorations with puzzles wit like-minded freaks...um, fans. I experienced Uru anew when I got a good computer and great graphics card. I still wander through the caverns and Ages in first-person and get up-close, lingering looks at the ancient stonework and strange plants.
Both Syberias had me lost in their worlds, especially the first, since it was all wonderfully new. The Longest Journey hooked me, but Dreamfall ultimately had more pathos and desperation for me to enjoy, plus a character with an accent that made me melt.
Lastly, Sherlock Holmes vs. Jack the Ripper blew me away with its atmosphere and movement. And when the story and challenges turned out to be A+, it is one of my top 10 of all time.
_________________ Exercise your vision.
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| 25 JUL 2009 at 9:39pm |
JelenaPrivate Detective


Posts : 587 Joined: 30 SEP 2007
Status : Offline | Ooh it's nice to see so much Uru loving! I've always been under the impression that Uru wasn't a very liked game among adventure gamers due to the jumping. Well to be honest I never liked the jumping parts myself, but I loved the areas and the story of the D'ni.
Temporary guest in your life.
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| 26 JUL 2009 at 2:50am |
MrLipidPrivate Detective


Posts : 666 Joined: 10 OCT 2002
Status : Offline | Titanic: Adventure Out of Time
"Tell them we did our best..."
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