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| 8 JUN 2009 at 10:25pm | |
Terry PenrodGrand Inquisitor![]() Posts : 6693 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . In titles that don't require much strafing (like stealth games) I like to map the A key to crouch / sneak or lean and the D key to jump. The mouse of course is perfect for 3D directional looking / aiming / steering as well as firing or using whatever you have equipped. Cheers, Terry |
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| 9 JUN 2009 at 5:29pm | |
KsandraSchattenjger![]() Posts : 2459 Joined: 2 APR 2003 Status : Online | Originally Posted By TheTraveler (8 JUN 2009 9:52pm) Yes, that was exactly what I was referring to. |
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| 9 JUN 2009 at 6:40pm | |
loobilooPrivate Detective![]() Posts : 598 Joined: 3 APR 2008 Location: UK Status : Offline | Thank you all for the comments on the use of WASD keys! [smiley=thumbsup.gif] But sorry, I still don't understand! I've just played SH VS JTR which you can play in 1st or 3rd person. According to the manual in 1st person you can use the keyboard but I never did & just used the mouse. This of course gives you full 3D immersion but in my case & for many others this kind of control causes terrible motion sickness so I was really glad of the function to be able to play in 3rd person most of the time. So I wondered whether you could further explain the advantages of using the keyboard - simply please? [smiley=embarassed.gif] |
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| 9 JUN 2009 at 7:07pm | |
| Deleted User | As I see it the difference is simple. In first person perspective using the mouse you can only move in one direction which is forward. Travel is accomplished by pressing the left mouse button to move and steering with the mouse. Using the keyboard allows more versatility in movement since the keyboard gives you the option to move in eight different directions instead of one. Not a big advantage in this type of game (SH vs JTR) but definitely more so in games that are more action oriented. As for SH vs Jack, even though I generally prefer third person I'm finding that in this case 90% of the time I'm in first mode preferring to be right down among the throngs in the thick of things as opposed to hovering above. |
| 9 JUN 2009 at 7:30pm | |
| Deleted User | Originally Posted By loobiloo (9 JUN 2009 6:40pm) Now I don’t understand…  id you use the mouse while you were playing in first person? Would you click somewhere in front of you, and then your character would go there? I’ve just fired up the game again to try and figure out what you mean, but there is no way my character would move in 1st person unless I press down the W key… If I L-click nothing happens, and R- click brings up your menu.. :-?  First person is where you look through the character's eyes). Let me try and explain it to you the way I experience it, using games like SJH vs JTR and The Witcher where you can toggle first and third person, and or point and click and mouselook with WASD. The Witcher is 3rd person only, but you can choose between 3 views: One is almost top-down, just slightly isometric, but high above your character's head. the second view, is isometric, lower down, and in the third view, you are literally looking over you character's shoulder (don't know why they could not have made it first person), but anyway, with the last view, your mouse’s movement controls how your character orientates himself. Turn the mouse left, and he looks left, move it up, and he looks up, down and your character looks down, etc. So, you can stand in one place, and look all around you without moving. Your cursor will always remain in the middle of your screen in this mode. If you then switch to point and click mode, your mouse does not make your character look around you anymore, since it needs to be able to move the cursor to the point where you want to click because you want your character to go there. So now the view has to move out and away from your character, so that you can at least see an area around your character, since your character himself cannot look around anymore.. or shall I say, you are not looking through his eyes anymore, or at least seeing a view similar to what he is seeing. So, sometimes, when I'm eating, [smiley=blush.gif] , and therefore only have one hand to play with, , I will switch to point-and-click mode, in order to carry on while I'm eating, and the difference is this: Click, and your character runs there, then stops. Click again, and your character runs there, then stops. Click again, and you character runs there then stops. Finished eating, switch back to WASD with mouselook. Put finger on W key, hand on mouse. Run, run, run, run, run left, make a graceful u-turn avoid some people in the street with a gentle swerve of the mouse, take finger off W, stops. Looks around. Pick something up with a mouseclick. So instead of stopping and starting, stopping and starting, you can just keep going in one fluid motion, just as you would in real life. The "feel" of it is just so much better and comfortable and natural. Btw, if this mode makes you feel sea-sick, you probably are not used to it, and chances are you are waving you mouse around too much. Try setting you mouse sensitivity to it’s lowest, and try to keep your hand as steady as possible. |
| 9 JUN 2009 at 7:40pm | |
| Deleted User | Originally Posted By Camaroboy1968 (9 JUN 2009 7:07pm) Ah, what Camaroboy is saying, is that the keyboard allows you to also "strafe" (a sideways sidling movement, which is very useful to avoid incoming fire when playing shooters), achieved by pressing the D and A keys, and also it allows you to "jump" (usually by default this is the space-bar), which is nice and big, and easily reached with your thumb. Sometimes it might also be useful to back away while you are facing the front still, achieved by pressing the S key. I'm not too sure what other 4 directions Camaroboy might be referring to, but in stealth games/shooters, you can usually also "lean" out to peep past the corner of a building or whatever while remaining unseen, by using, for instance the Q and E, or Z and C keys, and like Terry mentioned, there is usually also a key to allow your character to crouch. (Something which you could make Sherlock do in The Awakened too! ) In some games, like Crysis for instance, you can even go right down and leopard-crawl! |
| 9 JUN 2009 at 7:42pm | |
| Deleted User | Now I don’t understand… Did you use the mouse while you were playing in first person? Would you click somewhere in front of you, and then your character would go there? I’ve just fired up the game again to try and figure out what you mean, but there is no way my character would move in 1st person unless I press down the W key I think you mean to press the left mouse button and hold it down to move the character. I'm not too sure what other 4 directions Camaroboy might be referring to You can move diagonally by pressing the corresponding keys simultaneously. For example to move NorthEast press W and D. |
| 9 JUN 2009 at 7:54pm | |
| Deleted User | Originally Posted By Camaroboy1968 (9 JUN 2009 7:42pm)Now I don’t understand… Did you use the mouse while you were playing in first person? Would you click somewhere in front of you, and then your character would go there? I’ve just fired up the game again to try and figure out what you mean, but there is no way my character would move in 1st person unless I press down the W key Ah, you are right, Camaroboy! I am so used to using the keyboard, that I didn't even try the "hold button down all the time" system (it only kicks in if you hold it down for a few seconds, which is why my shorter clicking movements were not working)... which would make my previous post obsolete of course, since I obviously misunderstood loobiloo. Sorry Loobiloo and Camaroboy. Well, that just shows you how absolutely everybody tends to get set in their ways, eh? I am so used to the standard WASD system already, that that is what I prefer to use, simply because I am used to it. Hmm- now I'm curious about whether the "hold mousebutton down" would have worked in The Witcher.. In Drakensang, it was hold RMB down. Well, thanks, there I have also learnt something new today. 8-) |
| 9 JUN 2009 at 8:26pm | |
loobilooPrivate Detective![]() Posts : 598 Joined: 3 APR 2008 Location: UK Status : Offline | Thank you Traveller & Camaroboy! Yes! in Sh Vs JTR you can control the movement & angles of view by pressing on the left? button & moving the mouse - that's what I meant. You don't need the keyboard for anything except for the main menu I think. I think I see what you are saying for games that require more actions than the majority of AGs! In context of the thread - in what way, do you think, could the use of these controls offer to break new ground in Adventure Games without the danger of them 'losing their identity' & becoming a 'hybrid' of major sub-genres? |
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| 9 JUN 2009 at 8:45pm | |
| Deleted User | Originally Posted By loobiloo (9 JUN 2009 8:26pm) Taking in all the context of the previous posts, I'd have to say it appears to be a rhetorical question Loobiloo. From S vs J game manual: You can also move using the mouse in 1st person mode. To do this, point the camera in the direction required and double-click with the mouse to move in that direction. Yeah, right. Printing the correct instructions would be the first step at the very least. :-? |
| 9 JUN 2009 at 8:46pm | |
| Deleted User | Originally Posted By Camaroboy1968 (9 JUN 2009 7:42pm) Hmm. For such subtleties, I'm quite happy simply slightly tilting my mouse! [smiley=angel_smiley.gif] @Loobiloo: In context of the thread - in what way, do you think, could the use of these controls offer to break new ground in Adventure Games without the danger of them 'losing their identity' & becoming a 'hybrid' of major sub-genres? Well, speaking for myself, like I had said in an earlier post, I don't really care about the keyboard in a standard AG, it's the "mouselook" function that makes me happy. The keyboard can be useful for hotkeys though, but since most AG's are not time sensitive, using "Esc" for the main menu, and that is it, would be good enough for me. Still, simply because I am used to it, and it requires less effort, I like using the W key. In some games you can also use Capslock or any other suitable key, to make the movement perpetual- then you don't have to hold down anything! Some AG's have very restricted movement, so you tend to think it doesn't matter, but, in Still Life 2, for instance, I would have really appreciated a "mouselook/WASD" system, (it is point and click), with an option for "always run" since the character would most often not break into a run even after you had been clicking till you were blue in the face, and the walking pace was pretty slow. |
| 9 JUN 2009 at 9:43pm | |
loobilooPrivate Detective![]() Posts : 598 Joined: 3 APR 2008 Location: UK Status : Offline | Originally Posted By Camaroboy1968 (9 JUN 2009 8:44pm) [smiley=laughing.gif] I never read the instructions either Camaroboy! or double-clicked! It was just something I instinctively tried which worked - keeping pressed one of the mouse buttons to move, look left, right, up, down etc Some AG's have very restricted movement, so you tend to think it doesn't matter, but, in Still Life 2, for instance, I would have really appreciated a "mouselook/WASD" system, (it is point and click), with an option for "always run" since the character would most often not break into a run even after you had been clicking till you were blue in the face, and the walking pace was pretty slow. Yep, it's really frustrating when there is supposedly an option to make the character run by double-clicking & it doesn't work - there are quite a few games I've come across where this function has been less than efficient! In the case of Still-life & being able to look around - is not the lack of option to do that more to do with the game design? i.e. you can only look at what the developers have designed you to look at, if that makes sense? But the option to pan around in a full 3D environment, if not breaking new ground, is a very welcome feature where developers can afford to incorporate it. Mmm - but we already know that you don't need keyboard controls to do that! [smiley=laughing.gif] |
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| 10 JUN 2009 at 8:49am | |
| Deleted User | Originally Posted By loobiloo (9 JUN 2009 9:43pm)Originally Posted By Camaroboy1968 (9 JUN 2009 8:44pm) Heh.. well, since I had played all the previous SH games, I didn't bother to look either, since I thought I knew all the controls.. Now just think.. if I had only read the manual, I could have eaten at the same time as still remaining in first person... : 8-) I've just gone and checked in the game. Keeping down the button, whith one initial click only, will make Sherlock walk. If you start off with a double click, though, it makes Sherlock run. I know the instructions in the manual are not 100% correct, but at least it would have inspired me to experiment . This will teach me to at least have a look at the instructions if the game comes with any. (Which they usually don't, these days). Some AG's have very restricted movement, so you tend to think it doesn't matter, but, in Still Life 2, for instance, I would have really appreciated a "mouselook/WASD" system, (it is point and click), with an option for "always run" since the character would most often not break into a run even after you had been clicking till you were blue in the face, and the walking pace was pretty slow. Well, the characters would sometimes run in Still Life 2, but more often than not, they would leisurely suanter along while supposedly trying to get away from a maniacal killer who first tortures his victims before killing them! Well, you see, although it was in 3-D, the game was 3rd person, and you viewed your character from quite far away. Since the game is a sort of a thriller though, and your chracter is trying to escape from the killer, I can just imagine that it would have been 1000 x more immersive if the game was in 1st person, or then, if they wanted to avoid sea-sickness in some gamers, they could have at least made it an over the shoulder view like you get with some RPG's. This would have given you much more of a feeling that the killer is after you, and would have driven the suspense a few notches higher, I think. ..and yes, loobiloo, you could have still kept it mouse only, but have incorporated the mouselook and continuous movement (- that is where movement takes place while you press down any button (be it mouse or keyboard)). It's not that I feel the need to use the keyboard specifically, it's that I dislike the unnatural feel and frustration of the point and click mode. Whether continuous movement is achieved by using the keyboard, mouse, gamepad or controller, matters not a whit to me. |
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