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| 3 APR 2009 at 10:15pm | |
ILoveYouIntergalactic Janitor![]() Posts : 56 Joined: 23 MAR 2009 Status : Offline | Originally Posted By shadow9d9 (3 APR 2009 7:37pm)Originally Posted By ILoveYou (3 APR 2009 5:28pm)Originally Posted By shadow9d9 (3 APR 2009 2:52pm)Originally Posted By ILoveYou (3 APR 2009 2:20pm) I'm sorry but you need to step away from your PC for a good while. You clearly enjoy "misunderstanding" comments and getting attention. It's very transparent. I'm sorry your mind functions in such a black and white way and you can't see other colors. If you had actually read what I said you wouldn't be making such statements now and claiming you know what I meant and what I didn't. It's childish and quite frankly I'd love to offer you a reply but I know it'd just lead to another excuse and attack from your side. : 80 Days, Post Mortem, Barrow Hill..................... |
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| 3 APR 2009 at 10:52pm | |
shadow9d9Sorcerer Apprentice![]() Posts : 295 Joined: 17 JUN 2006 Status : Offline | Originally Posted By ILoveYou (3 APR 2009 10:15pm)Originally Posted By shadow9d9 (3 APR 2009 7:37pm)Originally Posted By ILoveYou (3 APR 2009 5:28pm)Originally Posted By shadow9d9 (3 APR 2009 2:52pm)Originally Posted By ILoveYou (3 APR 2009 2:20pm) If you can't answer and are caught in a lie, deny deny deny... you'd make a good politician! There is no misunderstanding. You keep repeating that big budget games are the only good games and the others are bad because of your reasoning. When asked to show these problems in the aforementioned games, you can't. Pretty clear to me! Post Mortem was indie? They went on to make Still Life, a bigger production and acclaimed, no? Barrow Hill was fantastic. I've asked 4 times where your problems showed up in those A rated indies that I listed and 4 times you have DODGED it. That is why the internet is useless. People just ignore challenges to their claims and act as if they are still right! Disclaimer:&&&&Please do not take my opinions personally. I have strong opinions that may differ harshly with other popular opinions. I also have a rather direct way of expressing them. Keep this in mind when reading and do not get upset! |
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| 3 APR 2009 at 10:56pm | |
shadow9d9Sorcerer Apprentice![]() Posts : 295 Joined: 17 JUN 2006 Status : Offline | Originally Posted By Terry_Penrod (3 APR 2009 10:11pm) There isn't the money in the genre for such innovations. This is, IMO, because the genre is niche and always will be. I submit that it was only "big" in the early 90s because it was relatively the only known genre on the pc, hence very little competition. As shooters and others showed up, newcomers came and bought these up... choosing them and their immediate gratification over thinking games. Since this new market was easier to create for and more lucrative(better graphics to sell a fps, and mass market appeal), the big companies abandoned the genre. Simple as that. I'd be curious to see any sales figures of the "big" adventure games of the early 90s and compare them to sales of FPS at the SAME time. If the FPS were more EVEN in the early "glory" days, I would submit that adventure was NEVER big... but was simply the only genre for a time for the PC. Would I enjoy some of the innovations you pointed out? Sure, if it is done well. But I accept that, like sci fi, fantasy, and euro board games, it doesn't appeal to the mainstream enough to justify big budgets anymore. My argument is that making it more mainstream will dumb down the genre in an attempt to capture a greater audience. I accept the genre for what it is and enjoy what I can of it. Disclaimer:&&&&Please do not take my opinions personally. I have strong opinions that may differ harshly with other popular opinions. I also have a rather direct way of expressing them. Keep this in mind when reading and do not get upset! |
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| 3 APR 2009 at 11:18pm | |
IviniaGuild Master![]() Posts : 4459 Joined: 7 JUN 2003 Location: US Status : Offline | I'd be curious to see any sales figures of the "big" adventure games of the early 90s and compare them to sales of FPS at the SAME time. If the FPS were more EVEN in the early "glory" days, I would submit that adventure was NEVER big... but was simply the only genre for a time for the PC. Ummm...about Myst... "By the end of 1994, it was the most popular game in the world and would hold the number one spot for years. As late as the week ending January 11, 1998, PC Data (now NPD Market Tracking) reported that Myst had sold more than any other game, including Quake II and Tomb Raider II.. |
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| 3 APR 2009 at 11:33pm | |
Terry PenrodGrand Inquisitor![]() Posts : 6693 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . Originally Posted By shadow9d9 (3 APR 2009 10:56pm) Shadow, I think everyone here is well aware that my above roster of cool innovations is just a wish list. But then again, lack of funding is a major reason why traditional-style PC AGs have been reduced to a niche category and one of the reasons for that has been the resistance to changes demanded by the rapidly evolving, expanding mass market. Regarding overall sales in the 1990's, the Myst franchise alone accounted for millions of units sold over a fairly long period and it was not the only popular AG series of that era. The advent of 3D real-time shooters, action-adventures, action-RPGs, MMOGs, RTS, etc. did not engulf the PC AG genre overnight. It took a number of years before sales eroded to the point that big studios stopped making them and retailers stopped stocking them. It is for that whole time frame (basically until 1998-1999) PC AGs were still considered a viable commerical enterprise for a number of large publishers and sellers. By around 2000 however, it became clear that the glory days were truly over and the gaming public had mostly moved on. I believe it was 1999 when LucasArts made their last big effort to continue the Monkey Island series and the year before was when Sierra released the third and final installment of the Gabriel Knight series. But the Myst franchise lived on a while longer and a few titles like Syberia sold pretty well. Unfortunately for all of us here, those acclaimed series have also now folded and to date no other big AG franchise has emerged. Dreamfall "could" have been an exception. However, Funcom failed to properly integrate the new action elements and in the end, as good as the story and production values were, it failed as a pure AG too. So it would take a real risk taker with plenty of money, talent, vision and marketing savvy to traverse the gap between old-style, static AGs and the kind of new-age, technologically advanced AG hybrid I described above. Is that likely to happen any time soon? No, but I can dream can't I? Cheers, Terry . |
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| 3 APR 2009 at 11:40pm | |
IviniaGuild Master![]() Posts : 4459 Joined: 7 JUN 2003 Location: US Status : Offline | Originally Posted By Terry_Penrod (3 APR 2009 11:32pm) I semi-sorta agree with you here. Changes are coming fast though and real-time 3d is no longer only the realm of the big boys. Same with physics engines. The trick is that the game would have to be clicking on all cylinders...intriguing story, polished graphics, sound, challenges, well integrated puzzles, etc. |
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| 3 APR 2009 at 11:56pm | |
MikekellyPrivate Detective![]() Posts : 612 Joined: 25 JUN 2004 Status : Offline | PC gaming in general is WAY DOWN from what it once was. I myself - out of the last 38 adventure games I have bought, only 4 of them were on the PC. The other 34 were on the Nintendo DS. And yes, they are very good too. Adventure games on the DS in Japan have been known to sell millions of copies too. Right now in fact, I'm playing Broken Sword DC on my Nintendo DS and it is simply fabulous. So, will PC gaming disappear, no - not at all -- but it has shrunk in recent years - and there are advantages to consoles - the games always boot up - and I can't say the same for PC games. Compatability has always been iffy on the PC. |
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| 4 APR 2009 at 1:23am | |
shadow9d9Sorcerer Apprentice![]() Posts : 295 Joined: 17 JUN 2006 Status : Offline | Originally Posted By Ivinia (3 APR 2009 11:17pm)I'd be curious to see any sales figures of the "big" adventure games of the early 90s and compare them to sales of FPS at the SAME time. If the FPS were more EVEN in the early "glory" days, I would submit that adventure was NEVER big... but was simply the only genre for a time for the PC. Myst's graphics sold cd-rom drives and were bundled with comps... so the numbers don't represent anything to me... They are like comparing Halo 1's sales with a typical xbox game and taking it as representative. I mean typical KQ or Lucasarts or GK sales. Disclaimer:&&&&Please do not take my opinions personally. I have strong opinions that may differ harshly with other popular opinions. I also have a rather direct way of expressing them. Keep this in mind when reading and do not get upset! |
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| 4 APR 2009 at 1:24am | |
shadow9d9Sorcerer Apprentice![]() Posts : 295 Joined: 17 JUN 2006 Status : Offline | Originally Posted By Mikekelly (3 APR 2009 11:55pm) Eh, I haven't had a problem getting a game to run in a good 8+ years. Plus, pc costs are 1/4 of what they used to be. I honestly haven't tried the ace series or some of the other console adventures... but they don't seem to be interesting to me. Cartoony, simple.. who knows... maybe when I run out of games and ags indies... If anything, extra interest in the genre will help pc ags. Disclaimer:&&&&Please do not take my opinions personally. I have strong opinions that may differ harshly with other popular opinions. I also have a rather direct way of expressing them. Keep this in mind when reading and do not get upset! |
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| 4 APR 2009 at 1:33am | |
IviniaGuild Master![]() Posts : 4459 Joined: 7 JUN 2003 Location: US Status : Offline | Originally Posted By shadow9d9 (4 APR 2009 1:22am)Originally Posted By Ivinia (3 APR 2009 11:17pm)I'd be curious to see any sales figures of the "big" adventure games of the early 90s and compare them to sales of FPS at the SAME time. If the FPS were more EVEN in the early "glory" days, I would submit that adventure was NEVER big... but was simply the only genre for a time for the PC. Wow, and you have the audacity to accuse someone of being in denial and dodging. I didn't realize when you said, "People just ignore challenges to their claims and act as if they are still right!" that you were referring to yourself. Oh well. You're just here being a troll and looking for a fight... I have better things to do with my time. |
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| 4 APR 2009 at 2:08am | |
An_InklingSpace Cadet![]() ![]() Posts : 171 Joined: 20 JUN 2008 Status : Online | Originally Posted By shadow9d9 (3 APR 2009 7:29pm) Yes, and all of those games listed by Terry came out since 2000. So, why the "extremely, very" old comments? Some of the AGs you listed came out in the 90s. I have also given a list of almost 30 RPGs that have been released since 2005. Very few are actionRPGs, none are JRPGs. Adding those would see the number listed well past 50. You seem to be more aware of AGs released than RPGs, especially as you've listed a number of indies, but not recognised any RPG indies (particularly the many games released by Spiderweb), this does not make them more numerous. Originally Posted By shadow9d9 (3 APR 2009 7:29pm) Yeah, but they are crap and not worth mentioning. Originally Posted By shadow9d9 (3 APR 2009 7:29pm) That's fine, but as you say, that is largely due to your personal preference. Why do you not accept that some others have a different view? Particularly shooting down ILoveYou's comments as just opinion, when your's are nothing more than the same? Aside from a rather risky tactic of appealing to AG reviews, sticking only to the heavily biased AG focused sites. Originally Posted By shadow9d9 (3 APR 2009 7:29pm) Look at the GameRankings score for the AGs you listed. Most will be very low. Many won't even be worth a mention. Does this mean they are rubbish? Again, you're being inconsistent. You reproach Terry for appealing to populism, but do the same with your review references. Originally Posted By shadow9d9 (3 APR 2009 7:29pm) None of the 28 games I listed as released since 2005 are pure action. Some were panned in many reviews, just as most of the AGs you listed were. Originally Posted By shadow9d9 (3 APR 2009 7:29pm) This is the problem with your arguments. You ask for examples of weak elements in low budget AGs (most of the genre) compared to bigger budget games, but, when someone comes up with a perfectly good example, dimisss it as unimportant to you. Whether presentation, world interactivity, use of physics, dynamic environments, game length, replayability, audio quality etc are important to you or not, they are just some areas in which most AGs fail compared to games of other genres. I would even add that one of the major selling points of AGs, the story, has been surpassed by many games in other genres. Particularly the integration of same into gameplay and the depth and quality of dialogue, particularly of interaction. AG stories are too static, often just far too silly, and usually poorly integrated into gameplay. Currently your argument boils down to, I prefer AGs, so they are better than other games. Not, AGs do this and this better than other games, so that even though, they do this and this worse, they are still the better game. I doubt you could come up with a solid argument as to why AGs of any era are better games than the best of other genres, AGs as a genre are quite weak as games, due to lack of interactivity. This is not to say they can not be a better overall experience, just that they are unikely to be superior games. AGs are basically stories and puzzles. They used to be just about the only genre with a story focus. Now most games contain some story, and many games of other genres (particularly RPGs, but even FPSs) have gone well past the quality of story found in most, especially modern (I use the term loosely, as modern AGs are pretty much older AGs with generally less polish and quality due to smaller, less talented teams with less money), AGs. The lack of advancment of the genre means there is now very little to recommend it over others. Pausing the story every now and then to work on a puzzle, just doesn't cut it. Originally Posted By shadow9d9 (3 APR 2009 7:29pm) And CD Projekt Red, and Obsidian, and Troika, and Spiderweb, and InExile and Basilisk Games, and Nival, and Radon Labs and Pirhanna Bytes and getting into those sub-genres you'd like to excise - Blizzard, Gas Powered Games, SquareEnix, and many more, plus a number of more obscure European and Russian developers, most of whom you'd not have heard of, much in the same way as most people have not heard of the majority of AG developers, many of which are based in Europe. Speaking of excising sub-genres. AGs could be divided in a similar way. Separating FP Myst-likes, those that contain action elements, etc. Who is this great burdensome slavering dog-thing that mediocres my every thought? ([i]Nick Cave - We Call Upon the Author[/i]) |
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| 4 APR 2009 at 2:17am | |
An_InklingSpace Cadet![]() ![]() Posts : 171 Joined: 20 JUN 2008 Status : Online | Originally Posted By shadow9d9 (3 APR 2009 7:29pm) Again, only your opinion. Many disagree, I am amongst them, and feel that there have been few good, and no great AGs in quite some time. As an example of personal opinion: Originally Posted By shadow9d9 (3 APR 2009 7:29pm) Not playing NWN2, or more specifically its expansion, Mask of the Betrayer, you are missing out on some of the best writing, story-telling and choice and consequence gameplay seen in gaming for some time. Its writing and story is certainly better than any modern AG I've played in the last 5 years. I can also point to a number of reviewers who agree, though that would be rather pointless, as I'm discussin my opinion not those of faceless others. Originally Posted By shadow9d9 (3 APR 2009 7:29pm) Interesting. You are able to notice clones in the RPG genre, but seem oblivious to the fact that the AG genre is one of the least various in terms of gameplay. Yes, you have more puzzle focused games, and some that have a small action element, but by and large its very homogenous. There's certainly been little change in it over the past 10-15 years. FPSs and RPGs have both undergone significant change in that time, not all of it positive, but it is far from the AG stagnation. A genre where the major difference between the bulk of its games is setting and story. Morrowind and Fallout 3 are far more distinctive than most AGs to each other. As are Jade Empire and Mass Effect. It seems your standard of differentiation is higher for RPGs than AGs. It's one reason I find it difficult to play through many of the merely mediocre (despite one or two positive reviews in a sea of negative ones) games you've listed. Not only are the stories fairly uninteresting, the dialogue quality somewhere between decent and awful, with voicework that is often off-putting, but the gameplay is so bog-standard for the genre, that it's hard to find a reason for playing them. Even though they're possibly no worse than others I've previously played, they offer nothing particularly different or of particular quality. An example of a fairly recent game that does offer something of quality is Still Life - a standard point and click Adventure without a particularly strong story nor great puzzle quality, but what it did have was a very nice atmosphere, music and cutscenes. This was enough to propel it well above most modern AGs I've played. It is quite a good game, but nothing really special, and a genre in which its right near the top of games released since 2000, is not, in my opinion a flourishing one. This is the problem with arguing almost solely on personal opinion. All we can do is fling about our own personal views, without really getting anywhere. Such a discussion can be interesting, just to see where various people stand on it, though dismissing others opinions simply because you disagree is not conducive to good discussion of this kind, but it might also be useful to argue on the more objective measures - number of games made, budget of those games, and numbers sold. Anyway, I'll repeat why I think there are still a decent number of AGs being produced, despite the lack of strong consumer interest:
Who is this great burdensome slavering dog-thing that mediocres my every thought? ([i]Nick Cave - We Call Upon the Author[/i]) |
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| 4 APR 2009 at 2:42am | |
shadow9d9Sorcerer Apprentice![]() Posts : 295 Joined: 17 JUN 2006 Status : Offline | "And CD Projekt Red, and Obsidian, and Troika, and Spiderweb, and InExile and Basilisk Games, and Nival, and Radon Labs and Pirhanna Bytes and getting into those sub-genres you'd like to excise - Blizzard, Gas Powered Games, SquareEnix, and many more, plus a number of more obscure European and Russian developers, most of whom you'd not have heard of" Funny, you seem to know me very well. Oh wait, I know about those companies. I bought Eschalon I(it was horrid). Troika was dismantled years ago(after releasing 3 borderline unplayably buggy games in a row). Obsidian has just ridden on Bioware's coattails and churned out sequels to their games. Squareenix makes jrpgs(I know, because I played their games back from when FF1 was originally released and continued until FF10... had had enough of the same repetitious battles... grew out of them). Gas Powered Games makes braindead clickfests. Blizzard makes braindead clickfests once every 5 years. pirahna bites has only given us gothic over and over. Same game, different graphics. First one was cute, but was plenty for me for a lifetime. But I guess you are right. Never heard of them! The assumption you made is that I am an adventure pc gamer only, when that is as far from the truth as possible. As I already mentioned in this thread, I took a 10 year adventure hiatus, from when the dig was released, til about 3 years ago, then alternated it with my other hobbies since. Meaning I play adventure games maybe 3 months out of the year. Avernum I mentioned personally multiple times in the thread. I've beaten Avernum 1-4 and Geneforge 1-4 as already stated. I am in the middle of Avernum 5 actually right now. Making assumptions as arguments are silly. Secrets of the Da Vinci was fantastic, but to each their own. Last Half of Darkness was in 2007, not 2000, like was claimed. I don't understand the necessity to make up numbers, and then change the argument when they are found false. "Particularly shooting down ILoveYou's comments as just opinion, when your's are nothing more than the same? I shot down his argument when I challenged him to name his "problems" in a list of games and 4 times he chose not to answer it, until finally he admitted they had no problems, he just found them "boring", which did not meet his poor generalizations. "None of the 28 games I listed as released since 2005 are pure action. Some were panned in many reviews, just as most of the AGs you listed were." Most of the adventures I listed were panned? I only named 3.5-5 star games in my list from adventuregamers(a fairly harsh reviewer), and were rated B+ to A similarly everywhere else. More assumptions? Reviews may not mean everything, but they are a good indicator if you use a decent amount of reviews together. Restricted Area was given a 15/100 at pcgamer and a 4/10 at eurogamer. Talk about trash. Hammer and Sickle got a 3.6/10 at gamespot! Two Worlds, as I mentioned was universally panned. Night Watch got a 1.5/5 in computer games magazine... Come on now. You threw action games and the kitchen sink of rpgs, including TERRIBLE games. None were actions? Not Dungeon siege 2, Diablo 3, Silverfall, Hellgate london, and Fable? Hmm... "Not playing NWN2" NWN2 is NWN1 with better graphics. Planescape, icewind dale, bg 1-2, nwn 1, d&d online... how many times can I play the same system before I go insane? If you don't mind the repetition, good on you. Bioware and Morrowind clones are the exact same engine with better graphics over and over. You claim there are adventure clones. Could you name a single 3rd person adventure clone of another game? There were some poor Myst clones for a while, but I did not include them in my list, so I can't see how they are relevant. Disclaimer:&&&&Please do not take my opinions personally. I have strong opinions that may differ harshly with other popular opinions. I also have a rather direct way of expressing them. Keep this in mind when reading and do not get upset! |
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| 4 APR 2009 at 3:03am | |
Jenny100Guild Master![]() Posts : 3510 Joined: 12 OCT 2002 Status : Offline | Originally Posted By Terry_Penrod (3 APR 2009 10:11pm) Remember playing the Rock Hopper arcade game in Cracking the Conspiracy? breakable items that reveal secret, hidden areas; vending machines that actually "work", We've seen those -- usually part of a puzzle rather than an extra though. TV sets and projectors you can turn on and off, I've definitely seen those. Remember the ghost hunting equipment in The Lost Crown? You weren't always able to access it throughout the game though. and every imaginable mode of transportation that allow the player to travel through the game environment. Not a huge variety in the same game, though several games do offer you a choice of two, or you had to use different transports for different parts of the game. Schizm, Riven, Day of the Tentacle, and Lighthouse are a few adventure games that had unique modes of transportation which you'd use in different parts of the game. But it seems like a lot of people prefer a map screen instead, so they can have instant transportation. So we see that more often. For instance, why couldn't we truly interact with a machine in various ways that cause different sets of reactions in the game world to unlock secrets or to advance stories? Didn't Riven have that? Why does the game world have to feel so artificial and lifeless? Why can't we have day / night cycles and active NPC AI like in other genres? They had them in RealMyst and Uru. It seems to be difficult to pull off cycles in a 2.5D game -- at least I don't remember seeing it. However Myst IV had real time lighting effects and animations that made it look lively. Why can't we actually shovel the coal, start that engine and drive the train in Syberia? Because there was no need to go down there... In terms of using physics, why couldn't we mentally calculate things like size, weight, pressure, heat, angle and velocity to get a desired reaction in the game world? I shudder at the memory of a certain arrow puzzle in timelapse, where you had to take into account the size of the arrow and the speed of the wind. Why couldn't we actually build a custom machine from parts and diagrams found around the environment to accomplish a goal? Kind of what you did in Return to Mysterious Island with the lemon juice battery. I would definitely like to see more of that. The designers could even stay with a simple point and click interface, but at least we would be actively changing things in the game world and that world would feel so much more real. I don't think these ideas are new to adventures. Some of them first appeared back in the '90's. Most of these things don't even require 3D. They just aren't standard with today's adventure games, and I don't think we'll see them all in the same game any time soon. However I do think we'll see some of them in some adventure games. |
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| 4 APR 2009 at 5:55am | |
GonchiSorcerer Apprentice![]() ![]() Posts : 337 Joined: 24 SEP 2007 Status : Online | Originally Posted By shadow9d9 (4 APR 2009 2:42am) Hammer & Sickle was great. GameSpot can suck it. That is all. But I'm not so complicated as to flee, &&or stand here in silence. &&But I'm not so simple as to not caution, &&that there aren't three minutes, or a hundred words, that could define me.&&&&[url=http://www.youtube.com/watch?v=IlR-6Tw-5bE]Brief description of my person[/url] - Cuarteto de Nos |
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| 4 APR 2009 at 7:54am | |
An_InklingSpace Cadet![]() ![]() Posts : 171 Joined: 20 JUN 2008 Status : Online | Originally Posted By shadow9d9 (4 APR 2009 2:42am) Um, I never assumed you'd not heard of those. It was the smaller, more obscure Russian and European developers, which I did not list, that I thought you may not have heard of, as I myself would not know the names without looking them up (though, I did neglect to add "may" in my previous post). Originally Posted By shadow9d9 (4 APR 2009 2:42am) Good that I did not do it then. Originally Posted By shadow9d9 (4 APR 2009 2:42am) Um ok, someone made an honest mistake did they? I must have missed it. Originally Posted By shadow9d9 (4 APR 2009 2:42am) A game being boring is quite a significant problem, isn't it? And his previous comments were more general in nature, referring to most indies. Originally Posted By shadow9d9 (4 APR 2009 2:42am) Ah no. Many or most were panned if you look away from the Adventure focused sites, which to my mind overrate many games. Most Adventures get panned by the mainstream sites. The very same sites you used as a measuring stick for RPGs. Originally Posted By shadow9d9 (4 APR 2009 2:42am) Hardly a competent reviewer when it comes to that type of RPG. It's actually quite a good game. Originally Posted By shadow9d9 (4 APR 2009 2:42am) No, not universally. Not more so than many of the AGs you listed were panned in more mainstream reviews. A number of them I suspect were ignored completely, not even seen as worthy of a review. Originally Posted By shadow9d9 (4 APR 2009 2:42am) Again, I can list some low scores for many of the games you listed also. I just don't see it as at all productive. I am not here to convince you that the RPG genre is producing the better games. I was more looking at the number of games produced, as opinions on quality will vary. My opinion is that both genres are not producing the kind of games I enjoy in large numbers. Overall, there have been more RPGs I've greatly enjoyed since 2000 than AGs, though the number is still small. I don't expect everyone to have the same view. Originally Posted By shadow9d9 (4 APR 2009 2:42am) Dungeon Siege 2 - yes. Hellgate: London - yes. Fable - not so much. Silverfall - I guess so. So what, 3 out of 28 (I dispute Fable) is somehow massively significant? There are many more I could have added, but felt DS 2 and HGL were prominent enough to include, Silverfall was an oversight. Yes, it was my mistake to claim I'd not listed any, I had forgotten that I'd included Hellgate and Dungeon Siege 2, and Silverfall was, as I say, an oversight. Diablo 3 was only mentioned as an upcoming game, and was not included in my list of 28. And, I'm sorry but you can't remove it from the RPG genre any more than you can remove Myst from the AG genre. It is a massively influential RPG, no matter how much you don't like it. The RPG genre is a diverse one. Anyway, I disagree with your attempt to excise these games from the RPG genre. Much as it would be stupid to remove all AGs that have some action elements from that genre. Originally Posted By shadow9d9 (4 APR 2009 2:42am) I don't Know. But, it seems kinda insane to claim games as clones, or to be so similar as to not be worth playing, simply because of the roleplaying system used :-?. Planescape: Torment is a very different game to Icewind Dale, the former heavily story focused with plenty of dialogue, the latter largely combat focused with perfunctory dialogue; Mask of the Betrayer is very different to Storm of Zehir, being much more PST-like, with Zehir being a free-roaming exploration type game with a token story and broad rather than deep dialogue trees. Yes, the roleplaying system is essentially the same, but they are very different games, Icewind Dale even belonging to a different sub-genre as a dungeon-crawler. Your arguing a point I agree with - that Bioware recycles ideas and produces games of a similar type; linear, rather generic stories with fake choices - but you've gone about it the wrong way. Also, I see the AG genre as stuck in a similar rut. Who is this great burdensome slavering dog-thing that mediocres my every thought? ([i]Nick Cave - We Call Upon the Author[/i]) |
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| 4 APR 2009 at 8:07am | |
An_InklingSpace Cadet![]() ![]() Posts : 171 Joined: 20 JUN 2008 Status : Online | Originally Posted By shadow9d9 (4 APR 2009 2:42am) Well, firstly your statement is incorrect. Bioware have used a few different engines for their games - Infinty (BG and BG2), Unreal 3 (Mass Effect), Aurora (NWN), Odyssey (KOTOR), Eclipse (Dragon Age), unsure about Jade Empire. You won't find a massive amount of games on the same engine. There was a time where the Infinity engine was quite popular, being utilised for BGs, Icewind Dales and PST, but anyone who considers these games clones is using the term in a strange way. Bethesda have used Gameybro for their last three games, and you could maybe call Oblivion a Morrowind clone, though most would call it a sequel . Sequels are not specific to the RPG genre you know. Fallout 3 on the other hand, uses a different roleplaying system than Oblivion or Morrowind, yet you still refer to it as a clone, it seems you have quite a broad definition. Certainly, it does share a similar open world game design, and I would contend that such aspects are more important in determining whether a game is a clone. The game engine is pretty much irrelevant, the rolepalying system is not overly important either. There are very different types of games that use the same engine. Civilization 4 for instance uses the same engine as Oblivion. If you'll look again at what I said, I did not claim a large number of AGs to be "clones". I certainly did not use the term in the same elastic and ill-defined manner as you did:
As you can see, rather than just use a loose label, I specifically said that AGs by and large vary less in gameplay than most other genres, with little evolution over the last decade. You balk at playing several very different RPGs, with very different aims, simply because they have the same roleplaying system, yet are fine with the fact that the vast majority of AGs share a gameplay "system" (follow a linear story with inventory puzzles as the main gameplay element), with only differences in control scheme between them. The other main type of AGs being Myst-likes, which are certainly close enough to each other, to be called clones. There is a real lack of elasticity in the genre, something you'll not find in the RPG genre. A genre so elastic, that there are clear RPGs that you want to pretend are not part of it (not that I'm a fan of most of these either). It is this sameness of AGs, and lack of evolution that sees them savaged in mainstream reviews (not saying I agree with all these). Again, I've played plenty of point and click Adventures in my time, so many, that a simply mediocre or pretty decent new release (even the best of the new AGs are no better than this for me) is simply not worth my time. Who is this great burdensome slavering dog-thing that mediocres my every thought? ([i]Nick Cave - We Call Upon the Author[/i]) |
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| 4 APR 2009 at 8:30am | |
| Deleted User | Originally Posted By shadow9d9 (4 APR 2009 2:42am) Shadow, you did not specify which 'Last Half of Darkness ' You did not specify that you actually meant : William R. Fisher's Beyond the Spirit's Eye. According to Mobygames: http://www.mobygames.com/search/quick?q=Last+Half+of+Darkness+&x=20&y=9 A search for 'Last Half of Darkness ' found the following results: Thank you. I expect an apology for dissing me after you gave the incorrect information. Hammer and Sickle got a 3.6/10 at gamespot! I have heard a lot of people praise Hammer and Sickle, and I played Two Worlds right to the very end and loved it; so if your opinion makes a game "good" then my opinion should also make a game "good", no? Or since when are you more qualified as a gamer to label a game being good or bad? Come on - you can't be serious - are you actually giving "bought" sites like Gamespots' reviews any credibility? Whenever a studio is too small to pay these big review sites off, and the game is not a dumbed-down piece of action junk, they will diss it. Example: the atrocious LOTR: Conquest, which is a totally mindless, completely reflex-based piece of unmitigatable rubbish which I uninstalled after about 45 minutes and threw into the trash can; got a whopping 7 from this incredibly respectable and dependable (I think not) site. Actually playing a game and seeing what it is really like should form the basis of your opinion, not what professional reviewers are paid to tell you. The funny part here is that I actually agree with Shadow to a large extent, in that many AG's that have come out recently, I have enjoyed very much; especially the latest Frogwares titles. But I cannot really get involved in the "oldies were best" discussion, as I am a relative newcomer to the AG scene, and therefore I have not managed to play enough of the older "classics" to be able to make a personal comparison. But Shadow tends to make statements that don't seem quite fair- like dissing entire genres and games on what seems to be more of personal opinion than objective evidence, which is the main reason I have been argueing with him. Plus of course, I feel stung that he gives an incomplete name, and when I go on the name he has given, he calls me a liar. There is just one little point in general here, that a lot of people seem to be missing: the type of gaming style that traditional AG's represent, will per se turn it into a niche genre, and I don't see anything wrong with that. Lets take a reality check here. Most of you will probably have a good idea of what your own IQ score is. If you're into puzzle-solving and the rest of it, it's probably going to be relatively above average, and you will probably agree with me, that an IQ score of around 130 is reasonably average for a website such as this. Look at your statistics. Only 2% (two percent) of your entire population has an IQ above 130. That is pretty scary if you really think about it. Now, I am sure you will agree that the genre cannot really survive if it had to depend on only 2% of the population. According to statistics I have already quoted, the AG slice of the computer gaming market, is around 5%. Ok, - I don't want to get too elitist here, but how low do you really want to go? 5% of your population, have IQ's of 124 and above. I'd say, aim for about 115, but not much lower than that! Then you are really just dumbing down your product to the point that it's no more fun for people looking for a bit of a challenge. There are ways to get around this problem, of course. The graduated hint sytem used in Keepsake, is a good example of this. If a system like this is used more universally, you will probably attract a lot of the current "casual gamers", while the crowd looking for more of a challenge, can still have their challenge, by simply just not peeping. I've been complaining for quite a while now, about RPG's and now even strategy games being dumbed-down to an unbearable degree. The LOTR title that I mentioned above, is a good example. All the previous LOTR games required a bit of strategy at least, this one is just a jump, roll and shoot and slashfest; a complete buttonmasher. There are lots of people who enjoy this kind of thing. I have asked people seemingly really enjoying this game: "You actually like this game?" Reply: " Dah... - hey! Dis game is KOOOL! At least there's a bit of action - no dumb tallking an' stuff lak u get in a lot of other games!" Do we really want this to happen to AG's? I hope not. Let's enjoy our niche! |
| 4 APR 2009 at 10:43am | |
ILoveYouIntergalactic Janitor![]() Posts : 56 Joined: 23 MAR 2009 Status : Offline | Originally Posted By shadow9d9 (3 APR 2009 10:52pm) How exactly was I caught in a lie? You do not have any facts to support your claim and you can never have them as you are not me. Originally Posted By shadow9d9 (3 APR 2009 10:52pm) See, this is what you do. You twist words to make them suitable for your attacks and points. I've not said anything about big budget games, I've talked about low budget (which doesn't equal indies btw) and mid-core mid-budget games. Never, never about big budget. I also mentioned that while Fahrenheit was made with a huge budget I consider it being the worst adventure game ever made. You're right; there's no misunderstanding, there's only you reading between the lines when there's nothing there. And another thing; I neither have said that only "big budget" games are good. I've said that I personally don't like them nor like the idea of marketing them in a way that gives the buyer an idea it's a professional product. Originally Posted By shadow9d9 (3 APR 2009 10:52pm) Again, low budget does not always equal an indie. Originally Posted By shadow9d9 (3 APR 2009 10:52pm) It was interesting, I give you that. And I'm a fan of FMV games so that made me want to play it. However, I thought the voice acting was rather annoying and not convincing to me. The introduction video was good but after that you'd see a huge quality drop. As a personal note, I don't like games that rely on the main character interacting with the environment more than with other characters and I don't like when "nothing's going on" in the game for the most of the time. It gives the game the stuffy feeling I've mentioned at least three times now and makes me get the impression the world is very limited, in the game; even if it actually wasn't. Originally Posted By shadow9d9 (3 APR 2009 10:52pm) I just named one above. I'm not going to bother going through every detail, you can go on to different websites to read reviews yourself and see what they say. As for the reviews.. I'm a firm believer that a review, no matter who it's written by or where it's published at, is a personal opinion. For example, compare the reviews of the same game between JA+ and AG. You'll see my point. Of course, technical glitches and flaws are usually based on facts but not always. A good example of this is the review of A Vampyre Story on AG.com; The reviewer gives thumbs down to the "annoying voice" of the main character. That is a personal opinion; at the same time the official board of this game is filled with people who are "in love" with the main character and love her voice. Originally Posted By shadow9d9 (3 APR 2009 10:52pm) No, I am not ignoring your challenge but I feel very frustrated when I'm writing a reply and the next time you quote me it's full of false accusations and assumptions of things I a) never said, b) never meant. I think the most important things you've got wrong was what I meant with low budget (and I admit, it is the wrong word for it); not just about the money spent in the game, I use this word to describe something that in general isn't exactly a detailed, professionally produced, stable game. You can make a game look professional with little money, several companies have succeeded with that. Another thing you got wrong was the indie-part. I did not mean indies when I talked about low budget, the Post Mortem example should've given that away. This discussion is over from my part. |
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| 4 APR 2009 at 2:21pm | |
Terry PenrodGrand Inquisitor![]() Posts : 6693 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . Originally Posted By Jenny100 (4 APR 2009 3:02am)Originally Posted By Terry_Penrod (3 APR 2009 10:11pm) Yes, we have seen a few isolated cases of similar elements spread across a large number of individual, unrelated AGs over a long period of time. But we have never once seen a healthy amount of this kind of interactivity in a single PC AG title. URU probably came the closest though. Too bad it failed to launch a new breed of games in the genre. Given the relatively large budget and level of 3D technology used, Funcom could also have integrated a number of ideas like this in Dreamfall. Instead, they chose to spend a lot of resources on some rather poorly implemented action / stealth elements. They could have used the full 3D environment along with a more advanced physics engine to develop some very cool, highly interactive puzzles. In the stealth sequences, they could also have borrowed the directional surround-sound techniques from titles like Thief and the level designs could have been far more open to allow for additional freedom to explore as in Deus Ex. My main point is that AG makers generally don't think in those terms. Most have no experience designing full 3D titles with open game worlds and a high degree of interactivity. So even when they do have a decent budget, a large team and all the necessary tools, they miss a lot of opportunities to take advantage of those assets. In Dreamfall's case, I was really disappointed because Funcom has developed a full 3D MMORPG. I thought that experience would have given them a better feeling for how to properly implement action / combat / stealth. I also thought they would find a way to better integrate physics, AI and surround sound into the general gameplay and puzzles. I was wrong. They missed many opportunities to redefine what can be done in the genre. Cheers, Terry |
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| 4 APR 2009 at 3:44pm | |
shadow9d9Sorcerer Apprentice![]() Posts : 295 Joined: 17 JUN 2006 Status : Offline | Originally Posted By An_Inkling (4 APR 2009 8:06am)Originally Posted By shadow9d9 (4 APR 2009 2:42am) By "engine" I meant combat system. Sorry for the confusion. Bioware's combat system has been pretty much identical throughout their entire run, with minor modifications for KOTOR, and JE is action imo. Same game different dressing. Disclaimer:&&&&Please do not take my opinions personally. I have strong opinions that may differ harshly with other popular opinions. I also have a rather direct way of expressing them. Keep this in mind when reading and do not get upset! |
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| 4 APR 2009 at 3:45pm | |
shadow9d9Sorcerer Apprentice![]() Posts : 295 Joined: 17 JUN 2006 Status : Offline | " Thank you. I expect an apology for dissing me after you gave the incorrect information." There are 2 Last half of Darkness. One original that was remade, and the newest one. That newest one was in 2007, not 2000. My info was absolutely correct. Listing the same game twice as different games makes no sense. Disclaimer:&&&&Please do not take my opinions personally. I have strong opinions that may differ harshly with other popular opinions. I also have a rather direct way of expressing them. Keep this in mind when reading and do not get upset! |
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| 4 APR 2009 at 3:47pm | |
shadow9d9Sorcerer Apprentice![]() Posts : 295 Joined: 17 JUN 2006 Status : Offline | "I've asked 4 times where your problems showed up in those A rated indies that I listed and 4 times you have DODGED it. I just named one above. I'm not going to bother going through every detail" You listed 4 problems that applied to all indies. I named 4 indies and asked where your 4 problems applied. You have yet to answer and instead just said that you found one of those games "boring." Simple as that. Your generalization was nonsense and you proved it by dodging my request to actually support your claim. Disclaimer:&&&&Please do not take my opinions personally. I have strong opinions that may differ harshly with other popular opinions. I also have a rather direct way of expressing them. Keep this in mind when reading and do not get upset! |
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| 4 APR 2009 at 4:16pm | |
Jenny100Guild Master![]() Posts : 3510 Joined: 12 OCT 2002 Status : Offline | Originally Posted By Terry_Penrod (4 APR 2009 2:21pm) It was too far ahead of its time to work as the online game it was designed to be. The specs were too high for most Myst fans and even those who bought faster computers had problems because internet connections weren't universally fast enough. And their online software itself didn't seem able to cope with the variation in internet speeds among users. But I think the audience is still there. People were making Uru mods and you can still find some out on the Internet. It would be even better if the game had a toolkit so even non-technical users could make their own Ages with their own puzzles and share them. It's too bad Cyan ran out of money. Given the relatively large budget and level of 3D technology used, Funcom could also have integrated a number of ideas like this in Dreamfall. Instead, they chose to spend a lot of resources on some rather poorly implemented action / stealth elements. I think they were trying too hard to bring in action gamers, but they had no idea what would really help. My main point is that AG makers generally don't think in those terms. Most have no experience designing full 3D titles with open game worlds and a high degree of interactivity. So even when they do have a decent budget, a large team and all the necessary tools, they miss a lot of opportunities to take advantage of those assets. That may change as more adventure game developers learn how to use 3D. They'll probably always lag in sophistication compared to the "big selling" genres though -- unless adventure games make a comeback. In Dreamfall's case, I was really disappointed because Funcom has developed a full 3D MMORPG. I thought that experience would have given them a better feeling for how to properly implement action / combat / stealth. I also thought they would find a way to better integrate physics, AI and surround sound into the general gameplay and puzzles. I was wrong. They missed many opportunities to redefine what can be done in the genre. Yes their puzzle-creating ability seemed to have slipped since they made The Longest Journey. People either found Dreamfall absurdly easy or frustratingly difficult due to how adaptable they were to the stealth/combat, the navigation system, and those door lock minigames where you had to pick out the symbols before time ran out. The Longest Journey had a lot more creativity and variety where puzzles were concerned. |
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| 4 APR 2009 at 4:17pm | |
shadow9d9Sorcerer Apprentice![]() Posts : 295 Joined: 17 JUN 2006 Status : Offline | Terry, I understand you want innovation, but personally, I'd just prefer them get rid of some nagging problems that have persisted for the last 20 years. 1. Let me skip through dialogue faster if I choose! The Lost Crown agonizingly wouldn't let you skip lines of dialogue, making you hear the same thing multiple times. The only way I survived the amazing TLJ was because I was able to read the subtitles and skip faster through dialogue. 2. 1st person games... make the node movements clear so it isn't easy to miss locations.  ark Fall 2 had this problem for me. Wasn't always clear where you were allowed to go. 3. Hotspot searching. Games like Perry Rhodan give an optional hotspot locator to reduce pixel hunting if you get stuck. This needs to be a staple!!!! If these 3 things were implemented across the board I would be very very happy! Disclaimer:&&&&Please do not take my opinions personally. I have strong opinions that may differ harshly with other popular opinions. I also have a rather direct way of expressing them. Keep this in mind when reading and do not get upset! |
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