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Topic: Culpa Innata Review at JA+

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18 MAY 2009 at 7:41pm

loobiloo

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I didn't read a review of Culpa Innata before I bought & played it. I loved the game,  but, I can't disagree with some of the criticisms regarding bad continuity problems with dialogues & there were some glitches.

But, I thought the game successfully portrayed a futuristic world with Phoenix representing the 'expected' way you lived and worked.  I thought this was nicely offset by her investigation and the contrast of the 'attitudes' of the 'rogue states'.  It's only a game! but I picked up on her disillusionment with the current 'ideal' world. Phoenix's friend, I thought, was a person who encompassed 'current tends' perfectly and contrasted with Phoenix's doubts - she also served to provide hints!  I thought that there was a lot of depth to the story & I personally liked the way the game progressed. But, I'm not a great lover of 'stand alone' puzzles so for me the game worked well without them!  
   



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22 MAY 2009 at 10:57pm

Aubstopper

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i agree with the above post...there were certainly parts that annoyed me and left me feeling like i missed out on some of the story...but all and all, it turned out to be one of my more favorite adventure games.

It was so extremely clever some of the concepts of the game...the politics, the history/backstory, and the probability that the world could evolve in such a situation...

it's based off a novel by a turkish writer called Schrödinger’s Cat...the title of which when applied to the game seems appropriate...two opposite states of being/conception both being simultaneously and equally truthful (the whole alive-dead cat scenario)...then the whole 'butterfly' thing with the 'lorenz attractor' is a based off of the butterfly effect part of 'chaos theory' where even the slightest slightest ripple in the water or 'flapping of a butterfly's wings' could affect things a larger scale.

i agree that it was annoying to only be able to interview people once and trying to point her where i wanted her to go was annoying as hell too....but i dont know...it just seemed to have a lot more intelligence than the average game and has a playability factor to it...perhaps more of our questions will be answered in the sequel? I almost wish i could read turkish so i could get the book (though it's probably more theoretical than narrative).

besides, not liking a game just because someone else likes it seems mighty passive aggressive to me.
"Man's greatest tragedy is that he can perceive of a perfection that he can never attain."

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23 MAY 2009 at 11:02am
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Originally Posted By Aubstopper (22 MAY 2009 10:57pm)
 
besides, not liking a game just because someone else likes it seems mighty passive aggressive to me.


I think you misunderstand about that. The realisation would only come after playing the game, and after expecting to have the same enthusiasm for it as Aya did.  I like Aya very much as a person, so in my case, it's definitely not something personal.  May be, in part, it has to do with Aya's being so very enthusiastic, that one starts the game with unrealistic expectations, expecting to absolutely be blown away by the game, based on the review.  If it subsequently doesn't blow you away as much as you had expected, you feel a bit disappointed.

It rather worked a bit like that for me with Sanitarium. While it is undeniably a good game, everybody had gushed so much over it, and influenced my expectations of it, that once I actually got to play it, I couldn't help but be a teeny bit disappointed, since I had approached the game with preconceptions, and not a fresh, open mind.

Same thing with Scratches, and The Lost Crown.  I didn't like Scratches much, after starting it with great anticipation, based on other people's positive gushings, so I was a lot more disappointed than I would have been had I approached the game in a neutral frame of mind.  While I did like The Lost Crown more than Scratches, it definitely was not the "best game ever" for me, though I had expected it to be, based on what other people (and especially Aya, in that case), had said about it.

I have now learnt not to mind too much what other people say about a game (positively or negatively) since we are all different, and there is no accounting for personal tastes.

23 MAY 2009 at 12:30pm

Maum

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Traveler I had the same reaction with Syberia (although the other way round- I played the game before I started visiting this forum). I was amazed to find such a gushing consensus about a game which to me had a rather random and obscure storyline.

The issue about reviews is as LenG posted how highly you are going to rate game- there are some criteria that need to be met before any game can get an A+ and that should go beyond personal taste.

I agree that reviews are ultimately subjective. Knowing a reviewer's tastes can help a review-reader make up his/her mind, but ultimately I think some issues have to be objectively judged. In the case of CI as I previously posted, aside from personal taste (too much dialogue/slow/bad voice acting etc) the continuity issues automatically take away any A+ ranking the game could have achieved otherwise.

Currently playing:  Dragon Age Origins,  Dishonored, The Witcher, Fallout 3, Deponia


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