AndromusGuild Master


Posts : 5537 Joined: 6 NOV 2002
Status : Offline | I didn't come up with these, I collected them from a larger list of Murphy's Laws related to the military. But some of them seemed really appropriate for action gamers, as you'll see.
Friendly fire - isn't. If it's stupid but it works, it isn't stupid. If your attack is going really well, it's an ambush. The enemy invariably attacks on two occasions: When they're ready. When you're not. The easy way is always mined. Teamwork is essential; it gives the enemy other people to shoot at. If you are short of everything but the enemy, you are in the combat zone. When you have secured the area, make sure the enemy knows it too. Incoming fire has the right of way. If the enemy is within range, so are you. The only thing more accurate than incoming enemy fire is incoming friendly fire. Anything you do can get you killed, including nothing. Mines are equal opportunity weapons. Sniper's motto: reach out and touch someone. When in doubt, empty your magazine. Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn. The seriousness of a wound (in a fire-fight) is inversely proportional to the distance to any form of cover. Odd objects attract fire. You are odd. Whenever you lose contact with the enemy, look behind you. Flashlights, lighters and matches don't just illuminate the surrounding area; they illuminate you too. There are few times when the enemy can't hear you: When he's dead, you're dead, or both. Addendum: When he's not there, when you're not there, or both. Happiness is a belt fed weapon. C-4 can make a dull day fun. If you can think clearly, know exactly what's happening, and have total control of a situation in combat, then you're not in combat. Keep telling yourself: You're not surrounded, you're in a target rich environment.
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